1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
291 // -- static utility functions --
293 static wxBitmap
wxPaneCreateStippleBitmap()
295 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage
img(2,2,data
,true);
297 return wxBitmap(img
);
300 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
302 wxBitmap stipple
= wxPaneCreateStippleBitmap();
303 wxBrush
brush(stipple
);
306 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
307 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
309 dc
.SetPen(*wxTRANSPARENT_PEN
);
311 dc
.SetLogicalFunction(wxXOR
);
312 dc
.DrawRectangle(rect
);
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
323 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
324 wxAuiPaneInfoArray
& dest_panes
,
325 const wxAuiDockInfoArray
& src_docks
,
326 const wxAuiPaneInfoArray
& src_panes
)
328 dest_docks
= src_docks
;
329 dest_panes
= src_panes
;
330 int i
, j
, k
, dock_count
, pc1
, pc2
;
331 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
333 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
334 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
335 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
336 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
337 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
346 int i
, dock_count
, max_layer
= 0;
347 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
349 wxAuiDockInfo
& dock
= docks
.Item(i
);
350 if (dock
.dock_direction
== dock_direction
&&
351 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
352 max_layer
= dock
.dock_layer
;
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
362 int i
, pane_count
, max_row
= 0;
363 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
365 wxAuiPaneInfo
& pane
= panes
.Item(i
);
366 if (pane
.dock_direction
== direction
&&
367 pane
.dock_layer
== layer
&&
368 pane
.dock_row
> max_row
)
369 max_row
= pane
.dock_row
;
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
383 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
385 wxAuiPaneInfo
& pane
= panes
.Item(i
);
386 if (!pane
.IsFloating() &&
387 pane
.dock_direction
== dock_direction
&&
388 pane
.dock_layer
>= dock_layer
)
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
401 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
403 wxAuiPaneInfo
& pane
= panes
.Item(i
);
404 if (!pane
.IsFloating() &&
405 pane
.dock_direction
== dock_direction
&&
406 pane
.dock_layer
== dock_layer
&&
407 pane
.dock_row
>= dock_row
)
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
421 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
423 wxAuiPaneInfo
& pane
= panes
.Item(i
);
424 if (!pane
.IsFloating() &&
425 pane
.dock_direction
== dock_direction
&&
426 pane
.dock_layer
== dock_layer
&&
427 pane
.dock_row
== dock_row
&&
428 pane
.dock_pos
>= dock_pos
)
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray
& docks
,
440 wxAuiDockInfoPtrArray
& arr
)
442 int begin_layer
= dock_layer
;
443 int end_layer
= dock_layer
;
444 int begin_row
= dock_row
;
445 int end_row
= dock_row
;
446 int dock_count
= docks
.GetCount();
447 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
449 // discover the maximum dock layer and the max row
450 for (i
= 0; i
< dock_count
; ++i
)
452 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
453 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer
== -1)
460 end_layer
= max_layer
;
463 // if no dock row was specified, search all dock row
472 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
473 for (row
= begin_row
; row
<= end_row
; ++row
)
474 for (i
= 0; i
< dock_count
; ++i
)
476 wxAuiDockInfo
& d
= docks
.Item(i
);
477 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
479 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
489 int i
, count
= dock
.panes
.GetCount();
490 for (i
= 0; i
< count
; ++i
)
492 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
493 if (p
->window
== window
)
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
503 wxAuiDockInfo
* ex_cept
= NULL
)
506 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
508 wxAuiDockInfo
& d
= docks
.Item(i
);
511 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
518 // This function works fine, and may be used in the future
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
528 wxAuiDockInfo& dock = *docks.Item(i);
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
542 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
545 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
547 wxAuiPaneInfo
& pane
= panes
.Item(i
);
548 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
549 if (pane
.window
== active_pane
)
550 pane
.state
|= wxAuiPaneInfo::optionActive
;
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
558 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
567 class wxAuiProportionalBoxSizer
: public wxBoxSizer
570 wxAuiProportionalBoxSizer(int orientation
) : wxBoxSizer(orientation
) { }
574 if (m_children
.GetCount() == 0)
577 int fixed_height
= 0;
580 wxSizerItemList::compatibility_iterator node
;
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node
= m_children
.GetFirst();
587 wxSizerItem
*item
= node
->GetData();
591 stretchable
+= item
->GetProportion();
593 wxSize
size(item
->GetMinSizeWithBorder());
594 if (item
->GetProportion() == 0)
596 if (m_orient
== wxVERTICAL
)
598 fixed_height
+= size
.y
;
599 fixed_width
= wxMax(fixed_width
, size
.x
);
603 fixed_width
+= size
.x
;
604 fixed_height
= wxMax(fixed_height
, size
.y
);
609 node
= node
->GetNext();
613 // delta specifies the total amount to be allocated to stretch spaces
617 if (m_orient
== wxHORIZONTAL
)
618 delta
= m_size
.x
- fixed_width
;
620 delta
= m_size
.y
- fixed_height
;
623 // go through each item and assign sizes
624 wxPoint
pt(m_position
);
625 node
= m_children
.GetFirst();
628 wxSizerItem
* item
= node
->GetData();
632 wxSize
size(item
->GetMinSizeWithBorder());
634 if (m_orient
== wxVERTICAL
)
636 wxCoord height
= size
.y
;
637 if (item
->GetProportion())
639 height
= (delta
* item
->GetProportion()) / stretchable
;
641 stretchable
-= item
->GetProportion();
644 wxPoint
child_pos(pt
);
645 wxSize
child_size(size
.x
, height
);
647 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
648 child_size
.x
= m_size
.x
;
649 else if (item
->GetFlag() & wxALIGN_RIGHT
)
650 child_pos
.x
+= m_size
.x
- size
.x
;
651 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_HORIZONTAL
))
652 child_pos
.x
+= (m_size
.x
- size
.x
) / 2;
654 item
->SetDimension(child_pos
, child_size
);
660 wxCoord width
= size
.x
;
661 if (item
->GetProportion())
663 width
= (delta
* item
->GetProportion()) / stretchable
;
665 stretchable
-= item
->GetProportion();
668 wxPoint
child_pos(pt
);
669 wxSize
child_size(width
, size
.y
);
671 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
672 child_size
.y
= m_size
.y
;
673 else if (item
->GetFlag() & wxALIGN_BOTTOM
)
674 child_pos
.y
+= m_size
.y
- size
.y
;
675 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_VERTICAL
))
676 child_pos
.y
+= (m_size
.y
- size
.y
) / 2;
678 item
->SetDimension(child_pos
, child_size
);
684 node
= node
->GetNext();
692 // -- wxAuiManager class implementation --
695 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
697 EVT_AUI_RENDER(wxAuiManager::OnRender
)
698 EVT_PAINT(wxAuiManager::OnPaint
)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
700 EVT_SIZE(wxAuiManager::OnSize
)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
704 EVT_MOTION(wxAuiManager::OnMotion
)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
712 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
714 m_action
= actionNone
;
715 m_action_window
= NULL
;
716 m_last_mouse_move
= wxPoint();
717 m_hover_button
= NULL
;
718 m_art
= new wxAuiDefaultDockArt
;
722 m_has_maximized
= false;
724 m_dock_constraint_x
= 0.3;
725 m_dock_constraint_y
= 0.3;
727 m_currentDragItem
= -1;
731 SetManagedWindow(managed_wnd
);
735 wxAuiManager::~wxAuiManager()
737 // NOTE: It's possible that the windows have already been destroyed by the
738 // time this dtor is called, so this loop can result in memory access via
739 // invalid pointers, resulting in a crash. So it will be disabled while
740 // waiting for a better solution.
742 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
744 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
745 if (pinfo
.window
&& !pinfo
.window
->GetParent())
753 // creates a floating frame for the windows
754 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
755 const wxAuiPaneInfo
& pane_info
)
757 return new wxAuiFloatingFrame(parent
, this, pane_info
);
760 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
762 // if a key modifier is pressed while dragging the frame,
763 // don't dock the window
764 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
767 // GetPane() looks up a wxAuiPaneInfo structure based
768 // on the supplied window pointer. Upon failure, GetPane()
769 // returns an empty wxAuiPaneInfo, a condition which can be checked
770 // by calling wxAuiPaneInfo::IsOk().
772 // The pane info's structure may then be modified. Once a pane's
773 // info is modified, wxAuiManager::Update() must be called to
774 // realize the changes in the UI.
776 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
779 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
781 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
782 if (p
.window
== window
)
785 return wxAuiNullPaneInfo
;
788 // this version of GetPane() looks up a pane based on a
789 // 'pane name', see above comment for more info
790 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
793 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
795 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
799 return wxAuiNullPaneInfo
;
802 // GetAllPanes() returns a reference to all the pane info structures
803 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
808 // HitTest() is an internal function which determines
809 // which UI item the specified coordinates are over
810 // (x,y) specify a position in client coordinates
811 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
813 wxAuiDockUIPart
* result
= NULL
;
816 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
818 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
820 // we are not interested in typeDock, because this space
821 // isn't used to draw anything, just for measurements;
822 // besides, the entire dock area is covered with other
823 // rectangles, which we are interested in.
824 if (item
->type
== wxAuiDockUIPart::typeDock
)
827 // if we already have a hit on a more specific item, we are not
828 // interested in a pane hit. If, however, we don't already have
829 // a hit, returning a pane hit is necessary for some operations
830 if ((item
->type
== wxAuiDockUIPart::typePane
||
831 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
834 // if the point is inside the rectangle, we have a hit
835 if (item
->rect
.Contains(x
,y
))
843 // SetFlags() and GetFlags() allow the owner to set various
844 // options which are global to wxAuiManager
845 void wxAuiManager::SetFlags(unsigned int flags
)
847 // find out if we have to call UpdateHintWindowConfig()
848 bool update_hint_wnd
= false;
849 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
850 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
851 wxAUI_MGR_RECTANGLE_HINT
;
852 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
853 update_hint_wnd
= true;
861 UpdateHintWindowConfig();
865 unsigned int wxAuiManager::GetFlags() const
870 // Convenience function
871 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
873 // With Core Graphics on Mac, it's not possible to show sash feedback,
874 // so we'll always use live update instead.
875 #if defined(__WXMAC__)
876 wxUnusedVar(manager
);
879 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
883 // don't use these anymore as they are deprecated
884 // use Set/GetManagedFrame() instead
885 void wxAuiManager::SetFrame(wxFrame
* frame
)
887 SetManagedWindow((wxWindow
*)frame
);
890 wxFrame
* wxAuiManager::GetFrame() const
892 return (wxFrame
*)m_frame
;
896 // this function will return the aui manager for a given
897 // window. The |window| parameter should be any child window
898 // or grand-child window (and so on) of the frame/window
899 // managed by wxAuiManager. The |window| parameter does not
900 // need to be managed by the manager itself.
