changed the handling of the default buttons to be more logical
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #ifdef __GNUG__
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/dcclient.h"
37 #include "wx/palette.h"
38 #endif // wxUSE_PALETTE
39
40 #if wxUSE_ACCEL
41 #include "wx/accel.h"
42 #endif // wxUSE_ACCEL
43
44 // when building wxUniv/Foo we don't want the code for native menu use to be
45 // compiled in - it should only be used when building real wxFoo
46 #ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48 #else // __WXMSW__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50 #endif // __WXUNIVERSAL__/__WXMSW__
51
52 // ----------------------------------------------------------------------------
53 // forward declarations
54 // ----------------------------------------------------------------------------
55
56 class WXDLLEXPORT wxCaret;
57 class WXDLLEXPORT wxControl;
58 class WXDLLEXPORT wxCursor;
59 class WXDLLEXPORT wxDC;
60 class WXDLLEXPORT wxDropTarget;
61 class WXDLLEXPORT wxItemResource;
62 class WXDLLEXPORT wxLayoutConstraints;
63 class WXDLLEXPORT wxResourceTable;
64 class WXDLLEXPORT wxSizer;
65 class WXDLLEXPORT wxToolTip;
66 class WXDLLEXPORT wxWindowBase;
67 class WXDLLEXPORT wxWindow;
68
69 // ----------------------------------------------------------------------------
70 // (pseudo)template list classes
71 // ----------------------------------------------------------------------------
72
73 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
74
75 // ----------------------------------------------------------------------------
76 // global variables
77 // ----------------------------------------------------------------------------
78
79 WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
80
81 // ----------------------------------------------------------------------------
82 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
83 // interface of this class.
84 //
85 // Event handler: windows have themselves as their event handlers by default,
86 // but their event handlers could be set to another object entirely. This
87 // separation can reduce the amount of derivation required, and allow
88 // alteration of a window's functionality (e.g. by a resource editor that
89 // temporarily switches event handlers).
90 // ----------------------------------------------------------------------------
91
92 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
93 {
94 public:
95 // creating the window
96 // -------------------
97
98 // default ctor
99 wxWindowBase() { InitBase(); }
100
101 // pseudo ctor (can't be virtual, called from ctor)
102 bool CreateBase(wxWindowBase *parent,
103 wxWindowID id,
104 const wxPoint& pos = wxDefaultPosition,
105 const wxSize& size = wxDefaultSize,
106 long style = 0,
107 const wxValidator& validator = wxDefaultValidator,
108 const wxString& name = wxPanelNameStr);
109
110 virtual ~wxWindowBase();
111
112 #if wxUSE_WX_RESOURCES
113 // these functions are implemented in resource.cpp and resourc2.cpp
114 virtual bool LoadFromResource(wxWindow *parent,
115 const wxString& resourceName,
116 const wxResourceTable *table = (const wxResourceTable *) NULL);
117 virtual wxControl *CreateItem(const wxItemResource* childResource,
118 const wxItemResource* parentResource,
119 const wxResourceTable *table = (const wxResourceTable *) NULL);
120 #endif // wxUSE_WX_RESOURCES
121
122 // deleting the window
123 // -------------------
124
125 // ask the window to close itself, return TRUE if the event handler
126 // honoured our request
127 bool Close( bool force = FALSE );
128
129 // the following functions delete the C++ objects (the window itself
130 // or its children) as well as the GUI windows and normally should
131 // never be used directly
132
133 // delete window unconditionally (dangerous!), returns TRUE if ok
134 virtual bool Destroy();
135 // delete all children of this window, returns TRUE if ok
136 bool DestroyChildren();
137
138 // is the window being deleted?
139 bool IsBeingDeleted() const { return m_isBeingDeleted; }
140
141 // window attributes
142 // -----------------
143
144 // NB: in future versions of wxWindows Set/GetTitle() will only work
145 // with the top level windows (such as dialogs and frames) and
146 // Set/GetLabel() only with the other ones (i.e. all controls).
