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1 Installing wxWidgets 2.6.2
2 --------------------------
3
4 This is wxWidgets 2.6.2 for IBM OS/2 Warp3 and Warp4. This is an unstable
5 development release and OS/2 is considered to be in beta.
6
7 IMPORTANT NOTE: If you experience problems installing, please
8 re-read this instructions and other related files (changes.txt,
9 readme.txt, notes on the Web site) carefully before mailing
10 wx-users or the author. Preferably, try to fix the problem first and
11 then send a patch to the author. Please report bugs using the
12 bug report form on the wxWidgets web site.
13
14 Unarchiving
15 -----------
16
17 At this time there is no comprehensive setup.exe type installation program.
18 wxWidgets for OS/2 requires you download various .zip files and unpack them
19 to your desired location on your system. Pick a location say,
20 C:\wx\wxWidgets-2.6.2, copy the .zip files to there and unzip them ensuring you
21 unzip the subdirectories as well. You will need:
22
23 - All common, generic and OS2-specific wxWidgets source;
24 - samples;
25 - documentation in HTML Help format;
26 - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
27 - HTML library source;
28 - JPEG library source;
29 - TIFF library source;
30 - PNG library source;
31 - ZLIB library source;
32
33 All but the documentation is included in wxOS2-2.6.2.zip, documentation
34 must be downloaded separately from the wxWidgets Web site.
35
36 Other add-on packages are available from the wxWidgets Web site, such as:
37
38 - mmedia.zip. Audio, CD, video access for Windows and Linux.
39 - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
40 - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
41 the same document source.
42
43 General installation notes
44 --------------------------
45
46 After unzipping everything your directory tree should look something like
47 this:
48
49 x:\wx\wxWidgets-2.6.2\docs (your HTML reference manual)
50 x:\wx\wxWidgets-2.6.2\include\wx
51 x:\wx\wxWidgets-2.6.2\include\wx\generic
52 x:\wx\wxWidgets-2.6.2\include\wx\html
53 x:\wx\wxWidgets-2.6.2\include\wx\os2
54 x:\wx\wxWidgets-2.6.2\samples\.... (all the sample directories)
55 x:\wx\wxWidgets-2.6.2\src
56 x:\wx\wxWidgets-2.6.2\src\common
57 x:\wx\wxWidgets-2.6.2\src\generic
58 x:\wx\wxWidgets-2.6.2\src\html
59 x:\wx\wxWidgets-2.6.2\src\jpeg
60 x:\wx\wxWidgets-2.6.2\src\os2
61 x:\wx\wxWidgets-2.6.2\src\png
62 x:\wx\wxWidgets-2.6.2\src\tiff
63 x:\wx\wxWidgets-2.6.2\src\zlib
64
65 If you are using VisualAge, you will also need to ensure you have a
66 \lib directory as well, x:\wx\wxWidgets-2.6.2\lib
67 and you will have to set a WXWIN environment variable in your
68 config.sys,
69 SET WXWIN=X:\WX\WXWINDOWS-2.6.2;
70
71 Compilation
72 -----------
73
74 For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
75 However, the library has been successfully compiled with Watcom C++ as
76 well. As those build environments get a bit more "formalized", I will add
77 them here.
78
79 Compilation with VisualAge on the one hand and EMX on the other hand are
80 rather different, VisualAge is essentially following Windows' way of doing
81 it, EMX is following the example of the unix ports.
82
83 Compilation with VisualAge
84 --------------------------
85
86 In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder
87 to successfully build and use wxWidgets for OS/2:
88
89 1. IBM OS/2 Toolkit Version 4.5 or later
90 2. IBM TCPIP V4.0 or later
91 3. You will need the IBMLAN Lan Requester service and UPM if you wish to use
92 network based components of the library (generally a standard part of any
93 Warp Connect 3.0 or Warp 4.0 installation.
94 4. I strongly suggest that you have the latest IBM fixpacks installed for
95 all your components.
96
97 Go to the \src directory and open the file, makeva.env (there should be a
98 .env for each supported compiler when they are fully supported), for edit.
99 This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB,
100 and TCPIP environment variables about 20 lines down. Set these to match
101 your system.
102
103 There are number of possible outputs you can produce. There is a static
104 lib and a dynamically linked lib, and both can be built in debug or release
105 mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now,
106 you stick to the debug builds. The resultant linkable binaries will be
107 output to the \lib directory as will the .dll files. The statically linked
108 lib will be named wx.lib. Each of the third party libs will be there as well,
109 including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the
110 import libs will have the same name, only with a 'd' appended. Thus the
111 import library for the main lib in a dll build is wxd.lib.
112
113 Object modules will be output into paths dictated by the build mode. For
114 example, for debug static the outputs will be in DebugOS2, for DLLs in
115 DebugOS2DLL.
116
117 For your first build, you can directly build the library. For subsequent
118 builds you will want to "clean" the output paths. To build the static library
119 go to \src and execute nmake all -f makefile.va. To clean out the outputs
120 execute nmake clean -f makefile.va.
