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[wxWidgets.git] / samples / opengl / penguin / dxfrenderer.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dxfrenderer.cpp
3 // Purpose: DXF reader and renderer
4 // Author: Sandro Sigala
5 // Modified by:
6 // Created: 2005-11-10
7 // RCS-ID: $Id$
8 // Copyright: (c) Sandro Sigala
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #ifndef WX_PRECOMP
20 #include "wx/wx.h"
21 #endif
22
23 #include "wx/wfstream.h"
24 #include "wx/txtstrm.h"
25
26 #if !wxUSE_GLCANVAS
27 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
28 #endif
29
30 #ifdef __WXMAC__
31 # ifdef __DARWIN__
32 # include <OpenGL/glu.h>
33 # else
34 # include <glu.h>
35 # endif
36 #else
37 # include <GL/glu.h>
38 #endif
39
40 #include "dxfrenderer.h"
41
42 #include "wx/listimpl.cpp"
43 WX_DEFINE_LIST(DXFEntityList)
44 WX_DEFINE_LIST(DXFLayerList)
45
46 // Conversion table from AutoCAD ACI colours to RGB values
47 static const struct { unsigned char r, g, b; } aci_to_rgb[256] = {
48 /* 0 */ {255, 255, 255},
49 /* 1 */ {255, 0, 0},
50 /* 2 */ {255, 255, 0},
51 /* 3 */ { 0, 255, 0},
52 /* 4 */ { 0, 255, 255},
53 /* 5 */ { 0, 0, 255},
54 /* 6 */ {255, 0, 255},
55 /* 7 */ {255, 255, 255},
56 /* 8 */ {128, 128, 128},
57 /* 9 */ {192, 192, 192},
58 /* 10 */ {255, 0, 0},
59 /* 11 */ {255, 127, 127},
60 /* 12 */ {204, 0, 0},
61 /* 13 */ {204, 102, 102},
62 /* 14 */ {153, 0, 0},
63 /* 15 */ {153, 76, 76},
64 /* 16 */ {127, 0, 0},
65 /* 17 */ {127, 63, 63},
66 /* 18 */ { 76, 0, 0},
67 /* 19 */ { 76, 38, 38},
68 /* 20 */ {255, 63, 0},
69 /* 21 */ {255, 159, 127},
70 /* 22 */ {204, 51, 0},
71 /* 23 */ {204, 127, 102},
72 /* 24 */ {153, 38, 0},
73 /* 25 */ {153, 95, 76},
74 /* 26 */ {127, 31, 0},
75 /* 27 */ {127, 79, 63},
76 /* 28 */ { 76, 19, 0},
77 /* 29 */ { 76, 47, 38},
78 /* 30 */ {255, 127, 0},
79 /* 31 */ {255, 191, 127},
80 /* 32 */ {204, 102, 0},
81 /* 33 */ {204, 153, 102},
82 /* 34 */ {153, 76, 0},
83 /* 35 */ {153, 114, 76},
84 /* 36 */ {127, 63, 0},
85 /* 37 */ {127, 95, 63},
86 /* 38 */ { 76, 38, 0},
87 /* 39 */ { 76, 57, 38},
88 /* 40 */ {255, 191, 0},
89 /* 41 */ {255, 223, 127},
90 /* 42 */ {204, 153, 0},
91 /* 43 */ {204, 178, 102},
92 /* 44 */ {153, 114, 0},
93 /* 45 */ {153, 133, 76},
94 /* 46 */ {127, 95, 0},
95 /* 47 */ {127, 111, 63},
96 /* 48 */ { 76, 57, 0},
97 /* 49 */ { 76, 66, 38},
98 /* 50 */ {255, 255, 0},
99 /* 51 */ {255, 255, 127},
100 /* 52 */ {204, 204, 0},
101 /* 53 */ {204, 204, 102},
102 /* 54 */ {153, 153, 0},
103 /* 55 */ {153, 153, 76},
104 /* 56 */ {127, 127, 0},
105 /* 57 */ {127, 127, 63},
106 /* 58 */ { 76, 76, 0},
107 /* 59 */ { 76, 76, 38},
108 /* 60 */ {191, 255, 0},
109 /* 61 */ {223, 255, 127},
110 /* 62 */ {153, 204, 0},
111 /* 63 */ {178, 204, 102},
112 /* 64 */ {114, 153, 0},
113 /* 65 */ {133, 153, 76},
114 /* 66 */ { 95, 127, 0},
115 /* 67 */ {111, 127, 63},
116 /* 68 */ { 57, 76, 0},
117 /* 69 */ { 66, 76, 38},
118 /* 70 */ {127, 255, 0},
119 /* 71 */ {191, 255, 127},
120 /* 72 */ {102, 204, 0},
