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SourceForge patch #654210 to fix naming/numbering shared libs under OS X
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynload.h
3 // Purpose: Dynamic loading framework
4 // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5 // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
6 // Modified by:
7 // Created: 03/12/01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Ron Lee <ron@debian.org>
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_DYNAMICLOADER_H__
14 #define _WX_DYNAMICLOADER_H__
15
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "dynload.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 #include "wx/defs.h"
25
26 #if wxUSE_DYNAMIC_LOADER
27
28 #include "wx/hashmap.h"
29 #include "wx/module.h"
30
31 // FIXME: can this go in private.h or something too??
32 #if defined(__WXPM__) || defined(__EMX__)
33 #define INCL_DOS
34 #include <os2.h>
35 #endif
36
37 #ifdef __WXMSW__
38 #include "wx/msw/private.h"
39 #endif
40
41 class WXDLLEXPORT wxPluginLibrary;
42
43 WX_DECLARE_EXPORTED_STRING_HASH_MAP(wxPluginLibrary *, wxDLManifest);
44 typedef wxDLManifest wxDLImports;
45
46 // ----------------------------------------------------------------------------
47 // conditional compilation
48 // ----------------------------------------------------------------------------
49
50 // Note: WXPM/EMX has to be tested first, since we want to use
51 // native version, even if configure detected presence of DLOPEN.
52
53 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
54 typedef HMODULE wxDllType;
55 #elif defined(HAVE_DLOPEN)
56 #include <dlfcn.h>
57 typedef void *wxDllType;
58 #elif defined(HAVE_SHL_LOAD)
59 #include <dl.h>
60 typedef shl_t wxDllType;
61 #elif defined(__DARWIN__)
62 typedef void *wxDllType;
63 #elif defined(__WXMAC__)
64 typedef CFragConnectionID wxDllType;
65 #else
66 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
67 #endif
68
69
70 // ---------------------------------------------------------------------------
71 // wxDynamicLibrary
72 // ---------------------------------------------------------------------------
73
74 //FIXME: This class isn't really common at all, it should be moved
75 // into platform dependent files.
76
77 // NOTE: this class is (deliberately) not virtual, do not attempt
78 // to use it polymorphically.
79
80 enum wxDLFlags
81 {
82 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
83 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
84 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
85 // loaded libs.
86 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
87 // name without appending the usual dll
88 // filename extension.
89
90 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
91
92 // FIXME: why? (VZ)
93 #ifdef __osf__
94 wxDL_DEFAULT = wxDL_LAZY
95 #else
96 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
97 #endif
98 };
99
100
101 class WXDLLEXPORT wxDynamicLibrary
102 {
103 public:
104
105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
107
108 static wxDllType GetProgramHandle();
109
110 // return the platform standard DLL extension (with leading dot)
111
112 static const wxChar *GetDllExt() { return ms_dllext; }
113
114 wxDynamicLibrary() : m_handle(0) {}
115 wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
116 : m_handle(0)
117 {
118 Load(libname, flags);
119 }
120 ~wxDynamicLibrary() { Unload(); }
121
122 // return TRUE if the library was loaded successfully
123
124 bool IsLoaded() const { return m_handle != 0; }
125
126 // load the library with the given name
127 // (full or not), return TRUE on success
128
129 bool Load(wxString libname, int flags = wxDL_DEFAULT);
130
131 // unload the library, also done automatically in dtor
132
133 void Unload();
134
135 // Return the raw handle from dlopen and friends.
136
137 wxDllType GetLibHandle() const { return m_handle; }
138
139 // resolve a symbol in a loaded DLL, such as a variable or function
140 // name. 'name' is the (possibly mangled) name of the symbol.
141 // (use extern "C" to export unmangled names)
142 //
143 // Since it is perfectly valid for the returned symbol to actually be
144 // NULL, that is not always indication of an error. Pass and test the
145 // parameter 'success' for a true indication of success or failure to
146 // load the symbol.
147 //
148 // Returns a pointer to the symbol on success, or NULL if an error
149 // occurred or the symbol wasn't found.
150
151 void *GetSymbol(const wxString& name, bool *success = 0) const;
152
153 #if WXWIN_COMPATIBILITY_2_2
154 operator bool() const { return IsLoaded(); }
155 #endif
156
157 protected:
158
159 // Platform specific shared lib suffix.
160
161 static const wxChar *ms_dllext;
162
163 // the handle to DLL or NULL
164
165 wxDllType m_handle;
166
167 // no copy ctor/assignment operators
168 // or we'd try to unload the library twice
169
170 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
171 };
172
173
174 // ---------------------------------------------------------------------------
175 // wxPluginLibrary
176 // ---------------------------------------------------------------------------
177
178 // NOTE: Do not attempt to use a base class pointer to this class.
