1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #include "wx/mac/private.h"
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 class wxPseudoTransparentFrame
: public wxFrame
73 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
74 wxWindowID id
= wxID_ANY
,
75 const wxString
& title
= wxEmptyString
,
76 const wxPoint
& pos
= wxDefaultPosition
,
77 const wxSize
& size
= wxDefaultSize
,
78 long style
= wxDEFAULT_FRAME_STYLE
,
79 const wxString
&name
= wxT("frame"))
80 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
82 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
89 m_CanSetShape
= false; // have to wait for window create event on GTK
93 m_Region
= wxRegion(0, 0, 0, 0);
97 virtual bool SetTransparent(wxByte alpha
)
101 int w
=100; // some defaults
103 GetClientSize(&w
, &h
);
109 // m_Region.Union(0, 0, 1, m_MaxWidth);
112 for (int y
=0; y
<m_MaxHeight
; y
++)
114 // Reverse the order of the bottom 4 bits
115 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
116 if ((j
*16+8)<m_Amount
)
117 m_Region
.Union(0, y
, m_MaxWidth
, 1);
126 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
130 if (m_Region
.IsEmpty())
134 dc
.SetBrush(wxColour(128, 192, 255));
136 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
138 dc
.SetPen(*wxTRANSPARENT_PEN
);
140 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
144 wxRect
rect(upd
.GetRect());
145 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
152 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
159 void OnSize(wxSizeEvent
& event
)
161 // We sometimes get surplus size events
162 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
163 (event
.GetSize().GetHeight() == m_lastHeight
))
168 m_lastWidth
= event
.GetSize().GetWidth();
169 m_lastHeight
= event
.GetSize().GetHeight();
171 SetTransparent(m_Amount
);
172 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
173 event
.GetSize().GetHeight());
184 int m_lastWidth
,m_lastHeight
;
188 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
189 DECLARE_EVENT_TABLE()
193 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
195 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
196 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
197 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
199 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
204 // -- static utility functions --
206 static wxBitmap
wxPaneCreateStippleBitmap()
208 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
209 wxImage
img(2,2,data
,true);
210 return wxBitmap(img
);
213 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
215 wxBitmap stipple
= wxPaneCreateStippleBitmap();
216 wxBrush
brush(stipple
);
218 dc
.SetPen(*wxTRANSPARENT_PEN
);
220 dc
.SetLogicalFunction(wxXOR
);
221 dc
.DrawRectangle(rect
);
226 // CopyDocksAndPanes() - this utility function creates copies of
227 // the dock and pane info. wxAuiDockInfo's usually contain pointers
228 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
229 // reconstruct that relationship in the new dock info and pane info arrays
231 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
232 wxAuiPaneInfoArray
& dest_panes
,
233 const wxAuiDockInfoArray
& src_docks
,
234 const wxAuiPaneInfoArray
& src_panes
)
236 dest_docks
= src_docks
;
237 dest_panes
= src_panes
;
238 int i
, j
, k
, dock_count
, pc1
, pc2
;
239 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
241 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
242 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
243 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
244 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
245 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
249 // GetMaxLayer() is an internal function which returns
250 // the highest layer inside the specified dock
251 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
, int dock_direction
)
253 int i
, dock_count
, max_layer
= 0;
254 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
256 wxAuiDockInfo
& dock
= docks
.Item(i
);
257 if (dock
.dock_direction
== dock_direction
&&
258 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
259 max_layer
= dock
.dock_layer
;
265 // GetMaxRow() is an internal function which returns
266 // the highest layer inside the specified dock
267 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
269 int i
, pane_count
, max_row
= 0;
270 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
272 wxAuiPaneInfo
& pane
= panes
.Item(i
);
273 if (pane
.dock_direction
== direction
&&
274 pane
.dock_layer
== layer
&&
275 pane
.dock_row
> max_row
)
276 max_row
= pane
.dock_row
;
283 // DoInsertDockLayer() is an internal function that inserts a new dock
284 // layer by incrementing all existing dock layer values by one
285 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
290 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
292 wxAuiPaneInfo
& pane
= panes
.Item(i
);
293 if (!pane
.IsFloating() &&
294 pane
.dock_direction
== dock_direction
&&
295 pane
.dock_layer
>= dock_layer
)
300 // DoInsertDockLayer() is an internal function that inserts a new dock
301 // row by incrementing all existing dock row values by one
302 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
308 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
310 wxAuiPaneInfo
& pane
= panes
.Item(i
);
311 if (!pane
.IsFloating() &&
312 pane
.dock_direction
== dock_direction
&&
313 pane
.dock_layer
== dock_layer
&&
314 pane
.dock_row
>= dock_row
)
319 // DoInsertDockLayer() is an internal function that inserts a space for
320 // another dock pane by incrementing all existing dock row values by one
321 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
328 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
330 wxAuiPaneInfo
& pane
= panes
.Item(i
);
331 if (!pane
.IsFloating() &&
332 pane
.dock_direction
== dock_direction
&&
333 pane
.dock_layer
== dock_layer
&&
334 pane
.dock_row
== dock_row
&&
335 pane
.dock_pos
>= dock_pos
)
340 // FindDocks() is an internal function that returns a list of docks which meet
341 // the specified conditions in the parameters and returns a sorted array
342 // (sorted by layer and then row)
343 static void FindDocks(wxAuiDockInfoArray
& docks
,
347 wxAuiDockInfoPtrArray
& arr
)
349 int begin_layer
= dock_layer
;
350 int end_layer
= dock_layer
;
351 int begin_row
= dock_row
;
352 int end_row
= dock_row
;
353 int dock_count
= docks
.GetCount();
354 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
356 // discover the maximum dock layer and the max row
357 for (i
= 0; i
< dock_count
; ++i
)
359 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
360 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
363 // if no dock layer was specified, search all dock layers
364 if (dock_layer
== -1)
367 end_layer
= max_layer
;
370 // if no dock row was specified, search all dock row
379 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
380 for (row
= begin_row
; row
<= end_row
; ++row
)
381 for (i
= 0; i
< dock_count
; ++i
)
383 wxAuiDockInfo
& d
= docks
.Item(i
);
384 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
386 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
392 // FindPaneInDock() looks up a specified window pointer inside a dock.
393 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
394 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
396 int i
, count
= dock
.panes
.GetCount();
397 for (i
= 0; i
< count
; ++i
)
399 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
400 if (p
->window
== window
)
406 // RemovePaneFromDocks() removes a pane window from all docks
407 // with a possible exception specified by parameter "ex_cept"
408 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
410 wxAuiDockInfo
* ex_cept
= NULL
)
413 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
415 wxAuiDockInfo
& d
= docks
.Item(i
);
418 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
424 // RenumberDockRows() takes a dock and assigns sequential numbers
425 // to existing rows. Basically it takes out the gaps; so if a
426 // dock has rows with numbers 0,2,5, they will become 0,1,2
427 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
429 int i
, dock_count
, j
, pane_count
;
430 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
432 wxAuiDockInfo
& dock
= *docks
.Item(i
);
434 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
435 dock
.panes
.Item(j
)->dock_row
= i
;
440 // SetActivePane() sets the active pane, as well as cycles through
441 // every other pane and makes sure that all others' active flags
443 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
446 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
448 wxAuiPaneInfo
& pane
= panes
.Item(i
);
449 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
450 if (pane
.window
== active_pane
)
451 pane
.state
|= wxAuiPaneInfo::optionActive
;
456 // this function is used to sort panes by dock position
457 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
459 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
463 // -- wxAuiManager class implementation --
466 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
467 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
468 EVT_AUI_RENDER(wxAuiManager::OnRender
)
469 EVT_PAINT(wxAuiManager::OnPaint
)
470 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
471 EVT_SIZE(wxAuiManager::OnSize
)
472 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
473 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
474 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
475 EVT_MOTION(wxAuiManager::OnMotion
)
476 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
477 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
478 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
482 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
484 m_action
= actionNone
;
485 m_last_mouse_move
= wxPoint();
486 m_hover_button
= NULL
;
487 m_art
= new wxAuiDefaultDockArt
;
491 m_has_maximized
= false;
496 SetManagedWindow(managed_wnd
);
500 wxAuiManager::~wxAuiManager()
505 // Creates a floating frame for the windows
506 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
, const wxAuiPaneInfo
& p
)
508 return new wxAuiFloatingFrame(parent
, this, p
);
511 // GetPane() looks up a wxAuiPaneInfo structure based
512 // on the supplied window pointer. Upon failure, GetPane()
513 // returns an empty wxAuiPaneInfo, a condition which can be checked
514 // by calling wxAuiPaneInfo::IsOk().
516 // The pane info's structure may then be modified. Once a pane's
517 // info is modified, wxAuiManager::Update() must be called to
518 // realize the changes in the UI.
520 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
523 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
525 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
526 if (p
.window
== window
)
529 return wxAuiNullPaneInfo
;
532 // this version of GetPane() looks up a pane based on a
533 // 'pane name', see above comment for more info
534 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
537 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
539 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
543 return wxAuiNullPaneInfo
;
546 // GetAllPanes() returns a reference to all the pane info structures
547 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
552 // HitTest() is an internal function which determines
553 // which UI item the specified coordinates are over
554 // (x,y) specify a position in client coordinates
555 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
557 wxAuiDockUIPart
* result
= NULL
;
560 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
562 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
564 // we are not interested in typeDock, because this space
565 // isn't used to draw anything, just for measurements;
566 // besides, the entire dock area is covered with other
567 // rectangles, which we are interested in.
