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1 \chapter{wxPython Notes}\label{wxPython}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 %----------------------------------------------------------------------
7 \section{What is wxPython?}\label{wxpwhat}
8
9 wxPython is a blending of the wxWindows GUI classes and the
10 \urlref{Python}{http://www.python.org/} programming language.
11
12 \wxheading{Python}
13
14 So what is Python? Go to
15 \urlref{http://www.python.org}{http://www.python.org}
16 to learn more, but in a nutshell Python is an interpreted,
17 interactive, object-oriented programming language. It is often
18 compared to Tcl, Perl, Scheme or Java.
19
20 Python combines remarkable power with very clear syntax. It has
21 modules, classes, exceptions, very high level dynamic data types, and
22 dynamic typing. There are interfaces to many system calls and
23 libraries, and new built-in modules are easily written in C or
24 C++. Python is also usable as an extension language for applications
25 that need a programmable interface.
26
27 Python is copyrighted but freely usable and distributable, even for
28 commercial use.
29
30 \wxheading{wxPython}
31
32 wxPython is a Python package that can be imported at runtime that
33 includes a collection of Python modules and an extension module
34 (native code). It provides a series of Python classes that mirror (or
35 shadow) many of the wxWindows GUI classes. This extension module
36 attempts to mirror the class heiarchy of wxWindows as closely as
37 possble. This means that there is a wxFrame class in wxPython that
38 looks, smells, tastes and acts almost the same as the wxFrame class in
39 the C++ version.
40
41 wxPython is very versitile. It can be used to create standalone GUI
42 applications, or in situations where Python is embedded in a C++
43 application as an internal scripting or macro language.
44
45 Currently wxPython is available for Win32 platforms and the GTK
46 toolkit (wxGTK) on most *nix/X-windows platforms. The effort to
47 enable wxPython for wxMotif will begin shortly. See \helpref{Building
48 Python}{wxpbuild} for details about getting wxPython working for you.
49
50
51 %----------------------------------------------------------------------
52 \section{Why use wxPython?}\label{wxpwhy}
53
54
55 So why would you want to use wxPython over just C++ and wxWindows?
56 Personally I prefer using Python for everything. I only use C++ when
57 I absolutly have to eek more performance out of an algorithm, and even
58 then I ususally code it as an extension module and leave the majority
59 of the program in Python.
60
61 Another good thing to use wxPython for is quick prototyping of your
62 wxWindows apps. With C++ you have to continuously go though the
63 edit-compile-link-run cycle, which can be quite time comsuming. With
64 Python it is only an edit-run cycle. You can easily build an
65 application in a few hours with Python that would normally take a few
66 days or longer with C++. Converting a wxPython app to a C++/wxWindows app
67 should be a straight forward task.
68
69
70 %----------------------------------------------------------------------
71 \section{Other Python GUIs}\label{wxpother}
72
73 There are other GUI solutions out there for Python.
74
75 \wxheading{Tkinter}
76
77 Tkinter is the defacto standard GUI for Python. It is available
78 on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk?
79 Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk.
80 This has its upsides and its downsides...
81
82 The upside is that Tk is a pretty veristile toolkit. It can be made
83 to do a lot of things in a lot of different environments. It is fairly
84 easy to create new widgets and use them interchangably in your
85 programs.
86
87 The downside is Tcl. When using Tkinter you actually have two
88 separate language interpreters running, the Python interpreter and the
89 Tcl interpreter for the GUI. Since the guts of Tcl is mostly about
90 string processing, it is fairly slow as well. (Not too bad on a fast
91 Pentium II, but you really notice the difference on slower machines.)
92
93 It wasn't until the lastest version of Tcl/Tk that native Look and
94 Feel's were possible on non-Motif platforms. This is because Tk
95 usually implements it's own widgets (controls) even when there are
96 native controls available.
97
98 Tkinter is a pretty low-level toolkit. You have to do a lot of work
99 (verbose program code) to do things that would be much simpler with a higher
100 level of abstraction.