901 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
903 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
904 evt
.SetManager(NULL
);
905 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
906 if (!window
->GetEventHandler()->ProcessEvent(evt
))
909 return evt
.GetManager();
913 void wxAuiManager::UpdateHintWindowConfig()
915 // find out if the the system can do transparent frames
916 bool can_do_transparent
= false;
918 wxWindow
* w
= m_frame
;
921 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
923 wxFrame
* f
= static_cast<wxFrame
*>(w
);
924 can_do_transparent
= f
->CanSetTransparent();
932 // if there is an existing hint window, delete it
935 m_hint_wnd
->Destroy();
942 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
944 // Make a window to use for a transparent hint
945 #if defined(__WXMSW__) || defined(__WXGTK__)
946 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
947 wxDefaultPosition
, wxSize(1,1),
948 wxFRAME_TOOL_WINDOW
|
949 wxFRAME_FLOAT_ON_PARENT
|
953 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
954 #elif defined(__WXMAC__)
955 // Using a miniframe with float and tool styles keeps the parent
956 // frame activated and highlighted as such...
957 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
958 wxDefaultPosition
, wxSize(1,1),
959 wxFRAME_FLOAT_ON_PARENT
960 | wxFRAME_TOOL_WINDOW
);
961 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
962 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
964 // Can't set the bg colour of a Frame in wxMac
965 wxPanel
* p
= new wxPanel(m_hint_wnd
);
967 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
968 // color that is really hard to see, especially transparent.
969 // Until a better system color is decided upon we'll just use
971 p
->SetBackgroundColour(*wxBLUE
);
977 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
978 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
980 // system can't support transparent fade, or the venetian
981 // blinds effect was explicitly requested
982 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
987 wxFRAME_TOOL_WINDOW
|
988 wxFRAME_FLOAT_ON_PARENT
|
991 m_hint_fademax
= 128;
997 // SetManagedWindow() is usually called once when the frame
998 // manager class is being initialized. "frame" specifies
999 // the frame which should be managed by the frame mananger
1000 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
1002 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
1005 m_frame
->PushEventHandler(this);
1008 // if the owner is going to manage an MDI parent frame,
1009 // we need to add the MDI client window as the default
1012 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
1014 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
1015 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
1017 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1019 AddPane(client_window
,
1020 wxAuiPaneInfo().Name(wxT("mdiclient")).
1021 CenterPane().PaneBorder(false));
1023 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
1025 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
1026 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
1027 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1029 AddPane(client_window
,
1030 wxAuiPaneInfo().Name(wxT("mdiclient")).
1031 CenterPane().PaneBorder(false));
1036 UpdateHintWindowConfig();
1040 // UnInit() must be called, usually in the destructor
1041 // of the frame class. If it is not called, usually this
1042 // will result in a crash upon program exit
1043 void wxAuiManager::UnInit()
1047 m_frame
->RemoveEventHandler(this);
1051 // GetManagedWindow() returns the window pointer being managed
1052 wxWindow
* wxAuiManager::GetManagedWindow() const
1057 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
1062 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
1064 // first, give the owner frame a chance to override
1067 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
1071 ProcessEvent(event
);
1074 // SetArtProvider() instructs wxAuiManager to use the
1075 // specified art provider for all drawing calls. This allows
1076 // plugable look-and-feel features. The pointer that is
1077 // passed to this method subsequently belongs to wxAuiManager,
1078 // and is deleted in the frame manager destructor
1079 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
1081 // delete the last art provider, if any
1084 // assign the new art provider
1085 m_art
= art_provider
;
1089 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
1091 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1093 // check if the pane has a valid window
1097 // check if the window is already managed by us
1098 if (GetPane(pane_info
.window
).IsOk())
1101 // check if the pane name already exists, this could reveal a
1102 // bug in the library user's application
1103 bool already_exists
= false;
1104 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
1106 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1107 already_exists
= true;
1110 // if the new pane is docked then we should undo maximize
1111 if (pane_info
.IsDocked())
1112 RestoreMaximizedPane();
1114 m_panes
.Add(pane_info
);
1116 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1118 // set the pane window
1119 pinfo
.window
= window
;
1122 // if the pane's name identifier is blank, create a random string
1123 if (pinfo
.name
.empty() || already_exists
)
1125 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1126 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1127 (unsigned int)time(NULL
),
1129 (unsigned int)GetTickCount(),
1131 (unsigned int)clock(),
1133 (unsigned long)m_panes
.GetCount());
1136 // set initial proportion (if not already set)
1137 if (pinfo
.dock_proportion
== 0)
1138 pinfo
.dock_proportion
= 100000;
1140 if (pinfo
.HasMaximizeButton())
1142 wxAuiPaneButton button
;
1143 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1144 pinfo
.buttons
.Add(button
);
1147 if (pinfo
.HasPinButton())
1149 wxAuiPaneButton button
;
1150 button
.button_id
= wxAUI_BUTTON_PIN
;
1151 pinfo
.buttons
.Add(button
);
1154 if (pinfo
.HasCloseButton())
1156 wxAuiPaneButton button
;
1157 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1158 pinfo
.buttons
.Add(button
);
1161 if (pinfo
.HasGripper())
1163 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1165 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1166 // have a gripper control. The toolbar's built-in gripper
1167 // meshes better with the look and feel of the control than ours,
1168 // so turn wxAuiManager's gripper off, and the toolbar's on.
1170 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1171 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1172 tb
->SetGripperVisible(true);
1177 if (pinfo
.best_size
== wxDefaultSize
&&
1180 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1183 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1185 // GetClientSize() doesn't get the best size for
1186 // a toolbar under some newer versions of wxWidgets,
1187 // so use GetBestSize()
1188 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1190 #endif // wxUSE_TOOLBAR
1192 if (pinfo
.min_size
!= wxDefaultSize
)
1194 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1195 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1196 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1197 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1206 bool wxAuiManager::AddPane(wxWindow
* window
,
1208 const wxString
& caption
)
1210 wxAuiPaneInfo pinfo
;
1211 pinfo
.Caption(caption
);
1214 case wxTOP
: pinfo
.Top(); break;
1215 case wxBOTTOM
: pinfo
.Bottom(); break;
1216 case wxLEFT
: pinfo
.Left(); break;
1217 case wxRIGHT
: pinfo
.Right(); break;
1218 case wxCENTER
: pinfo
.CenterPane(); break;
1220 return AddPane(window
, pinfo
);
1223 bool wxAuiManager::AddPane(wxWindow
* window
,
1224 const wxAuiPaneInfo
& pane_info
,
1225 const wxPoint
& drop_pos
)
1227 if (!AddPane(window
, pane_info
))
1230 wxAuiPaneInfo
& pane
= GetPane(window
);
1232 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1237 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1240 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1242 // shift the panes around, depending on the insert level
1243 switch (insert_level
)
1245 case wxAUI_INSERT_PANE
:
1246 DoInsertPane(m_panes
,
1247 pane_info
.dock_direction
,
1248 pane_info
.dock_layer
,
1250 pane_info
.dock_pos
);
1252 case wxAUI_INSERT_ROW
:
1253 DoInsertDockRow(m_panes
,
1254 pane_info
.dock_direction
,
1255 pane_info
.dock_layer
,
1256 pane_info
.dock_row
);
1258 case wxAUI_INSERT_DOCK
:
1259 DoInsertDockLayer(m_panes
,
1260 pane_info
.dock_direction
,
1261 pane_info
.dock_layer
);
1265 // if the window already exists, we are basically just moving/inserting the
1266 // existing window. If it doesn't exist, we need to add it and insert it
1267 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1268 if (!existing_pane
.IsOk())
1270 return AddPane(window
, pane_info
);
1274 if (pane_info
.IsFloating())
1276 existing_pane
.Float();
1277 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1278 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1279 if (pane_info
.floating_size
!= wxDefaultSize
)
1280 existing_pane
.FloatingSize(pane_info
.floating_size
);
1284 // if the new pane is docked then we should undo maximize
1285 RestoreMaximizedPane();
1287 existing_pane
.Direction(pane_info
.dock_direction
);
1288 existing_pane
.Layer(pane_info
.dock_layer
);
1289 existing_pane
.Row(pane_info
.dock_row
);
1290 existing_pane
.Position(pane_info
.dock_pos
);
1298 // DetachPane() removes a pane from the frame manager. This
1299 // method will not destroy the window that is removed.
1300 bool wxAuiManager::DetachPane(wxWindow
* window
)
1302 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1305 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1307 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1308 if (p
.window
== window
)
1312 // we have a floating frame which is being detached. We need to
1313 // reparent it to m_frame and destroy the floating frame
1316 p
.window
->SetSize(1,1);
1318 if (p
.frame
->IsShown())
1319 p
.frame
->Show(false);
1321 // reparent to m_frame and destroy the pane
1322 if (m_action_window
== p
.frame
)
1324 m_action_window
= NULL
;
1327 p
.window
->Reparent(m_frame
);
1328 p
.frame
->SetSizer(NULL
);
1333 // make sure there are no references to this pane in our uiparts,
1334 // just in case the caller doesn't call Update() immediately after
1335 // the DetachPane() call. This prevets obscure crashes which would
1336 // happen at window repaint if the caller forgets to call Update()
1338 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1340 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1341 if (part
.pane
== &p
)
1343 m_uiparts
.RemoveAt(pi
);
1350 m_panes
.RemoveAt(i
);
1357 // ClosePane() destroys or hides the pane depending on its flags
1358 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1360 // if we were maximized, restore
1361 if (pane_info
.IsMaximized())
1363 RestorePane(pane_info
);
1366 // first, hide the window
1367 if (pane_info
.window
&& pane_info
.window
->IsShown())
1369 pane_info
.window
->Show(false);
1372 // make sure that we are the parent of this window
1373 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1375 pane_info
.window
->Reparent(m_frame
);
1378 // if we have a frame, destroy it
1379 if (pane_info
.frame
)
1381 pane_info
.frame
->Destroy();
1382 pane_info
.frame
= NULL
;
1385 // now we need to either destroy or hide the pane
1386 if (pane_info
.IsDestroyOnClose())
1388 wxWindow
* window
= pane_info
.window
;
1401 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1405 // un-maximize and hide all other panes
1406 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1408 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1409 if (!p
.IsToolbar() && !p
.IsFloating())
1413 // save hidden state
1414 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1415 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1417 // hide the pane, because only the newly
1418 // maximized pane should show
1423 // mark ourselves maximized
1424 pane_info
.Maximize();
1426 m_has_maximized
= true;
1428 // last, show the window
1429 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1431 pane_info
.window
->Show(true);
1435 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1439 // restore all the panes
1440 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1442 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1445 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1446 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1450 // mark ourselves non-maximized
1451 pane_info
.Restore();
1452 m_has_maximized
= false;
1454 // last, show the window
1455 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1457 pane_info
.window
->Show(true);
1461 void wxAuiManager::RestoreMaximizedPane()
1465 // restore all the panes
1466 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1468 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1469 if (p
.IsMaximized())
1477 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1478 // in the input string. This is an internal functions which is
1479 // used for saving perspectives
1480 static wxString
EscapeDelimiters(const wxString
& s
)
1483 result
.Alloc(s
.length());
1484 const wxChar
* ch
= s
.c_str();
1487 if (*ch
== wxT(';') || *ch
== wxT('|'))
1488 result
+= wxT('\\');
1495 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1497 wxString result
= wxT("name=");
1498 result
+= EscapeDelimiters(pane
.name
);
1501 result
+= wxT("caption=");
1502 result
+= EscapeDelimiters(pane
.caption
);
1505 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1506 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1507 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1508 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1509 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1510 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1511 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1512 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1513 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1514 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1515 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1516 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1517 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1518 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1519 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1520 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1525 // Load a "pane" with the pane infor settings in pane_part
1526 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1528 // replace escaped characters so we can
1529 // split up the string easily
1530 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1531 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1535 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1536 pane_part
= pane_part
.AfterFirst(wxT(';'));
1537 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1538 wxString value
= val_part
.AfterFirst(wxT('='));
1539 val_name
.MakeLower();
1540 val_name
.Trim(true);
1541 val_name
.Trim(false);
1545 if (val_name
.empty())
1548 if (val_name
== wxT("name"))
1550 else if (val_name
== wxT("caption"))
1551 pane
.caption
= value
;
1552 else if (val_name
== wxT("state"))
1553 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1554 else if (val_name
== wxT("dir"))
1555 pane
.dock_direction
= wxAtoi(value
.c_str());
1556 else if (val_name
== wxT("layer"))
1557 pane
.dock_layer
= wxAtoi(value
.c_str());
1558 else if (val_name
== wxT("row"))
1559 pane
.dock_row
= wxAtoi(value
.c_str());
1560 else if (val_name
== wxT("pos"))
1561 pane
.dock_pos
= wxAtoi(value
.c_str());
1562 else if (val_name
== wxT("prop"))
1563 pane
.dock_proportion
= wxAtoi(value
.c_str());
1564 else if (val_name
== wxT("bestw"))
1565 pane
.best_size
.x
= wxAtoi(value
.c_str());
1566 else if (val_name
== wxT("besth"))
1567 pane
.best_size
.y
= wxAtoi(value
.c_str());
1568 else if (val_name
== wxT("minw"))
1569 pane
.min_size
.x
= wxAtoi(value
.c_str());
1570 else if (val_name
== wxT("minh"))
1571 pane
.min_size
.y
= wxAtoi(value
.c_str());
1572 else if (val_name
== wxT("maxw"))
1573 pane
.max_size
.x
= wxAtoi(value
.c_str());
1574 else if (val_name
== wxT("maxh"))
1575 pane
.max_size
.y
= wxAtoi(value
.c_str());
1576 else if (val_name
== wxT("floatx"))
1577 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1578 else if (val_name
== wxT("floaty"))
1579 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1580 else if (val_name
== wxT("floatw"))
1581 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1582 else if (val_name
== wxT("floath"))
1583 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1585 wxFAIL_MSG(wxT("Bad Perspective String"));
1589 // replace escaped characters so we can
1590 // split up the string easily
1591 pane
.name
.Replace(wxT("\a"), wxT("|"));
1592 pane
.name
.Replace(wxT("\b"), wxT(";"));
1593 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1594 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1595 pane_part
.Replace(wxT("\a"), wxT("|"));
1596 pane_part
.Replace(wxT("\b"), wxT(";"));
1602 // SavePerspective() saves all pane information as a single string.