568 if (item
->type
== wxAuiDockUIPart::typeDock
)
571 // if we already have a hit on a more specific item, we are not
572 // interested in a pane hit. If, however, we don't already have
573 // a hit, returning a pane hit is necessary for some operations
574 if ((item
->type
== wxAuiDockUIPart::typePane
||
575 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
578 // if the point is inside the rectangle, we have a hit
579 if (item
->rect
.Contains(x
,y
))
587 // SetFlags() and GetFlags() allow the owner to set various
588 // options which are global to wxAuiManager
589 void wxAuiManager::SetFlags(unsigned int flags
)
591 // find out if we have to call UpdateHintWindowConfig()
592 bool update_hint_wnd
= false;
593 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
594 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
595 wxAUI_MGR_RECTANGLE_HINT
;
596 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
597 update_hint_wnd
= true;
605 UpdateHintWindowConfig();
609 unsigned int wxAuiManager::GetFlags() const
615 // don't use these anymore as they are deprecated
616 // use Set/GetManagedFrame() instead
617 void wxAuiManager::SetFrame(wxFrame
* frame
)
619 SetManagedWindow((wxWindow
*)frame
);
622 wxFrame
* wxAuiManager::GetFrame() const
624 return (wxFrame
*)m_frame
;
628 void wxAuiManager::UpdateHintWindowConfig()
630 // find out if the the system can do transparent frames
631 bool can_do_transparent
= false;
633 wxWindow
* w
= m_frame
;
636 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
638 wxFrame
* f
= static_cast<wxFrame
*>(w
);
639 #if wxCHECK_VERSION(2,7,0)
640 can_do_transparent
= f
->CanSetTransparent();
648 // if there is an existing hint window, delete it
651 m_hint_wnd
->Destroy();
658 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
660 // Make a window to use for a transparent hint
661 #if defined(__WXMSW__) || defined(__WXGTK__)
662 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
663 wxDefaultPosition
, wxSize(1,1),
664 wxFRAME_TOOL_WINDOW
|
665 wxFRAME_FLOAT_ON_PARENT
|
669 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
670 #elif defined(__WXMAC__)
671 // Using a miniframe with float and tool styles keeps the parent
672 // frame activated and highlighted as such...
673 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
674 wxDefaultPosition
, wxSize(1,1),
675 wxFRAME_FLOAT_ON_PARENT
676 | wxFRAME_TOOL_WINDOW
);
678 // Can't set the bg colour of a Frame in wxMac
679 wxPanel
* p
= new wxPanel(m_hint_wnd
);
681 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
682 // color that is really hard to see, especially transparent.
683 // Until a better system color is decided upon we'll just use
685 p
->SetBackgroundColour(*wxBLUE
);
691 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
692 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
694 // system can't support transparent fade, or the venetian
695 // blinds effect was explicitly requested
696 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
701 wxFRAME_TOOL_WINDOW
|
702 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_fademax
= 128;
711 // SetManagedWindow() is usually called once when the frame
712 // manager class is being initialized. "frame" specifies
713 // the frame which should be managed by the frame mananger
714 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
716 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
719 m_frame
->PushEventHandler(this);
722 // if the owner is going to manage an MDI parent frame,
723 // we need to add the MDI client window as the default
726 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
728 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
729 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
731 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
733 AddPane(client_window
,
734 wxAuiPaneInfo().Name(wxT("mdiclient")).
735 CenterPane().PaneBorder(false));
739 UpdateHintWindowConfig();
743 // UnInit() must be called, usually in the destructor
744 // of the frame class. If it is not called, usually this
745 // will result in a crash upon program exit
746 void wxAuiManager::UnInit()
750 m_frame
->RemoveEventHandler(this);
754 // GetManagedWindow() returns the window pointer being managed
755 wxWindow
* wxAuiManager::GetManagedWindow() const
760 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
765 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
767 // first, give the owner frame a chance to override
770 if (m_frame
->ProcessEvent(event
))
777 // SetArtProvider() instructs wxAuiManager to use the
778 // specified art provider for all drawing calls. This allows
779 // plugable look-and-feel features. The pointer that is
780 // passed to this method subsequently belongs to wxAuiManager,
781 // and is deleted in the frame manager destructor
782 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
784 // delete the last art provider, if any
787 // assign the new art provider
788 m_art
= art_provider
;
792 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
794 // check if the pane has a valid window
798 // check if the pane already exists
799 if (GetPane(pane_info
.window
).IsOk())
802 // if the new pane is docked then we should undo maximize
803 if(pane_info
.IsDocked())
804 RestoreMaximizedPane();
806 m_panes
.Add(pane_info
);
808 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
810 // set the pane window
811 pinfo
.window
= window
;
813 // if the pane's name identifier is blank, create a random string
814 if (pinfo
.name
.empty())
816 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
817 ((unsigned long)pinfo
.window
) & 0xffffffff,
818 (unsigned int)time(NULL
),
820 (unsigned int)GetTickCount(),
822 (unsigned int)clock(),
824 (unsigned long)m_panes
.GetCount());
827 // set initial proportion (if not already set)
828 if (pinfo
.dock_proportion
== 0)
829 pinfo
.dock_proportion
= 100000;
831 if (pinfo
.HasMaximizeButton())
833 wxAuiPaneButton button
;
834 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
835 pinfo
.buttons
.Add(button
);
838 if (pinfo
.HasCloseButton())
840 wxAuiPaneButton button
;
841 button
.button_id
= wxAUI_BUTTON_CLOSE
;
842 pinfo
.buttons
.Add(button
);
845 if (pinfo
.best_size
== wxDefaultSize
&&
848 pinfo
.best_size
= pinfo
.window
->GetClientSize();
850 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
852 // GetClientSize() doesn't get the best size for
853 // a toolbar under some newer versions of wxWidgets,
854 // so use GetBestSize()
855 pinfo
.best_size
= pinfo
.window
->GetBestSize();
857 // for some reason, wxToolBar::GetBestSize() is returning
858 // a size that is a pixel shy of the correct amount.
859 // I believe this to be the correct action, until
860 // wxToolBar::GetBestSize() is fixed. Is this assumption
865 if (pinfo
.min_size
!= wxDefaultSize
)
867 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
868 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
869 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
870 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
877 bool wxAuiManager::AddPane(wxWindow
* window
,
879 const wxString
& caption
)
882 pinfo
.Caption(caption
);
885 case wxTOP
: pinfo
.Top(); break;
886 case wxBOTTOM
: pinfo
.Bottom(); break;
887 case wxLEFT
: pinfo
.Left(); break;
888 case wxRIGHT
: pinfo
.Right(); break;
889 case wxCENTER
: pinfo
.CenterPane(); break;
891 return AddPane(window
, pinfo
);
894 bool wxAuiManager::AddPane(wxWindow
* window
,
895 const wxAuiPaneInfo
& pane_info
,
896 const wxPoint
& drop_pos
)
898 if (!AddPane(window
, pane_info
))
901 wxAuiPaneInfo
& pane
= GetPane(window
);
903 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
908 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
911 // shift the panes around, depending on the insert level
912 switch (insert_level
)
914 case wxAUI_INSERT_PANE
:
915 DoInsertPane(m_panes
,
916 pane_info
.dock_direction
,
917 pane_info
.dock_layer
,
921 case wxAUI_INSERT_ROW
:
922 DoInsertDockRow(m_panes
,
923 pane_info
.dock_direction
,
924 pane_info
.dock_layer
,
927 case wxAUI_INSERT_DOCK
:
928 DoInsertDockLayer(m_panes
,
929 pane_info
.dock_direction
,
930 pane_info
.dock_layer
);
934 // if the window already exists, we are basically just moving/inserting the
935 // existing window. If it doesn't exist, we need to add it and insert it
936 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
937 if (!existing_pane
.IsOk())
939 return AddPane(window
, pane_info
);
943 if (pane_info
.IsFloating())
945 existing_pane
.Float();
946 if (pane_info
.floating_pos
!= wxDefaultPosition
)
947 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
948 if (pane_info
.floating_size
!= wxDefaultSize
)
949 existing_pane
.FloatingSize(pane_info
.floating_size
);
953 // if the new pane is docked then we should undo maximize
954 RestoreMaximizedPane();
956 existing_pane
.Direction(pane_info
.dock_direction
);
957 existing_pane
.Layer(pane_info
.dock_layer
);
958 existing_pane
.Row(pane_info
.dock_row
);
959 existing_pane
.Position(pane_info
.dock_pos
);
967 // DetachPane() removes a pane from the frame manager. This
968 // method will not destroy the window that is removed.