101
102 \wxheading{PythonWin}
103
104 PythonWin is an add-on package for Python for the Win32 platform. It
105 includes wrappers for MFC as well as much of the win32 API. Because
106 of its foundation, it is very familiar for programmers who have
107 experience with MFC and the Win32 API. It is obviously not compatible
108 with other platforms and toolkits. PythonWin is organized as separate
109 packages and modules so you can use the pieces you need without having
110 to use the GUI portions.
111
112 \wxheading{Others}
113
114 There are quite a few other GUI modules available for Python, some in
115 active use, some that havn't been updated for ages. Most are simple
116 wrappers around some C or C++ toolkit or another, and most are not
117 cross-platform compatible. See \urlref{this
118 link}{http://www.python.org/download/Contributed.html\#Graphics}
119 for a listing of a few of them.
120
121
122 %----------------------------------------------------------------------
123 \section{Building wxPython}\label{wxpbuild}
124
125 I used SWIG (\urlref{http://www.swig.org}{http://www.swig.org}) to
126 create the source code for the extension module. This enabled me to
127 only have to deal with a small amount of code and only have to bother
128 with the exceptional issues. SWIG takes care of the rest and
129 generates all the repetative code for me. You don't need SWIG to
130 build the extension module as all the generated C++ code is included
131 under the src directory. If you try to build wxPython and get errors
132 because SWIG is missing, then simply touch the .cpp and .py files so
133 make won't attempt to build them from the .i files.
134
135 I added a few minor features to SWIG to control some of the code
136 generation. If you want to play around with this the patches are in
137 wxPython/SWIG.patches and they should be applied to the 1.1p5 version
138 of SWIG. These new patches are documented at
139 \urlref{this site}{http://starship.skyport.net/crew/robind/python/\#swig},
140 and they should also end up in the 1.2 version of SWIG.
141
142 wxPython is organized as a Python package. This means that the
143 directory containing the results of the build process should be a
144 subdirectory of a directory on the \tt{PYTHONPATH}, (and preferably
145 should be named wxPython.) You can control where the build process
146 will dump wxPython by setting the \tt{TARGETDIR} makefile variable.
147 The default is \tt{\$(WXWIN)/utils/wxPython}. If you leave it here
148 then you should add \tt{\$(WXWIN)/utils} to your \tt{PYTHONPATH}.
149 However, you may prefer to use something that is already on your
150 \tt{PYTHONPATH}, such as the \tt{site-packages} directory on Unix
151 systems.
152
153
154 \wxheading{Win32}
155
156 These instructions assume that you have Microsoft Visual C++ 5.0 or
157 6.0, that you have installed the command-line tools, and that the
158 appropriate environment variables are set for these tools. You should
159 also have Python 1.5.1 installed, and wxWindows installed and built as
160 specified below.
161
162 \begin{enumerate}\itemsep=0pt
163 \item Build wxWindows with \tt{wxUSE_RESOURCE_LOADING_IN_MSW} set to 1 in
164 \tt{include/wx/msw/setup.h} so icons can be loaded dynamically. While
165 there, make sure \tt{wxUSE_OWNER_DRAWN} is also set to 1.
166
167 \item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory.
168
169 \item Edit makefile.vc and specify where your python installation is at.
170 You may also want to fiddle with the \tt{TARGETDIR} variable as described
171 above.
172
173 \item Run \tt{nmake -f makefile.vc}
174
175 \item If it builds successfully, congratulations! Move on to the next
176 step. If not then you can try mailing the wxwin-developers list for
177 help. Also, I will always have a pre-built win32 version of this extension module at
178 \urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython}.
179
180 \item Change to the \tt{\$(WXWIN)/utils/wxPython/tests} directory.
181
182 \item Try executing the test programs. Note that some of these print
183 diagnositc or test info to standard output, so they will require the
184 console version of python. For example:
185
186 \tt{python test1.py}
187
188 To run them without requiring a console, you can use the \tt{pythonw.exe}
189 version of Python either from the command line or from a shortcut.
190
191 \end{enumerate}
192
193
194 \wxheading{Unix}
195
196 These directions assume that you have already successfully built
197 wxWindows for GTK, and installed Python 1.5.1. If you build Python
198 yourself, you will get everything installed that you need simply by
199 doing \bftt{make install}. If you get Python from an RPM or other
200 pre-packaged source then there will probably be a separate package
201 with the development libraries, etc. that you will need to install.