147
148 // the title (or label, see below) of the window: the text which the
149 // window shows
150 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
151 virtual wxString GetTitle() const { return wxEmptyString; }
152
153 // label is just the same as the title (but for, e.g., buttons it
154 // makes more sense to speak about labels)
155 virtual void SetLabel(const wxString& label) { SetTitle(label); }
156 virtual wxString GetLabel() const { return GetTitle(); }
157
158 // the window name is used for ressource setting in X, it is not the
159 // same as the window title/label
160 virtual void SetName( const wxString &name ) { m_windowName = name; }
161 virtual wxString GetName() const { return m_windowName; }
162
163 // window id uniquely identifies the window among its siblings unless
164 // it is -1 which means "don't care"
165 void SetId( wxWindowID id ) { m_windowId = id; }
166 wxWindowID GetId() const { return m_windowId; }
167
168 // generate a control id for the controls which were not given one by
169 // user
170 static int NewControlId() { return --ms_lastControlId; }
171 // get the id of the control following the one with the given
172 // (autogenerated) id
173 static int NextControlId(int id) { return id - 1; }
174 // get the id of the control preceding the one with the given
175 // (autogenerated) id
176 static int PrevControlId(int id) { return id + 1; }
177
178 // moving/resizing
179 // ---------------
180
181 // set the window size and/or position
182 void SetSize( int x, int y, int width, int height,
183 int sizeFlags = wxSIZE_AUTO )
184 { DoSetSize(x, y, width, height, sizeFlags); }
185
186 void SetSize( int width, int height )
187 { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
188
189 void SetSize( const wxSize& size )
190 { SetSize( size.x, size.y); }
191
192 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
193 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
194
195 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
196 { DoSetSize(x, y, -1, -1, flags); }
197
198 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
199 { Move(pt.x, pt.y, flags); }
200
201 // Z-order
202 virtual void Raise() = 0;
203 virtual void Lower() = 0;
204
205 // client size is the size of area available for subwindows
206 void SetClientSize( int width, int height )
207 { DoSetClientSize(width, height); }
208
209 void SetClientSize( const wxSize& size )
210 { DoSetClientSize(size.x, size.y); }
211
212 void SetClientSize(const wxRect& rect)
213 { SetClientSize( rect.width, rect.height ); }
214
215 // get the window position and/or size (pointers may be NULL)
216 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
217 wxPoint GetPosition() const
218 {
219 int w, h;
220 DoGetPosition(&w, &h);
221
222 return wxPoint(w, h);
223 }
224
225 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
226 wxSize GetSize() const
227 {
228 int w, h;
229 DoGetSize(& w, & h);
230 return wxSize(w, h);
231 }
232
233 wxRect GetRect() const
234 {
235 int x, y, w, h;
236 GetPosition(& x, & y);
237 GetSize(& w, & h);
238
239 return wxRect(x, y, w, h);
240 }
241
242 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
243 wxSize GetClientSize() const
244 {
245 int w, h;
246 DoGetClientSize(& w, & h);
247
248 return wxSize(w, h);
249 }
250
251 // get the origin of the client area of the window relative to the
252 // window top left corner (the client area may be shifted because of
253 // the borders, scrollbars, other decorations...)
254 virtual wxPoint GetClientAreaOrigin() const;
255
256 // get the client rectangle in window (i.e. client) coordinates
257 wxRect GetClientRect() const
258 {
259 return wxRect(GetClientAreaOrigin(), GetClientSize());
260 }
261
262 // get the size best suited for the window (in fact, minimal
263 // acceptable size using which it will still look "nice")
264 wxSize GetBestSize() const { return DoGetBestSize(); }
265 void GetBestSize(int *w, int *h) const
266 {
267 wxSize s = DoGetBestSize();
268 if ( w )
269 *w = s.x;
270 if ( h )
271 *h = s.y;
272 }
273
274 // the generic centre function - centers the window on parent by
275 // default or on screen if it doesn't have parent or
276 // wxCENTER_ON_SCREEN flag is given
277 void Centre( int direction = wxBOTH );
278 void Center( int direction = wxBOTH ) { Centre(direction); }
279
280 // centre on screen (only works for top level windows)
281 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
282 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
283
284 // centre with respect to the the parent window
285 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
286 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
287
288 // set window size to wrap around its children
289 virtual void Fit();
290
291 // set min/max size of the window
292 virtual void SetSizeHints( int minW, int minH,
293 int maxW = -1, int maxH = -1,
294 int incW = -1, int incH = -1 );
295
296 virtual void SetVirtualSizeHints( int minW, int minH,
297 int maxW = -1, int maxH = -1 );
298
299 virtual int GetMinWidth() const { return m_minWidth; }
300 virtual int GetMinHeight() const { return m_minHeight; }
301 int GetMaxWidth() const { return m_maxWidth; }
302 int GetMaxHeight() const { return m_maxHeight; }
303
304 // Override this method to control the values given to Sizers etc.
305 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
306
307 // Methods for accessing the virtual size of a window. For most
308 // windows this is just the client area of the window, but for
309 // some like scrolled windows it is more or less independent of
310 // the screen window size. You may override the DoXXXVirtual
311 // methods below for classes where that is is the case.