969 bool wxAuiManager::DetachPane(wxWindow
* window
)
972 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
974 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
975 if (p
.window
== window
)
979 // we have a floating frame which is being detached. We need to
980 // reparent it to m_frame and destroy the floating frame
983 p
.window
->SetSize(1,1);
985 if (p
.frame
->IsShown())
986 p
.frame
->Show(false);
988 // reparent to m_frame and destroy the pane
989 if(m_action_window
== p
.frame
) {
990 m_action_window
= NULL
;
992 p
.window
->Reparent(m_frame
);
993 p
.frame
->SetSizer(NULL
);
998 // make sure there are no references to this pane in our uiparts,
999 // just in case the caller doesn't call Update() immediately after
1000 // the DetachPane() call. This prevets obscure crashes which would
1001 // happen at window repaint if the caller forgets to call Update()
1003 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1005 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1006 if (part
.pane
== &p
)
1008 m_uiparts
.RemoveAt(pi
);
1015 m_panes
.RemoveAt(i
);
1022 // ClosePane() destroys or hides the pane depending on its
1024 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1026 // if we were maximized, restore
1027 if(pane_info
.IsMaximized()) {
1028 RestorePane(pane_info
);
1031 // first, hide the window
1032 if (pane_info
.window
&& pane_info
.window
->IsShown()) {
1033 pane_info
.window
->Show(false);
1036 // make sure that we are the parent of this window
1037 if(pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
) {
1038 pane_info
.window
->Reparent(m_frame
);
1041 // if we have a frame, destroy it
1042 if(pane_info
.frame
) {
1043 pane_info
.frame
->Destroy();
1044 pane_info
.frame
= NULL
;
1047 // now we need to either destroy or hide the pane
1048 if(pane_info
.IsDestroyOnClose())
1050 wxWindow
* window
= pane_info
.window
;
1062 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1066 // un-maximize and hide all other panes
1067 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1069 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1070 if(!p
.IsToolbar()) {
1077 // mark ourselves maximized
1078 pane_info
.Maximize();
1080 m_has_maximized
= true;
1082 // last, show the window
1083 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1084 pane_info
.window
->Show(true);
1088 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1092 // restore all the panes
1093 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1095 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1096 if(!p
.IsToolbar()) {
1101 // mark ourselves non-maximized
1102 pane_info
.Restore();
1103 m_has_maximized
= false;
1105 // last, show the window
1106 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1107 pane_info
.window
->Show(true);
1111 void wxAuiManager::RestoreMaximizedPane()
1115 // restore all the panes
1116 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1118 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1119 if(p
.IsMaximized()) {
1126 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1127 // in the input string. This is an internal functions which is
1128 // used for saving perspectives
1129 static wxString
EscapeDelimiters(const wxString
& s
)
1132 result
.Alloc(s
.length());
1133 const wxChar
* ch
= s
.c_str();
1136 if (*ch
== wxT(';') || *ch
== wxT('|'))
1137 result
+= wxT('\\');
1144 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1146 wxString result
= wxT("name=");
1147 result
+= EscapeDelimiters(pane
.name
);
1150 result
+= wxT("caption=");
1151 result
+= EscapeDelimiters(pane
.caption
);
1154 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1155 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1156 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1157 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1158 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1159 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1160 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1161 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1162 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1163 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1164 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1165 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1166 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1167 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1168 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1169 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1174 // Load a "pane" with the pane infor settings in pane_part
1175 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1177 // replace escaped characters so we can
1178 // split up the string easily
1179 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1180 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1184 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1185 pane_part
= pane_part
.AfterFirst(wxT(';'));
1186 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1187 wxString value
= val_part
.AfterFirst(wxT('='));
1188 val_name
.MakeLower();
1189 val_name
.Trim(true);
1190 val_name
.Trim(false);
1194 if (val_name
.empty())
1197 if (val_name
== wxT("name"))
1199 else if (val_name
== wxT("caption"))
1200 pane
.caption
= value
;
1201 else if (val_name
== wxT("state"))
1202 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1203 else if (val_name
== wxT("dir"))
1204 pane
.dock_direction
= wxAtoi(value
.c_str());
1205 else if (val_name
== wxT("layer"))
1206 pane
.dock_layer
= wxAtoi(value
.c_str());
1207 else if (val_name
== wxT("row"))
1208 pane
.dock_row
= wxAtoi(value
.c_str());
1209 else if (val_name
== wxT("pos"))
1210 pane
.dock_pos
= wxAtoi(value
.c_str());
1211 else if (val_name
== wxT("prop"))
1212 pane
.dock_proportion
= wxAtoi(value
.c_str());
1213 else if (val_name
== wxT("bestw"))
1214 pane
.best_size
.x
= wxAtoi(value
.c_str());
1215 else if (val_name
== wxT("besth"))
1216 pane
.best_size
.y
= wxAtoi(value
.c_str());
1217 else if (val_name
== wxT("minw"))
1218 pane
.min_size
.x
= wxAtoi(value
.c_str());
1219 else if (val_name
== wxT("minh"))
1220 pane
.min_size
.y
= wxAtoi(value
.c_str());
1221 else if (val_name
== wxT("maxw"))
1222 pane
.max_size
.x
= wxAtoi(value
.c_str());
1223 else if (val_name
== wxT("maxh"))
1224 pane
.max_size
.y
= wxAtoi(value
.c_str());
1225 else if (val_name
== wxT("floatx"))
1226 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1227 else if (val_name
== wxT("floaty"))
1228 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1229 else if (val_name
== wxT("floatw"))
1230 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1231 else if (val_name
== wxT("floath"))
1232 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1234 wxFAIL_MSG(wxT("Bad Perspective String"));
1238 // replace escaped characters so we can
1239 // split up the string easily
1240 pane
.name
.Replace(wxT("\a"), wxT("|"));
1241 pane
.name
.Replace(wxT("\b"), wxT(";"));
1242 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1243 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1244 pane_part
.Replace(wxT("\a"), wxT("|"));
1245 pane_part
.Replace(wxT("\b"), wxT(";"));
1251 // SavePerspective() saves all pane information as a single string.
1252 // This string may later be fed into LoadPerspective() to restore
1253 // all pane settings. This save and load mechanism allows an
1254 // exact pane configuration to be saved and restored at a later time
1256 wxString
wxAuiManager::SavePerspective()
1260 result
= wxT("layout1|");
1262 int pane_i
, pane_count
= m_panes
.GetCount();
1263 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1265 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1266 result
+= SavePaneInfo(pane
)+wxT("|");
1269 int dock_i
, dock_count
= m_docks
.GetCount();
1270 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1272 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1274 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1275 dock
.dock_direction
, dock
.dock_layer
,
1276 dock
.dock_row
, dock
.size
);
1282 // LoadPerspective() loads a layout which was saved with SavePerspective()
1283 // If the "update" flag parameter is true, the GUI will immediately be updated
1285 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1287 wxString input
= layout
;
1290 // check layout string version
1291 part
= input
.BeforeFirst(wxT('|'));
1292 input
= input
.AfterFirst(wxT('|'));
1295 if (part
!= wxT("layout1"))
1298 // mark all panes currently managed as docked and hidden
1299 int pane_i
, pane_count
= m_panes
.GetCount();
1300 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1301 m_panes
.Item(pane_i
).Dock().Hide();
1303 // clear out the dock array; this will be reconstructed
1306 // replace escaped characters so we can
1307 // split up the string easily
1308 input
.Replace(wxT("\\|"), wxT("\a"));
1309 input
.Replace(wxT("\\;"), wxT("\b"));
1315 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1316 input
= input
.AfterFirst(wxT('|'));
1317 pane_part
.Trim(true);
1319 // if the string is empty, we're done parsing
1320 if (pane_part
.empty())
1323 if (pane_part
.Left(9) == wxT("dock_size"))
1325 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1326 wxString value
= pane_part
.AfterFirst(wxT('='));
1328 long dir
, layer
, row
, size
;
1329 wxString piece
= val_name
.AfterFirst(wxT('('));
1330 piece
= piece
.BeforeLast(wxT(')'));
1331 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1332 piece
= piece
.AfterFirst(wxT(','));
1333 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1334 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1335 value
.ToLong(&size
);
1338 dock
.dock_direction
= dir
;
1339 dock
.dock_layer
= layer
;
1340 dock
.dock_row
= row
;
1346 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1347 // name so it can be called by external callers
1348 pane_part
.Replace(wxT("\a"), wxT("|"));
1349 pane_part
.Replace(wxT("\b"), wxT(";"));
1351 LoadPaneInfo(pane_part
, pane
);
1353 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1356 // the pane window couldn't be found
1357 // in the existing layout
1371 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1372 wxArrayInt
& positions
,
1375 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1376 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1377 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1382 int offset
, action_pane
= -1;
1383 int pane_i
, pane_count
= dock
.panes
.GetCount();
1385 // find the pane marked as our action pane
1386 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1388 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1390 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1392 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1393 action_pane
= pane_i
;
1397 // set up each panes default position, and
1398 // determine the size (width or height, depending
1399 // on the dock's orientation) of each pane
1400 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1402 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1403 positions
.Add(pane
.dock_pos
);
1406 if (pane
.HasBorder())
1407 size
+= (pane_border_size
*2);
1409 if (dock
.IsHorizontal())
1411 if (pane
.HasGripper() && !pane
.HasGripperTop())
1412 size
+= gripper_size
;
1413 size
+= pane
.best_size
.x
;
1417 if (pane
.HasGripper() && pane
.HasGripperTop())
1418 size
+= gripper_size
;
1420 if (pane
.HasCaption())
1421 size
+= caption_size
;
1422 size
+= pane
.best_size
.y
;
1428 // if there is no action pane, just return the default
1429 // positions (as specified in pane.pane_pos)
1430 if (action_pane
== -1)
1434 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1436 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1441 positions
[pane_i
] -= -amount
;
1443 offset
+= sizes
[pane_i
];
1446 // if the dock mode is fixed, make sure none of the panes
1447 // overlap; we will bump panes that overlap
1449 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1451 int amount
= positions
[pane_i
] - offset
;
1455 positions
[pane_i
] += -amount
;
1457 offset
+= sizes
[pane_i
];
1462 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1463 wxAuiDockInfo
& dock
,
1464 wxAuiPaneInfo
& pane
,
1465 wxAuiDockUIPartArray
& uiparts
,
1468 wxAuiDockUIPart part
;
1469 wxSizerItem
* sizer_item
;
1471 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1472 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1473 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1474 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1476 // find out the orientation of the item (orientation for panes
1477 // is the same as the dock's orientation)
1479 if (dock
.IsHorizontal())
1480 orientation
= wxHORIZONTAL
;
1482 orientation
= wxVERTICAL
;
1484 // this variable will store the proportion
1485 // value that the pane will receive
1486 int pane_proportion
= pane
.dock_proportion
;
1488 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1489 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1491 if (pane
.HasGripper())
1493 if (pane
.HasGripperTop())
1494 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1496 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1498 part
.type
= wxAuiDockUIPart::typeGripper
;
1502 part
.orientation
= orientation
;
1503 part
.cont_sizer
= horz_pane_sizer
;
1504 part
.sizer_item
= sizer_item
;
1508 if (pane
.HasCaption())
1510 // create the caption sizer
1511 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1513 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1515 part
.type
= wxAuiDockUIPart::typeCaption
;
1519 part
.orientation
= orientation
;
1520 part
.cont_sizer
= vert_pane_sizer
;
1521 part
.sizer_item
= sizer_item
;
1522 int caption_part_idx
= uiparts
.GetCount();
1525 // add pane buttons to the caption
1526 int i
, button_count
;
1527 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1528 i
< button_count
; ++i
)
1530 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1532 sizer_item
= caption_sizer
->Add(pane_button_size
,
1536 part
.type
= wxAuiDockUIPart::typePaneButton
;
1539 part
.button
= &button
;
1540 part
.orientation
= orientation
;
1541 part
.cont_sizer
= caption_sizer
;
1542 part
.sizer_item
= sizer_item
;
1546 // add the caption sizer
1547 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1549 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1552 // add the pane window itself
1555 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1559 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1560 // Don't do this because it breaks the pane size in floating windows
1561 // BIW: Right now commenting this out is causing problems with
1562 // an mdi client window as the center pane.