202
203
204 \begin{enumerate}\itemsep=0pt
205 \item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory.
206
207 \item Edit \tt{Setup.in} and ensure that the flags, directories, and toolkit
208 options are correct, (hopefully this will be done by \tt{configure}
209 soon.) See the above commentary about \tt{TARGETDIR}. There are a
210 few sample Setup.in.[platform] files provided.
211
212 \item Run this command to generate a makefile:
213
214 \tt{make -f Makefile.pre.in boot}
215
216 \item Once you have the \tt{Makefile}, run \bftt{make} to build and then
217 \bftt{make install} to install the wxPython extension module.
218
219 \item Change to the \tt{\$(WXWIN)/utils/wxPython/tests} directory.
220
221 \item Try executing the test programs. For example:
222
223 \tt{python test1.py}
224
225 \end{enumerate}
226
227
228
229 %----------------------------------------------------------------------
230 \section{Using wxPython}\label{wxpusing}
231
232 \wxheading{First things first...}
233
234 I'm not going to try and teach the Python language here. You can do
235 that at the \urlref{Python Tutorial}{http://www.python.org/doc/tut/tut.html}.
236 I'm also going to assume that you know a bit about wxWindows already,
237 enough to notice the similarities in the classes used.
238
239 Take a look at the following wxPython program. You can find a similar
240 program in the \tt{wxPython/tests} directory, named \tt{test7.py}. If your
241 Python and wxPython are properly installed, you should be able to run
242 it by issuing this command:
243
244 \begin{indented}{1cm}
245 \bftt{python test7.py}
246 \end{indented}
247
248 \hrule
249
250 \begin{verbatim}
251 001: ## import all of the wxPython GUI package
252 002: from wxPython.wx import *
253 003:
254 004: ## Create a new frame class, derived from the wxPython Frame.
255 005: class MyFrame(wxFrame):
256 006:
257 007: def __init__(self, parent, id, title):
258 008: # First, call the base class' __init__ method to create the frame
259 009: wxFrame.__init__(self, parent, id, title,
260 010: wxPoint(100, 100), wxSize(160, 100))
261 011:
262 012: # Associate some events with methods of this class
263 013: EVT_SIZE(self, self.OnSize)
264 014: EVT_MOVE(self, self.OnMove)
265 015:
266 016: # Add a panel and some controls to display the size and position
267 017: panel = wxPanel(self, -1)
268 018: wxStaticText(panel, -1, "Size:",
269 019: wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize)
270 020: wxStaticText(panel, -1, "Pos:",
271 021: wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize)
272 022: self.sizeCtrl = wxTextCtrl(panel, -1, "",
273 023: wxDLG_PNT(panel, wxPoint(24, 4)),
274 024: wxDLG_SZE(panel, wxSize(36, -1)),
275 025: wxTE_READONLY)
276 026: self.posCtrl = wxTextCtrl(panel, -1, "",
277 027: wxDLG_PNT(panel, wxPoint(24, 14)),
278 028: wxDLG_SZE(panel, wxSize(36, -1)),
279 029: wxTE_READONLY)
280 030:
281 031:
282 032: # This method is called automatically when the CLOSE event is
283 033: # sent to this window
284 034: def OnCloseWindow(self, event):
285 035: # tell the window to kill itself
286 036: self.Destroy()
287 037:
288 038: # This method is called by the system when the window is resized,
289 039: # because of the association above.
290 040: def OnSize(self, event):
291 041: size = event.GetSize()
292 042: self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
293 043:
294 044: # tell the event system to continue looking for an event handler,
295 045: # so the default handler will get called.
296 046: event.Skip()
297 047:
298 048: # This method is called by the system when the window is moved,
299 049: # because of the association above.