312
313 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
314 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
315
316 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
317 void GetVirtualSize( int *x, int *y ) const
318 {
319 wxSize s( DoGetVirtualSize() );
320
321 if( x )
322 *x = s.GetWidth();
323 if( y )
324 *y = s.GetHeight();
325 }
326
327 // Override these methods for windows that have a virtual size
328 // independent of their client size. eg. the virtual area of a
329 // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
330
331 virtual void DoSetVirtualSize( int x, int y );
332 virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
333
334 // window state
335 // ------------
336
337 // returns TRUE if window was shown/hidden, FALSE if the nothing was
338 // done (window was already shown/hidden)
339 virtual bool Show( bool show = TRUE );
340 bool Hide() { return Show(FALSE); }
341
342 // returns TRUE if window was enabled/disabled, FALSE if nothing done
343 virtual bool Enable( bool enable = TRUE );
344 bool Disable() { return Enable(FALSE); }
345
346 bool IsShown() const { return m_isShown; }
347 bool IsEnabled() const { return m_isEnabled; }
348
349 // get/set window style (setting style won't update the window and so
350 // is only useful for internal usage)
351 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
352 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
353
354 // just some (somewhat shorter) synonims
355 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
356 long GetWindowStyle() const { return GetWindowStyleFlag(); }
357
358 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
359 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
360
361 // extra style: the less often used style bits which can't be set with
362 // SetWindowStyleFlag()
363 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
364 long GetExtraStyle() const { return m_exStyle; }
365
366 // make the window modal (all other windows unresponsive)
367 virtual void MakeModal(bool modal = TRUE);
368
369 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
370 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
371
372 // focus and keyboard handling
373 // ---------------------------
374
375 // set focus to this window
376 virtual void SetFocus() = 0;
377
378 // set focus to this window as the result of a keyboard action
379 virtual void SetFocusFromKbd() { SetFocus(); }
380
381 // return the window which currently has the focus or NULL
382 static wxWindow *FindFocus() /* = 0: implement in derived classes */;
383
384 // can this window have focus?
385 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
386
387 // can this window be given focus by keyboard navigation? if not, the
388 // only way to give it focus (provided it accepts it at all) is to
389 // click it
390 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
391
392 // NB: these methods really don't belong here but with the current
393 // class hierarchy there is no other place for them :-(
394
395 // get the default child of this parent, i.e. the one which is
396 // activated by pressing <Enter>
397 virtual wxWindow *GetDefaultItem() const { return NULL; }
398
399 // set this child as default, return the old default
400 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
401 { return NULL; }
402
403 // set this child as temporary default
404 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
405
406 // parent/children relations
407 // -------------------------
408
409 // get the list of children
410 const wxWindowList& GetChildren() const { return m_children; }
411 wxWindowList& GetChildren() { return m_children; }
412
413 // get the parent or the parent of the parent
414 wxWindow *GetParent() const { return m_parent; }
415 inline wxWindow *GetGrandParent() const;
416
417 // is this window a top level one?
418 virtual bool IsTopLevel() const;
419
420 // it doesn't really change parent, use ReParent() instead
421 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
422 // change the real parent of this window, return TRUE if the parent
423 // was changed, FALSE otherwise (error or newParent == oldParent)
424 virtual bool Reparent( wxWindowBase *newParent );
425
426 // find window among the descendants of this one either by id or by
427 // name (return NULL if not found)
428 wxWindow *FindWindow( long id );
429 wxWindow *FindWindow( const wxString& name );
430
431 // implementation mostly
432 virtual void AddChild( wxWindowBase *child );
433 virtual void RemoveChild( wxWindowBase *child );
434
435 // event handler stuff
436 // -------------------
437
438 // get the current event handler
439 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
440
441 // replace the event handler (allows to completely subclass the
442 // window)
443 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
444
445 // push/pop event handler: allows to chain a custom event handler to
446 // alreasy existing ones
447 void PushEventHandler( wxEvtHandler *handler );
448 wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
449
