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[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // Copyright: (c) Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_BUTTON
27
28 #include "wx/button.h"
29
30 #ifndef WX_PRECOMP
31 #include "wx/app.h"
32 #include "wx/brush.h"
33 #include "wx/panel.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/settings.h"
36 #include "wx/dcscreen.h"
37 #include "wx/dcclient.h"
38 #include "wx/toplevel.h"
39 #include "wx/msw/wrapcctl.h"
40 #include "wx/msw/private.h"
41 #include "wx/msw/missing.h"
42 #endif
43
44 #include "wx/imaglist.h"
45 #include "wx/stockitem.h"
46 #include "wx/msw/private/button.h"
47 #include "wx/msw/private/dc.h"
48 #include "wx/private/window.h"
49
50 #if wxUSE_MARKUP
51 #include "wx/generic/private/markuptext.h"
52 #endif // wxUSE_MARKUP
53
54 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
55 // the header
56 #ifndef BCM_SETSHIELD
57 #define BCM_SETSHIELD 0x160c
58 #endif
59
60 // ----------------------------------------------------------------------------
61 // macros
62 // ----------------------------------------------------------------------------
63
64 BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
65 EVT_CHAR_HOOK(wxButton::OnCharHook)
66 END_EVENT_TABLE()
67
68 // ============================================================================
69 // implementation
70 // ============================================================================
71
72 // ----------------------------------------------------------------------------
73 // creation/destruction
74 // ----------------------------------------------------------------------------
75
76 bool wxButton::Create(wxWindow *parent,
77 wxWindowID id,
78 const wxString& lbl,
79 const wxPoint& pos,
80 const wxSize& size,
81 long style,
82 const wxValidator& validator,
83 const wxString& name)
84 {
85 wxString label(lbl);
86 if (label.empty() && wxIsStockID(id))
87 {
88 // On Windows, some buttons aren't supposed to have mnemonics
89 label = wxGetStockLabel
90 (
91 id,
92 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
93 ? wxSTOCK_NOFLAGS
94 : wxSTOCK_WITH_MNEMONIC
95 );
96 }
97
98 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
99 return false;
100
101 WXDWORD exstyle;
102 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
103
104 // if the label contains several lines we must explicitly tell the button
105 // about it or it wouldn't draw it correctly ("\n"s would just appear as
106 // black boxes)
107 //
108 // NB: we do it here and not in MSWGetStyle() because we need the label
109 // value and the label is not set yet when MSWGetStyle() is called
110 msStyle |= wxMSWButton::GetMultilineStyle(label);
111
112 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
113 }
114
115 wxButton::~wxButton()
116 {
117 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
118 if ( tlw && tlw->GetTmpDefaultItem() == this )
119 {
120 UnsetTmpDefault();
121 }
122 }
123
124 // ----------------------------------------------------------------------------
125 // flags
126 // ----------------------------------------------------------------------------
127
128 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
129 {
130 // buttons never have an external border, they draw their own one
131 WXDWORD msStyle = wxControl::MSWGetStyle
132 (
133 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
134 );
135
136 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
137 // each other in any resizable dialog which has more than one button in
138 // the bottom
139 msStyle |= WS_CLIPSIBLINGS;
140
141 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
142 // and wxBU_RIGHT to get BS_CENTER!
143 if ( style & wxBU_LEFT )
144 msStyle |= BS_LEFT;
145 if ( style & wxBU_RIGHT )
146 msStyle |= BS_RIGHT;
147 if ( style & wxBU_TOP )
148 msStyle |= BS_TOP;
149 if ( style & wxBU_BOTTOM )
150 msStyle |= BS_BOTTOM;
151 #ifndef __WXWINCE__
152 // flat 2d buttons
153 if ( style & wxNO_BORDER )
154 msStyle |= BS_FLAT;
155 #endif // __WXWINCE__
156
157 return msStyle;
158 }
159
160 /* static */
161 wxSize wxButtonBase::GetDefaultSize()
162 {
163 static wxSize s_sizeBtn;
164
165 if ( s_sizeBtn.x == 0 )
166 {
167 wxScreenDC dc;
168 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
169
170 // The size of a standard button in the dialog units is 50x14,
171 // translate this to pixels.
