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fix VC6 ICE; don't call the function which doesn't compare the objects operator=...
[wxWidgets.git] / build / msw / config.vc
1 # =========================================================================
2 # This configuration file was generated by
3 # Bakefile 0.2.5 (http://www.bakefile.org)
4 # Beware that all changes made to this file will be overwritten next
5 # time you run Bakefile!
6 # =========================================================================
7
8
9 # -------------------------------------------------------------------------
10 # These are configurable options:
11 # -------------------------------------------------------------------------
12
13 # C compiler
14 CC = cl
15
16 # C++ compiler
17 CXX = cl
18
19 # Standard flags for CC
20 CFLAGS =
21
22 # Standard flags for C++
23 CXXFLAGS =
24
25 # Standard preprocessor flags (common for CC and CXX)
26 CPPFLAGS =
27
28 # Standard linker flags
29 LDFLAGS =
30
31 # The C preprocessor
32 CPP = $(CC) /EP /nologo
33
34 # What type of library to build? [0,1]
35 SHARED = 0
36
37 # Build wxUniversal instead of native port? [0,1]
38 WXUNIV = 0
39
40 # Compile Unicode build of wxWidgets? [0,1]
41 UNICODE = 1
42
43 # Use MSLU library when building Unicode version. [0,1]
44 MSLU = 0
45
46 # Type of compiled binaries [debug,release]
47 BUILD = debug
48
49 # The target processor architecture must be specified when it is not X86.
50 # This does not affect the compiler output, so you still need to make sure
51 # your environment is set up appropriately with the correct compiler in the
52 # PATH. Rather it affects some options passed to some of the common build
53 # utilities such as the resource compiler and the linker.
54 #
55 # Accepted values: AMD64, IA64.
56 TARGET_CPU = $(CPU)
57
58 # Should debugging info be included in the executables? The default value
59 # "default" means that debug info will be included if BUILD=debug
60 # and not included if BUILD=release. [0,1,default]
61 DEBUG_INFO = default
62
63 # Should __WXDEBUG__ be defined? The default value "default" means that it will
64 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
65 DEBUG_FLAG = default
66
67 # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
68 # Acts according to BUILD by default. [0,1,default]
69 DEBUG_RUNTIME_LIBS = default
70
71 # Multiple libraries or single huge monolithic one? [0,1]
72 MONOLITHIC = 0
73
74 # Build GUI libraries? [0,1]
75 USE_GUI = 1
76
77 # Build wxHTML library (USE_GUI must be 1)? [0,1]
78 USE_HTML = 1
79
80 # Build multimedia library (USE_GUI must be 1)? [0,1]
81 USE_MEDIA = 1
82
83 # Build wxXRC library (USE_GUI must be 1)? [0,1]
84 USE_XRC = 1
85
86 # Build wxAUI library (USE_GUI must be 1)? [0,1]
87 USE_AUI = 1
88
89 # Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
90 USE_PROPGRID = 1
91
92 # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
93 USE_RICHTEXT = 1
94
95 # Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
96 USE_STC = 1
97
98 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
99 USE_OPENGL = 0
100
101 # Build quality assurance classes library (USE_GUI must be 1)? [0,1]
102 USE_QA = 1
103
104 # Enable exceptions in compiled code. [0,1]
105 USE_EXCEPTIONS = 1
106
107 # Enable run-time type information (RTTI) in compiled code. [0,1]
108 USE_RTTI = 1
109
110 # Enable threading in compiled code. [0,1]
111 USE_THREADS = 1
112
113 # Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
114 USE_GDIPLUS = 0
115
116 # Is this official build by wxWidgets developers? [0,1]
117 OFFICIAL_BUILD = 0
118
119 # Use this to name your customized DLLs differently
120 VENDOR = custom
121
122 #
123 WX_FLAVOUR =
124
125 #
126 WX_LIB_FLAVOUR =
127
128 # Name of your custom configuration. This affects directory
129 # where object files are stored as well as the location of
130 # compiled .lib files and setup.h under the lib/ toplevel directory.
131 CFG =
132
133 # Compiler flags needed to compile test suite in tests directory. If you want
134 # to run the tests, set it so that the compiler can find CppUnit headers.
135 CPPUNIT_CFLAGS =
136
137 # Linker flags needed to link test suite in tests directory. If you want
138 # to run the tests, include CppUnit library here.
139 CPPUNIT_LIBS =
140
141 # Version of C runtime library to use. You can change this to
142 # static if SHARED=0, but it is highly recommended to not do
143 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
144 RUNTIME_LIBS = dynamic
145