1603 // This string may later be fed into LoadPerspective() to restore
1604 // all pane settings. This save and load mechanism allows an
1605 // exact pane configuration to be saved and restored at a later time
1607 wxString
wxAuiManager::SavePerspective()
1611 result
= wxT("layout2|");
1613 int pane_i
, pane_count
= m_panes
.GetCount();
1614 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1616 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1617 result
+= SavePaneInfo(pane
)+wxT("|");
1620 int dock_i
, dock_count
= m_docks
.GetCount();
1621 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1623 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1625 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1626 dock
.dock_direction
, dock
.dock_layer
,
1627 dock
.dock_row
, dock
.size
);
1633 // LoadPerspective() loads a layout which was saved with SavePerspective()
1634 // If the "update" flag parameter is true, the GUI will immediately be updated
1636 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1638 wxString input
= layout
;
1641 // check layout string version
1642 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1643 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1644 part
= input
.BeforeFirst(wxT('|'));
1645 input
= input
.AfterFirst(wxT('|'));
1648 if (part
!= wxT("layout2"))
1651 // mark all panes currently managed as docked and hidden
1652 int pane_i
, pane_count
= m_panes
.GetCount();
1653 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1654 m_panes
.Item(pane_i
).Dock().Hide();
1656 // clear out the dock array; this will be reconstructed
1659 // replace escaped characters so we can
1660 // split up the string easily
1661 input
.Replace(wxT("\\|"), wxT("\a"));
1662 input
.Replace(wxT("\\;"), wxT("\b"));
1668 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1669 input
= input
.AfterFirst(wxT('|'));
1670 pane_part
.Trim(true);
1672 // if the string is empty, we're done parsing
1673 if (pane_part
.empty())
1676 if (pane_part
.Left(9) == wxT("dock_size"))
1678 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1679 wxString value
= pane_part
.AfterFirst(wxT('='));
1681 long dir
, layer
, row
, size
;
1682 wxString piece
= val_name
.AfterFirst(wxT('('));
1683 piece
= piece
.BeforeLast(wxT(')'));
1684 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1685 piece
= piece
.AfterFirst(wxT(','));
1686 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1687 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1688 value
.ToLong(&size
);
1691 dock
.dock_direction
= dir
;
1692 dock
.dock_layer
= layer
;
1693 dock
.dock_row
= row
;
1699 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1700 // name so it can be called by external callers
1701 pane_part
.Replace(wxT("\a"), wxT("|"));
1702 pane_part
.Replace(wxT("\b"), wxT(";"));
1704 LoadPaneInfo(pane_part
, pane
);
1706 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1709 // the pane window couldn't be found
1710 // in the existing layout -- skip it
1723 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1724 wxArrayInt
& positions
,
1727 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1728 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1729 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1734 int offset
, action_pane
= -1;
1735 int pane_i
, pane_count
= dock
.panes
.GetCount();
1737 // find the pane marked as our action pane
1738 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1740 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1742 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1744 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1745 action_pane
= pane_i
;
1749 // set up each panes default position, and
1750 // determine the size (width or height, depending
1751 // on the dock's orientation) of each pane
1752 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1754 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1755 positions
.Add(pane
.dock_pos
);
1758 if (pane
.HasBorder())
1759 size
+= (pane_border_size
*2);
1761 if (dock
.IsHorizontal())
1763 if (pane
.HasGripper() && !pane
.HasGripperTop())
1764 size
+= gripper_size
;
1765 size
+= pane
.best_size
.x
;
1769 if (pane
.HasGripper() && pane
.HasGripperTop())
1770 size
+= gripper_size
;
1772 if (pane
.HasCaption())
1773 size
+= caption_size
;
1774 size
+= pane
.best_size
.y
;
1780 // if there is no action pane, just return the default
1781 // positions (as specified in pane.pane_pos)
1782 if (action_pane
== -1)
1786 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1788 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1793 positions
[pane_i
] -= -amount
;
1795 offset
+= sizes
[pane_i
];
1798 // if the dock mode is fixed, make sure none of the panes
1799 // overlap; we will bump panes that overlap
1801 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1803 int amount
= positions
[pane_i
] - offset
;
1807 positions
[pane_i
] += -amount
;
1809 offset
+= sizes
[pane_i
];
1814 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1815 wxAuiDockInfo
& dock
,
1816 wxAuiPaneInfo
& pane
,
1817 wxAuiDockUIPartArray
& uiparts
,
1820 wxAuiDockUIPart part
;
1821 wxSizerItem
* sizer_item
;
1823 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1824 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1825 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1826 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1828 // find out the orientation of the item (orientation for panes
1829 // is the same as the dock's orientation)
1831 if (dock
.IsHorizontal())
1832 orientation
= wxHORIZONTAL
;
1834 orientation
= wxVERTICAL
;
1836 // this variable will store the proportion
1837 // value that the pane will receive
1838 int pane_proportion
= pane
.dock_proportion
;
1840 wxAuiProportionalBoxSizer
* horz_pane_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1841 wxAuiProportionalBoxSizer
* vert_pane_sizer
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
1843 if (pane
.HasGripper())
1845 if (pane
.HasGripperTop())
1846 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1848 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1850 part
.type
= wxAuiDockUIPart::typeGripper
;
1854 part
.orientation
= orientation
;
1855 part
.cont_sizer
= horz_pane_sizer
;
1856 part
.sizer_item
= sizer_item
;
1860 if (pane
.HasCaption())
1862 // create the caption sizer
1863 wxAuiProportionalBoxSizer
* caption_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1865 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1867 part
.type
= wxAuiDockUIPart::typeCaption
;
1871 part
.orientation
= orientation
;
1872 part
.cont_sizer
= vert_pane_sizer
;
1873 part
.sizer_item
= sizer_item
;
1874 int caption_part_idx
= uiparts
.GetCount();
1877 // add pane buttons to the caption
1878 int i
, button_count
;
1879 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1880 i
< button_count
; ++i
)
1882 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1884 sizer_item
= caption_sizer
->Add(pane_button_size
,
1888 part
.type
= wxAuiDockUIPart::typePaneButton
;
1891 part
.button
= &button
;
1892 part
.orientation
= orientation
;
1893 part
.cont_sizer
= caption_sizer
;
1894 part
.sizer_item
= sizer_item
;
1898 // if we have buttons, add a little space to the right
1899 // of them to ease visual crowding
1900 if (button_count
>= 1)
1902 caption_sizer
->Add(3,1);
1905 // add the caption sizer
1906 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1908 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1911 // add the pane window itself
1914 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1918 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1919 // Don't do this because it breaks the pane size in floating windows
1920 // BIW: Right now commenting this out is causing problems with
1921 // an mdi client window as the center pane.