121 /* 73 */ {153, 204, 102},
122 /* 74 */ { 76, 153, 0},
123 /* 75 */ {114, 153, 76},
124 /* 76 */ { 63, 127, 0},
125 /* 77 */ { 95, 127, 63},
126 /* 78 */ { 38, 76, 0},
127 /* 79 */ { 57, 76, 38},
128 /* 80 */ { 63, 255, 0},
129 /* 81 */ {159, 255, 127},
130 /* 82 */ { 51, 204, 0},
131 /* 83 */ {127, 204, 102},
132 /* 84 */ { 38, 153, 0},
133 /* 85 */ { 95, 153, 76},
134 /* 86 */ { 31, 127, 0},
135 /* 87 */ { 79, 127, 63},
136 /* 88 */ { 19, 76, 0},
137 /* 89 */ { 47, 76, 38},
138 /* 90 */ { 0, 255, 0},
139 /* 91 */ {127, 255, 127},
140 /* 92 */ { 0, 204, 0},
141 /* 93 */ {102, 204, 102},
142 /* 94 */ { 0, 153, 0},
143 /* 95 */ { 76, 153, 76},
144 /* 96 */ { 0, 127, 0},
145 /* 97 */ { 63, 127, 63},
146 /* 98 */ { 0, 76, 0},
147 /* 99 */ { 38, 76, 38},
148 /* 100 */ { 0, 255, 63},
149 /* 101 */ {127, 255, 159},
150 /* 102 */ { 0, 204, 51},
151 /* 103 */ {102, 204, 127},
152 /* 104 */ { 0, 153, 38},
153 /* 105 */ { 76, 153, 95},
154 /* 106 */ { 0, 127, 31},
155 /* 107 */ { 63, 127, 79},
156 /* 108 */ { 0, 76, 19},
157 /* 109 */ { 38, 76, 47},
158 /* 110 */ { 0, 255, 127},
159 /* 111 */ {127, 255, 191},
160 /* 112 */ { 0, 204, 102},
161 /* 113 */ {102, 204, 153},
162 /* 114 */ { 0, 153, 76},
163 /* 115 */ { 76, 153, 114},
164 /* 116 */ { 0, 127, 63},
165 /* 117 */ { 63, 127, 95},
166 /* 118 */ { 0, 76, 38},
167 /* 119 */ { 38, 76, 57},
168 /* 120 */ { 0, 255, 191},
169 /* 121 */ {127, 255, 223},
170 /* 122 */ { 0, 204, 153},
171 /* 123 */ {102, 204, 178},
172 /* 124 */ { 0, 153, 114},
173 /* 125 */ { 76, 153, 133},
174 /* 126 */ { 0, 127, 95},
175 /* 127 */ { 63, 127, 111},
176 /* 128 */ { 0, 76, 57},
177 /* 129 */ { 38, 76, 66},
178 /* 130 */ { 0, 255, 255},
179 /* 131 */ {127, 255, 255},
180 /* 132 */ { 0, 204, 204},
181 /* 133 */ {102, 204, 204},
182 /* 134 */ { 0, 153, 153},
183 /* 135 */ { 76, 153, 153},
184 /* 136 */ { 0, 127, 127},
185 /* 137 */ { 63, 127, 127},
186 /* 138 */ { 0, 76, 76},
187 /* 139 */ { 38, 76, 76},
188 /* 140 */ { 0, 191, 255},
189 /* 141 */ {127, 223, 255},
190 /* 142 */ { 0, 153, 204},
191 /* 143 */ {102, 178, 204},
192 /* 144 */ { 0, 114, 153},
193 /* 145 */ { 76, 133, 153},
194 /* 146 */ { 0, 95, 127},
195 /* 147 */ { 63, 111, 127},
196 /* 148 */ { 0, 57, 76},
197 /* 149 */ { 38, 66, 76},
198 /* 150 */ { 0, 127, 255},
199 /* 151 */ {127, 191, 255},
200 /* 152 */ { 0, 102, 204},
201 /* 153 */ {102, 153, 204},
202 /* 154 */ { 0, 76, 153},
203 /* 155 */ { 76, 114, 153},
204 /* 156 */ { 0, 63, 127},
205 /* 157 */ { 63, 95, 127},
206 /* 158 */ { 0, 38, 76},
207 /* 159 */ { 38, 57, 76},
208 /* 160 */ { 0, 63, 255},
209 /* 161 */ {127, 159, 255},
210 /* 162 */ { 0, 51, 204},
211 /* 163 */ {102, 127, 204},
212 /* 164 */ { 0, 38, 153},
213 /* 165 */ { 76, 95, 153},
214 /* 166 */ { 0, 31, 127},
215 /* 167 */ { 63, 79, 127},
216 /* 168 */ { 0, 19, 76},
217 /* 169 */ { 38, 47, 76},
218 /* 170 */ { 0, 0, 255},
219 /* 171 */ {127, 127, 255},
220 /* 172 */ { 0, 0, 204},
221 /* 173 */ {102, 102, 204},
222 /* 174 */ { 0, 0, 153},
223 /* 175 */ { 76, 76, 153},