121
122 To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean
123 the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For
124 VisualAge 3.0 we use the module definition file method.
125
126 If, for some reason you encounter linking problems with your dll build you may
127 need to rebuild the module definition file, wx23.def, found in \src\os2. To
128 do this you need to have a static version built. Go to the \lib directoy and
129 execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete
130 the temp.def from your \lib directory.
131
132 I find the following to be the easiest to reconstruct the .def file. Open
133 both the wx23.def and the temp.def file. Copy the header of the wx23.def to
134 the clipboard and paste it into the top of the temp.def file. If you have
135 a valid SQL database client with its SDK on your system you can skip the next
136 step. wxWidgets included some ODBC and SQL modules. They expect the standard
137 sql.h and such to available. If you do not have a database client with its
138 SDK (such as DB/2) then for the .dll build you need to delete the exports for
139 the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
140 dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your
141 temp.def to wx23.def and you are ready to go.
142
143 I hope to clean up the .dll builds at some point before the the library is
144 a full fledged production caliber product. Fortunately EMX and Watcom can use
145 the import and export pragmas successfully negating the need for manual .def
146 files. VA 3.0, unfortunately in C++ does not properly export the mangled
147 names so we are stuck with the CPPFILT .def file method of .dll builds for
148 now.
149
150 When building an application that uses the wx.dll you need to build it using
151 the WXUSINGDLL=1 macro. For example to build the minimal sample you would
152 go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
153
154 I strongly suggest when developing apps using wxWidgets for OS/2 under old
155 VisualAge 3.0, that you use the dynamically linked library. The library is
156 very large and even the most trivial statically linked .exe can be very
157 large and take a long time to link. The release builds are much smaller,
158 however. Fortunately, EMX seems to build much smaller static executables.
159
160 Compilation using EMX
161 ---------------------
162
163 In addition to EMX-0.9d you will need a rather complete Unix-like
164 environment, starting with a shell (e.g. ash) and most of the
165 GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
166 and GNU make. Particularly note that uname is relevant to get the
167 configure script working - the one from GNU shell utilities 1.12
168 does work (check that uname -s returns "OS/2" and uname -m returns "i386"
169 and you should be mostly fine.
170
171 The first thing to do is to decide on a build directory. You can either
172 do in-tree builds or you can do the build in a directory separated from
173 the source directory. The later has the advantage, that it is much easier
174 to compile and maintain several ports of wxWidgets on OS/2 - if you are
175 developping cross-platform applications you might want to compile (and
176 update) e.g. wxGTK or wxX11 as well.
177
178 In the following, let's assume you decided to build in
179 \wx\wxWidgets-2.6.2\build\pm. Now we need to set some environment
180 variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
181 and INSTALL (to point to the install script. If you omit this, configure
182 might find something like the system's tcpip\pcomos\install.exe which will
183 not do the thing you want), e.g.
184 SET MAKESHELL=ash
185 SET INSTALL=/wx/wxWidgets-2.6.2/install-sh -c
186
187 Be warned that depending on the precise version of your make, the
188 variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
189 If you have a really deficient version of GNU make, it might even be
190 necessary to set SHELL or even COMSPEC to a unix like shell as well.
191
192 Now run the provided configure script by executing e.g.
193 `ash -c "../../configure \
194 --prefix=directory_where_you_want_wxWidgets_to_be_installed"'
195 from within the build directory (the relative path might be different
196 depending on the build directory you selected).
197 If you are already running some unix-like shell and not cmd, you may
198 of course ommit the `ash -c' part in the above command.
199 This will create a whole directory structure containing lib and sample
200 directories which each essentially contain a suitable makefile.
201
202 Calling `make' now should start a compile run which hopefully ends
203 with a library being placed in the lib subdirectory.
204
205 Now you can change in the samples subdirectory and call make to compile
206 all samples, however currently not all will work on OS/2, so you might
207 prefer to change into the directory of a specific sample
208 (e.g. samples\minimal) and call make there to just build this one example.
209 Essentially, each sample that's not working indicates an area, where help
210 in porting wxWidgets to OS/2 would be appreciated.
211
212 Finally, you can run `make install' which should install wxWidgets to
213 the desired place.
214 Note that we also install the wx-config script which wants to help you
215 compiling your own applications, e.g. `wx-config --cxxflags` will emit the
216 flags that are needed for compiling source code which includes wxWidgets
217 headers, `wx-config --libs` will emit the flags needed for linking against
218 wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
219
220 For building a DLL, the only supported way currently is to first build the
221 static library and then use Andrew Zabolotny's dllar.cmd. However, this
222 works quite nicely.
223
224 Finally, if you also want to build a different port, e.g. wxGTK, you
225 essentially have to use the procedure described above, the only difference
226 being that you have to pass a switch to configure indicating which port
227 to build. If you do not do this in a separate build directory (e.g.
228 \wxWidgets-2.6.2\build\gtk), you'll have to do a `make clean' first.
229 The magical switches that have to be passed to configure for the various
230 ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
231 and --disable-gui (wxBase). Note that contrary to the native, PM based
232 OS/2 port, all of those ports work slightly better with POSIX/2's cExt
233 library. If include and library path include the suitable paths, -lcExt
234 is automatically appended to the linker flags by the configure script.