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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: emulator.cpp
3 // Purpose: Emulator wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 #ifdef __GNUG__
17 #pragma implementation "emulator.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers)
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 #ifdef __WXX11__
38 #include "wx/x11/reparent.h"
39 #endif
40
41 #include "emulator.h"
42
43 // ----------------------------------------------------------------------------
44 // resources
45 // ----------------------------------------------------------------------------
46
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "mondrian.xpm"
50 #endif
51
52 // ----------------------------------------------------------------------------
53 // event tables and other macros for wxWindows
54 // ----------------------------------------------------------------------------
55
56 // the event tables connect the wxWindows events with the functions (event
57 // handlers) which process them. It can be also done at run-time, but for the
58 // simple menu events like this the static method is much simpler.
59 BEGIN_EVENT_TABLE(wxEmulatorFrame, wxFrame)
60 EVT_MENU(Emulator_Quit, wxEmulatorFrame::OnQuit)
61 EVT_MENU(Emulator_About, wxEmulatorFrame::OnAbout)
62 END_EVENT_TABLE()
63
64 // Create a new application object: this macro will allow wxWindows to create
65 // the application object during program execution (it's better than using a
66 // static object for many reasons) and also declares the accessor function
67 // wxGetApp() which will return the reference of the right type (i.e. wxEmulatorApp and
68 // not wxApp)
69 IMPLEMENT_APP(wxEmulatorApp)
70
71 // ============================================================================
72 // implementation
73 // ============================================================================
74
75 // ----------------------------------------------------------------------------
76 // the application class
77 // ----------------------------------------------------------------------------
78
79 wxEmulatorApp::wxEmulatorApp()
80 {
81 m_xnestWindow = NULL;
82 m_containerWindow = NULL;
83 }
84
85 // 'Main program' equivalent: the program execution "starts" here
86 bool wxEmulatorApp::OnInit()
87 {
88 wxInitAllImageHandlers();
89
90 // create the main application window
91 wxEmulatorFrame *frame = new wxEmulatorFrame(_T("wxEmulator"),
92 wxPoint(50, 50), wxSize(450, 340));
93
94 m_containerWindow = new wxEmulatorContainer(frame, -1);
95
96 // Load the emulation info
97 if (!LoadEmulator())
98 {
99 frame->Destroy();
100 wxMessageBox(wxT("Sorry, could not load this emulator. Please check bitmaps are valid."));
101 return FALSE;
102 }
103
104 if (m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
105 frame->SetClientSize(m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth(),
106 m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight());
107
108 // and show it (the frames, unlike simple controls, are not shown when
109 // created initially)
110 frame->Show(TRUE);
111
112 #ifdef __WXX11__
113 m_xnestWindow = new wxAdoptedWindow;
114
115 wxString cmd;
116 // cmd.Printf(wxT("Xnest :100 -geometry %dx%d+50+50"),
117 cmd.Printf(wxT("Xnest :100 -geometry %dx%d"),
118 (int) m_emulatorInfo.m_emulatorScreenSize.x, (int) m_emulatorInfo.m_emulatorScreenSize.y);
119
120 // Asynchronously executes Xnest
121 if (0 == wxExecute(cmd))
122 {
123 frame->Destroy();
124 wxMessageBox(wxT("Sorry, could not run Xnest. Please check your PATH."));
125 return FALSE;
126 }
127
128 wxReparenter reparenter;
129 if (!reparenter.WaitAndReparent(m_containerWindow, m_xnestWindow, wxT("Xnest")))
130 {
131 wxMessageBox(wxT("Sorry, could not reparent Xnest.."));
132 frame->Destroy();
133 return FALSE;
134 }
135
136 m_containerWindow->DoResize();
137 #endif
138
139 // success: wxApp::OnRun() will be called which will enter the main message
140 // loop and the application will run. If we returned FALSE here, the
141 // application would exit immediately.
142 return TRUE;
143 }
144
145 // Load the specified emulator.
146 // For now, hard-wired. TODO: make this configurable
147 bool wxEmulatorApp::LoadEmulator()
148 {
149 m_emulatorInfo.m_emulatorTitle = wxT("iPAQ Emulator");
150
151 m_emulatorInfo.m_emulatorDescription = wxT("No description yet");
152
153 // The offset from the top-left of the main emulator
154 // bitmap and the virtual screen (where Xnest is
155 // positioned)
156 m_emulatorInfo.m_emulatorScreenPosition = wxPoint(56, 69);
157
158 // The emulated screen size
159 m_emulatorInfo.m_emulatorScreenSize = wxSize(240, 320);
160
161 m_emulatorInfo.m_emulatorBackgroundBitmapName = wxT("ipaq01.jpg");
162
163 m_emulatorInfo.m_emulatorBackgroundColour = * wxBLACK;
164
165 return m_emulatorInfo.Load();
166 }
167
168 // ----------------------------------------------------------------------------
169 // main frame
170 // ----------------------------------------------------------------------------
171
172 // frame constructor
173 wxEmulatorFrame::wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
174 : wxFrame(NULL, -1, title, pos, size)
175 {
176 // set the frame icon
177 SetIcon(wxICON(mondrian));
178
179 #if wxUSE_MENUS
180 // create a menu bar
181 wxMenu *menuFile = new wxMenu;
182
183 // the "About" item should be in the help menu
184 wxMenu *helpMenu = new wxMenu;
185 helpMenu->Append(Emulator_About, _T("&About...\tF1"), _T("Show about dialog"));
186
187 menuFile->Append(Emulator_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
188
189 // now append the freshly created menu to the menu bar...