450 // find the given handler in the event handler chain and remove (but
451 // not delete) it from the event handler chain, return TRUE if it was
452 // found and FALSE otherwise (this also results in an assert failure so
453 // this function should only be called when the handler is supposed to
454 // be there)
455 bool RemoveEventHandler(wxEvtHandler *handler);
456
457 // validators
458 // ----------
459
460 #if wxUSE_VALIDATORS
461 // a window may have an associated validator which is used to control
462 // user input
463 virtual void SetValidator( const wxValidator &validator );
464 virtual wxValidator *GetValidator() { return m_windowValidator; }
465 #endif // wxUSE_VALIDATORS
466
467
468 // dialog oriented functions
469 // -------------------------
470
471 // validate the correctness of input, return TRUE if ok
472 virtual bool Validate();
473
474 // transfer data between internal and GUI representations
475 virtual bool TransferDataToWindow();
476 virtual bool TransferDataFromWindow();
477
478 virtual void InitDialog();
479
480 #if wxUSE_ACCEL
481 // accelerators
482 // ------------
483 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
484 { m_acceleratorTable = accel; }
485 wxAcceleratorTable *GetAcceleratorTable()
486 { return &m_acceleratorTable; }
487 #endif // wxUSE_ACCEL
488
489 // dialog units translations
490 // -------------------------
491
492 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
493 wxPoint ConvertDialogToPixels( const wxPoint& pt );
494 wxSize ConvertPixelsToDialog( const wxSize& sz )
495 {
496 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
497
498 return wxSize(pt.x, pt.y);
499 }
500
501 wxSize ConvertDialogToPixels( const wxSize& sz )
502 {
503 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
504
505 return wxSize(pt.x, pt.y);
506 }
507
508 // mouse functions
509 // ---------------
510
511 // move the mouse to the specified position
512 virtual void WarpPointer(int x, int y) = 0;
513
514 // start or end mouse capture, these functions maintain the stack of
515 // windows having captured the mouse and after calling ReleaseMouse()
516 // the mouse is not released but returns to the window which had had
517 // captured it previously (if any)
518 void CaptureMouse();
519 void ReleaseMouse();
520
521 // get the window which currently captures the mouse or NULL
522 static wxWindow *GetCapture();
523
524 // does this window have the capture?
525 virtual bool HasCapture() const
526 { return (wxWindow *)this == GetCapture(); }
527
528 // painting the window
529 // -------------------
530
531 // mark the specified rectangle (or the whole window) as "dirty" so it
532 // will be repainted
533 virtual void Refresh( bool eraseBackground = TRUE,
534 const wxRect *rect = (const wxRect *) NULL ) = 0;
535
536 // a less awkward wrapper for Refresh
537 void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
538
539 // repaint all invalid areas of the window immediately
540 virtual void Update() { }
541
542 // clear the window entirely
543 virtual void Clear() = 0;
544
545 // freeze the window: don't redraw it until it is thawed
546 virtual void Freeze() { }
547
548 // thaw the window: redraw it after it had been frozen
549 virtual void Thaw() { }
550
551 // adjust DC for drawing on this window
552 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
553
554 // the update region of the window contains the areas which must be
555 // repainted by the program
556 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
557 wxRegion& GetUpdateRegion() { return m_updateRegion; }
558
559 // get the update rectangleregion bounding box in client coords
560 wxRect GetUpdateClientRect() const;
561
562 // these functions verify whether the given point/rectangle belongs to
563 // (or at least intersects with) the update region
564 bool IsExposed( int x, int y ) const;
565 bool IsExposed( int x, int y, int w, int h ) const;
566
567 bool IsExposed( const wxPoint& pt ) const
568 { return IsExposed(pt.x, pt.y); }
569 bool IsExposed( const wxRect& rect ) const
570 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
571
572 // colours, fonts and cursors
573 // --------------------------
574
575 // set/retrieve the window colours (system defaults are used by
576 // default): Set functions return TRUE if colour was changed
577 virtual bool SetBackgroundColour( const wxColour &colour );
578 virtual bool SetForegroundColour( const wxColour &colour );
579
580 wxColour GetBackgroundColour() const { return m_backgroundColour; }
581 wxColour GetForegroundColour() const { return m_foregroundColour; }
582
583 // set/retrieve the cursor for this window (SetCursor() returns TRUE
584 // if the cursor was really changed)
585 virtual bool SetCursor( const wxCursor &cursor );
586 const wxCursor& GetCursor() const { return m_cursor; }
587 wxCursor& GetCursor() { return m_cursor; }
588
589 // set/retrieve the font for the window (SetFont() returns TRUE if the
590 // font really changed)
591 virtual bool SetFont( const wxFont &font ) = 0;
592 const wxFont& GetFont() const { return m_font; }
593 wxFont& GetFont() { return m_font; }
594
595 #if wxUSE_CARET