224 /* 176 */ { 0, 0, 127},
225 /* 177 */ { 63, 63, 127},
226 /* 178 */ { 0, 0, 76},
227 /* 179 */ { 38, 38, 76},
228 /* 180 */ { 63, 0, 255},
229 /* 181 */ {159, 127, 255},
230 /* 182 */ { 51, 0, 204},
231 /* 183 */ {127, 102, 204},
232 /* 184 */ { 38, 0, 153},
233 /* 185 */ { 95, 76, 153},
234 /* 186 */ { 31, 0, 127},
235 /* 187 */ { 79, 63, 127},
236 /* 188 */ { 19, 0, 76},
237 /* 189 */ { 47, 38, 76},
238 /* 190 */ {127, 0, 255},
239 /* 191 */ {191, 127, 255},
240 /* 192 */ {102, 0, 204},
241 /* 193 */ {153, 102, 204},
242 /* 194 */ { 76, 0, 153},
243 /* 195 */ {114, 76, 153},
244 /* 196 */ { 63, 0, 127},
245 /* 197 */ { 95, 63, 127},
246 /* 198 */ { 38, 0, 76},
247 /* 199 */ { 57, 38, 76},
248 /* 200 */ {191, 0, 255},
249 /* 201 */ {223, 127, 255},
250 /* 202 */ {153, 0, 204},
251 /* 203 */ {178, 102, 204},
252 /* 204 */ {114, 0, 153},
253 /* 205 */ {133, 76, 153},
254 /* 206 */ { 95, 0, 127},
255 /* 207 */ {111, 63, 127},
256 /* 208 */ { 57, 0, 76},
257 /* 209 */ { 66, 38, 76},
258 /* 210 */ {255, 0, 255},
259 /* 211 */ {255, 127, 255},
260 /* 212 */ {204, 0, 204},
261 /* 213 */ {204, 102, 204},
262 /* 214 */ {153, 0, 153},
263 /* 215 */ {153, 76, 153},
264 /* 216 */ {127, 0, 127},
265 /* 217 */ {127, 63, 127},
266 /* 218 */ { 76, 0, 76},
267 /* 219 */ { 76, 38, 76},
268 /* 220 */ {255, 0, 191},
269 /* 221 */ {255, 127, 223},
270 /* 222 */ {204, 0, 153},
271 /* 223 */ {204, 102, 178},
272 /* 224 */ {153, 0, 114},
273 /* 225 */ {153, 76, 133},
274 /* 226 */ {127, 0, 95},
275 /* 227 */ {127, 63, 111},
276 /* 228 */ { 76, 0, 57},
277 /* 229 */ { 76, 38, 66},
278 /* 230 */ {255, 0, 127},
279 /* 231 */ {255, 127, 191},
280 /* 232 */ {204, 0, 102},
281 /* 233 */ {204, 102, 153},
282 /* 234 */ {153, 0, 76},
283 /* 235 */ {153, 76, 114},
284 /* 236 */ {127, 0, 63},
285 /* 237 */ {127, 63, 95},
286 /* 238 */ { 76, 0, 38},
287 /* 239 */ { 76, 38, 57},
288 /* 240 */ {255, 0, 63},
289 /* 241 */ {255, 127, 159},
290 /* 242 */ {204, 0, 51},
291 /* 243 */ {204, 102, 127},
292 /* 244 */ {153, 0, 38},
293 /* 245 */ {153, 76, 95},
294 /* 246 */ {127, 0, 31},
295 /* 247 */ {127, 63, 79},
296 /* 248 */ { 76, 0, 19},
297 /* 249 */ { 76, 38, 47},
298 /* 250 */ { 51, 51, 51},
299 /* 251 */ { 91, 91, 91},
300 /* 252 */ {132, 132, 132},
301 /* 253 */ {173, 173, 173},
302 /* 254 */ {214, 214, 214},
303 /* 255 */ {255, 255, 255}
304 };
305
306 inline DXFVector Cross(const DXFVector& v1, const DXFVector& v2)
307 {
308 return DXFVector(v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
309 }
310
311 void DXFFace::CalculateNormal()
312 {
313 DXFVector v01, v02;
314 v01.x = v0.x - v1.x;
315 v01.y = v0.y - v1.y;
316 v01.z = v0.z - v1.z;
317 v02.x = v0.x - v2.x;
318 v02.y = v0.y - v2.y;
319 v02.z = v0.z - v2.z;
320 n = Cross(v01, v02);
321 float mod = sqrt(n.x*n.x + n.y*n.y + n.z*n.z);
322 n.x /= mod;
323 n.y /= mod;
324 n.z /= mod;
325 }
326
327 // convert an AutoCAD ACI colour to wxWidgets RGB colour
328 inline wxColour ACIColourToRGB(int col)
329 {
330 wxASSERT(col >= 0 && col <= 255);