190 wxMenuBar *menuBar = new wxMenuBar();
191 menuBar->Append(menuFile, _T("&File"));
192 menuBar->Append(helpMenu, _T("&Help"));
193
194 // ... and attach this menu bar to the frame
195 SetMenuBar(menuBar);
196 #endif // wxUSE_MENUS
197
198 #if wxUSE_STATUSBAR
199 // create a status bar just for fun (by default with 1 pane only)
200 CreateStatusBar(2);
201 SetStatusText(_T("Welcome to wxWindows!"));
202 #endif // wxUSE_STATUSBAR
203 }
204
205
206 // event handlers
207
208 void wxEmulatorFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
209 {
210 // TRUE is to force the frame to close
211 Close(TRUE);
212 }
213
214 void wxEmulatorFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
215 {
216 wxString msg;
217 msg.Printf( _T("wxEmulator is an environment for testing embedded X11 apps.\n"));
218
219 wxMessageBox(msg, _T("About wxEmulator"), wxOK | wxICON_INFORMATION, this);
220 }
221
222 IMPLEMENT_CLASS(wxEmulatorContainer, wxWindow)
223
224 BEGIN_EVENT_TABLE(wxEmulatorContainer, wxWindow)
225 EVT_SIZE(wxEmulatorContainer::OnSize)
226 EVT_PAINT(wxEmulatorContainer::OnPaint)
227 EVT_ERASE_BACKGROUND(wxEmulatorContainer::OnEraseBackground)
228 END_EVENT_TABLE()
229
230 wxEmulatorContainer::wxEmulatorContainer(wxWindow* parent, wxWindowID id):
231 wxWindow(parent, id, wxDefaultPosition, wxDefaultSize)
232 {
233 }
234
235 void wxEmulatorContainer::OnSize(wxSizeEvent& event)
236 {
237 DoResize();
238 }
239
240 void wxEmulatorContainer::DoResize()
241 {
242 wxSize sz = GetClientSize();
243 if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok() &&
244 wxGetApp().m_xnestWindow)
245 {
246 int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
247 int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
248
249 int x = wxMax(0, (int) ((sz.x - bitmapWidth)/2.0));
250 int y = wxMax(0, (int) ((sz.y - bitmapHeight)/2.0));
251
252 x += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.x;
253 y += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.y;
254
255 wxGetApp().m_xnestWindow->Move(x, y);
256 }
257 Refresh();
258 }
259
260 void wxEmulatorContainer::OnPaint(wxPaintEvent& event)
261 {
262 wxPaintDC dc(this);
263
264 wxSize sz = GetClientSize();
265 if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
266 {
267 int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
268 int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
269
270 int x = wxMax(0, (int) ((sz.x - bitmapWidth)/2.0));
271 int y = wxMax(0, (int) ((sz.y - bitmapHeight)/2.0));
272
273 dc.DrawBitmap(wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap, x, y);
274 }
275 }
276
277 void wxEmulatorContainer::OnEraseBackground(wxEraseEvent& event)
278 {
279 wxDC* dc = NULL;
280
281 if (event.GetDC())
282 {
283 dc = event.GetDC();
284 }
285 else
286 {
287 dc = new wxClientDC(this);
288 }
289
290 dc->SetBackground(wxBrush(wxGetApp().m_emulatorInfo.m_emulatorBackgroundColour, wxSOLID));
291 dc->Clear();
292
293 if (!event.GetDC())
294 delete dc;
295 }
296
297 // Information about the emulator decorations
298
299 void wxEmulatorInfo::Copy(const wxEmulatorInfo& info)
300 {
301 m_emulatorTitle = info.m_emulatorTitle;
302 m_emulatorDescription = info.m_emulatorDescription;
303 m_emulatorScreenPosition = info.m_emulatorScreenPosition;
304 m_emulatorScreenSize = info.m_emulatorScreenSize;
305 m_emulatorBackgroundBitmap = info.m_emulatorBackgroundBitmap;
306 m_emulatorBackgroundBitmapName = info.m_emulatorBackgroundBitmapName;
307 m_emulatorBackgroundColour = info.m_emulatorBackgroundColour;
308 }
309
310 // Initialisation
311 void wxEmulatorInfo::Init()
312 {
313 }
314
315 // Loads bitmaps
316 bool wxEmulatorInfo::Load()
317 {
318 if (m_emulatorBackgroundBitmapName.IsEmpty())
319 return FALSE;
320
321 // TODO: prepend current directory if relative name
322 int type = wxDetermineImageType(m_emulatorBackgroundBitmapName);
323 if (type == -1)
324 return FALSE;
325
326 return m_emulatorBackgroundBitmap.LoadFile(m_emulatorBackgroundBitmapName, type);
327 }
328
329 // Returns the image type, or -1, determined from the extension.
330 int wxDetermineImageType(const wxString& filename)
331 {
332 wxString path, name, ext;
333
334 wxSplitPath(filename, & path, & name, & ext);
335
336 ext.MakeLower();
337 if (ext == "jpg" || ext == "jpeg")
338 return wxBITMAP_TYPE_JPEG;
339 else if (ext == "gif")
340 return wxBITMAP_TYPE_GIF;
341 else if (ext == "bmp")
342 return wxBITMAP_TYPE_BMP;
343 else if (ext == "png")
344 return wxBITMAP_TYPE_PNG;
345 else if (ext == "pcx")
346 return wxBITMAP_TYPE_PCX;
347 else if (ext == "tif" || ext == "tiff")
348 return wxBITMAP_TYPE_TIF;
349 else
350 return -1;
351 }
352
353