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modifications for compilation under Mac OS X
[wxWidgets.git] / include / wx / mac / wave.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class (loads and plays short Windows .wav files).
4 // Optional on non-Windows platforms.
5 // Author: AUTHOR
6 // Modified by:
7 // Created: ??/??/98
8 // RCS-ID: $Id$
9 // Copyright: (c) AUTHOR
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_WAVE_H_
14 #define _WX_WAVE_H_
15
16 #ifdef __GNUG__
17 #pragma interface "wave.h"
18 #endif
19
20 #include "wx/object.h"
21
22 class wxWave : public wxObject
23 {
24 public:
25 wxWave();
26 wxWave(const wxString& fileName, bool isResource = FALSE);
27 ~wxWave();
28
29 public:
30 bool Create(const wxString& fileName, bool isResource = FALSE);
31 bool IsOk() const { return !m_sndname.IsEmpty(); }
32 bool Play(bool async = TRUE, bool looped = FALSE) const;
33
34 protected:
35 bool Free();
36
37 private:
38 SndChannelPtr m_sndChan;
39
40 wxString m_sndname;
41 SndListHandle m_hSnd;
42 int m_waveLength;
43 bool m_isResource;
44 };
45
46 #endif
47 // _WX_WAVE_H_