331 return wxColour(aci_to_rgb[col].r, aci_to_rgb[col].g, aci_to_rgb[col].b);
332 }
333
334 // DXFReader constructor
335 DXFRenderer::DXFRenderer()
336 {
337 m_loaded = false;
338 }
339
340 // DXFReader destructor
341 DXFRenderer::~DXFRenderer()
342 {
343 Clear();
344 }
345
346 // deallocate all the dynamic data
347 void DXFRenderer::Clear()
348 {
349 m_loaded = false;
350 {
351 for (DXFLayerList::compatibility_iterator node = m_layers.GetFirst(); node; node = node->GetNext())
352 {
353 DXFLayer *current = node->GetData();
354 delete current;
355 }
356 }
357 m_layers.Clear();
358 {
359 for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
360 {
361 DXFEntity *current = node->GetData();
362 delete current;
363 }
364 m_entities.Clear();
365 }
366 }
367
368 int DXFRenderer::GetLayerColour(const wxString& layer) const
369 {
370 for (DXFLayerList::compatibility_iterator node = m_layers.GetFirst(); node; node = node->GetNext())
371 {
372 DXFLayer *current = node->GetData();
373 if (current->name == layer)
374 return current->colour;
375 }
376 return 7; // white
377 }
378
379 // read two sequential lines
380 inline void GetLines(wxTextInputStream& text, wxString& line1, wxString& line2)
381 {
382 line1 = text.ReadLine().Trim().Trim(false);
383 line2 = text.ReadLine().Trim().Trim(false);
384 }
385
386 // parse header section: just skip everything
387 bool DXFRenderer::ParseHeader(wxInputStream& stream)
388 {
389 wxTextInputStream text(stream);
390 wxString line1, line2;
391 while (stream.CanRead())
392 {
393 GetLines(text, line1, line2);
394 if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
395 return true;
396 }
397 return false;
398 }
399
400 // parse tables section: save layers name and colour
401 bool DXFRenderer::ParseTables(wxInputStream& stream)
402 {
403 wxTextInputStream text(stream);
404 wxString line1, line2;
405 bool inlayer=false;
406 DXFLayer layer;
407 while (stream.CanRead())
408 {
409 GetLines(text, line1, line2);
410 if (line1 == wxT("0") && inlayer)
411 {
412 // flush layer
413 if (!layer.name.IsEmpty() && layer.colour != -1)
414 {
415 DXFLayer *p = new DXFLayer;
416 p->name = layer.name;
417 p->colour = layer.colour;
418 m_layers.Append(p);
419 }
420 layer = DXFLayer();
421 inlayer = false;
422 }
423 if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
424 return true;
425 else if (line1 == wxT("0") && line2 == wxT("LAYER"))
426 inlayer = true;
427 else if (inlayer)
428 {
429 if (line1 == wxT("2")) // layer name
430 layer.name = line2;
431 else if (line1 == wxT("62")) // ACI colour
432 {
433 long l;
434 line2.ToLong(&l);
435 layer.colour = l;
436 }
437 }
438 }
439 return false;
440 }
441
442 // parse entities section: save 3DFACE and LINE entities
443 bool DXFRenderer::ParseEntities(wxInputStream& stream)
444 {
445 wxTextInputStream text(stream);
446 wxString line1, line2;
447 int state = 0; // 0: none, 1: 3DFACE, 2: LINE
448 DXFVector v[4];
449 int colour = -1;
450 wxString layer;
451 while (stream.CanRead())
452 {
453 GetLines(text, line1, line2);