1922 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1925 part
.type
= wxAuiDockUIPart::typePane
;
1929 part
.orientation
= orientation
;
1930 part
.cont_sizer
= vert_pane_sizer
;
1931 part
.sizer_item
= sizer_item
;
1935 // determine if the pane should have a minimum size; if the pane is
1936 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1937 // if the pane.min_size is set, we must use that value as well
1939 wxSize min_size
= pane
.min_size
;
1942 if (min_size
== wxDefaultSize
)
1944 min_size
= pane
.best_size
;
1945 pane_proportion
= 0;
1949 if (min_size
!= wxDefaultSize
)
1951 vert_pane_sizer
->SetItemMinSize(
1952 vert_pane_sizer
->GetChildren().GetCount()-1,
1953 min_size
.x
, min_size
.y
);
1957 // add the verticle sizer (caption, pane window) to the
1958 // horizontal sizer (gripper, verticle sizer)
1959 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1961 // finally, add the pane sizer to the dock sizer
1963 if (pane
.HasBorder())
1965 // allowing space for the pane's border
1966 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1967 wxEXPAND
| wxALL
, pane_border_size
);
1969 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1973 part
.orientation
= orientation
;
1974 part
.cont_sizer
= cont
;
1975 part
.sizer_item
= sizer_item
;
1980 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1984 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1985 wxAuiDockInfo
& dock
,
1986 wxAuiDockUIPartArray
& uiparts
,
1989 wxSizerItem
* sizer_item
;
1990 wxAuiDockUIPart part
;
1992 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1993 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1995 // resizable bottom and right docks have a sash before them
1996 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1997 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1999 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2001 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2002 part
.orientation
= orientation
;
2006 part
.cont_sizer
= cont
;
2007 part
.sizer_item
= sizer_item
;
2011 // create the sizer for the dock
2012 wxSizer
* dock_sizer
= new wxAuiProportionalBoxSizer(orientation
);
2014 // add each pane to the dock
2015 bool has_maximized_pane
= false;
2016 int pane_i
, pane_count
= dock
.panes
.GetCount();
2020 wxArrayInt pane_positions
, pane_sizes
;
2022 // figure out the real pane positions we will
2023 // use, without modifying the each pane's pane_pos member
2024 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2027 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2029 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2030 int pane_pos
= pane_positions
.Item(pane_i
);
2032 if (pane
.IsMaximized())
2033 has_maximized_pane
= true;
2036 int amount
= pane_pos
- offset
;
2039 if (dock
.IsVertical())
2040 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
2042 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
2044 part
.type
= wxAuiDockUIPart::typeBackground
;
2048 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2049 part
.cont_sizer
= dock_sizer
;
2050 part
.sizer_item
= sizer_item
;
2056 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2058 offset
+= pane_sizes
.Item(pane_i
);
2061 // at the end add a very small stretchable background area
2062 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2064 part
.type
= wxAuiDockUIPart::typeBackground
;
2068 part
.orientation
= orientation
;
2069 part
.cont_sizer
= dock_sizer
;
2070 part
.sizer_item
= sizer_item
;
2075 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2077 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2079 if (pane
.IsMaximized())
2080 has_maximized_pane
= true;
2082 // if this is not the first pane being added,
2083 // we need to add a pane sizer
2084 if (!m_has_maximized
&& pane_i
> 0)
2086 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2088 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2090 part
.pane
= dock
.panes
.Item(pane_i
-1);
2092 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2093 part
.cont_sizer
= dock_sizer
;
2094 part
.sizer_item
= sizer_item
;
2098 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2102 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2103 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2105 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2107 part
.type
= wxAuiDockUIPart::typeDock
;
2111 part
.orientation
= orientation
;
2112 part
.cont_sizer
= cont
;
2113 part
.sizer_item
= sizer_item
;
2116 if (dock
.IsHorizontal())
2117 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2119 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2121 // top and left docks have a sash after them
2122 if (!m_has_maximized
&&
2124 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2125 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2127 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2129 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2133 part
.orientation
= orientation
;
2134 part
.cont_sizer
= cont
;
2135 part
.sizer_item
= sizer_item
;
2140 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2141 wxAuiDockInfoArray
& docks
,
2142 wxAuiDockUIPartArray
& uiparts
,
2145 wxAuiProportionalBoxSizer
* container
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2147 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2148 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2149 wxSize cli_size
= m_frame
->GetClientSize();
2150 int i
, dock_count
, pane_count
;
2153 // empty all docks out
2154 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2156 wxAuiDockInfo
& dock
= docks
.Item(i
);
2158 // empty out all panes, as they will be readded below
2163 // always reset fixed docks' sizes, because
2164 // the contained windows may have been resized
2170 // iterate through all known panes, filing each
2171 // of them into the appropriate dock. If the
2172 // pane does not exist in the dock, add it
2173 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2175 wxAuiPaneInfo
& p
= panes
.Item(i
);
2177 // find any docks with the same dock direction, dock layer, and
2178 // dock row as the pane we are working on
2179 wxAuiDockInfo
* dock
;
2180 wxAuiDockInfoPtrArray arr
;
2181 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2183 if (arr
.GetCount() > 0)
2185 // found the right dock
2190 // dock was not found, so we need to create a new one
2192 d
.dock_direction
= p
.dock_direction
;
2193 d
.dock_layer
= p
.dock_layer
;
2194 d
.dock_row
= p
.dock_row
;
2196 dock
= &docks
.Last();
2200 if (p
.IsDocked() && p
.IsShown())
2202 // remove the pane from any existing docks except this one
2203 RemovePaneFromDocks(docks
, p
, dock
);
2205 // pane needs to be added to the dock,
2206 // if it doesn't already exist
2207 if (!FindPaneInDock(*dock
, p
.window
))
2208 dock
->panes
.Add(&p
);
2212 // remove the pane from any existing docks
2213 RemovePaneFromDocks(docks
, p
);
2218 // remove any empty docks
2219 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2221 if (docks
.Item(i
).panes
.GetCount() == 0)
2225 // configure the docks further
2226 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2228 wxAuiDockInfo
& dock
= docks
.Item(i
);
2229 int j
, dock_pane_count
= dock
.panes
.GetCount();
2231 // sort the dock pane array by the pane's
2232 // dock position (dock_pos), in ascending order
2233 dock
.panes
.Sort(PaneSortFunc
);
2235 // for newly created docks, set up their initial size
2240 for (j
= 0; j
< dock_pane_count
; ++j
)
2242 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2243 wxSize pane_size
= pane
.best_size
;
2244 if (pane_size
== wxDefaultSize
)
2245 pane_size
= pane
.min_size
;
2246 if (pane_size
== wxDefaultSize
)
2247 pane_size
= pane
.window
->GetSize();
2249 if (dock
.IsHorizontal())
2250 size
= wxMax(pane_size
.y
, size
);
2252 size
= wxMax(pane_size
.x
, size
);
2255 // add space for the border (two times), but only
2256 // if at least one pane inside the dock has a pane border
2257 for (j
= 0; j
< dock_pane_count
; ++j
)
2259 if (dock
.panes
.Item(j
)->HasBorder())
2261 size
+= (pane_border_size
*2);
2266 // if pane is on the top or bottom, add the caption height,
2267 // but only if at least one pane inside the dock has a caption
2268 if (dock
.IsHorizontal())
2270 for (j
= 0; j
< dock_pane_count
; ++j
)
2272 if (dock
.panes
.Item(j
)->HasCaption())
2274 size
+= caption_size
;
2281 // new dock's size may not be more than the dock constraint
2282 // parameter specifies. See SetDockSizeConstraint()
2284 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2285 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2287 if (dock
.IsHorizontal())
2288 size
= wxMin(size
, max_dock_y_size
);
2290 size
= wxMin(size
, max_dock_x_size
);
2292 // absolute minimum size for a dock is 10 pixels
2300 // determine the dock's minimum size
2301 bool plus_border
= false;
2302 bool plus_caption
= false;
2303 int dock_min_size
= 0;
2304 for (j
= 0; j
< dock_pane_count
; ++j
)
2306 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2307 if (pane
.min_size
!= wxDefaultSize
)
2309 if (pane
.HasBorder())
2311 if (pane
.HasCaption())
2312 plus_caption
= true;
2313 if (dock
.IsHorizontal())
2315 if (pane
.min_size
.y
> dock_min_size
)
2316 dock_min_size
= pane
.min_size
.y
;
2320 if (pane
.min_size
.x
> dock_min_size
)
2321 dock_min_size
= pane
.min_size
.x
;
2327 dock_min_size
+= (pane_border_size
*2);
2328 if (plus_caption
&& dock
.IsHorizontal())
2329 dock_min_size
+= (caption_size
);
2331 dock
.min_size
= dock_min_size
;
2334 // if the pane's current size is less than it's
2335 // minimum, increase the dock's size to it's minimum
2336 if (dock
.size
< dock
.min_size
)
2337 dock
.size
= dock
.min_size
;
2340 // determine the dock's mode (fixed or proportional);
2341 // determine whether the dock has only toolbars
2342 bool action_pane_marked
= false;
2344 dock
.toolbar
= true;
2345 for (j
= 0; j
< dock_pane_count
; ++j
)
2347 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2348 if (!pane
.IsFixed())
2350 if (!pane
.IsToolbar())
2351 dock
.toolbar
= false;
2352 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2354 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2355 action_pane_marked
= true;
2359 // if the dock mode is proportional and not fixed-pixel,
2360 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2361 // e.g. remove gaps like 1, 2, 30, 500
2364 for (j
= 0; j
< dock_pane_count
; ++j
)
2366 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2371 // if the dock mode is fixed, and none of the panes
2372 // are being moved right now, make sure the panes
2373 // do not overlap each other. If they do, we will
2374 // adjust the positions of the panes
2375 if (dock
.fixed
&& !action_pane_marked
)
2377 wxArrayInt pane_positions
, pane_sizes
;
2378 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2381 for (j
= 0; j
< dock_pane_count
; ++j
)
2383 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2384 pane
.dock_pos
= pane_positions
[j
];
2386 int amount
= pane
.dock_pos
- offset
;
2390 pane
.dock_pos
+= -amount
;
2392 offset
+= pane_sizes
[j
];
2397 // discover the maximum dock layer
2399 for (i
= 0; i
< dock_count
; ++i
)
2400 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2403 // clear out uiparts
2406 // create a bunch of box sizers,
2407 // from the innermost level outwards.
2408 wxSizer
* cont
= NULL
;
2409 wxSizer
* middle
= NULL
;
2413 for (layer
= 0; layer
<= max_layer
; ++layer
)
2415 wxAuiDockInfoPtrArray arr
;
2417 // find any docks in this layer
2418 FindDocks(docks
, -1, layer
, -1, arr
);
2420 // if there aren't any, skip to the next layer
2424 wxSizer
* old_cont
= cont
;
2426 // create a container which will hold this layer's
2427 // docks (top, bottom, left, right)
2428 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2431 // find any top docks in this layer
2432 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2435 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2436 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2440 // fill out the middle layer (which consists
2441 // of left docks, content area and right docks)
2443 middle
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
2445 // find any left docks in this layer
2446 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2449 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2450 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2453 // add content dock (or previous layer's sizer
2457 // find any center docks
2458 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2461 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2462 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2464 else if (!m_has_maximized
)
2466 // there are no center docks, add a background area
2467 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2468 wxAuiDockUIPart part
;
2469 part
.type
= wxAuiDockUIPart::typeBackground
;
2473 part
.cont_sizer
= middle
;
2474 part
.sizer_item
= sizer_item
;
2480 middle
->Add(old_cont
, 1, wxEXPAND
);
2483 // find any right docks in this layer
2484 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2487 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2488 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2491 if (middle
->GetChildren().GetCount() > 0)
2492 cont
->Add(middle
, 1, wxEXPAND
);
2498 // find any bottom docks in this layer
2499 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2502 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2503 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2510 // no sizer available, because there are no docks,
2511 // therefore we will create a simple background area
2512 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2513 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2514 wxAuiDockUIPart part
;
2515 part
.type
= wxAuiDockUIPart::typeBackground
;
2519 part
.cont_sizer
= middle
;
2520 part
.sizer_item
= sizer_item
;
2524 container
->Add(cont
, 1, wxEXPAND
);
2529 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2530 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2531 // not be larger than half of the window's size
2533 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2535 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2536 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2539 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2542 *width_pct
= m_dock_constraint_x
;
2545 *height_pct
= m_dock_constraint_y
;
2550 // Update() updates the layout. Whenever changes are made to
2551 // one or more panes, this function should be called. It is the
2552 // external entry point for running the layout engine.