172 //
173 // Windows' computes dialog units using average character width over
174 // upper- and lower-case ASCII alphabet and not using the average
175 // character width metadata stored in the font; see
176 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
177 // discussion.
178 //
179 // NB: wxMulDivInt32() is used, because it correctly rounds the result
180
181 const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
182 s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
183 s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
184 }
185
186 return s_sizeBtn;
187 }
188
189 // ----------------------------------------------------------------------------
190 // default button handling
191 // ----------------------------------------------------------------------------
192
193 /*
194 In normal Windows programs there is no need to handle default button
195 manually because this is taken care by the system provided you use
196 WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls
197 (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for
198 the full explanation why just calling SetFocus() is not enough).
199
200 However this only works if the window is a dialog, i.e. uses DefDlgProc(),
201 but not with plain windows using DefWindowProc() and we do want to have
202 default buttons inside frames as well, so we're forced to reimplement all
203 this logic ourselves. It would be great to avoid having to do this but using
204 DefDlgProc() for all the windows would almost certainly result in more
205 problems, we'd need to carefully filter messages and pass some of them to
206 DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what
207 if the handling of some message changes in some Windows version?), so doing
208 this ourselves is probably a lesser evil.
209
210 Read the rest to learn everything you ever wanted to know about the default
211 buttons but were afraid to ask.
212
213
214 In MSW the default button should be activated when the user presses Enter
215 and the current control doesn't process Enter itself somehow. This is
216 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
217 Another aspect of "defaultness" is that the default button has different
218 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
219 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
220 be unset if our parent window is not active so it should be unset whenever
221 we lose activation and set back when we regain it.
222
223 Final complication is that when a button is active, it should be the default
224 one, i.e. pressing Enter on a button always activates it and not another
225 one.
226
227 We handle this by maintaining a permanent and a temporary default items in
228 wxControlContainer (both may be NULL). When a button becomes the current
229 control (i.e. gets focus) it sets itself as the temporary default which
230 ensures that it has the right appearance and that Enter will be redirected
231 to it. When the button loses focus, it unsets the temporary default and so
232 the default item will be the permanent default -- that is the default button
233 if any had been set or none otherwise, which is just what we want.
234 */
235
236 // set this button as the (permanently) default one in its panel
237 wxWindow *wxButton::SetDefault()
238 {
239 // set this one as the default button both for wxWidgets ...
240 wxWindow *winOldDefault = wxButtonBase::SetDefault();
241
242 // ... and Windows
243 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
244 SetDefaultStyle(this, true);
245
246 return winOldDefault;
247 }
248
249 // return the top level parent window if it's not being deleted yet, otherwise
250 // return NULL
251 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
252 {
253 for ( ;; )
254 {
255 // IsTopLevel() will return false for a wxTLW being deleted, so we also
256 // need the parent test for this case
257 wxWindow * const parent = win->GetParent();
258 if ( !parent || win->IsTopLevel() )
259 {
260 if ( win->IsBeingDeleted() )
261 return NULL;
262
263 break;
264 }
265
266 win = parent;
267 }
268
269 wxASSERT_MSG( win, wxT("button without top level parent?") );
270
271 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
272 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
273
274 return tlw;
275 }
276
277 // set this button as being currently default
278 void wxButton::SetTmpDefault()
279 {
280 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
281 if ( !tlw )
282 return;
283
284 wxWindow *winOldDefault = tlw->GetDefaultItem();
285 tlw->SetTmpDefaultItem(this);
286
287 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
288 SetDefaultStyle(this, true);
289 }
290
291 // unset this button as currently default, it may still stay permanent default
292 void wxButton::UnsetTmpDefault()
293 {
294 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
295 if ( !tlw )
296 return;
297
298 tlw->SetTmpDefaultItem(NULL);
299
300 wxWindow *winOldDefault = tlw->GetDefaultItem();
301
302 SetDefaultStyle(this, false);
303 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
304 }
305
306 /* static */
307 void
308 wxButton::SetDefaultStyle(wxButton *btn, bool on)
309 {
310 // we may be called with NULL pointer -- simpler to do the check here than
311 // in the caller which does wxDynamicCast()
312 if ( !btn )
313 return;
314
315 // first, let DefDlgProc() know about the new default button
316 if ( on )
317 {
318 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
319 // focus at all any more
320 if ( !wxTheApp->IsActive() )
321 return;
322
323 wxWindow * const tlw = wxGetTopLevelParent(btn);
324 wxCHECK_RET( tlw, wxT("button without top level window?") );
325
326 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
327
328 // sending DM_SETDEFID also changes the button style to
329 // BS_DEFPUSHBUTTON so there is nothing more to do
330 }
331
332 // then also change the style as needed
333 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
334 if ( !(style & BS_DEFPUSHBUTTON) == on )
335 {
336 // don't do it with the owner drawn buttons because it will
337 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
338 // BS_DEFPUSHBUTTON != 0)!