300 050: def OnMove(self, event):
301 051: pos = event.GetPosition()
302 052: self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
303 053:
304 054:
305 055: # Every wxWindows application must have a class derived from wxApp
306 056: class MyApp(wxApp):
307 057:
308 058: # wxWindows calls this method to initialize the application
309 059: def OnInit(self):
310 060:
311 061: # Create an instance of our customized Frame class
312 062: frame = MyFrame(NULL, -1, "This is a test")
313 063: frame.Show(true)
314 064:
315 065: # Tell wxWindows that this is our main window
316 066: self.SetTopWindow(frame)
317 067:
318 068: # Return a success flag
319 069: return true
320 070:
321 071:
322 072: app = MyApp(0) # Create an instance of the application class
323 073: app.MainLoop() # Tell it to start processing events
324 074:
325 \end{verbatim}
326 \hrule
327
328 \wxheading{Things to notice:}\begin{enumerate}\itemsep=0pt
329 \item At line 2 the wxPython classes, constants, and etc. are imported
330 into the current module's namespace. If you prefer to reduce
331 namespace polution you can use "\tt{from wxPython import wx}" and
332 then access all the wxPython identifiers through the wx module, for
333 example, "\tt{wx.wxFrame}".
334
335 \item At line 13 the frame's sizing and moving events are connected to
336 methods of the class. These helper functions are intended to be like
337 the event table macros that wxWindows employs. But since static event
338 tables are impossible with wxPython, we use helpers that are named the
339 same to dynamically build the table. The only real difference is
340 that the first arguemnt to the event helpers is always the window that
341 the event table entry should be added to.
342
343 \item Notice the use of \tt{wxDLG_PNT} and \tt{wxDLG_SZE} in lines 19
344 - 29 to convert from dialog units to pixels. These helpers are unique
345 to wxPython since Python can't do method overloading like C++.
346
347 \item There is an \tt{OnCloseWindow} method at line 34 but no call to
348 EVT_CLOSE to attach the event to the method. Does it really get
349 called? The answer is, yes it does. This is because many of the
350 \em{standard} events are attached to windows that have the associated
351 \em{standard} method names. I have tried to follow the lead of the
352 C++ classes in this area to determine what is \em{standard} but since
353 that changes from time to time I can make no guarentees, nor will it
354 be fully documented. When in doubt, use an EVT_*** function.
355
356 \item At lines 17 to 21 notice that there are no saved references to
357 the panel or the static text items that are created. Those of you
358 who know Python might be wondering what happens when Python deletes
359 these objects when they go out of scope. Do they disappear from the GUI? They
360 don't. Remember that in wxPython the Python objects are just shadows of the
361 coresponding C++ objects. Once the C++ windows and controls are
362 attached to their parents, the parents manage them and delete them
363 when necessary. For this reason, most wxPython objects do not need to
364 have a __del__ method that explicitly causes the C++ object to be
365 deleted. If you ever have the need to forcibly delete a window, use
366 the Destroy() method as shown on line 36.
367
368 \item Just like wxWindows in C++, wxPython apps need to create a class
369 derived from \tt{wxApp} (line 56) that implements a method named
370 \tt{OnInit}, (line 59.) This method should create the application's
371 main window (line 62) and use \tt{wxApp.SetTopWindow()} (line 66) to
372 inform wxWindows about it.
373
374 \item And finally, at line 72 an instance of the application class is
375 created. At this point wxPython finishes initializing itself, and calls
376 the \tt{OnInit} method to get things started. (The zero parameter here is
377 a flag for functionality that isn't quite implemented yet. Just
378 ignore it for now.) The call to \tt{MainLoop} at line 73 starts the event
379 loop which continues until the application terminates or all the top
380 level windows are closed.
381
382 \end{enumerate}
383
384
385
386 %----------------------------------------------------------------------
387 \section{wxWindows classes implemented in wxPython}\label{wxpclasses}
388
389 The following classes are supported in wxPython. Most provide nearly
390 full implementations of the public interfaces specified in the C++
391 documentation, others are less so. They will all be brought as close
392 as possible to the C++ spec over time.
