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move wx11 and (the rest of) wxMGL specific checks into /chkconf.h file
[wxWidgets.git] / include / wx / effects.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/effects.h
3 // Purpose: wxEffects class
4 // Draws 3D effects.
5 // Author: Julian Smart et al
6 // Modified by:
7 // Created: 25/4/2000
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_EFFECTS_H_
14 #define _WX_EFFECTS_H_
15
16 /*
17 * wxEffects: various 3D effects
18 */
19
20 #include "wx/object.h"
21 #include "wx/colour.h"
22 #include "wx/gdicmn.h"
23 #include "wx/dc.h"
24
25 class WXDLLEXPORT wxEffects: public wxObject
26 {
27 DECLARE_CLASS(wxEffects)
28
29 public:
30 // Assume system colours
31 wxEffects() ;
32 // Going from lightest to darkest
33 wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
34 const wxColour& faceColour, const wxColour& mediumShadow,
35 const wxColour& darkShadow) ;
36
37 // Accessors
38 wxColour GetHighlightColour() const { return m_highlightColour; }
39 wxColour GetLightShadow() const { return m_lightShadow; }
40 wxColour GetFaceColour() const { return m_faceColour; }
41 wxColour GetMediumShadow() const { return m_mediumShadow; }
42 wxColour GetDarkShadow() const { return m_darkShadow; }
43
44 void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
46 void SetFaceColour(const wxColour& c) { m_faceColour = c; }
47 void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
48 void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
49
50 void Set(const wxColour& highlightColour, const wxColour& lightShadow,
51 const wxColour& faceColour, const wxColour& mediumShadow,
52 const wxColour& darkShadow)
53 {
54 SetHighlightColour(highlightColour);
55 SetLightShadow(lightShadow);
56 SetFaceColour(faceColour);
57 SetMediumShadow(mediumShadow);
58 SetDarkShadow(darkShadow);
59 }
60
61 // Draw a sunken edge
62 void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
63
64 // Tile a bitmap
65 bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
66
67 protected:
68 wxColour m_highlightColour; // Usually white
69 wxColour m_lightShadow; // Usually light grey
70 wxColour m_faceColour; // Usually grey
71 wxColour m_mediumShadow; // Usually dark grey
72 wxColour m_darkShadow; // Usually black
73 };
74
75 #endif