596 // associate a caret with the window
597 void SetCaret(wxCaret *caret);
598 // get the current caret (may be NULL)
599 wxCaret *GetCaret() const { return m_caret; }
600 #endif // wxUSE_CARET
601
602 // get the (average) character size for the current font
603 virtual int GetCharHeight() const = 0;
604 virtual int GetCharWidth() const = 0;
605
606 // get the width/height/... of the text using current or specified
607 // font
608 virtual void GetTextExtent(const wxString& string,
609 int *x, int *y,
610 int *descent = (int *) NULL,
611 int *externalLeading = (int *) NULL,
612 const wxFont *theFont = (const wxFont *) NULL)
613 const = 0;
614
615 // client <-> screen coords
616 // ------------------------
617
618 // translate to/from screen/client coordinates (pointers may be NULL)
619 void ClientToScreen( int *x, int *y ) const
620 { DoClientToScreen(x, y); }
621 void ScreenToClient( int *x, int *y ) const
622 { DoScreenToClient(x, y); }
623
624 // wxPoint interface to do the same thing
625 wxPoint ClientToScreen(const wxPoint& pt) const
626 {
627 int x = pt.x, y = pt.y;
628 DoClientToScreen(&x, &y);
629
630 return wxPoint(x, y);
631 }
632
633 wxPoint ScreenToClient(const wxPoint& pt) const
634 {
635 int x = pt.x, y = pt.y;
636 DoScreenToClient(&x, &y);
637
638 return wxPoint(x, y);
639 }
640
641 // test where the given (in client coords) point lies
642 wxHitTest HitTest(wxCoord x, wxCoord y) const
643 { return DoHitTest(x, y); }
644
645 wxHitTest HitTest(const wxPoint& pt) const
646 { return DoHitTest(pt.x, pt.y); }
647
648 // misc
649 // ----
650
651 // get the window border style: uses the current style and falls back to
652 // the default style for this class otherwise (see GetDefaultBorder())
653 wxBorder GetBorder() const;
654
655 void UpdateWindowUI();
656
657 #if wxUSE_MENUS
658 bool PopupMenu( wxMenu *menu, const wxPoint& pos )
659 { return DoPopupMenu(menu, pos.x, pos.y); }
660 bool PopupMenu( wxMenu *menu, int x, int y )
661 { return DoPopupMenu(menu, x, y); }
662 #endif // wxUSE_MENUS
663
664 // scrollbars
665 // ----------
666
667 // does the window have the scrollbar for this orientation?
668 bool HasScrollbar(int orient) const
669 {
670 return (m_windowStyle &
671 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
672 }
673
674 // configure the window scrollbars
675 virtual void SetScrollbar( int orient,
676 int pos,
677 int thumbvisible,
678 int range,
679 bool refresh = TRUE ) = 0;
680 virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
681 virtual int GetScrollPos( int orient ) const = 0;
682 virtual int GetScrollThumb( int orient ) const = 0;
683 virtual int GetScrollRange( int orient ) const = 0;
684
685 // scroll window to the specified position
686 virtual void ScrollWindow( int dx, int dy,
687 const wxRect* rect = (wxRect *) NULL ) = 0;
688
689 // scrolls window by line/page: note that not all controls support this
690 //
691 // return TRUE if the position changed, FALSE otherwise
692 virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
693 virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
694
695 // convenient wrappers for ScrollLines/Pages
696 bool LineUp() { return ScrollLines(-1); }
697 bool LineDown() { return ScrollLines(1); }
698 bool PageUp() { return ScrollPages(-1); }
699 bool PageDown() { return ScrollPages(1); }
700
701 // context-sensitive help
702 // ----------------------
703
704 // these are the convenience functions wrapping wxHelpProvider methods
705
706 #if wxUSE_HELP
707 // associate this help text with this window
708 void SetHelpText(const wxString& text);
709 // associate this help text with all windows with the same id as this
710 // one
711 void SetHelpTextForId(const wxString& text);
712 // get the help string associated with this window (may be empty)
713 wxString GetHelpText() const;
714 #endif // wxUSE_HELP
715
716 // tooltips
717 // --------
718
719 #if wxUSE_TOOLTIPS
720 // the easiest way to set a tooltip for a window is to use this method
721 void SetToolTip( const wxString &tip );
722 // attach a tooltip to the window
723 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
724 // get the associated tooltip or NULL if none
725 wxToolTip* GetToolTip() const { return m_tooltip; }
726 #endif // wxUSE_TOOLTIPS
727
728 // drag and drop
729 // -------------
730 #if wxUSE_DRAG_AND_DROP
731 // set/retrieve the drop target associated with this window (may be
732 // NULL; it's owned by the window and will be deleted by it)
733 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
734 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
735 #endif // wxUSE_DRAG_AND_DROP
736
737 // constraints and sizers
738 // ----------------------
739 #if wxUSE_CONSTRAINTS
740 // set the constraints for this window or retrieve them (may be NULL)
741 void SetConstraints( wxLayoutConstraints *constraints );
742 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
743
744 // implementation only
745 void UnsetConstraints(wxLayoutConstraints *c);
746 wxWindowList *GetConstraintsInvolvedIn() const
747 { return m_constraintsInvolvedIn; }
748 void AddConstraintReference(wxWindowBase *otherWin);