454 if (line1 == wxT("0") && state > 0)
455 {
456 // flush entity
457 if (state == 1) // 3DFACE
458 {
459 DXFFace *p = new DXFFace;
460 p->v0 = v[0];
461 p->v1 = v[1];
462 p->v2 = v[2];
463 p->v3 = v[3];
464 p->CalculateNormal();
465 if (colour != -1)
466 p->colour = colour;
467 else
468 p->colour = GetLayerColour(layer);
469 m_entities.Append(p);
470 colour = -1; layer = wxEmptyString;
471 v[0] = v[1] = v[2] = v[3] = DXFVector();
472 state = 0;
473 }
474 else if (state == 2) // LINE
475 {
476 DXFLine *p = new DXFLine;
477 p->v0 = v[0];
478 p->v1 = v[1];
479 if (colour != -1)
480 p->colour = colour;
481 else
482 p->colour = GetLayerColour(layer);
483 m_entities.Append(p);
484 colour = -1; layer = wxEmptyString;
485 v[0] = v[1] = v[2] = v[3] = DXFVector();
486 state = 0;
487 }
488 }
489 if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
490 return true;
491 else if (line1 == wxT("0") && line2 == wxT("3DFACE"))
492 state = 1;
493 else if (line1 == wxT("0") && line2 == wxT("LINE"))
494 state = 2;
495 else if (state > 0)
496 {
497 double d;
498 line2.ToDouble(&d);
499 if (line1 == wxT("10"))
500 v[0].x = d;
501 else if (line1 == wxT("20"))
502 v[0].y = d;
503 else if (line1 == wxT("30"))
504 v[0].z = d;
505 else if (line1 == wxT("11"))
506 v[1].x = d;
507 else if (line1 == wxT("21"))
508 v[1].y = d;
509 else if (line1 == wxT("31"))
510 v[1].z = d;
511 else if (line1 == wxT("12"))
512 v[2].x = d;
513 else if (line1 == wxT("22"))
514 v[2].y = d;
515 else if (line1 == wxT("32"))
516 v[2].z = d;
517 else if (line1 == wxT("13"))
518 v[3].x = d;
519 else if (line1 == wxT("23"))
520 v[3].y = d;
521 else if (line1 == wxT("33"))
522 v[3].z = d;
523 else if (line1 == wxT("8")) // layer
524 layer = line2;
525 else if (line1 == wxT("62")) // colour
526 {
527 long l;
528 line2.ToLong(&l);
529 colour = l;
530 }
531 }
532 }
533 return false;
534 }
535
536 // parse and load a DXF file
537 // currently pretty limited, but knows enought do handle 3DFACEs and LINEs
538 bool DXFRenderer::Load(wxInputStream& stream)
539 {
540 Clear();
541 wxTextInputStream text(stream);
542
543 wxString line1, line2;
544 while (stream.CanRead())
545 {
546 GetLines(text, line1, line2);
547 if (line1 == wxT("999")) // comment
548 continue;
549 else if (line1 == wxT("0") && line2 == wxT("SECTION"))
550 {
551 GetLines(text, line1, line2);
552 if (line1 == wxT("2"))
553 {
554 if (line2 == wxT("HEADER"))
555 {
556 if (!ParseHeader(stream))
557 return false;
558 }
559 else if (line2 == wxT("TABLES"))
560 {
561 if (!ParseTables(stream))
562 return false;
563 }
564 else if (line2 == wxT("ENTITIES"))
565 {
566 if (!ParseEntities(stream))
567 return false;
568 }
569 }
570 }
571 }
572
573 NormalizeEntities();
574 m_loaded = true;
575 return true;
576 }
577
578 inline float mymin(float x, float y) { return x < y ? x : y; }
579 inline float mymax(float x, float y) { return x > y ? x : y; }
580
581 // Scale object boundings to [-5,5]
582 void DXFRenderer::NormalizeEntities()
583 {
584 // calculate current min and max boundings of object