1563 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1566 part
.type
= wxAuiDockUIPart::typePane
;
1570 part
.orientation
= orientation
;
1571 part
.cont_sizer
= vert_pane_sizer
;
1572 part
.sizer_item
= sizer_item
;
1576 // determine if the pane should have a minimum size; if the pane is
1577 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1578 // if the pane.min_size is set, we must use that value as well
1580 wxSize min_size
= pane
.min_size
;
1583 if (min_size
== wxDefaultSize
)
1585 min_size
= pane
.best_size
;
1586 pane_proportion
= 0;
1590 if (min_size
!= wxDefaultSize
)
1592 vert_pane_sizer
->SetItemMinSize(
1593 vert_pane_sizer
->GetChildren().GetCount()-1,
1594 min_size
.x
, min_size
.y
);
1598 // add the verticle sizer (caption, pane window) to the
1599 // horizontal sizer (gripper, verticle sizer)
1600 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1602 // finally, add the pane sizer to the dock sizer
1604 if (pane
.HasBorder())
1606 // allowing space for the pane's border
1607 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1608 wxEXPAND
| wxALL
, pane_border_size
);
1610 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1614 part
.orientation
= orientation
;
1615 part
.cont_sizer
= cont
;
1616 part
.sizer_item
= sizer_item
;
1621 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1625 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1626 wxAuiDockInfo
& dock
,
1627 wxAuiDockUIPartArray
& uiparts
,
1630 wxSizerItem
* sizer_item
;
1631 wxAuiDockUIPart part
;
1633 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1634 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1636 // resizable bottom and right docks have a sash before them
1637 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1638 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1640 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1642 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1643 part
.orientation
= orientation
;
1647 part
.cont_sizer
= cont
;
1648 part
.sizer_item
= sizer_item
;
1652 // create the sizer for the dock
1653 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1655 // add each pane to the dock
1656 bool has_maximized_pane
= false;
1657 int pane_i
, pane_count
= dock
.panes
.GetCount();
1661 wxArrayInt pane_positions
, pane_sizes
;
1663 // figure out the real pane positions we will
1664 // use, without modifying the each pane's pane_pos member
1665 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1668 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1670 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1671 int pane_pos
= pane_positions
.Item(pane_i
);
1672 if(pane
.IsMaximized()) {
1673 has_maximized_pane
= true;
1676 int amount
= pane_pos
- offset
;
1679 if (dock
.IsVertical())
1680 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1682 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1684 part
.type
= wxAuiDockUIPart::typeBackground
;
1688 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1689 part
.cont_sizer
= dock_sizer
;
1690 part
.sizer_item
= sizer_item
;
1696 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1698 offset
+= pane_sizes
.Item(pane_i
);
1701 // at the end add a very small stretchable background area
1702 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1704 part
.type
= wxAuiDockUIPart::typeBackground
;
1708 part
.orientation
= orientation
;
1709 part
.cont_sizer
= dock_sizer
;
1710 part
.sizer_item
= sizer_item
;
1715 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1717 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1718 if(pane
.IsMaximized()) {
1719 has_maximized_pane
= true;
1722 // if this is not the first pane being added,
1723 // we need to add a pane sizer
1724 if (!m_has_maximized
&& pane_i
> 0)
1726 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1728 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1730 part
.pane
= dock
.panes
.Item(pane_i
-1);
1732 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1733 part
.cont_sizer
= dock_sizer
;
1734 part
.sizer_item
= sizer_item
;
1738 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1742 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1743 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1745 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1747 part
.type
= wxAuiDockUIPart::typeDock
;
1751 part
.orientation
= orientation
;
1752 part
.cont_sizer
= cont
;
1753 part
.sizer_item
= sizer_item
;
1756 if (dock
.IsHorizontal())
1757 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1759 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1761 // top and left docks have a sash after them
1762 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1763 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1765 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1767 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1771 part
.orientation
= orientation
;
1772 part
.cont_sizer
= cont
;
1773 part
.sizer_item
= sizer_item
;
1778 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1779 wxAuiDockInfoArray
& docks
,
1780 wxAuiDockUIPartArray
& uiparts
,
1783 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1785 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1786 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1787 wxSize cli_size
= m_frame
->GetClientSize();
1788 int i
, dock_count
, pane_count
;
1791 // empty all docks out
1792 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1793 docks
.Item(i
).panes
.Empty();
1796 // iterate through all known panes, filing each
1797 // of them into the appropriate dock. If the
1798 // pane does not exist in the dock, add it
1799 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1801 wxAuiPaneInfo
& p
= panes
.Item(i
);
1803 // find any docks in this layer
1804 wxAuiDockInfo
* dock
;
1805 wxAuiDockInfoPtrArray arr
;
1806 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1808 if (arr
.GetCount() > 0)
1814 // dock was not found, so we need to create a new one
1816 d
.dock_direction
= p
.dock_direction
;
1817 d
.dock_layer
= p
.dock_layer
;
1818 d
.dock_row
= p
.dock_row
;
1820 dock
= &docks
.Last();
1824 if (p
.IsDocked() && p
.IsShown())
1826 // remove the pane from any existing docks except this one
1827 RemovePaneFromDocks(docks
, p
, dock
);
1829 // pane needs to be added to the dock,
1830 // if it doesn't already exist
1831 if (!FindPaneInDock(*dock
, p
.window
))
1832 dock
->panes
.Add(&p
);
1836 // remove the pane from any existing docks
1837 RemovePaneFromDocks(docks
, p
);
1842 // remove any empty docks
1843 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1845 if (docks
.Item(i
).panes
.GetCount() == 0)
1849 // configure the docks further
1850 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1852 wxAuiDockInfo
& dock
= docks
.Item(i
);
1853 int j
, dock_pane_count
= dock
.panes
.GetCount();
1855 // sort the dock pane array by the pane's
1856 // dock position (dock_pos), in ascending order
1857 dock
.panes
.Sort(PaneSortFunc
);
1859 // for newly created docks, set up their initial size
1864 for (j
= 0; j
< dock_pane_count
; ++j
)
1866 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1867 wxSize pane_size
= pane
.best_size
;
1868 if (pane_size
== wxDefaultSize
)
1869 pane_size
= pane
.min_size
;
1870 if (pane_size
== wxDefaultSize
)
1871 pane_size
= pane
.window
->GetSize();
1873 if (dock
.IsHorizontal())
1874 size
= wxMax(pane_size
.y
, size
);
1876 size
= wxMax(pane_size
.x
, size
);
1879 // add space for the border (two times), but only
1880 // if at least one pane inside the dock has a pane border
1881 for (j
= 0; j
< dock_pane_count
; ++j
)
1883 if (dock
.panes
.Item(j
)->HasBorder())
1885 size
+= (pane_border_size
*2);
1890 // if pane is on the top or bottom, add the caption height,
1891 // but only if at least one pane inside the dock has a caption
1892 if (dock
.IsHorizontal())
1894 for (j
= 0; j
< dock_pane_count
; ++j
)
1896 if (dock
.panes
.Item(j
)->HasCaption())
1898 size
+= caption_size
;
1904 // new dock's size may not be more than 1/3 of the frame size
1905 if (dock
.IsHorizontal())
1906 size
= wxMin(size
, cli_size
.y
/3);
1908 size
= wxMin(size
, cli_size
.x
/3);
1916 // determine the dock's minimum size
1917 bool plus_border
= false;
1918 bool plus_caption
= false;
1919 int dock_min_size
= 0;
1920 for (j
= 0; j
< dock_pane_count
; ++j
)
1922 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1923 if (pane
.min_size
!= wxDefaultSize
)
1925 if (pane
.HasBorder())
1927 if (pane
.HasCaption())
1928 plus_caption
= true;
1929 if (dock
.IsHorizontal())
1931 if (pane
.min_size
.y
> dock_min_size
)
1932 dock_min_size
= pane
.min_size
.y
;
1936 if (pane
.min_size
.x
> dock_min_size
)
1937 dock_min_size
= pane
.min_size
.x
;
1943 dock_min_size
+= (pane_border_size
*2);
1944 if (plus_caption
&& dock
.IsHorizontal())
1945 dock_min_size
+= (caption_size
);
1947 dock
.min_size
= dock_min_size
;
1950 // if the pane's current size is less than it's
1951 // minimum, increase the dock's size to it's minimum
1952 if (dock
.size
< dock
.min_size
)
1953 dock
.size
= dock
.min_size
;
1956 // determine the dock's mode (fixed or proportional);
1957 // determine whether the dock has only toolbars
1958 bool action_pane_marked
= false;
1960 dock
.toolbar
= true;
1961 for (j
= 0; j
< dock_pane_count
; ++j
)
1963 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1964 if (!pane
.IsFixed())
1966 if (!pane
.IsToolbar())
1967 dock
.toolbar
= false;
1968 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1969 action_pane_marked
= true;
1973 // if the dock mode is proportional and not fixed-pixel,
1974 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1975 // e.g. remove gaps like 1, 2, 30, 500
1978 for (j
= 0; j
< dock_pane_count
; ++j
)
1980 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1985 // if the dock mode is fixed, and none of the panes
1986 // are being moved right now, make sure the panes
1987 // do not overlap each other. If they do, we will
1988 // adjust the panes' positions
1989 if (dock
.fixed
&& !action_pane_marked
)
1991 wxArrayInt pane_positions
, pane_sizes
;
1992 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1995 for (j
= 0; j
< dock_pane_count
; ++j
)
1997 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1998 pane
.dock_pos
= pane_positions
[j
];
2000 int amount
= pane
.dock_pos
- offset
;
2004 pane
.dock_pos
+= -amount
;
2006 offset
+= pane_sizes
[j
];
2011 // discover the maximum dock layer
2013 for (i
= 0; i
< dock_count
; ++i
)
2014 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2017 // clear out uiparts
2020 // create a bunch of box sizers,
2021 // from the innermost level outwards.