2554 void wxAuiManager::Update()
2556 m_hover_button
= NULL
;
2557 m_action_part
= NULL
;
2560 int i
, pane_count
= m_panes
.GetCount();
2563 // destroy floating panes which have been
2564 // redocked or are becoming non-floating
2565 for (i
= 0; i
< pane_count
; ++i
)
2567 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2569 if (!p
.IsFloating() && p
.frame
)
2571 // because the pane is no longer in a floating, we need to
2572 // reparent it to m_frame and destroy the floating frame
2575 p
.window
->SetSize(1,1);
2578 // the following block is a workaround for bug #1531361
2579 // (see wxWidgets sourceforge page). On wxGTK (only), when
2580 // a frame is shown/hidden, a move event unfortunately
2581 // also gets fired. Because we may be dragging around
2582 // a pane, we need to cancel that action here to prevent
2583 // a spurious crash.
2584 if (m_action_window
== p
.frame
)
2586 if (wxWindow::GetCapture() == m_frame
)
2587 m_frame
->ReleaseMouse();
2588 m_action
= actionNone
;
2589 m_action_window
= NULL
;
2593 if (p
.frame
->IsShown())
2594 p
.frame
->Show(false);
2596 // reparent to m_frame and destroy the pane
2597 if (m_action_window
== p
.frame
)
2599 m_action_window
= NULL
;
2602 p
.window
->Reparent(m_frame
);
2603 p
.frame
->SetSizer(NULL
);
2610 // delete old sizer first
2611 m_frame
->SetSizer(NULL
);
2613 // create a layout for all of the panes
2614 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2616 // hide or show panes as necessary,
2617 // and float panes as necessary
2618 for (i
= 0; i
< pane_count
; ++i
)
2620 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2624 if (p
.frame
== NULL
)
2626 // we need to create a frame for this
2627 // pane, which has recently been floated
2628 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2630 // on MSW and Mac, if the owner desires transparent dragging, and
2631 // the dragging is happening right now, then the floating
2632 // window should have this style by default
2633 if (m_action
== actionDragFloatingPane
&&
2634 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2635 frame
->SetTransparent(150);
2637 frame
->SetPaneWindow(p
);
2640 if (p
.IsShown() && !frame
->IsShown())
2645 // frame already exists, make sure it's position
2646 // and size reflect the information in wxAuiPaneInfo
2647 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2649 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2650 p
.floating_size
.x
, p
.floating_size
.y
,
2651 wxSIZE_USE_EXISTING
);
2653 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2654 wxDefaultCoord, wxDefaultCoord,
2655 wxSIZE_USE_EXISTING);
2656 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2660 if (p
.frame
->IsShown() != p
.IsShown())
2661 p
.frame
->Show(p
.IsShown());
2666 if (p
.window
->IsShown() != p
.IsShown())
2667 p
.window
->Show(p
.IsShown());
2670 // if "active panes" are no longer allowed, clear
2671 // any optionActive values from the pane states
2672 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2674 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2679 // keep track of the old window rectangles so we can
2680 // refresh those windows whose rect has changed
2681 wxAuiRectArray old_pane_rects
;
2682 for (i
= 0; i
< pane_count
; ++i
)
2685 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2687 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2690 old_pane_rects
.Add(r
);
2696 // apply the new sizer
2697 m_frame
->SetSizer(sizer
);
2698 m_frame
->SetAutoLayout(false);
2703 // now that the frame layout is done, we need to check
2704 // the new pane rectangles against the old rectangles that
2705 // we saved a few lines above here. If the rectangles have
2706 // changed, the corresponding panes must also be updated
2707 for (i
= 0; i
< pane_count
; ++i
)
2709 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2710 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2712 if (p
.rect
!= old_pane_rects
[i
])
2714 p
.window
->Refresh();
2723 // set frame's minimum size
2726 // N.B. More work needs to be done on frame minimum sizes;
2727 // this is some intresting code that imposes the minimum size,
2728 // but we may want to include a more flexible mechanism or
2729 // options for multiple minimum-size modes, e.g. strict or lax
2730 wxSize min_size = sizer->GetMinSize();
2731 wxSize frame_size = m_frame->GetSize();
2732 wxSize client_size = m_frame->GetClientSize();
2734 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2735 min_size.y+frame_size.y-client_size.y );
2737 m_frame->SetMinSize(minframe_size);
2739 if (frame_size.x < minframe_size.x ||
2740 frame_size.y < minframe_size.y)
2741 sizer->Fit(m_frame);
2746 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2747 // on the frame's main sizer, then measures all the various UI items
2748 // and updates their internal rectangles. This should always be called
2749 // instead of calling m_frame->Layout() directly
2751 void wxAuiManager::DoFrameLayout()
2756 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2758 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2760 // get the rectangle of the UI part
2761 // originally, this code looked like this:
2762 // part.rect = wxRect(part.sizer_item->GetPosition(),
2763 // part.sizer_item->GetSize());
2764 // this worked quite well, with one exception: the mdi
2765 // client window had a "deferred" size variable
2766 // that returned the wrong size. It looks like
2767 // a bug in wx, because the former size of the window
2768 // was being returned. So, we will retrieve the part's
2769 // rectangle via other means
2772 part
.rect
= part
.sizer_item
->GetRect();
2773 int flag
= part
.sizer_item
->GetFlag();
2774 int border
= part
.sizer_item
->GetBorder();
2777 part
.rect
.y
-= border
;
2778 part
.rect
.height
+= border
;
2782 part
.rect
.x
-= border
;
2783 part
.rect
.width
+= border
;
2785 if (flag
& wxBOTTOM
)
2786 part
.rect
.height
+= border
;
2788 part
.rect
.width
+= border
;
2791 if (part
.type
== wxAuiDockUIPart::typeDock
)
2792 part
.dock
->rect
= part
.rect
;
2793 if (part
.type
== wxAuiDockUIPart::typePane
)
2794 part
.pane
->rect
= part
.rect
;
2798 // GetPanePart() looks up the pane the pane border UI part (or the regular
2799 // pane part if there is no border). This allows the caller to get the exact
2800 // rectangle of the pane in question, including decorations like
2801 // caption and border (if any).
2803 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2806 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2808 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2809 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2810 part
.pane
&& part
.pane
->window
== wnd
)
2813 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2815 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2816 if (part
.type
== wxAuiDockUIPart::typePane
&&
2817 part
.pane
&& part
.pane
->window
== wnd
)
2825 // GetDockPixelOffset() is an internal function which returns
2826 // a dock's offset in pixels from the left side of the window
2827 // (for horizontal docks) or from the top of the window (for
2828 // vertical docks). This value is necessary for calculating
2829 // fixel-pane/toolbar offsets when they are dragged.
2831 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2833 // the only way to accurately calculate the dock's
2834 // offset is to actually run a theoretical layout
2836 int i
, part_count
, dock_count
;
2837 wxAuiDockInfoArray docks
;
2838 wxAuiPaneInfoArray panes
;
2839 wxAuiDockUIPartArray uiparts
;
2840 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2843 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2844 wxSize client_size
= m_frame
->GetClientSize();
2845 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2848 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2850 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2851 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2852 part
.sizer_item
->GetSize());
2853 if (part
.type
== wxAuiDockUIPart::typeDock
)
2854 part
.dock
->rect
= part
.rect
;
2859 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2861 wxAuiDockInfo
& dock
= docks
.Item(i
);
2862 if (test
.dock_direction
== dock
.dock_direction
&&
2863 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2865 if (dock
.IsVertical())
2877 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2878 // if a dock operation is allowed, the new dock position is copied into
2879 // the target info. If the operation was allowed, the function returns true.
2881 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2882 const wxAuiPaneInfo
& new_pos
)
2884 bool allowed
= false;
2885 switch (new_pos
.dock_direction
)
2887 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2888 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2889 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2890 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2900 // DoDrop() is an important function. It basically takes a mouse position,
2901 // and determines where the pane's new position would be. If the pane is to be
2902 // dropped, it performs the drop operation using the specified dock and pane
2903 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2904 // scenario can be performed, giving precise coordinates for drop hints.
2905 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2906 // as parameters, the changes will be made to the main state arrays
2908 const int auiInsertRowPixels
= 10;
2909 const int auiNewRowPixels
= 40;
2910 const int auiLayerInsertPixels
= 40;
2911 const int auiLayerInsertOffset
= 5;
2913 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2914 wxAuiPaneInfoArray
& panes
,
2915 wxAuiPaneInfo
& target
,
2917 const wxPoint
& offset
)
2919 wxSize cli_size
= m_frame
->GetClientSize();
2921 wxAuiPaneInfo drop
= target
;
2924 // The result should always be shown
2928 // Check to see if the pane has been dragged outside of the window
2929 // (or near to the outside of the window), if so, dock it along the edge
2932 int layer_insert_offset
= auiLayerInsertOffset
;
2933 if (drop
.IsToolbar())
2934 layer_insert_offset
= 0;
2937 if (pt
.x
< layer_insert_offset
&&
2938 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2940 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2941 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2942 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2944 if (drop
.IsToolbar())
2945 new_layer
= auiToolBarLayer
;
2950 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2951 return ProcessDockResult(target
, drop
);
2953 else if (pt
.y
< layer_insert_offset
&&
2954 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2956 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2957 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2958 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2960 if (drop
.IsToolbar())
2961 new_layer
= auiToolBarLayer
;
2966 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2967 return ProcessDockResult(target
, drop
);
2969 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2970 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2972 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2973 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2974 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2976 if (drop
.IsToolbar())
2977 new_layer
= auiToolBarLayer
;
2979 drop
.Dock().Right().
2982 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2983 return ProcessDockResult(target
, drop
);
2985 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2986 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2988 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2989 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2990 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2992 if (drop
.IsToolbar())
2993 new_layer
= auiToolBarLayer
;
2995 drop
.Dock().Bottom().
2998 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2999 return ProcessDockResult(target
, drop
);
3003 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
3006 if (drop
.IsToolbar())
3008 if (!part
|| !part
->dock
)
3011 // calculate the offset from where the dock begins
3012 // to the point where the user dropped the pane
3013 int dock_drop_offset
= 0;
3014 if (part
->dock
->IsHorizontal())
3015 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
3017 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3020 // toolbars may only be moved in and to fixed-pane docks,
3021 // otherwise we will try to float the pane. Also, the pane
3022 // should float if being dragged over center pane windows
3023 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3024 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3026 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
3032 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3039 return ProcessDockResult(target
, drop
);
3042 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3044 return ProcessDockResult(target
, drop
);
3049 m_last_rect
= part
->dock
->rect
;
3050 m_last_rect
.Inflate( 15, 15 );
3053 Direction(part
->dock
->dock_direction
).
3054 Layer(part
->dock
->dock_layer
).
3055 Row(part
->dock
->dock_row
).
