1 Installing wxWidgets 2.7.2
2 -----------------------------------------------------------
4 This is wxWidgets 2.7.2 for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
16 http://sourceforge.net/patch/?group_id=9863
18 Please report bugs using the SourceForge bug tracker:
20 http://sourceforge.net/bugs/?group_id=9863
23 ============================================================
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
29 The setup program contains the following:
31 - All common, generic and MSW-specific wxWidgets source;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
46 General installation notes
47 ==========================
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
60 All makefiles and project are located in build\msw directory.
62 Where compiled files are stored
63 -------------------------------
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
69 lib\vc_lib VC++ compiled static libraries
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
82 wxbase25.lib wxbase25d.lib
83 wxbase25_net.lib wxbase25d_net.lib
84 wxbase25_xml.lib wxbase25d_xml.lib
85 wxmsw25_core.lib wxmsw25d_core.lib
86 wxmsw25_html.lib wxmsw25d_html.lib
87 wxmsw25_adv.lib wxmsw25d_adv.lib
89 Their Unicode debug counterparts in wxUniversal build would be
93 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv25ud_core.lib
95 wxmswuniv25ud_html.lib
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
118 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
119 you will have trouble with internal compiler errors. It is available for
120 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
122 Using project files (VC++ 6 and later):
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
136 If you want to build DLL configurations in wx.dsw project you unfortunately
137 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
138 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
139 manually because VC6 doesn't always respect the correct build order.
141 Alternatively, use the special wx_dll.dsw project which adds the
142 dependencies to force the correct order (but, because of this, doesn't work
143 for the static libraries) or simply redo the build several times until all
144 DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
145 doesn't build if wxUSE_ODBC is set to 0 (default).
146 3. Open a sample project file, choose a configuration such as
147 Win32 Debug using Build | Set Active Configuration..., and compile.
148 The project files don't use precompiled headers, to save disk
149 space, but you can switch PCH compiling on for greater speed.
150 NOTE: you may also use samples/samples.dsw to access all
151 sample projects without opening each workspace individually.
152 You can use the Batch Build facility to make several samples
157 1. Change directory to build\msw. Type:
159 'nmake -f makefile.vc'
161 to make the wxWidgets core library as release DLL.
162 See "Configuring the build" for instruction how to build debug or static
165 2. Change directory to samples and type 'nmake -f makefile.vc'
166 to make all the samples. You can also make them individually.
170 Use the 'clean' target to clean all objects, libraries and
173 Note (1): if you wish to use templates, please edit
174 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
175 Without this, the redefinition of 'new' will cause problems in
176 the headers. Alternatively, #undef new before including template headers.
177 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
178 using templates, to avoid the non-template stream files being included
181 Note (2): libraries and applications generated with makefiles and
182 project files are now (hopefully) compatible where static libraries
183 are concerned, but please exercise caution nevertheless and if
184 possible, use one method or the other.
186 Note (3): some crash problems can be due to inconsistent compiler
187 options. If strange/weird/impossible things start to happen please
188 check (dumping IDE project file as makefile and doing text comparison
189 if necessary) that the project settings, especially the list of defined
190 symbols, struct packing, etc. are exactly the same for all items in
191 the project. After this, delete everything (including PCH) and recompile.
193 Note (4): to create your own IDE files, copy .dsp and .dsw
194 files from an existing wxWidgets sample and adapt them, or
195 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
197 Microsoft Visual C++ compilation for 64-bit Windows
198 ----------------------------------------------------------------
200 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
201 default; you need to select them during the installation. Both native 64-bit
202 compilers and 32-bit hosted cross compilers are included, so you do not need a
203 64-bit machine to use them (though you do to run the created executables).
204 Visual C++ Express Edition does not include 64-bit compilers.
206 64-bit compilers are also available in various SDKs, for example
207 the .NET Framework SDK:
208 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
212 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
213 convert the projects to the current Visual C++ project format.
215 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
216 Manager...'. In the 'Active solution platform' drop down choose '<new>',
217 then you can choose either 'Itanium' or 'x64'.