2022 wxSizer
* cont
= NULL
;
2023 wxSizer
* middle
= NULL
;
2027 for (layer
= 0; layer
<= max_layer
; ++layer
)
2029 wxAuiDockInfoPtrArray arr
;
2031 // find any docks in this layer
2032 FindDocks(docks
, -1, layer
, -1, arr
);
2034 // if there aren't any, skip to the next layer
2038 wxSizer
* old_cont
= cont
;
2040 // create a container which will hold this layer's
2041 // docks (top, bottom, left, right)
2042 cont
= new wxBoxSizer(wxVERTICAL
);
2045 // find any top docks in this layer
2046 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2047 RenumberDockRows(arr
);
2050 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2051 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2055 // fill out the middle layer (which consists
2056 // of left docks, content area and right docks)
2058 middle
= new wxBoxSizer(wxHORIZONTAL
);
2060 // find any left docks in this layer
2061 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2062 RenumberDockRows(arr
);
2065 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2066 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2069 // add content dock (or previous layer's sizer
2073 // find any center docks
2074 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2077 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2078 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2080 else if (!m_has_maximized
)
2082 // there are no center docks, add a background area
2083 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2084 wxAuiDockUIPart part
;
2085 part
.type
= wxAuiDockUIPart::typeBackground
;
2089 part
.cont_sizer
= middle
;
2090 part
.sizer_item
= sizer_item
;
2096 middle
->Add(old_cont
, 1, wxEXPAND
);
2099 // find any right docks in this layer
2100 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2101 RenumberDockRows(arr
);
2104 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2105 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2108 cont
->Add(middle
, 1, wxEXPAND
);
2112 // find any bottom docks in this layer
2113 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2114 RenumberDockRows(arr
);
2117 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2118 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2125 // no sizer available, because there are no docks,
2126 // therefore we will create a simple background area
2127 cont
= new wxBoxSizer(wxVERTICAL
);
2128 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2129 wxAuiDockUIPart part
;
2130 part
.type
= wxAuiDockUIPart::typeBackground
;
2134 part
.cont_sizer
= middle
;
2135 part
.sizer_item
= sizer_item
;
2139 container
->Add(cont
, 1, wxEXPAND
);
2144 // Update() updates the layout. Whenever changes are made to
2145 // one or more panes, this function should be called. It is the
2146 // external entry point for running the layout engine.
2148 void wxAuiManager::Update()
2151 int i
, pane_count
= m_panes
.GetCount();
2153 // delete old sizer first
2154 m_frame
->SetSizer(NULL
);
2156 // destroy floating panes which have been
2157 // redocked or are becoming non-floating
2158 for (i
= 0; i
< pane_count
; ++i
)
2160 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2162 if (!p
.IsFloating() && p
.frame
)
2164 // because the pane is no longer in a floating, we need to
2165 // reparent it to m_frame and destroy the floating frame
2168 p
.window
->SetSize(1,1);
2171 // the following block is a workaround for bug #1531361
2172 // (see wxWidgets sourceforge page). On wxGTK (only), when
2173 // a frame is shown/hidden, a move event unfortunately
2174 // also gets fired. Because we may be dragging around
2175 // a pane, we need to cancel that action here to prevent
2176 // a spurious crash.
2177 if (m_action_window
== p
.frame
)
2179 if (wxWindow::GetCapture() == m_frame
)
2180 m_frame
->ReleaseMouse();
2181 m_action
= actionNone
;
2182 m_action_window
= NULL
;
2186 if (p
.frame
->IsShown())
2187 p
.frame
->Show(false);
2189 // reparent to m_frame and destroy the pane
2190 if(m_action_window
== p
.frame
)
2192 m_action_window
= NULL
;
2195 p
.window
->Reparent(m_frame
);
2196 p
.frame
->SetSizer(NULL
);
2203 // create a layout for all of the panes
2204 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2206 // hide or show panes as necessary,
2207 // and float panes as necessary
2208 for (i
= 0; i
< pane_count
; ++i
)
2210 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2214 if (p
.frame
== NULL
)
2216 // we need to create a frame for this
2217 // pane, which has recently been floated
2218 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2220 #if wxCHECK_VERSION(2,7,0)
2221 // on MSW and Mac, if the owner desires transparent dragging, and
2222 // the dragging is happening right now, then the floating
2223 // window should have this style by default
2224 if (m_action
== actionDragFloatingPane
&&
2225 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2226 frame
->SetTransparent(150);
2229 frame
->SetPaneWindow(p
);
2232 if (p
.IsShown() && !frame
->IsShown())
2237 // frame already exists, make sure it's position
2238 // and size reflect the information in wxAuiPaneInfo
2239 if (p
.frame
->GetPosition() != p
.floating_pos
)
2241 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2242 wxDefaultCoord
, wxDefaultCoord
,
2243 wxSIZE_USE_EXISTING
);
2244 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2247 if (p
.frame
->IsShown() != p
.IsShown())
2248 p
.frame
->Show(p
.IsShown());
2253 if (p
.window
->IsShown() != p
.IsShown())
2254 p
.window
->Show(p
.IsShown());
2257 // if "active panes" are no longer allowed, clear
2258 // any optionActive values from the pane states
2259 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2261 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2266 // keep track of the old window rectangles so we can
2267 // refresh those windows whose rect has changed
2268 wxAuiRectArray old_pane_rects
;
2269 for (i
= 0; i
< pane_count
; ++i
)
2272 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2274 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2277 old_pane_rects
.Add(r
);
2283 // apply the new sizer
2284 m_frame
->SetSizer(sizer
);
2285 m_frame
->SetAutoLayout(false);
2290 // now that the frame layout is done, we need to check
2291 // the new pane rectangles against the old rectangles that
2292 // we saved a few lines above here. If the rectangles have
2293 // changed, the corresponding panes must also be updated
2294 for (i
= 0; i
< pane_count
; ++i
)
2296 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2297 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2299 if (p
.rect
!= old_pane_rects
[i
])
2301 p
.window
->Refresh();
2310 // set frame's minimum size
2313 // N.B. More work needs to be done on frame minimum sizes;
2314 // this is some intresting code that imposes the minimum size,
2315 // but we may want to include a more flexible mechanism or
2316 // options for multiple minimum-size modes, e.g. strict or lax
2317 wxSize min_size = sizer->GetMinSize();
2318 wxSize frame_size = m_frame->GetSize();
2319 wxSize client_size = m_frame->GetClientSize();
2321 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2322 min_size.y+frame_size.y-client_size.y );
2324 m_frame->SetMinSize(minframe_size);
2326 if (frame_size.x < minframe_size.x ||
2327 frame_size.y < minframe_size.y)
2328 sizer->Fit(m_frame);
2333 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2334 // on the frame's main sizer, then measures all the various UI items
2335 // and updates their internal rectangles. This should always be called
2336 // instead of calling m_frame->Layout() directly
2338 void wxAuiManager::DoFrameLayout()
2343 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2345 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2347 // get the rectangle of the UI part
2348 // originally, this code looked like this:
2349 // part.rect = wxRect(part.sizer_item->GetPosition(),
2350 // part.sizer_item->GetSize());
2351 // this worked quite well, with one exception: the mdi
2352 // client window had a "deferred" size variable
2353 // that returned the wrong size. It looks like
2354 // a bug in wx, because the former size of the window
2355 // was being returned. So, we will retrieve the part's
2356 // rectangle via other means
2359 part
.rect
= part
.sizer_item
->GetRect();
2360 int flag
= part
.sizer_item
->GetFlag();
2361 int border
= part
.sizer_item
->GetBorder();
2364 part
.rect
.y
-= border
;
2365 part
.rect
.height
+= border
;
2369 part
.rect
.x
-= border
;
2370 part
.rect
.width
+= border
;
2372 if (flag
& wxBOTTOM
)
2373 part
.rect
.height
+= border
;
2375 part
.rect
.width
+= border
;
2378 if (part
.type
== wxAuiDockUIPart::typeDock
)
2379 part
.dock
->rect
= part
.rect
;
2380 if (part
.type
== wxAuiDockUIPart::typePane
)
2381 part
.pane
->rect
= part
.rect
;
2385 // GetPanePart() looks up the pane the pane border UI part (or the regular
2386 // pane part if there is no border). This allows the caller to get the exact
2387 // rectangle of the pane in question, including decorations like
2388 // caption and border (if any).
2390 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2393 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2395 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2396 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2397 part
.pane
&& part
.pane
->window
== wnd
)
2400 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2402 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2403 if (part
.type
== wxAuiDockUIPart::typePane
&&
2404 part
.pane
&& part
.pane
->window
== wnd
)
2412 // GetDockPixelOffset() is an internal function which returns
2413 // a dock's offset in pixels from the left side of the window
2414 // (for horizontal docks) or from the top of the window (for
2415 // vertical docks). This value is necessary for calculating
2416 // fixel-pane/toolbar offsets when they are dragged.
2418 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2420 // the only way to accurately calculate the dock's
2421 // offset is to actually run a theoretical layout
2423 int i
, part_count
, dock_count
;
2424 wxAuiDockInfoArray docks
;
2425 wxAuiPaneInfoArray panes
;
2426 wxAuiDockUIPartArray uiparts
;
2427 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2430 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2431 wxSize client_size
= m_frame
->GetClientSize();
2432 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2435 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2437 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2438 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2439 part
.sizer_item
->GetSize());
2440 if (part
.type
== wxAuiDockUIPart::typeDock
)
2441 part
.dock
->rect
= part
.rect
;
2446 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2448 wxAuiDockInfo
& dock
= docks
.Item(i
);
2449 if (test
.dock_direction
== dock
.dock_direction
&&
2450 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2452 if (dock
.IsVertical())
2464 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2465 // if a dock operation is allowed, the new dock position is copied into
2466 // the target info. If the operation was allowed, the function returns true.
2468 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2469 const wxAuiPaneInfo
& new_pos
)
2471 bool allowed
= false;
2472 switch (new_pos
.dock_direction
)
2474 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2475 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2476 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2477 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2487 // DoDrop() is an important function. It basically takes a mouse position,
2488 // and determines where the pane's new position would be. If the pane is to be
2489 // dropped, it performs the drop operation using the specified dock and pane
2490 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2491 // scenario can be performed, giving precise coordinates for drop hints.