3056 Position(dock_drop_offset
);
3059 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3060 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3061 ) && part
->dock
->panes
.GetCount() > 1)
3063 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3064 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3066 int row
= drop
.dock_row
;
3067 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3068 part
->dock
->dock_layer
,
3069 part
->dock
->dock_row
);
3070 drop
.dock_row
= row
;
3074 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3075 part
->dock
->dock_layer
,
3076 part
->dock
->dock_row
+1);
3077 drop
.dock_row
= part
->dock
->dock_row
+1;
3082 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3083 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3084 ) && part
->dock
->panes
.GetCount() > 1)
3086 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3087 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3089 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3090 part
->dock
->dock_layer
,
3091 part
->dock
->dock_row
+1);
3092 drop
.dock_row
= part
->dock
->dock_row
+1;
3096 int row
= drop
.dock_row
;
3097 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3098 part
->dock
->dock_layer
,
3099 part
->dock
->dock_row
);
3100 drop
.dock_row
= row
;
3104 return ProcessDockResult(target
, drop
);
3113 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3114 part
->type
== wxAuiDockUIPart::typeCaption
||
3115 part
->type
== wxAuiDockUIPart::typeGripper
||
3116 part
->type
== wxAuiDockUIPart::typePaneButton
||
3117 part
->type
== wxAuiDockUIPart::typePane
||
3118 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3119 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3120 part
->type
== wxAuiDockUIPart::typeBackground
)
3122 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3124 if (part
->dock
->panes
.GetCount() != 1)
3126 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3133 // If a normal frame is being dragged over a toolbar, insert it
3134 // along the edge under the toolbar, but over all other panes.
3135 // (this could be done much better, but somehow factoring this
3136 // calculation with the one at the beginning of this function)
3137 if (part
->dock
&& part
->dock
->toolbar
)
3141 switch (part
->dock
->dock_direction
)
3143 case wxAUI_DOCK_LEFT
:
3144 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3145 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3146 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3148 case wxAUI_DOCK_TOP
:
3149 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3150 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3151 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3153 case wxAUI_DOCK_RIGHT
:
3154 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3155 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3156 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3158 case wxAUI_DOCK_BOTTOM
:
3159 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3160 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3161 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3165 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3168 Direction(part
->dock
->dock_direction
).
3169 Layer(layer
).Row(0).Position(0);
3170 return ProcessDockResult(target
, drop
);
3177 part
= GetPanePart(part
->pane
->window
);
3181 bool insert_dock_row
= false;
3182 int insert_row
= part
->pane
->dock_row
;
3183 int insert_dir
= part
->pane
->dock_direction
;
3184 int insert_layer
= part
->pane
->dock_layer
;
3186 switch (part
->pane
->dock_direction
)
3188 case wxAUI_DOCK_TOP
:
3189 if (pt
.y
>= part
->rect
.y
&&
3190 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3191 insert_dock_row
= true;
3193 case wxAUI_DOCK_BOTTOM
:
3194 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3195 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3196 insert_dock_row
= true;
3198 case wxAUI_DOCK_LEFT
:
3199 if (pt
.x
>= part
->rect
.x
&&
3200 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3201 insert_dock_row
= true;
3203 case wxAUI_DOCK_RIGHT
:
3204 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3205 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3206 insert_dock_row
= true;
3208 case wxAUI_DOCK_CENTER
:
3210 // "new row pixels" will be set to the default, but
3211 // must never exceed 20% of the window size
3212 int new_row_pixels_x
= auiNewRowPixels
;
3213 int new_row_pixels_y
= auiNewRowPixels
;
3215 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3216 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3218 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3219 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3222 // determine if the mouse pointer is in a location that
3223 // will cause a new row to be inserted. The hot spot positions
3224 // are along the borders of the center pane
3227 insert_dock_row
= true;
3228 const wxRect
& pr
= part
->rect
;
3229 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3230 insert_dir
= wxAUI_DOCK_LEFT
;
3231 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3232 insert_dir
= wxAUI_DOCK_TOP
;
3233 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3234 pt
.x
< pr
.x
+ pr
.width
)
3235 insert_dir
= wxAUI_DOCK_RIGHT
;
3236 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3237 pt
.y
< pr
.y
+ pr
.height
)
3238 insert_dir
= wxAUI_DOCK_BOTTOM
;
3242 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3246 if (insert_dock_row
)
3248 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3249 drop
.Dock().Direction(insert_dir
).
3250 Layer(insert_layer
).
3253 return ProcessDockResult(target
, drop
);
3256 // determine the mouse offset and the pane size, both in the
3257 // direction of the dock itself, and perpendicular to the dock
3261 if (part
->orientation
== wxVERTICAL
)
3263 offset
= pt
.y
- part
->rect
.y
;
3264 size
= part
->rect
.GetHeight();
3268 offset
= pt
.x
- part
->rect
.x
;
3269 size
= part
->rect
.GetWidth();
3272 int drop_position
= part
->pane
->dock_pos
;
3274 // if we are in the top/left part of the pane,
3275 // insert the pane before the pane being hovered over
3276 if (offset
<= size
/2)
3278 drop_position
= part
->pane
->dock_pos
;
3280 part
->pane
->dock_direction
,
3281 part
->pane
->dock_layer
,
3282 part
->pane
->dock_row
,
3283 part
->pane
->dock_pos
);
3286 // if we are in the bottom/right part of the pane,
3287 // insert the pane before the pane being hovered over
3288 if (offset
> size
/2)
3290 drop_position
= part
->pane
->dock_pos
+1;
3292 part
->pane
->dock_direction
,
3293 part
->pane
->dock_layer
,
3294 part
->pane
->dock_row
,
3295 part
->pane
->dock_pos
+1);
3299 Direction(part
->dock
->dock_direction
).
3300 Layer(part
->dock
->dock_layer
).
3301 Row(part
->dock
->dock_row
).
3302 Position(drop_position
);
3303 return ProcessDockResult(target
, drop
);
3310 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3312 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3314 m_hint_fadetimer
.Stop();
3315 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3316 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3320 m_hint_fadeamt
+= 4;
3321 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3324 void wxAuiManager::ShowHint(const wxRect
& rect
)
3328 // if the hint rect is the same as last time, don't do anything
3329 if (m_last_hint
== rect
)
3333 m_hint_fadeamt
= m_hint_fademax
;
3335 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3336 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3337 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3341 m_hint_wnd
->SetSize(rect
);
3342 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3344 if (!m_hint_wnd
->IsShown())
3347 // if we are dragging a floating pane, set the focus
3348 // back to that floating pane (otherwise it becomes unfocused)
3349 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3350 m_action_window
->SetFocus();
3352 m_hint_wnd
->Raise();
3355 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3357 // start fade in timer
3358 m_hint_fadetimer
.SetOwner(this);
3359 m_hint_fadetimer
.Start(5);
3360 Connect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3361 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3364 else // Not using a transparent hint window...
3366 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3369 if (m_last_hint
!= rect
)
3371 // remove the last hint rectangle
3377 wxScreenDC screendc
;
3378 wxRegion
clip(1, 1, 10000, 10000);
3380 // clip all floating windows, so we don't draw over them
3382 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3384 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3386 if (pane
.IsFloating() &&
3387 pane
.frame
->IsShown())
3389 wxRect rect
= pane
.frame
->GetRect();
3391 // wxGTK returns the client size, not the whole frame size
3397 clip
.Subtract(rect
);
3401 // As we can only hide the hint by redrawing the managed window, we
3402 // need to clip the region to the managed window too or we get
3403 // nasty redrawn problems.
3404 clip
.Intersect(m_frame
->GetRect());
3406 screendc
.SetDeviceClippingRegion(clip
);
3408 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3409 wxBrush
brush(stipple
);
3410 screendc
.SetBrush(brush
);
3411 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3413 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3414 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3415 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3416 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3420 void wxAuiManager::HideHint()
3422 // hides a transparent window hint, if there is one
3425 if (m_hint_wnd
->IsShown())
3426 m_hint_wnd
->Show(false);
3427 m_hint_wnd
->SetTransparent(0);
3428 m_hint_fadetimer
.Stop();
3429 // In case this is called while a hint fade is going, we need to
3430 // disconnect the event handler.
3431 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3432 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3433 m_last_hint
= wxRect();
3437 // hides a painted hint by redrawing the frame window
3438 if (!m_last_hint
.IsEmpty())
3442 m_last_hint
= wxRect();
3446 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3448 // Do nothing so this event isn't handled in the base handlers.
3450 // Letting the hint window activate without this handler can lead to
3451 // weird behavior on Mac where the menu is switched out to the top
3452 // window's menu in MDI applications when it shouldn't be. So since
3453 // we don't want user interaction with the hint window anyway, we just
3454 // prevent it from activating here.
3459 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3460 const wxPoint
& offset
)
3462 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3466 if (pane
.IsToolbar())
3468 m_action
= actionDragToolbarPane
;
3472 m_action
= actionDragFloatingPane
;
3475 m_action_window
= pane_window
;
3476 m_action_offset
= offset
;
3477 m_frame
->CaptureMouse();
3481 // CalculateHintRect() calculates the drop hint rectangle. The method
3482 // first calls DoDrop() to determine the exact position the pane would
3483 // be at were if dropped. If the pane would indeed become docked at the
3484 // specified drop point, the the rectangle hint will be returned in
3485 // screen coordinates. Otherwise, an empty rectangle is returned.