749 void RemoveConstraintReference(wxWindowBase *otherWin);
750 void DeleteRelatedConstraints();
751 void ResetConstraints();
752
753 // these methods may be overriden for special layout algorithms
754 virtual void SetConstraintSizes(bool recurse = TRUE);
755 virtual bool LayoutPhase1(int *noChanges);
756 virtual bool LayoutPhase2(int *noChanges);
757 virtual bool DoPhase(int phase);
758
759 // these methods are virtual but normally won't be overridden
760 virtual void SetSizeConstraint(int x, int y, int w, int h);
761 virtual void MoveConstraint(int x, int y);
762 virtual void GetSizeConstraint(int *w, int *h) const ;
763 virtual void GetClientSizeConstraint(int *w, int *h) const ;
764 virtual void GetPositionConstraint(int *x, int *y) const ;
765
766 #endif // wxUSE_CONSTRAINTS
767
768 // when using constraints or sizers, it makes sense to update
769 // children positions automatically whenever the window is resized
770 // - this is done if autoLayout is on
771 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
772 bool GetAutoLayout() const { return m_autoLayout; }
773
774 // lay out the window and its children
775 virtual bool Layout();
776
777 // sizers
778 void SetSizer(wxSizer *sizer, bool deleteOld = TRUE );
779 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = TRUE );
780
781 wxSizer *GetSizer() const { return m_windowSizer; }
782
783 // Track if this window is a member of a sizer
784 void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
785 wxSizer *GetContainingSizer() const { return m_containingSizer; }
786
787 // backward compatibility
788 // ----------------------
789 #if WXWIN_COMPATIBILITY
790 bool Enabled() const { return IsEnabled(); }
791
792 void SetButtonFont(const wxFont& font) { SetFont(font); }
793 void SetLabelFont(const wxFont& font) { SetFont(font); }
794 wxFont& GetLabelFont() { return GetFont(); };
795 wxFont& GetButtonFont() { return GetFont(); };
796 #endif // WXWIN_COMPATIBILITY
797
798 // implementation
799 // --------------
800
801 // event handlers
802 void OnSysColourChanged( wxSysColourChangedEvent& event );
803 void OnInitDialog( wxInitDialogEvent &event );
804 void OnMiddleClick( wxMouseEvent& event );
805 #if wxUSE_HELP
806 void OnHelp(wxHelpEvent& event);
807 #endif // wxUSE_HELP
808
809 // get the haqndle of the window for the underlying window system: this
810 // is only used for wxWin itself or for user code which wants to call
811 // platform-specific APIs
812 virtual WXWidget GetHandle() const = 0;
813
814 #if wxUSE_PALETTE
815 // Store the palette used by DCs in wxWindow so that the dcs can share
816 // a palette. And we can respond to palette messages.
817 wxPalette GetPalette() const { return m_palette; }
818
819 // When palette is changed tell the DC to set the system palette to the
820 // new one.
821 void SetPalette(const wxPalette& pal);
822
823 // return true if we have a specific palette
824 bool HasCustomPalette() const { return m_hasCustomPalette; }
825
826 // return the first parent window with a custom palette or NULL
827 wxWindow *GetAncestorWithCustomPalette() const;
828 #endif // wxUSE_PALETTE
829
830 protected:
831
832 // the window id - a number which uniquely identifies a window among
833 // its siblings unless it is -1
834 wxWindowID m_windowId;
835
836 // the parent window of this window (or NULL) and the list of the children
837 // of this window
838 wxWindow *m_parent;
839 wxWindowList m_children;
840
841 // the minimal allowed size for the window (no minimal size if variable(s)
842 // contain(s) -1)
843 int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
844
845 // event handler for this window: usually is just 'this' but may be
846 // changed with SetEventHandler()
847 wxEvtHandler *m_eventHandler;
848
849 #if wxUSE_VALIDATORS
850 // associated validator or NULL if none
851 wxValidator *m_windowValidator;
852 #endif // wxUSE_VALIDATORS
853
854 #if wxUSE_DRAG_AND_DROP
855 wxDropTarget *m_dropTarget;
856 #endif // wxUSE_DRAG_AND_DROP
857
858 // visual window attributes
859 wxCursor m_cursor;
860 wxFont m_font;
861 wxColour m_backgroundColour, m_foregroundColour;
862
863 #if wxUSE_CARET
864 wxCaret *m_caret;
865 #endif // wxUSE_CARET
866
867 // the region which should be repainted in response to paint event
868 wxRegion m_updateRegion;
869
870 #if wxUSE_ACCEL
871 // the accelerator table for the window which translates key strokes into
872 // command events
873 wxAcceleratorTable m_acceleratorTable;
874 #endif // wxUSE_ACCEL
875
876 // the tooltip for this window (may be NULL)
877 #if wxUSE_TOOLTIPS
878 wxToolTip *m_tooltip;
879 #endif // wxUSE_TOOLTIPS
880
881 // constraints and sizers
882 #if wxUSE_CONSTRAINTS
883 // the constraints for this window or NULL
884 wxLayoutConstraints *m_constraints;
885
886 // constraints this window is involved in
887 wxWindowList *m_constraintsInvolvedIn;
888 #endif // wxUSE_CONSTRAINTS
889
890 // this window's sizer
891 wxSizer *m_windowSizer;
892
893 // The sizer this window is a member of, if any
894 wxSizer *m_containingSizer;
895
896 // Layout() window automatically when its size changes?