2492 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2493 // as parameters, the changes will be made to the main state arrays
2495 const int auiInsertRowPixels
= 10;
2496 const int auiNewRowPixels
= 40;
2497 const int auiLayerInsertPixels
= 40;
2498 const int auiLayerInsertOffset
= 5;
2500 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2501 wxAuiPaneInfoArray
& panes
,
2502 wxAuiPaneInfo
& target
,
2504 const wxPoint
& offset
)
2506 wxSize cli_size
= m_frame
->GetClientSize();
2508 wxAuiPaneInfo drop
= target
;
2511 // The result should always be shown
2515 // Check to see if the pane has been dragged outside of the window
2516 // (or near to the outside of the window), if so, dock it along the edge
2519 int layer_insert_offset
= auiLayerInsertOffset
;
2520 if (target
.IsToolbar())
2521 layer_insert_offset
= 0;
2523 if (pt
.x
< layer_insert_offset
&&
2524 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2528 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2529 return ProcessDockResult(target
, drop
);
2531 else if (pt
.y
< layer_insert_offset
&&
2532 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2536 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2537 return ProcessDockResult(target
, drop
);
2539 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2540 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2542 drop
.Dock().Right().
2544 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2545 return ProcessDockResult(target
, drop
);
2547 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2548 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2550 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2551 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2552 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2554 drop
.Dock().Bottom().
2557 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2558 return ProcessDockResult(target
, drop
);
2561 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2564 if (drop
.IsToolbar())
2566 if (!part
|| !part
->dock
)
2569 // calculate the offset from where the dock begins
2570 // to the point where the user dropped the pane
2571 int dock_drop_offset
= 0;
2572 if (part
->dock
->IsHorizontal())
2573 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2575 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2578 // toolbars may only be moved in and to fixed-pane docks,
2579 // otherwise we will try to float the pane. Also, the pane
2580 // should float if being dragged over center pane windows
2581 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2583 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2589 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2590 (drop
.IsFloatable() ||
2591 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2592 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2599 return ProcessDockResult(target
, drop
);
2602 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2604 return ProcessDockResult(target
, drop
);
2613 m_last_rect
= part
->dock
->rect
;
2614 m_last_rect
.Inflate( 15, 15 );
2618 Direction(part
->dock
->dock_direction
).
2619 Layer(part
->dock
->dock_layer
).
2620 Row(part
->dock
->dock_row
).
2621 Position(dock_drop_offset
);
2624 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2625 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2626 ) && part
->dock
->panes
.GetCount() > 1)
2628 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2629 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2631 int row
= drop
.dock_row
;
2632 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2633 part
->dock
->dock_layer
,
2634 part
->dock
->dock_row
);
2635 drop
.dock_row
= row
;
2639 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2640 part
->dock
->dock_layer
,
2641 part
->dock
->dock_row
+1);
2642 drop
.dock_row
= part
->dock
->dock_row
+1;
2647 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2648 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2649 ) && part
->dock
->panes
.GetCount() > 1)
2651 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2652 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2654 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2655 part
->dock
->dock_layer
,
2656 part
->dock
->dock_row
+1);
2657 drop
.dock_row
= part
->dock
->dock_row
+1;
2661 int row
= drop
.dock_row
;
2662 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2663 part
->dock
->dock_layer
,
2664 part
->dock
->dock_row
);
2665 drop
.dock_row
= row
;
2669 return ProcessDockResult(target
, drop
);
2678 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2679 part
->type
== wxAuiDockUIPart::typeCaption
||
2680 part
->type
== wxAuiDockUIPart::typeGripper
||
2681 part
->type
== wxAuiDockUIPart::typePaneButton
||
2682 part
->type
== wxAuiDockUIPart::typePane
||
2683 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2684 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2685 part
->type
== wxAuiDockUIPart::typeBackground
)
2687 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2689 if (part
->dock
->panes
.GetCount() != 1)
2691 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2698 // If a normal frame is being dragged over a toolbar, insert it
2699 // along the edge under the toolbar, but over all other panes.
2700 // (this could be done much better, but somehow factoring this
2701 // calculation with the one at the beginning of this function)
2702 if (part
->dock
&& part
->dock
->toolbar
)
2706 switch (part
->dock
->dock_direction
)
2708 case wxAUI_DOCK_LEFT
:
2709 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2710 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2711 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2713 case wxAUI_DOCK_TOP
:
2714 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2715 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2716 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2718 case wxAUI_DOCK_RIGHT
:
2719 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2720 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2721 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2723 case wxAUI_DOCK_BOTTOM
:
2724 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2725 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2726 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2730 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2733 Direction(part
->dock
->dock_direction
).
2734 Layer(layer
).Row(0).Position(0);
2735 return ProcessDockResult(target
, drop
);
2742 part
= GetPanePart(part
->pane
->window
);
2746 bool insert_dock_row
= false;
2747 int insert_row
= part
->pane
->dock_row
;
2748 int insert_dir
= part
->pane
->dock_direction
;
2749 int insert_layer
= part
->pane
->dock_layer
;
2751 switch (part
->pane
->dock_direction
)
2753 case wxAUI_DOCK_TOP
:
2754 if (pt
.y
>= part
->rect
.y
&&
2755 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2756 insert_dock_row
= true;
2758 case wxAUI_DOCK_BOTTOM
:
2759 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2760 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2761 insert_dock_row
= true;
2763 case wxAUI_DOCK_LEFT
:
2764 if (pt
.x
>= part
->rect
.x
&&
2765 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2766 insert_dock_row
= true;
2768 case wxAUI_DOCK_RIGHT
:
2769 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2770 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2771 insert_dock_row
= true;
2773 case wxAUI_DOCK_CENTER
:
2775 // "new row pixels" will be set to the default, but
2776 // must never exceed 20% of the window size
2777 int new_row_pixels_x
= auiNewRowPixels
;
2778 int new_row_pixels_y
= auiNewRowPixels
;
2780 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2781 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2783 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2784 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2787 // determine if the mouse pointer is in a location that
2788 // will cause a new row to be inserted. The hot spot positions
2789 // are along the borders of the center pane
2792 insert_dock_row
= true;
2793 if (pt
.x
>= part
->rect
.x
&&
2794 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2795 insert_dir
= wxAUI_DOCK_LEFT
;
2797 if (pt
.y
>= part
->rect
.y
&&
2798 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2799 insert_dir
= wxAUI_DOCK_TOP
;
2801 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2802 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2803 insert_dir
= wxAUI_DOCK_RIGHT
;
2805 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2806 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2807 insert_dir
= wxAUI_DOCK_BOTTOM
;
2811 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2815 if (insert_dock_row
)
2817 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2818 drop
.Dock().Direction(insert_dir
).
2819 Layer(insert_layer
).
2822 return ProcessDockResult(target
, drop
);
2825 // determine the mouse offset and the pane size, both in the
2826 // direction of the dock itself, and perpendicular to the dock
2830 if (part
->orientation
== wxVERTICAL
)
2832 offset
= pt
.y
- part
->rect
.y
;
2833 size
= part
->rect
.GetHeight();
2837 offset
= pt
.x
- part
->rect
.x
;
2838 size
= part
->rect
.GetWidth();
2841 int drop_position
= part
->pane
->dock_pos
;
2843 // if we are in the top/left part of the pane,
2844 // insert the pane before the pane being hovered over
2845 if (offset
<= size
/2)
2847 drop_position
= part
->pane
->dock_pos
;
2849 part
->pane
->dock_direction
,
2850 part
->pane
->dock_layer
,
2851 part
->pane
->dock_row
,
2852 part
->pane
->dock_pos
);
2855 // if we are in the bottom/right part of the pane,
2856 // insert the pane before the pane being hovered over
2857 if (offset
> size
/2)
2859 drop_position
= part
->pane
->dock_pos
+1;
2861 part
->pane
->dock_direction
,
2862 part
->pane
->dock_layer
,
2863 part
->pane
->dock_row
,
2864 part
->pane
->dock_pos
+1);
2868 Direction(part
->dock
->dock_direction
).
2869 Layer(part
->dock
->dock_layer
).
2870 Row(part
->dock
->dock_row
).
2871 Position(drop_position
);
2872 return ProcessDockResult(target
, drop
);
2879 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2881 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2883 m_hint_fadetimer
.Stop();
2887 m_hint_fadeamt
+= 4;
2888 #if wxCHECK_VERSION(2,7,0)
2889 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2891 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2892 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2896 void wxAuiManager::ShowHint(const wxRect
& rect
)
2900 // if the hint rect is the same as last time, don't do anything
2901 if (m_last_hint
== rect
)
2905 m_hint_fadeamt
= m_hint_fademax
;
2907 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
2908 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2909 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
2913 m_hint_wnd
->SetSize(rect
);
2915 if (!m_hint_wnd
->IsShown())
2918 // if we are dragging a floating pane, set the focus
2919 // back to that floating pane (otherwise it becomes unfocused)
2920 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2921 m_action_window
->SetFocus();
2923 #if wxCHECK_VERSION(2,7,0)
2924 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2926 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2927 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2929 m_hint_wnd
->Raise();
2932 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2934 // start fade in timer
2935 m_hint_fadetimer
.SetOwner(this, 101);
2936 m_hint_fadetimer
.Start(5);
2939 else // Not using a transparent hint window...
2941 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
2944 if (m_last_hint
!= rect
)
2946 // remove the last hint rectangle
2952 wxScreenDC screendc
;
2953 wxRegion
clip(1, 1, 10000, 10000);
2955 // clip all floating windows, so we don't draw over them
2957 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2959 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
2961 if (pane
.IsFloating() &&
2962 pane
.frame
->IsShown())
2964 wxRect rect
= pane
.frame
->GetRect();
2966 // wxGTK returns the client size, not the whole frame size
2972 clip
.Subtract(rect
);
2976 // As we can only hide the hint by redrawing the managed window, we
2977 // need to clip the region to the managed window too or we get
2978 // nasty redrawn problems.