339 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
340 {
341 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
342 on ? style | BS_DEFPUSHBUTTON
343 : style & ~BS_DEFPUSHBUTTON,
344 1L /* redraw */);
345 }
346 else // owner drawn
347 {
348 // redraw the button - it will notice itself that it's
349 // [not] the default one [any longer]
350 btn->Refresh();
351 }
352 }
353 //else: already has correct style
354 }
355
356 // ----------------------------------------------------------------------------
357 // helpers
358 // ----------------------------------------------------------------------------
359
360 bool wxButton::SendClickEvent()
361 {
362 wxCommandEvent event(wxEVT_BUTTON, GetId());
363 event.SetEventObject(this);
364
365 return ProcessCommand(event);
366 }
367
368 void wxButton::Command(wxCommandEvent & event)
369 {
370 ProcessCommand(event);
371 }
372
373 // ----------------------------------------------------------------------------
374 // event/message handlers
375 // ----------------------------------------------------------------------------
376
377 void wxButton::OnCharHook(wxKeyEvent& event)
378 {
379 // We want to ensure that the button always processes Enter key events
380 // itself, even if it's inside some control that normally takes over them
381 // (this happens when the button is part of an in-place editor control for
382 // example).
383 if ( event.GetKeyCode() == WXK_RETURN )
384 {
385 // We should ensure that subsequent key events are still generated even
386 // if we did handle EVT_CHAR_HOOK (normally this would suppress their
387 // generation).
388 event.DoAllowNextEvent();
389 }
390 else
391 {
392 event.Skip();
393 }
394 }
395
396 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
397 {
398 bool processed = false;
399 switch ( param )
400 {
401 // NOTE: Apparently older versions (NT 4?) of the common controls send
402 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
403 // buttons, so in order to send two EVT_BUTTON events we should
404 // catch both types. Currently (Feb 2003) up-to-date versions of
405 // win98, win2k and winXP all send two BN_CLICKED messages for
406 // all button types, so we don't catch BN_DOUBLECLICKED anymore
407 // in order to not get 3 EVT_BUTTON events. If this is a problem
408 // then we need to figure out which version of the comctl32 changed
409 // this behaviour and test for it.
410
411 case 1: // message came from an accelerator
412 case BN_CLICKED: // normal buttons send this
413 processed = SendClickEvent();
414 break;
415 }
416
417 return processed;
418 }
419
420 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
421 {
422 // when we receive focus, we want to temporarily become the default button in
423 // our parent panel so that pressing "Enter" would activate us -- and when
424 // losing it we should restore the previous default button as well
425 if ( nMsg == WM_SETFOCUS )
426 {
427 SetTmpDefault();
428
429 // let the default processing take place too
430 }
431 else if ( nMsg == WM_KILLFOCUS )
432 {
433 UnsetTmpDefault();
434 }
435
436 // let the base class do all real processing
437 return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
438 }
439
440 // ----------------------------------------------------------------------------
441 // authentication needed handling
442 // ----------------------------------------------------------------------------
443
444 bool wxButton::DoGetAuthNeeded() const
445 {
446 return m_authNeeded;
447 }
448
449 void wxButton::DoSetAuthNeeded(bool show)
450 {
451 // show/hide UAC symbol on Windows Vista and later
452 if ( wxGetWinVersion() >= wxWinVersion_6 )
453 {
454 m_authNeeded = show;
455 ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
456 InvalidateBestSize();
457 }
458 }
459
460 #endif // wxUSE_BUTTON
461