897 bool m_autoLayout:1;
898
899 // window state
900 bool m_isShown:1;
901 bool m_isEnabled:1;
902 bool m_isBeingDeleted:1;
903
904 // was the window colours/font explicitly changed by user?
905 bool m_hasBgCol:1;
906 bool m_hasFgCol:1;
907 bool m_hasFont:1;
908
909 // window attributes
910 long m_windowStyle,
911 m_exStyle;
912 wxString m_windowName;
913 bool m_themeEnabled;
914
915 #if wxUSE_PALETTE
916 wxPalette m_palette;
917 bool m_hasCustomPalette;
918 #endif // wxUSE_PALETTE
919
920 // Virtual size (scrolling)
921 wxSize m_virtualSize;
922
923 int m_minVirtualWidth; // VirtualSizeHints
924 int m_minVirtualHeight;
925 int m_maxVirtualWidth;
926 int m_maxVirtualHeight;
927
928 // common part of all ctors: it is not virtual because it is called from
929 // ctor
930 void InitBase();
931
932 // override this to change the default (i.e. used when no style is
933 // specified) border for the window class
934 virtual wxBorder GetDefaultBorder() const;
935
936 // get the default size for the new window if no explicit size given
937 // FIXME why 20 and not 30, 10 or ...?
938 static int WidthDefault(int w) { return w == -1 ? 20 : w; }
939 static int HeightDefault(int h) { return h == -1 ? 20 : h; }
940
941 // set the best size for the control if the default size was given:
942 // replaces the fields of size == -1 with the best values for them and
943 // calls SetSize() if needed
944 void SetBestSize(const wxSize& size)
945 {
946 if ( size.x == -1 || size.y == -1 )
947 {
948 wxSize sizeBest = DoGetBestSize();
949 if ( size.x != -1 )
950 sizeBest.x = size.x;
951 if ( size.y != -1 )
952 sizeBest.y = size.y;
953
954 SetSize(sizeBest);
955 }
956 }
957
958 // more pure virtual functions
959 // ---------------------------
960
961 // NB: we must have DoSomething() function when Something() is an overloaded
962 // method: indeed, we can't just have "virtual Something()" in case when
963 // the function is overloaded because then we'd have to make virtual all
964 // the variants (otherwise only the virtual function may be called on a
965 // pointer to derived class according to C++ rules) which is, in
966 // general, absolutely not needed. So instead we implement all
967 // overloaded Something()s in terms of DoSomething() which will be the
968 // only one to be virtual.
969
970 // coordinates translation
971 virtual void DoClientToScreen( int *x, int *y ) const = 0;
972 virtual void DoScreenToClient( int *x, int *y ) const = 0;
973
974 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
975
976 // capture/release the mouse, used by Capture/ReleaseMouse()
977 virtual void DoCaptureMouse() = 0;
978 virtual void DoReleaseMouse() = 0;
979
980 // retrieve the position/size of the window
981 virtual void DoGetPosition( int *x, int *y ) const = 0;
982 virtual void DoGetSize( int *width, int *height ) const = 0;
983 virtual void DoGetClientSize( int *width, int *height ) const = 0;
984
985 // get the size which best suits the window: for a control, it would be
986 // the minimal size which doesn't truncate the control, for a panel - the
987 // same size as it would have after a call to Fit()
988 virtual wxSize DoGetBestSize() const;
989
990 // this is the virtual function to be overriden in any derived class which
991 // wants to change how SetSize() or Move() works - it is called by all
992 // versions of these functions in the base class
993 virtual void DoSetSize(int x, int y,
994 int width, int height,
995 int sizeFlags = wxSIZE_AUTO) = 0;
996
997 // same as DoSetSize() for the client size
998 virtual void DoSetClientSize(int width, int height) = 0;
999
1000 // move the window to the specified location and resize it: this is called
1001 // from both DoSetSize() and DoSetClientSize() and would usually just
1002 // reposition this window except for composite controls which will want to
1003 // arrange themselves inside the given rectangle
1004 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1005
1006 #if wxUSE_TOOLTIPS
1007 virtual void DoSetToolTip( wxToolTip *tip );
1008 #endif // wxUSE_TOOLTIPS
1009
1010 #if wxUSE_MENUS
1011 virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
1012 #endif // wxUSE_MENUS
1013
1014 // Makes an adjustment to the window position (for example, a frame that has
1015 // a toolbar that it manages itself).