2979 clip
.Intersect(m_frame
->GetRect());
2981 screendc
.SetClippingRegion(clip
);
2983 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2984 wxBrush
brush(stipple
);
2985 screendc
.SetBrush(brush
);
2986 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2988 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2989 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2990 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2991 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2995 void wxAuiManager::HideHint()
2997 // hides a transparent window hint, if there is one
3000 if (m_hint_wnd
->IsShown())
3001 m_hint_wnd
->Show(false);
3002 #if wxCHECK_VERSION(2,7,0)
3003 m_hint_wnd
->SetTransparent(0);
3005 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
3006 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
3008 m_hint_fadetimer
.Stop();
3009 m_last_hint
= wxRect();
3013 // hides a painted hint by redrawing the frame window
3014 if (!m_last_hint
.IsEmpty())
3018 m_last_hint
= wxRect();
3024 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
3025 // determine the exact position the pane would be at were if dropped. If
3026 // the pame would indeed become docked at the specified drop point,
3027 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
3028 // "pane_window" is the window pointer of the pane being dragged, pt is
3029 // the mouse position, in client coordinates
3030 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3032 const wxPoint
& offset
)
3036 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3037 // we will create a new temporary layout and then measure the resulting
3038 // rectangle; we will create a copy of the docking structures (m_dock)
3039 // so that we don't modify the real thing on screen
3041 int i
, pane_count
, part_count
;
3042 wxAuiDockInfoArray docks
;
3043 wxAuiPaneInfoArray panes
;
3044 wxAuiDockUIPartArray uiparts
;
3045 wxAuiPaneInfo hint
= GetPane(pane_window
);
3046 hint
.name
= wxT("__HINT__");
3052 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3054 // remove any pane already there which bears the same window;
3055 // this happens when you are moving a pane around in a dock
3056 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3058 if (panes
.Item(i
).window
== pane_window
)
3060 RemovePaneFromDocks(docks
, panes
.Item(i
));
3066 // find out where the new pane would be
3067 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3075 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3076 wxSize client_size
= m_frame
->GetClientSize();
3077 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3080 for (i
= 0, part_count
= uiparts
.GetCount();
3081 i
< part_count
; ++i
)
3083 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3085 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3086 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3088 rect
= wxRect(part
.sizer_item
->GetPosition(),
3089 part
.sizer_item
->GetSize());
3102 // actually show the hint rectangle on the screen
3103 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3107 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3109 // try to find the pane
3110 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3111 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3113 #if wxCHECK_VERSION(2,7,0)
3114 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3115 pane
.frame
->SetTransparent(150);
3119 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3121 // try to find the pane
3122 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3123 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3125 wxPoint pt
= ::wxGetMousePosition();
3128 // Adapt pt to direction
3131 // move to pane's upper border
3133 pos
= wnd
->ClientToScreen( pos
);
3135 // and some more pixels for the title bar
3140 // move to pane's left border
3142 pos
= wnd
->ClientToScreen( pos
);
3147 // move to pane's right border
3148 wxPoint
pos( wnd
->GetSize().x
, 0 );
3149 pos
= wnd
->ClientToScreen( pos
);
3154 // move to pane's bottom border
3155 wxPoint
pos( 0, wnd
->GetSize().y
);
3156 pos
= wnd
->ClientToScreen( pos
);
3163 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3165 // calculate the offset from the upper left-hand corner
3166 // of the frame to the mouse pointer
3167 wxPoint frame_pos
= pane
.frame
->GetPosition();
3168 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3170 // no hint for toolbar floating windows
3171 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3173 if (m_action
== actionDragFloatingPane
)
3175 wxAuiDockInfoArray docks
;
3176 wxAuiPaneInfoArray panes
;
3177 wxAuiDockUIPartArray uiparts
;
3178 wxAuiPaneInfo hint
= pane
;
3180 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3182 // find out where the new pane would be
3183 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3185 if (hint
.IsFloating())
3189 m_action
= actionDragToolbarPane
;
3190 m_action_window
= pane
.window
;
3199 // if a key modifier is pressed while dragging the frame,
3200 // don't dock the window
3201 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3208 DrawHintRect(wnd
, client_pt
, action_offset
);
3211 // this cleans up some screen artifacts that are caused on GTK because
3212 // we aren't getting the exact size of the window (see comment
3222 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3224 // try to find the pane
3225 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3226 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3228 wxPoint pt
= ::wxGetMousePosition();
3231 // Adapt pt to direction
3234 // move to pane's upper border
3236 pos
= wnd
->ClientToScreen( pos
);
3238 // and some more pixels for the title bar
3243 // move to pane's left border
3245 pos
= wnd
->ClientToScreen( pos
);
3250 // move to pane's right border
3251 wxPoint
pos( wnd
->GetSize().x
, 0 );
3252 pos
= wnd
->ClientToScreen( pos
);
3257 // move to pane's bottom border
3258 wxPoint
pos( 0, wnd
->GetSize().y
);
3259 pos
= wnd
->ClientToScreen( pos
);
3266 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3268 // calculate the offset from the upper left-hand corner
3269 // of the frame to the mouse pointer
3270 wxPoint frame_pos
= pane
.frame
->GetPosition();
3271 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3274 // if a key modifier is pressed while dragging the frame,
3275 // don't dock the window
3276 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3278 // do the drop calculation
3279 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3282 // if the pane is still floating, update it's floating
3283 // position (that we store)
3284 if (pane
.IsFloating())
3286 pane
.floating_pos
= pane
.frame
->GetPosition();
3288 #if wxCHECK_VERSION(2,7,0)
3289 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3290 pane
.frame
->SetTransparent(255);
3292 } else if(m_has_maximized
) {
3293 RestoreMaximizedPane();
3301 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3303 // try to find the pane
3304 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3305 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3307 pane
.floating_size
= size
;
3311 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3313 // try to find the pane
3314 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3315 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3318 // fire pane close event
3319 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3321 e
.SetCanVeto(evt
.CanVeto());
3337 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3339 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3341 // try to find the pane
3342 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3344 SetActivePane(m_panes
, wnd
);
3349 // OnRender() draws all of the pane captions, sashes,
3350 // backgrounds, captions, grippers, pane borders and buttons.
3351 // It renders the entire user interface.
3353 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3355 wxDC
* dc
= evt
.GetDC();
3361 for (i
= 0, part_count
= m_uiparts
.GetCount();
3362 i
< part_count
; ++i
)
3364 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3366 // don't draw hidden pane items
3367 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3372 case wxAuiDockUIPart::typeDockSizer
:
3373 case wxAuiDockUIPart::typePaneSizer
:
3374 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3376 case wxAuiDockUIPart::typeBackground
:
3377 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3379 case wxAuiDockUIPart::typeCaption
:
3380 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3382 case wxAuiDockUIPart::typeGripper
:
3383 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3385 case wxAuiDockUIPart::typePaneBorder
:
3386 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3388 case wxAuiDockUIPart::typePaneButton
:
3389 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3390 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3397 // Render() fire a render event, which is normally handled by
3398 // wxAuiManager::OnRender(). This allows the render function to
3399 // be overridden via the render event. This can be useful for paintin
3400 // custom graphics in the main window. Default behavior can be
3401 // invoked in the overridden function by calling OnRender()
3403 void wxAuiManager::Render(wxDC
* dc
)
3405 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3410 void wxAuiManager::Repaint(wxDC
* dc
)
3415 m_frame
->Refresh() ;
3421 m_frame
->GetClientSize(&w
, &h
);
3423 // figure out which dc to use; if one
3424 // has been specified, use it, otherwise
3426 wxClientDC
* client_dc
= NULL
;
3429 client_dc
= new wxClientDC(m_frame
);
3433 // if the frame has a toolbar, the client area
3434 // origin will not be (0,0).
3435 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3436 if (pt
.x
!= 0 || pt
.y
!= 0)
3437 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3439 // render all the items
3442 // if we created a client_dc, delete it
3447 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3449 wxPaintDC
dc(m_frame
);
3453 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3462 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3473 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3476 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3477 wxCursor cursor
= wxNullCursor
;
3481 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3482 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3484 // a dock may not be resized if it has a single
3485 // pane which is not resizable
3486 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3487 part
->dock
->panes
.GetCount() == 1 &&
3488 part
->dock
->panes
.Item(0)->IsFixed())
3491 // panes that may not be resized do not get a sizing cursor
3492 if (part
->pane
&& part
->pane
->IsFixed())
3495 if (part
->orientation
== wxVERTICAL
)
3496 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3498 cursor
= wxCursor(wxCURSOR_SIZENS
);
3500 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3502 cursor
= wxCursor(wxCURSOR_SIZING
);
3506 event
.SetCursor(cursor
);
3511 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3512 const wxMouseEvent
& event
)
3514 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3516 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3518 if (hit_test
== button_ui_part
)
3520 if (event
.LeftDown())
3521 state
= wxAUI_BUTTON_STATE_PRESSED
;
3523 state
= wxAUI_BUTTON_STATE_HOVER
;
3527 if (event
.LeftDown())
3528 state
= wxAUI_BUTTON_STATE_HOVER
;
3531 // now repaint the button with hover state
3532 wxClientDC
cdc(m_frame
);
3534 // if the frame has a toolbar, the client area
3535 // origin will not be (0,0).