3486 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3487 // the mouse position, in client coordinates. |offset| describes the offset
3488 // that the mouse is from the upper-left corner of the item being dragged
3490 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3492 const wxPoint
& offset
)
3496 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3497 // we will create a new temporary layout and then measure the resulting
3498 // rectangle; we will create a copy of the docking structures (m_dock)
3499 // so that we don't modify the real thing on screen
3501 int i
, pane_count
, part_count
;
3502 wxAuiDockInfoArray docks
;
3503 wxAuiPaneInfoArray panes
;
3504 wxAuiDockUIPartArray uiparts
;
3505 wxAuiPaneInfo hint
= GetPane(pane_window
);
3506 hint
.name
= wxT("__HINT__");
3507 hint
.PaneBorder(true);
3513 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3515 // remove any pane already there which bears the same window;
3516 // this happens when you are moving a pane around in a dock
3517 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3519 if (panes
.Item(i
).window
== pane_window
)
3521 RemovePaneFromDocks(docks
, panes
.Item(i
));
3527 // find out where the new pane would be
3528 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3535 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3536 wxSize client_size
= m_frame
->GetClientSize();
3537 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3540 for (i
= 0, part_count
= uiparts
.GetCount();
3541 i
< part_count
; ++i
)
3543 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3545 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3546 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3548 rect
= wxRect(part
.sizer_item
->GetPosition(),
3549 part
.sizer_item
->GetSize());
3561 // actually show the hint rectangle on the screen
3562 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3564 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3566 // Mirror rectangle in RTL mode
3567 rect
.x
-= rect
.GetWidth();
3573 // DrawHintRect() calculates the hint rectangle by calling
3574 // CalculateHintRect(). If there is a rectangle, it shows it
3575 // by calling ShowHint(), otherwise it hides any hint
3576 // rectangle currently shown
3577 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3579 const wxPoint
& offset
)
3581 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3593 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3595 // try to find the pane
3596 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3597 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3602 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3603 pane
.frame
->SetTransparent(150);
3606 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3608 // try to find the pane
3609 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3610 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3615 wxPoint pt
= ::wxGetMousePosition();
3618 // Adapt pt to direction
3621 // move to pane's upper border
3623 pos
= wnd
->ClientToScreen( pos
);
3625 // and some more pixels for the title bar
3628 else if (dir
== wxWEST
)
3630 // move to pane's left border
3632 pos
= wnd
->ClientToScreen( pos
);
3635 else if (dir
== wxEAST
)
3637 // move to pane's right border
3638 wxPoint
pos( wnd
->GetSize().x
, 0 );
3639 pos
= wnd
->ClientToScreen( pos
);
3642 else if (dir
== wxSOUTH
)
3644 // move to pane's bottom border
3645 wxPoint
pos( 0, wnd
->GetSize().y
);
3646 pos
= wnd
->ClientToScreen( pos
);
3653 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3655 // calculate the offset from the upper left-hand corner
3656 // of the frame to the mouse pointer
3657 wxPoint frame_pos
= pane
.frame
->GetPosition();
3658 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3660 // no hint for toolbar floating windows
3661 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3663 wxAuiDockInfoArray docks
;
3664 wxAuiPaneInfoArray panes
;
3665 wxAuiDockUIPartArray uiparts
;
3666 wxAuiPaneInfo hint
= pane
;
3668 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3670 // find out where the new pane would be
3671 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3673 if (hint
.IsFloating())
3677 m_action
= actionDragToolbarPane
;
3678 m_action_window
= pane
.window
;
3686 // if a key modifier is pressed while dragging the frame,
3687 // don't dock the window
3688 if (!CanDockPanel(pane
))
3695 DrawHintRect(wnd
, client_pt
, action_offset
);
3698 // this cleans up some screen artifacts that are caused on GTK because
3699 // we aren't getting the exact size of the window (see comment
3709 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3711 // try to find the pane
3712 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3713 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3718 wxPoint pt
= ::wxGetMousePosition();
3721 // Adapt pt to direction
3724 // move to pane's upper border
3726 pos
= wnd
->ClientToScreen( pos
);
3728 // and some more pixels for the title bar
3731 else if (dir
== wxWEST
)
3733 // move to pane's left border
3735 pos
= wnd
->ClientToScreen( pos
);
3738 else if (dir
== wxEAST
)
3740 // move to pane's right border
3741 wxPoint
pos( wnd
->GetSize().x
, 0 );
3742 pos
= wnd
->ClientToScreen( pos
);
3745 else if (dir
== wxSOUTH
)
3747 // move to pane's bottom border
3748 wxPoint
pos( 0, wnd
->GetSize().y
);
3749 pos
= wnd
->ClientToScreen( pos
);
3756 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3758 // calculate the offset from the upper left-hand corner
3759 // of the frame to the mouse pointer
3760 wxPoint frame_pos
= pane
.frame
->GetPosition();
3761 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3763 // if a key modifier is pressed while dragging the frame,
3764 // don't dock the window
3765 if (CanDockPanel(pane
))
3767 // do the drop calculation
3768 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3771 // if the pane is still floating, update it's floating
3772 // position (that we store)
3773 if (pane
.IsFloating())
3775 pane
.floating_pos
= pane
.frame
->GetPosition();
3777 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3778 pane
.frame
->SetTransparent(255);
3780 else if (m_has_maximized
)
3782 RestoreMaximizedPane();
3790 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3792 // try to find the pane
3793 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3794 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3796 pane
.floating_size
= size
;
3800 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3802 // try to find the pane
3803 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3804 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3807 // fire pane close event
3808 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3810 e
.SetCanVeto(evt
.CanVeto());
3820 // close the pane, but check that it
3821 // still exists in our pane array first
3822 // (the event handler above might have removed it)
3824 wxAuiPaneInfo
& check
= GetPane(wnd
);
3834 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3836 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3838 SetActivePane(m_panes
, wnd
);
3843 // OnRender() draws all of the pane captions, sashes,
3844 // backgrounds, captions, grippers, pane borders and buttons.
3845 // It renders the entire user interface.
3847 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3849 // if the frame is about to be deleted, don't bother
3850 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3853 wxDC
* dc
= evt
.GetDC();
3859 for (i
= 0, part_count
= m_uiparts
.GetCount();
3860 i
< part_count
; ++i
)
3862 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3864 // don't draw hidden pane items or items that aren't windows
3865 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3870 case wxAuiDockUIPart::typeDockSizer
:
3871 case wxAuiDockUIPart::typePaneSizer
:
3872 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3874 case wxAuiDockUIPart::typeBackground
:
3875 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3877 case wxAuiDockUIPart::typeCaption
:
3878 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3880 case wxAuiDockUIPart::typeGripper
:
3881 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3883 case wxAuiDockUIPart::typePaneBorder
:
3884 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3886 case wxAuiDockUIPart::typePaneButton
:
3887 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3888 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3895 // Render() fire a render event, which is normally handled by
3896 // wxAuiManager::OnRender(). This allows the render function to
3897 // be overridden via the render event. This can be useful for paintin
3898 // custom graphics in the main window. Default behavior can be
3899 // invoked in the overridden function by calling OnRender()
3901 void wxAuiManager::Render(wxDC
* dc
)
3903 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3909 void wxAuiManager::Repaint(wxDC
* dc
)
3914 m_frame
->Refresh() ;
3920 m_frame
->GetClientSize(&w
, &h
);
3922 // figure out which dc to use; if one
3923 // has been specified, use it, otherwise
3925 wxClientDC
* client_dc
= NULL
;
3928 client_dc
= new wxClientDC(m_frame
);
3932 // if the frame has a toolbar, the client area
3933 // origin will not be (0,0).
3934 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3935 if (pt
.x
!= 0 || pt
.y
!= 0)
3936 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3938 // render all the items
3941 // if we created a client_dc, delete it
3946 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3948 wxPaintDC
dc(m_frame
);
3952 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3961 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3969 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3971 // for MDI parent frames, this event must not
3972 // be "skipped". In other words, the parent frame
3973 // must not be allowed to resize the client window
3974 // after we are finished processing sizing changes
3982 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3984 // get the window we are managing, if none, return NULL
3985 wxWindow
* window
= GetManagedWindow();
3988 evt
.SetManager(NULL
);
3992 // if we are managing a child frame, get the 'real' manager
3993 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3995 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3996 evt
.SetManager(float_frame
->GetOwnerManager());
4000 // return pointer to ourself
4001 evt
.SetManager(this);
4004 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
4007 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4008 wxCursor cursor
= wxNullCursor
;
4012 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4013 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4015 // a dock may not be resized if it has a single
4016 // pane which is not resizable
4017 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4018 part
->dock
->panes
.GetCount() == 1 &&
4019 part
->dock
->panes
.Item(0)->IsFixed())
4022 // panes that may not be resized do not get a sizing cursor
4023 if (part
->pane
&& part
->pane
->IsFixed())
4026 if (part
->orientation
== wxVERTICAL
)
4027 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4029 cursor
= wxCursor(wxCURSOR_SIZENS
);
4031 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4033 cursor
= wxCursor(wxCURSOR_SIZING
);
4037 event
.SetCursor(cursor
);
4042 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4043 const wxMouseEvent
& event
)
4045 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4046 if (!hit_test
|| !button_ui_part
)
4049 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4051 if (hit_test
== button_ui_part
)
4053 if (event
.LeftDown())
4054 state
= wxAUI_BUTTON_STATE_PRESSED
;
4056 state
= wxAUI_BUTTON_STATE_HOVER
;
4060 if (event
.LeftDown())
4061 state
= wxAUI_BUTTON_STATE_HOVER
;
4064 // now repaint the button with hover state
4065 wxClientDC
cdc(m_frame
);
4067 // if the frame has a toolbar, the client area
4068 // origin will not be (0,0).
4069 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4070 if (pt
.x
!= 0 || pt
.y
!= 0)
4071 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4075 m_art
->DrawPaneButton(cdc
, m_frame
,
4076 button_ui_part
->button
->button_id
,
4078 button_ui_part
->rect
,
4083 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4085 m_currentDragItem
= -1;
4087 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4090 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4091 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4093 // Removing this restriction so that a centre pane can be resized
4094 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4097 // a dock may not be resized if it has a single
4098 // pane which is not resizable
4099 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4100 part
->dock
->panes
.GetCount() == 1 &&
4101 part
->dock
->panes
.Item(0)->IsFixed())
4104 // panes that may not be resized should be ignored here
4105 if (part
->pane
&& part
->pane
->IsFixed())
4108 m_action
= actionResize
;
4109 m_action_part
= part
;
4110 m_action_hintrect
= wxRect();
4111 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4112 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4113 event
.m_y
- part
->rect
.y
);
4114 m_frame
->CaptureMouse();
4116 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4118 m_action
= actionClickButton
;
4119 m_action_part
= part
;
4120 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4121 m_frame
->CaptureMouse();
4123 UpdateButtonOnScreen(part
, event
);
4125 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4126 part
->type
== wxAuiDockUIPart::typeGripper
)
4128 // if we are managing a wxAuiFloatingFrame window, then
4129 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4130 // We want to initiate a toolbar drag in our owner manager
4131 wxWindow
* managed_wnd
= GetManagedWindow();
4134 part
->pane
->window
&&
4136 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4138 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4139 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4140 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4141 wxPoint(event
.m_x
- part
->rect
.x
,
4142 event
.m_y
- part
->rect
.y
));
4148 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4150 // set the caption as active
4151 SetActivePane(m_panes
, part
->pane
->window
);
4155 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4158 m_action
= actionClickCaption
;
4159 m_action_part
= part
;
4160 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4161 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4162 event
.m_y
- part
->rect
.y
);
4163 m_frame
->CaptureMouse();
4182 /// Ends a resize action, or for live update, resizes the sash
4183 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4185 // resize the dock or the pane
4186 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4188 // first, we must calculate the maximum size the dock may be
4189 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4191 int used_width
= 0, used_height
= 0;
4193 wxSize client_size
= m_frame
->GetClientSize();
4195 size_t dock_i
, dock_count
= m_docks
.GetCount();
4196 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4198 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4199 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4200 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4202 used_height