1016 virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const;
1017
1018
1019 private:
1020
1021 // contains the last id generated by NewControlId
1022 static int ms_lastControlId;
1023
1024 // the stack of windows which have captured the mouse
1025 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1026
1027 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1028 DECLARE_NO_COPY_CLASS(wxWindowBase)
1029 DECLARE_EVENT_TABLE()
1030 };
1031
1032 // ----------------------------------------------------------------------------
1033 // now include the declaration of wxWindow class
1034 // ----------------------------------------------------------------------------
1035
1036 // include the declaration of the platform-specific class
1037 #if defined(__WXMSW__)
1038 #ifdef __WXUNIVERSAL__
1039 #define wxWindowNative wxWindowMSW
1040 #else // !wxUniv
1041 #define wxWindowMSW wxWindow
1042 #define sm_classwxWindowMSW sm_classwxWindow
1043 #endif // wxUniv/!wxUniv
1044 #include "wx/msw/window.h"
1045 #elif defined(__WXMOTIF__)
1046 #include "wx/motif/window.h"
1047 #elif defined(__WXGTK__)
1048 #ifdef __WXUNIVERSAL__
1049 #define wxWindowNative wxWindowGTK
1050 #else // !wxUniv
1051 #define wxWindowGTK wxWindow
1052 #define sm_classwxWindowGTK sm_classwxWindow
1053 #endif // wxUniv
1054 #include "wx/gtk/window.h"
1055 #elif defined(__WXX11__)
1056 #ifdef __WXUNIVERSAL__
1057 #define wxWindowNative wxWindowX11
1058 #else // !wxUniv
1059 #define wxWindowX11 wxWindow
1060 #define sm_classwxWindowX11 sm_classwxWindow
1061 #endif // wxUniv
1062 #include "wx/x11/window.h"
1063 #elif defined(__WXMGL__)
1064 #ifdef __WXUNIVERSAL__
1065 #define wxWindowNative wxWindowMGL
1066 #else // !wxUniv
1067 #define wxWindowMGL wxWindow
1068 #define sm_classwxWindowMGL sm_classwxWindow
1069 #endif // wxUniv
1070 #include "wx/mgl/window.h"
1071 #elif defined(__WXMAC__)
1072 #ifdef __WXUNIVERSAL__
1073 #define wxWindowNative wxWindowMac
1074 #else // !wxUniv
1075 #define wxWindowMac wxWindow
1076 #define sm_classwxWindowMac sm_classwxWindow
1077 #endif // wxUniv
1078 #include "wx/mac/window.h"
1079 #elif defined(__WXPM__)
1080 #ifdef __WXUNIVERSAL__
1081 #define wxWindowNative wxWindowOS2
1082 #else // !wxUniv
1083 #define wxWindowOS2 wxWindow
1084 #define sm_classwxWindowOS2 sm_classwxWindow
1085 #endif // wxUniv/!wxUniv
1086 #include "wx/os2/window.h"
1087 #endif
1088
1089 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1090 // for the native ports we already have defined it above
1091 #if defined(__WXUNIVERSAL__)
1092 #ifndef wxWindowNative
1093 #error "wxWindowNative must be defined above!"
1094 #endif
1095
1096 #include "wx/univ/window.h"
1097 #endif // wxUniv
1098
1099 // ----------------------------------------------------------------------------
1100 // inline functions which couldn't be declared in the class body because of
1101 // forward dependencies
1102 // ----------------------------------------------------------------------------
1103
1104 inline wxWindow *wxWindowBase::GetGrandParent() const
1105 {
1106 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1107 }
1108
1109 // ----------------------------------------------------------------------------
1110 // global functions
1111 // ----------------------------------------------------------------------------
1112
1113 // Find the wxWindow at the current mouse position, also returning the mouse
1114 // position.
1115 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1116
1117 // Get the current mouse position.
1118 WXDLLEXPORT extern wxPoint wxGetMousePosition();
1119
1120 // get the currently active window of this application or NULL
1121 WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
1122
1123 // get the (first) top level parent window
1124 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1125
1126 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1127 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1128
1129 #endif
1130 // _WX_WINDOW_H_BASE_
1131