393
394 \begin{itemize}\itemsep=0pt
395 \item \helpref{wxAcceleratorEntry}{wxacceleratorentry}
396 \item \helpref{wxAcceleratorTable}{wxacceleratortable}
397 \item \helpref{wxActivateEvent}{wxactivateevent}
398 \item \helpref{wxBitmapButton}{wxbitmapbutton}
399 \item \helpref{wxBitmap}{wxbitmap}
400 \item \helpref{wxBrush}{wxbrush}
401 \item \helpref{wxButton}{wxbutton}
402 \item \helpref{wxCalculateLayoutEvent}{wxcalculatelayoutevent}
403 \item \helpref{wxCheckBox}{wxcheckbox}
404 \item \helpref{wxCheckListBox}{wxchecklistbox}
405 \item \helpref{wxChoice}{wxchoice}
406 \item \helpref{wxClientDC}{wxclientdc}
407 \item \helpref{wxCloseEvent}{wxcloseevent}
408 \item \helpref{wxColourData}{wxcolourdata}
409 \item \helpref{wxColourDialog}{wxcolourdialog}
410 \item \helpref{wxColour}{wxcolour}
411 \item \helpref{wxComboBox}{wxcombobox}
412 \item \helpref{wxCommandEvent}{wxcommandevent}
413 \item \helpref{wxConfig}{wxconfigbase}
414 \item \helpref{wxControl}{wxcontrol}
415 \item \helpref{wxCursor}{wxcursor}
416 \item \helpref{wxDC}{wxdc}
417 \item \helpref{wxDialog}{wxdialog}
418 \item \helpref{wxDirDialog}{wxdirdialog}
419 \item \helpref{wxDropFilesEvent}{wxdropfilesevent}
420 \item \helpref{wxEraseEvent}{wxeraseevent}
421 \item \helpref{wxEvent}{wxevent}
422 \item \helpref{wxEvtHandler}{wxevthandler}
423 \item \helpref{wxFileDialog}{wxfiledialog}
424 \item \helpref{wxFocusEvent}{wxfocusevent}
425 \item \helpref{wxFontData}{wxfontdata}
426 \item \helpref{wxFontDialog}{wxfontdialog}
427 \item \helpref{wxFont}{wxfont}
428 \item \helpref{wxFrame}{wxframe}
429 \item \helpref{wxGauge}{wxgauge}
430 \item \helpref{wxGridCell}{wxgridcell}
431 \item \helpref{wxGridEvent}{wxgridevent}
432 \item \helpref{wxGrid}{wxgrid}
433 \item \helpref{wxIconizeEvent}{wxiconizeevent}
434 \item \helpref{wxIcon}{wxicon}
435 \item \helpref{wxIdleEvent}{wxidleevent}
436 \item \helpref{wxImageList}{wximagelist}
437 \item \helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}
438 \item \helpref{wxInitDialogEvent}{wxinitdialogevent}
439 \item \helpref{wxJoystickEvent}{wxjoystickevent}
440 \item \helpref{wxKeyEvent}{wxkeyevent}
441 \item \helpref{wxLayoutAlgorithm}{wxlayoutalgorithm}
442 \item \helpref{wxLayoutConstraints}{wxlayoutconstraints}
443 \item \helpref{wxListBox}{wxlistbox}
444 \item \helpref{wxListCtrl}{wxlistctrl}
445 \item \helpref{wxListEvent}{wxlistevent}
446 \item \helpref{wxListItem}{wxlistitem}
447 \item \helpref{wxMDIChildFrame}{wxmdichildframe}
448 \item \helpref{wxMDIClientWindow}{wxmdiclientwindow}
449 \item \helpref{wxMDIParentFrame}{wxmdiparentframe}
450 \item \helpref{wxMask}{wxmask}
451 \item \helpref{wxMaximizeEvent}{wxmaximizeevent}
452 \item \helpref{wxMemoryDC}{wxmemorydc}
453 \item \helpref{wxMenuBar}{wxmenubar}
454 \item \helpref{wxMenuEvent}{wxmenuevent}
455 \item \helpref{wxMenuItem}{wxmenuitem}
456 \item \helpref{wxMenu}{wxmenu}
457 \item \helpref{wxMessageDialog}{wxmessagedialog}
458 \item \helpref{wxMetaFileDC}{wxmetafiledc}
459 \item \helpref{wxMiniFrame}{wxminiframe}
460 \item \helpref{wxMouseEvent}{wxmouseevent}
461 \item \helpref{wxMoveEvent}{wxmoveevent}
462 \item \helpref{wxNotebookEvent}{wxnotebookevent}
463 \item \helpref{wxNotebook}{wxnotebook}