+= dock
.size
;
4204 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4205 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4207 used_width
+= dock
.size
;
4210 used_width
+= sash_size
;
4214 int available_width
= client_size
.GetWidth() - used_width
;
4215 int available_height
= client_size
.GetHeight() - used_height
;
4219 // if there's a status control, the available
4220 // height decreases accordingly
4221 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4223 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4224 wxStatusBar
* status
= frame
->GetStatusBar();
4227 wxSize status_client_size
= status
->GetClientSize();
4228 available_height
-= status_client_size
.GetHeight();
4233 wxRect
& rect
= m_action_part
->dock
->rect
;
4235 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4236 event
.m_y
- m_action_offset
.y
);
4237 int new_size
, old_size
= m_action_part
->dock
->size
;
4239 switch (m_action_part
->dock
->dock_direction
)
4241 case wxAUI_DOCK_LEFT
:
4242 new_size
= new_pos
.x
- rect
.x
;
4243 if (new_size
-old_size
> available_width
)
4244 new_size
= old_size
+available_width
;
4245 m_action_part
->dock
->size
= new_size
;
4247 case wxAUI_DOCK_TOP
:
4248 new_size
= new_pos
.y
- rect
.y
;
4249 if (new_size
-old_size
> available_height
)
4250 new_size
= old_size
+available_height
;
4251 m_action_part
->dock
->size
= new_size
;
4253 case wxAUI_DOCK_RIGHT
:
4254 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4255 m_action_part
->rect
.GetWidth();
4256 if (new_size
-old_size
> available_width
)
4257 new_size
= old_size
+available_width
;
4258 m_action_part
->dock
->size
= new_size
;
4260 case wxAUI_DOCK_BOTTOM
:
4261 new_size
= rect
.y
+ rect
.height
-
4262 new_pos
.y
- m_action_part
->rect
.GetHeight();
4263 if (new_size
-old_size
> available_height
)
4264 new_size
= old_size
+available_height
;
4265 m_action_part
->dock
->size
= new_size
;
4272 else if (m_action_part
&&
4273 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4275 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4276 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4278 int total_proportion
= 0;
4279 int dock_pixels
= 0;
4280 int new_pixsize
= 0;
4282 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4283 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4284 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4286 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4287 event
.m_y
- m_action_offset
.y
);
4289 // determine the pane rectangle by getting the pane part
4290 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4291 wxASSERT_MSG(pane_part
,
4292 wxT("Pane border part not found -- shouldn't happen"));
4294 // determine the new pixel size that the user wants;
4295 // this will help us recalculate the pane's proportion
4296 if (dock
.IsHorizontal())
4297 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4299 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4301 // determine the size of the dock, based on orientation
4302 if (dock
.IsHorizontal())
4303 dock_pixels
= dock
.rect
.GetWidth();
4305 dock_pixels
= dock
.rect
.GetHeight();
4307 // determine the total proportion of all resizable panes,
4308 // and the total size of the dock minus the size of all
4310 int i
, dock_pane_count
= dock
.panes
.GetCount();
4311 int pane_position
= -1;
4312 for (i
= 0; i
< dock_pane_count
; ++i
)
4314 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4315 if (p
.window
== pane
.window
)
4318 // while we're at it, subtract the pane sash
4319 // width from the dock width, because this would
4320 // skew our proportion calculations
4322 dock_pixels
-= sash_size
;
4324 // also, the whole size (including decorations) of
4325 // all fixed panes must also be subtracted, because they
4326 // are not part of the proportion calculation
4329 if (dock
.IsHorizontal())
4330 dock_pixels
-= p
.best_size
.x
;
4332 dock_pixels
-= p
.best_size
.y
;
4336 total_proportion
+= p
.dock_proportion
;
4340 // new size can never be more than the number of dock pixels
4341 if (new_pixsize
> dock_pixels
)
4342 new_pixsize
= dock_pixels
;
4345 // find a pane in our dock to 'steal' space from or to 'give'
4346 // space to -- this is essentially what is done when a pane is
4347 // resized; the pane should usually be the first non-fixed pane
4348 // to the right of the action pane
4349 int borrow_pane
= -1;
4350 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4352 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4361 // demand that the pane being resized is found in this dock
4362 // (this assert really never should be raised)
4363 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4365 // prevent division by zero
4366 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4368 m_action
= actionNone
;
4372 // calculate the new proportion of the pane
4373 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4375 // default minimum size
4378 // check against the pane's minimum size, if specified. please note
4379 // that this is not enough to ensure that the minimum size will
4380 // not be violated, because the whole frame might later be shrunk,
4381 // causing the size of the pane to violate it's minimum size
4382 if (pane
.min_size
.IsFullySpecified())
4386 if (pane
.HasBorder())
4387 min_size
+= (pane_border_size
*2);
4389 // calculate minimum size with decorations (border,caption)
4390 if (pane_part
->orientation
== wxVERTICAL
)
4392 min_size
+= pane
.min_size
.y
;
4393 if (pane
.HasCaption())
4394 min_size
+= caption_size
;
4398 min_size
+= pane
.min_size
.x
;
4403 // for some reason, an arithmatic error somewhere is causing
4404 // the proportion calculations to always be off by 1 pixel;
4405 // for now we will add the 1 pixel on, but we really should
4406 // determine what's causing this.
4409 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4411 if (new_proportion
< min_proportion
)
4412 new_proportion
= min_proportion
;
4416 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4418 // borrow the space from our neighbor pane to the
4419 // right or bottom (depending on orientation);
4420 // also make sure we don't make the neighbor too small
4421 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4423 if (prop_borrow
- prop_diff
< 0)
4425 // borrowing from other pane would make it too small,
4426 // so cancel the resize operation
4427 prop_borrow
= min_proportion
;
4431 prop_borrow
-= prop_diff
;
4435 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4436 pane
.dock_proportion
= new_proportion
;
4447 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4449 if (m_action
== actionResize
)
4451 m_frame
->ReleaseMouse();
4453 if (!wxAuiManager_HasLiveResize(*this))
4455 // get rid of the hint rectangle
4457 DrawResizeHint(dc
, m_action_hintrect
);
4459 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4460 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4462 DoEndResizeAction(event
);
4464 m_currentDragItem
= -1;
4467 else if (m_action
== actionClickButton
)
4469 m_hover_button
= NULL
;
4470 m_frame
->ReleaseMouse();
4474 UpdateButtonOnScreen(m_action_part
, event
);
4476 // make sure we're still over the item that was originally clicked
4477 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4479 // fire button-click event
4480 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4482 e
.SetPane(m_action_part
->pane
);
4483 e
.SetButton(m_action_part
->button
->button_id
);
4488 else if (m_action
== actionClickCaption
)
4490 m_frame
->ReleaseMouse();
4492 else if (m_action
== actionDragFloatingPane
)
4494 m_frame
->ReleaseMouse();
4496 else if (m_action
== actionDragToolbarPane
)
4498 m_frame
->ReleaseMouse();
4500 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4501 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4503 // save the new positions
4504 wxAuiDockInfoPtrArray docks
;
4505 FindDocks(m_docks
, pane
.dock_direction
,
4506 pane
.dock_layer
, pane
.dock_row
, docks
);
4507 if (docks
.GetCount() == 1)
4509 wxAuiDockInfo
& dock
= *docks
.Item(0);
4511 wxArrayInt pane_positions
, pane_sizes
;
4512 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4514 int i
, dock_pane_count
= dock
.panes
.GetCount();
4515 for (i
= 0; i
< dock_pane_count
; ++i
)
4516 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4519 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4527 m_action
= actionNone
;
4528 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4532 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4534 // sometimes when Update() is called from inside this method,
4535 // a spurious mouse move event is generated; this check will make
4536 // sure that only real mouse moves will get anywhere in this method;
4537 // this appears to be a bug somewhere, and I don't know where the
4538 // mouse move event is being generated. only verified on MSW
4540 wxPoint mouse_pos
= event
.GetPosition();
4541 if (m_last_mouse_move
== mouse_pos
)
4543 m_last_mouse_move
= mouse_pos
;
4546 if (m_action
== actionResize
)
4548 // It's necessary to reset m_action_part since it destroyed
4549 // by the Update within DoEndResizeAction.
4550 if (m_currentDragItem
!= -1)
4551 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4553 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4557 wxPoint pos
= m_action_part
->rect
.GetPosition();
4558 if (m_action_part
->orientation
== wxHORIZONTAL
)
4559 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4561 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4563 if (wxAuiManager_HasLiveResize(*this))
4565 m_frame
->ReleaseMouse();
4566 DoEndResizeAction(event
);
4567 m_frame
->CaptureMouse();
4571 wxRect
rect(m_frame
->ClientToScreen(pos
),
4572 m_action_part
->rect
.GetSize());
4575 if (!m_action_hintrect
.IsEmpty())
4577 // remove old resize hint
4578 DrawResizeHint(dc
, m_action_hintrect
);
4579 m_action_hintrect
= wxRect();
4582 // draw new resize hint, if it's inside the managed frame
4583 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4584 if (frame_screen_rect
.Contains(rect
))
4586 DrawResizeHint(dc
, rect
);
4587 m_action_hintrect
= rect
;
4592 else if (m_action
== actionClickCaption
)
4594 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4595 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4597 // caption has been clicked. we need to check if the mouse
4598 // is now being dragged. if it is, we need to change the
4599 // mouse action to 'drag'
4600 if (m_action_part
&&
4601 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4602 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4604 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4606 if (!pane_info
->IsToolbar())
4608 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4609 pane_info
->IsFloatable())
4611 m_action
= actionDragFloatingPane
;
4613 // set initial float position
4614 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4615 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4616 pt
.y
- m_action_offset
.y
);
4619 if (pane_info
->IsMaximized())
4620 RestorePane(*pane_info
);
4624 m_action_window
= pane_info
->frame
;
4626 // action offset is used here to make it feel "natural" to the user
4627 // to drag a docked pane and suddenly have it become a floating frame.
4628 // Sometimes, however, the offset where the user clicked on the docked
4629 // caption is bigger than the width of the floating frame itself, so
4630 // in that case we need to set the action offset to a sensible value
4631 wxSize frame_size
= m_action_window
->GetSize();
4632 if (frame_size
.x
<= m_action_offset
.x
)
4633 m_action_offset
.x
= 30;
4638 m_action
= actionDragToolbarPane
;
4639 m_action_window
= pane_info
->window
;
4643 else if (m_action
== actionDragFloatingPane
)
4645 if (m_action_window
)
4647 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4648 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4649 pt
.y
- m_action_offset
.y
);
4652 else if (m_action
== actionDragToolbarPane
)
4654 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4655 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4657 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4659 wxPoint pt
= event
.GetPosition();
4660 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4662 // if DoDrop() decided to float the pane, set up
4663 // the floating pane's initial position
4664 if (pane
.IsFloating())
4666 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4667 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4668 pt
.y
- m_action_offset
.y
);
4671 // this will do the actiual move operation;
4672 // in the case that the pane has been floated,
4673 // this call will create the floating pane
4674 // and do the reparenting
4677 // if the pane has been floated, change the mouse
4678 // action actionDragFloatingPane so that subsequent
4679 // EVT_MOTION() events will move the floating pane
4680 if (pane
.IsFloating())
4682 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4683 m_action
= actionDragFloatingPane
;
4684 m_action_window
= pane
.frame
;
4689 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4690 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4692 if (part
!= m_hover_button
)
4694 // make the old button normal
4697 UpdateButtonOnScreen(m_hover_button
, event
);
4701 // mouse is over a button, so repaint the
4702 // button in hover mode
4703 UpdateButtonOnScreen(part
, event
);
4704 m_hover_button
= part
;
4712 m_hover_button
= NULL
;
4723 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4727 m_hover_button
= NULL
;
4732 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4734 // cancel the operation in progress, if any
4735 if ( m_action
!= actionNone
)
4737 m_action
= actionNone
;
4742 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4744 // when a child pane has it's focus set, we should change the
4745 // pane's active state to reflect this. (this is only true if
4746 // active panes are allowed by the owner)
4747 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4749 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4750 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4752 SetActivePane(m_panes
, event
.GetWindow());
4761 // OnPaneButton() is an event handler that is called
4762 // when a pane button has been pressed.
4763 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4765 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4767 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4769 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4771 // fire pane close event
4772 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4774 e
.SetPane(evt
.pane
);
4779 // close the pane, but check that it
4780 // still exists in our pane array first
4781 // (the event handler above might have removed it)
4783 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4792 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4794 // fire pane close event
4795 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4797 e
.SetPane(evt
.pane
);
4806 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4808 // fire pane close event
4809 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4811 e
.SetPane(evt
.pane
);
4820 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4822 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&