179 // wxDL is not virtual and we deliberately hide some of it's
180 // methods here.
181 //
182 // Unless you know exacty why you need to, you probably shouldn't
183 // instantiate this class directly anyway, use wxPluginManager
184 // instead.
185
186 class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
187 {
188 public:
189
190 static wxDLImports* ms_classes; // Static hash of all imported classes.
191
192 wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
193 ~wxPluginLibrary();
194
195 wxPluginLibrary *RefLib();
196 bool UnrefLib();
197
198 // These two are called by the PluginSentinel on (PLUGGABLE) object
199 // creation/destruction. There is usually no reason for the user to
200 // call them directly. We have to separate this from the link count,
201 // since the two are not interchangeable.
202
203 // FIXME: for even better debugging PluginSentinel should register
204 // the name of the class created too, then we can state
205 // exactly which object was not destroyed which may be
206 // difficult to find otherwise. Also this code should
207 // probably only be active in DEBUG mode, but let's just
208 // get it right first.
209
210 void RefObj() { ++m_objcount; }
211 void UnrefObj()
212 {
213 wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
214 --m_objcount;
215 }
216
217 // Override/hide some base class methods
218
219 bool IsLoaded() const { return m_linkcount > 0; }
220 void Unload() { UnrefLib(); }
221
222 private:
223
224 wxClassInfo *m_before; // sm_first before loading this lib
225 wxClassInfo *m_after; // ..and after.
226
227 size_t m_linkcount; // Ref count of library link calls
228 size_t m_objcount; // ..and (pluggable) object instantiations.
229 wxModuleList m_wxmodules; // any wxModules that we initialised.
230
231 void UpdateClassInfo(); // Update the wxClassInfo table
232 void RestoreClassInfo(); // Restore the original wxClassInfo state.
233 void RegisterModules(); // Init any wxModules in the lib.
234 void UnregisterModules(); // Cleanup any wxModules we installed.
235
236 DECLARE_NO_COPY_CLASS(wxPluginLibrary)
237 };
238
239
240 class WXDLLEXPORT wxPluginManager
241 {
242 public:
243
244 // Static accessors.
245
246 static wxPluginLibrary *LoadLibrary( const wxString &libname,
247 int flags = wxDL_DEFAULT );
248 static bool UnloadLibrary(const wxString &libname);
249
250 // This is used by wxDllLoader. It's wrapped in the compatibility
251 // macro because it's of arguable use outside of that.
252
253 #if WXWIN_COMPATIBILITY_2_2
254 static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
255 #endif
256
257 // Instance methods.
258
259 wxPluginManager() : m_entry(NULL) {};
260 wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
261 {
262 Load(libname, flags);
263 }
264 ~wxPluginManager() { Unload(); }
265
266 bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
267 void Unload();
268
269 bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
270 void *GetSymbol(const wxString &symbol, bool *success = 0)
271 {
272 return m_entry->GetSymbol( symbol, success );
273 }
274
275 static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
276 static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
277
278 private:
279 // return the pointer to the entry for the library with given name in
280 // ms_manifest or NULL if none
281 static wxPluginLibrary *FindByName(const wxString& name)
282 {
283 const wxDLManifest::iterator i = ms_manifest->find(name);
284
285 return i == ms_manifest->end() ? NULL : i->second;
286 }
287
288 static wxDLManifest* ms_manifest; // Static hash of loaded libs.
289 wxPluginLibrary* m_entry; // Cache our entry in the manifest.
290
291 // We could allow this class to be copied if we really
292 // wanted to, but not without modification.
293 DECLARE_NO_COPY_CLASS(wxPluginManager)
294 };
295
296
297 // ---------------------------------------------------------------------------
298 // wxDllLoader
299 // ---------------------------------------------------------------------------
300
301 // Cross platform wrapper for dlopen and friends.
302 // There are no instances of this class, it simply
303 // serves as a namespace for its static member functions.
304
305 #if WXWIN_COMPATIBILITY_2_2
306 class WXDLLEXPORT wxDllLoader
307 {
308 public:
309
310 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
311 static void UnloadLibrary(wxDllType dll);
312
313 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
314
315 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
316
317 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
318
319 private:
320
321 wxDllLoader(); // forbid construction of objects
322 };
323 #endif
324
325 #endif // wxUSE_DYNAMIC_LOADER
326 #endif // _WX_DYNAMICLOADER_H__
327