464 \item \helpref{wxPageSetupData}{wxpagesetupdata}
465 \item \helpref{wxPageSetupDialog}{wxpagesetupdialog}
466 \item \helpref{wxPaintDC}{wxpaintdc}
467 \item \helpref{wxPaintEvent}{wxpaintevent}
468 \item \helpref{wxPalette}{wxpalette}
469 \item \helpref{wxPanel}{wxpanel}
470 \item \helpref{wxPen}{wxpen}
471 \item \helpref{wxPoint}{wxpoint}
472 \item \helpref{wxPostScriptDC}{wxpostscriptdc}
473 \item \helpref{wxPrintData}{wxprintdata}
474 \item \helpref{wxPrintDialog}{wxprintdialog}
475 \item \helpref{wxPrinterDC}{wxprinterdc}
476 \item \helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}
477 \item \helpref{wxRadioBox}{wxradiobox}
478 \item \helpref{wxRadioButton}{wxradiobutton}
479 \item \helpref{wxRealPoint}{wxrealpoint}
480 \item \helpref{wxRect}{wxrect}
481 \item \helpref{wxRegionIterator}{wxregioniterator}
482 \item \helpref{wxRegion}{wxregion}
483 \item \helpref{wxSashEvent}{wxsashevent}
484 \item \helpref{wxSashLayoutWindow}{wxsashlayoutwindow}
485 \item \helpref{wxSashWindow}{wxsashwindow}
486 \item \helpref{wxScreenDC}{wxscreendc}
487 \item \helpref{wxScrollBar}{wxscrollbar}
488 \item \helpref{wxScrollEvent}{wxscrollevent}
489 \item \helpref{wxScrolledWindow}{wxscrolledwindow}
490 \item \helpref{wxShowEvent}{wxshowevent}
491 \item \helpref{wxSingleChoiceDialog}{wxsinglechoicedialog}
492 \item \helpref{wxSizeEvent}{wxsizeevent}
493 \item \helpref{wxSize}{wxsize}
494 \item \helpref{wxSlider}{wxslider}
495 \item \helpref{wxSpinButton}{wxspinbutton}
496 \item \helpref{wxSpinEvent}{wxspinevent}
497 \item \helpref{wxSplitterWindow}{wxsplitterwindow}
498 \item \helpref{wxStaticBitmap}{wxstaticbitmap}
499 \item \helpref{wxStaticBox}{wxstaticbox}
500 \item \helpref{wxStaticText}{wxstatictext}
501 \item \helpref{wxStatusBar}{wxstatusbar}
502 \item \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}
503 \item \helpref{wxTaskBarIcon}{wxtaskbaricon}
504 \item \helpref{wxTextCtrl}{wxtextctrl}
505 \item \helpref{wxTextEntryDialog}{wxtextentrydialog}
506 \item \helpref{wxTimer}{wxtimer}
507 \item \helpref{wxToolBarTool}{wxtoolbartool}
508 \item \helpref{wxToolBar}{wxtoolbar}
509 \item \helpref{wxTreeCtrl}{wxtreectrl}
510 \item \helpref{wxTreeEvent}{wxtreeevent}
511 \item \helpref{wxTreeItemData}{wxtreeitemdata}
512 \item \helpref{wxTreeItemId}{wxtreeitemid}
513 \item \helpref{wxUpdateUIEvent}{wxupdateuievent}
514 \item \helpref{wxWindowDC}{wxwindowdc}
515 \item \helpref{wxWindow}{wxwindow}
516 \end{itemize}
517
518 %----------------------------------------------------------------------
519 \section{Where to go for help}\label{wxphelp}
520
521 Since wxPython is a blending of multiple technologies, help comes from
522 multiple sources. See
523 \urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython} for details on
524 various sources of help, but probably the best source is the
525 wxPython-users mail list. You can view the archive or subscribe by
526 going to
527
528 \urlref{http://starship.python.net/mailman/listinfo/wxpython-users}{http://starship.python.net/mailman/listinfo/wxpython-users}
529
530 Or you can send mail directly to the list using this address:
531
532 wxpython-users@starship.python.net
533
534
535
536
537
538