3536 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3537 if (pt
.x
!= 0 || pt
.y
!= 0)
3538 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3542 m_art
->DrawPaneButton(cdc
, m_frame
,
3543 button_ui_part
->button
->button_id
,
3545 button_ui_part
->rect
,
3550 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3552 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3555 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3556 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3558 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3561 // a dock may not be resized if it has a single
3562 // pane which is not resizable
3563 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3564 part
->dock
->panes
.GetCount() == 1 &&
3565 part
->dock
->panes
.Item(0)->IsFixed())
3568 // panes that may not be resized should be ignored here
3569 if (part
->pane
&& part
->pane
->IsFixed())
3572 m_action
= actionResize
;
3573 m_action_part
= part
;
3574 m_action_hintrect
= wxRect();
3575 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3576 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3577 event
.m_y
- part
->rect
.y
);
3578 m_frame
->CaptureMouse();
3580 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3582 m_action
= actionClickButton
;
3583 m_action_part
= part
;
3584 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3585 m_frame
->CaptureMouse();
3587 UpdateButtonOnScreen(part
, event
);
3589 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3590 part
->type
== wxAuiDockUIPart::typeGripper
)
3592 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3595 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3597 // set the caption as active
3598 SetActivePane(m_panes
, part
->pane
->window
);
3602 m_action
= actionClickCaption
;
3603 m_action_part
= part
;
3604 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3605 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3606 event
.m_y
- part
->rect
.y
);
3607 m_frame
->CaptureMouse();
3627 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3629 if (m_action
== actionResize
)
3631 m_frame
->ReleaseMouse();
3633 // get rid of the hint rectangle
3635 DrawResizeHint(dc
, m_action_hintrect
);
3637 // resize the dock or the pane
3638 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3640 wxRect
& rect
= m_action_part
->dock
->rect
;
3642 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3643 event
.m_y
- m_action_offset
.y
);
3645 switch (m_action_part
->dock
->dock_direction
)
3647 case wxAUI_DOCK_LEFT
:
3648 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3650 case wxAUI_DOCK_TOP
:
3651 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3653 case wxAUI_DOCK_RIGHT
:
3654 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3655 new_pos
.x
- m_action_part
->rect
.GetWidth();
3657 case wxAUI_DOCK_BOTTOM
:
3658 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3659 new_pos
.y
- m_action_part
->rect
.GetHeight();
3666 else if (m_action_part
&&
3667 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3669 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3670 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3672 int total_proportion
= 0;
3673 int dock_pixels
= 0;
3674 int new_pixsize
= 0;
3676 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3677 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3678 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3680 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3681 event
.m_y
- m_action_offset
.y
);
3683 // determine the pane rectangle by getting the pane part
3684 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3685 wxASSERT_MSG(pane_part
,
3686 wxT("Pane border part not found -- shouldn't happen"));
3688 // determine the new pixel size that the user wants;
3689 // this will help us recalculate the pane's proportion
3690 if (dock
.IsHorizontal())
3691 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3693 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3695 // determine the size of the dock, based on orientation
3696 if (dock
.IsHorizontal())
3697 dock_pixels
= dock
.rect
.GetWidth();
3699 dock_pixels
= dock
.rect
.GetHeight();
3701 // determine the total proportion of all resizable panes,
3702 // and the total size of the dock minus the size of all
3704 int i
, dock_pane_count
= dock
.panes
.GetCount();
3705 int pane_position
= -1;
3706 for (i
= 0; i
< dock_pane_count
; ++i
)
3708 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3709 if (p
.window
== pane
.window
)
3712 // while we're at it, subtract the pane sash
3713 // width from the dock width, because this would
3714 // skew our proportion calculations
3716 dock_pixels
-= sash_size
;
3718 // also, the whole size (including decorations) of
3719 // all fixed panes must also be subtracted, because they
3720 // are not part of the proportion calculation
3723 if (dock
.IsHorizontal())
3724 dock_pixels
-= p
.best_size
.x
;
3726 dock_pixels
-= p
.best_size
.y
;
3730 total_proportion
+= p
.dock_proportion
;
3734 // find a pane in our dock to 'steal' space from or to 'give'
3735 // space to -- this is essentially what is done when a pane is
3736 // resized; the pane should usually be the first non-fixed pane
3737 // to the right of the action pane
3738 int borrow_pane
= -1;
3739 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3741 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3750 // demand that the pane being resized is found in this dock
3751 // (this assert really never should be raised)
3752 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3754 // prevent division by zero
3755 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3757 m_action
= actionNone
;
3761 // calculate the new proportion of the pane
3762 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3764 // default minimum size
3767 // check against the pane's minimum size, if specified. please note
3768 // that this is not enough to ensure that the minimum size will
3769 // not be violated, because the whole frame might later be shrunk,
3770 // causing the size of the pane to violate it's minimum size
3771 if (pane
.min_size
.IsFullySpecified())
3775 if (pane
.HasBorder())
3776 min_size
+= (pane_border_size
*2);
3778 // calculate minimum size with decorations (border,caption)
3779 if (pane_part
->orientation
== wxVERTICAL
)
3781 min_size
+= pane
.min_size
.y
;
3782 if (pane
.HasCaption())
3783 min_size
+= caption_size
;
3787 min_size
+= pane
.min_size
.x
;
3792 // for some reason, an arithmatic error somewhere is causing
3793 // the proportion calculations to always be off by 1 pixel;
3794 // for now we will add the 1 pixel on, but we really should
3795 // determine what's causing this.
3798 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3800 if (new_proportion
< min_proportion
)
3801 new_proportion
= min_proportion
;
3805 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3807 // borrow the space from our neighbor pane to the
3808 // right or bottom (depending on orientation)
3809 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3810 pane
.dock_proportion
= new_proportion
;
3817 else if (m_action
== actionClickButton
)
3819 m_hover_button
= NULL
;
3820 m_frame
->ReleaseMouse();
3821 UpdateButtonOnScreen(m_action_part
, event
);
3823 // make sure we're still over the item that was originally clicked
3824 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3826 // fire button-click event
3827 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3828 e
.SetPane(m_action_part
->pane
);
3829 e
.SetButton(m_action_part
->button
->button_id
);
3833 else if (m_action
== actionClickCaption
)
3835 m_frame
->ReleaseMouse();
3837 else if (m_action
== actionDragFloatingPane
)
3839 m_frame
->ReleaseMouse();
3841 else if (m_action
== actionDragToolbarPane
)
3843 m_frame
->ReleaseMouse();
3845 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3846 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3848 // save the new positions
3849 wxAuiDockInfoPtrArray docks
;
3850 FindDocks(m_docks
, pane
.dock_direction
,
3851 pane
.dock_layer
, pane
.dock_row
, docks
);
3852 if (docks
.GetCount() == 1)
3854 wxAuiDockInfo
& dock
= *docks
.Item(0);
3856 wxArrayInt pane_positions
, pane_sizes
;
3857 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3859 int i
, dock_pane_count
= dock
.panes
.GetCount();
3860 for (i
= 0; i
< dock_pane_count
; ++i
)
3861 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3864 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
3872 m_action
= actionNone
;
3873 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3877 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
3879 // sometimes when Update() is called from inside this method,
3880 // a spurious mouse move event is generated; this check will make
3881 // sure that only real mouse moves will get anywhere in this method;
3882 // this appears to be a bug somewhere, and I don't know where the
3883 // mouse move event is being generated. only verified on MSW
3885 wxPoint mouse_pos
= event
.GetPosition();
3886 if (m_last_mouse_move
== mouse_pos
)
3888 m_last_mouse_move
= mouse_pos
;
3891 if (m_action
== actionResize
)
3893 wxPoint pos
= m_action_part
->rect
.GetPosition();
3894 if (m_action_part
->orientation
== wxHORIZONTAL
)
3895 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3897 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3899 wxRect
rect(m_frame
->ClientToScreen(pos
),
3900 m_action_part
->rect
.GetSize());
3903 if (!m_action_hintrect
.IsEmpty())
3904 DrawResizeHint(dc
, m_action_hintrect
);
3905 DrawResizeHint(dc
, rect
);
3906 m_action_hintrect
= rect
;
3908 else if (m_action
== actionClickCaption
)
3910 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3911 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3913 // caption has been clicked. we need to check if the mouse
3914 // is now being dragged. if it is, we need to change the
3915 // mouse action to 'drag'
3916 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3917 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3919 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
3921 if (!pane_info
->IsToolbar())
3923 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3924 pane_info
->IsFloatable())
3926 m_action
= actionDragFloatingPane
;
3928 // set initial float position
3929 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3930 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3931 pt
.y
- m_action_offset
.y
);
3934 if(pane_info
->IsMaximized()) {
3935 RestorePane(*pane_info
);
3940 m_action_window
= pane_info
->frame
;
3942 // action offset is used here to make it feel "natural" to the user
3943 // to drag a docked pane and suddenly have it become a floating frame.
3944 // Sometimes, however, the offset where the user clicked on the docked
3945 // caption is bigger than the width of the floating frame itself, so
3946 // in that case we need to set the action offset to a sensible value
3947 wxSize frame_size
= m_action_window
->GetSize();
3948 if (frame_size
.x
<= m_action_offset
.x
)
3949 m_action_offset
.x
= 30;
3954 m_action
= actionDragToolbarPane
;
3955 m_action_window
= pane_info
->window
;
3959 else if (m_action
== actionDragFloatingPane
)
3961 if(m_action_window
) {
3962 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3963 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3964 pt
.y
- m_action_offset
.y
);
3967 else if (m_action
== actionDragToolbarPane
)
3969 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3970 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3972 pane
.state
|= wxAuiPaneInfo::actionPane
;
3974 wxPoint pt
= event
.GetPosition();
3975 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3977 // if DoDrop() decided to float the pane, set up
3978 // the floating pane's initial position
3979 if (pane
.IsFloating())
3981 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3982 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3983 pt
.y
- m_action_offset
.y
);
3986 // this will do the actiual move operation;
3987 // in the case that the pane has been floated,
3988 // this call will create the floating pane
3989 // and do the reparenting
3992 // if the pane has been floated, change the mouse
3993 // action actionDragFloatingPane so that subsequent
3994 // EVT_MOTION() events will move the floating pane
3995 if (pane
.IsFloating())
3997 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
3998 m_action
= actionDragFloatingPane
;
3999 m_action_window
= pane
.frame
;
4004 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4005 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4007 if (part
!= m_hover_button
)
4009 // make the old button normal
4012 UpdateButtonOnScreen(m_hover_button
, event
);
4016 // mouse is over a button, so repaint the
4017 // button in hover mode
4018 UpdateButtonOnScreen(part
, event
);
4019 m_hover_button
= part
;
4027 m_hover_button
= NULL
;
4038 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4042 m_hover_button
= NULL
;
4047 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4049 // when a child pane has it's focus set, we should change the
4050 // pane's active state to reflect this. (this is only true if
4051 // active panes are allowed by the owner)
4052 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4054 if (GetPane(event
.GetWindow()).IsOk())
4056 SetActivePane(m_panes
, event
.GetWindow());
4065 // OnPaneButton() is an event handler that is called
4066 // when a pane button has been pressed.
4067 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4069 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4071 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4073 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4075 // fire pane close event
4076 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4077 e
.SetPane(evt
.pane
);
4086 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4088 // fire pane close event
4089 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4090 e
.SetPane(evt
.pane
);
4099 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4101 // fire pane close event
4102 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4103 e
.SetPane(evt
.pane
);
4112 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4114 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&