585 DXFVector minv(10e20f, 10e20f, 10e20f);
586 DXFVector maxv(-10e20f, -10e20f, -10e20f);
587 for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
588 {
589 DXFEntity *p = node->GetData();
590 if (p->type == DXFEntity::Line)
591 {
592 DXFLine *line = (DXFLine *)p;
593 const DXFVector *v[2] = { &line->v0, &line->v1 };
594 for (int i = 0; i < 2; ++i)
595 {
596 minv.x = mymin(v[i]->x, minv.x);
597 minv.y = mymin(v[i]->y, minv.y);
598 minv.z = mymin(v[i]->z, minv.z);
599 maxv.x = mymax(v[i]->x, maxv.x);
600 maxv.y = mymax(v[i]->y, maxv.y);
601 maxv.z = mymax(v[i]->z, maxv.z);
602 }
603 } else if (p->type == DXFEntity::Face)
604 {
605 DXFFace *face = (DXFFace *)p;
606 const DXFVector *v[4] = { &face->v0, &face->v1, &face->v2, &face->v3 };
607 for (int i = 0; i < 4; ++i)
608 {
609 minv.x = mymin(v[i]->x, minv.x);
610 minv.y = mymin(v[i]->y, minv.y);
611 minv.z = mymin(v[i]->z, minv.z);
612 maxv.x = mymax(v[i]->x, maxv.x);
613 maxv.y = mymax(v[i]->y, maxv.y);
614 maxv.z = mymax(v[i]->z, maxv.z);
615 }
616 }
617 }
618
619 // rescale object down to [-5,5]
620 DXFVector span(maxv.x - minv.x, maxv.y - minv.y, maxv.z - minv.z);
621 float factor = mymin(mymin(10.0f / span.x, 10.0f / span.y), 10.0f / span.z);
622 for (DXFEntityList::compatibility_iterator node2 = m_entities.GetFirst(); node2; node2 = node2->GetNext())
623 {
624 DXFEntity *p = node2->GetData();
625 if (p->type == DXFEntity::Line)
626 {
627 DXFLine *line = (DXFLine *)p;
628 DXFVector *v[2] = { &line->v0, &line->v1 };
629 for (int i = 0; i < 2; ++i)
630 {
631 v[i]->x -= minv.x + span.x/2; v[i]->x *= factor;
632 v[i]->y -= minv.y + span.y/2; v[i]->y *= factor;
633 v[i]->z -= minv.z + span.z/2; v[i]->z *= factor;
634 }
635 } else if (p->type == DXFEntity::Face)
636 {
637 DXFFace *face = (DXFFace *)p;
638 DXFVector *v[4] = { &face->v0, &face->v1, &face->v2, &face->v3 };
639 for (int i = 0; i < 4; ++i)
640 {
641 v[i]->x -= minv.x + span.x/2; v[i]->x *= factor;
642 v[i]->y -= minv.y + span.y/2; v[i]->y *= factor;
643 v[i]->z -= minv.z + span.z/2; v[i]->z *= factor;
644 }
645 }
646 }
647 }
648
649 // OpenGL renderer for DXF entities
650 void DXFRenderer::Render() const
651 {
652 if (!m_loaded)
653 return;
654
655 for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
656 {
657 DXFEntity *p = node->GetData();
658 wxColour c = ACIColourToRGB(p->colour);
659 if (p->type == DXFEntity::Line)
660 {
661 DXFLine *line = (DXFLine *)p;
662 glBegin(GL_LINES);
663 glColor3f(c.Red()/255.0,c.Green()/255.0,c.Blue()/255.0);
664 glVertex3f(line->v0.x, line->v0.y, line->v0.z);
665 glVertex3f(line->v1.x, line->v1.y, line->v1.z);
666 glEnd();
667 }
668 else if (p->type == DXFEntity::Face)
669 {
670 DXFFace *face = (DXFFace *)p;
671 glBegin(GL_TRIANGLES);
672 glColor3f(c.Red()/255.0,c.Green()/255.0,c.Blue()/255.0);
673 glNormal3f(face->n.x, face->n.y, face->n.z);
674 glVertex3f(face->v0.x, face->v0.y, face->v0.z);
675 glVertex3f(face->v1.x, face->v1.y, face->v1.z);
676 glVertex3f(face->v2.x, face->v2.y, face->v2.z);
677 glEnd();
678 }
679 }
680 }