219 For more detailed instructions see:
220 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
222 Note: 64-bit targets created this way will use the build directory of the
223 corresponding 32-bit target for some files. Therefore after building
224 for one CPU it is necessary to clean the build before building the
225 equivalent target for another CPU. We've reported the problem to MS
226 but they say it is not possible to fix it.
228 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
229 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
231 This will build a debug version of the static libs. The section above on
232 Visual C++ in general has more information about adjusting the settings to
233 build other configurations.
235 4. To compile one of the samples open one of the sample projects, such as
236 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
237 step 1, then add a 64-bit target as in step 2, and build.
241 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
242 directory to build\msw. Then for x64 type:
244 nmake -f makefile.vc TARGET_CPU=AMD64
248 nmake -f makefile.vc TARGET_CPU=IA64
250 This will build a debug version of wxWidgets DLLs. See "Configuring the
251 build" for instruction how to build other configurations such as a release
252 build or static libraries.
254 2. Change to the directory of one of the samples such as samples\minimal. Type
255 the same command used to build the main library, for example for x64:
257 nmake -f makefile.vc TARGET_CPU=AMD64
261 The versions of the VC++ 8 compiler included with some SDKs requires an
262 additional library to be linked or the following error is received.
264 LNK2001 unresolved external symbol __security_check_cookie
266 If you receive this error add bufferoverflowu.lib to link, e.g.:
268 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
270 See http://support.microsoft.com/?id=894573 for more information.
272 Borland C++ compilation
273 ----------------------------------------------------------------
275 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
276 2.4.2), which can be downloaded for free from:
277 http://www.borland.com/products/downloads/download_cbuilder.html#
279 Compiling using the makefiles:
281 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
282 make the wxWidgets core library. Ignore the compiler warnings.
283 This produces a couple of libraries in the lib\bcc_lib directory.
285 2. Change directory to a sample or demo such as samples\minimal, and type
286 'make -f makefile.bcc'. This produces a windows exe file - by default
287 in the bcc_mswd subdirectory.
289 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
290 make sure that your own project or makefile settings use the
291 same alignment, or you could experience mysterious crashes. To
292 change the alignment, change CPPFLAGS in build\msw\config.bcc.
294 Note (2): if you get undefined _SQL... symbols at link time,
295 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
296 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
297 recompile wxWidgets. The same applies if compiling using the IDE.
299 Note (3): If you wish debug messages to be sent to the console in
300 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
302 Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
303 you may have to copy make.exe from the 5.5 download to the new bin directory.
304 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
305 (v1-v6): not supported
310 In all of your wxWidgets applications, your source code should include
311 the following preprocessor directive:
317 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
320 Borland 16 Bit compilation for Windows 3.1
321 ----------------------------------------------------------------
323 The last version of wxWidgets to support 16-bit compilation with Borland was
324 2.2.7 - Please download and read the instructions in that release
326 Watcom C++ 10.6/11 and OpenWatcom compilation
327 ----------------------------------------------------------------
329 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
330 make the wxWidgets core library.
332 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
333 to make this sample. Repeat for other samples of interest.
335 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
336 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
337 from lib\watcom directory. See the notes in that directory.
339 Note (2): if variant.cpp is compiled with date/time class options, the linker
340 gives up. So the date/time option is switched off for Watcom C++.
341 Also, wxAutomationObject is not compiled with Watcom C++ 10.
343 Note (3): RawBitmaps won't work at present because they use unsupported template
346 Note (4): if Watcom can't read the precompiled header when building a sample,
347 try deleting .pch files in build\msw\wat_* and compiling
350 Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
351 compiler doesn't come with standard C++ library headers by default.
352 If you install STLPort or another STL implementation, you'll need to
353 edit wx/string.h and remove the check for Digital Mars in it (search
357 Metrowerks CodeWarrior compilation
358 ----------------------------------------------------------------
360 ** NOTE: We don't use Metrowerks compiler any more and so depend on
361 ** your contributions to keep it up to date. It is possible that
362 ** the project files mentioned below are out of date due to recently
363 ** added files, please add them manually if you get linking errors.
364 ** The authoritative list of files is in build/bakefiles/files.bkl
366 1. CodeWarrior Pro 7 project files in XML format are already
367 included in wxMSW-2.7.2.zip and the setup version.
369 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
370 you are working from the CVS version) to make sure the settings reflect
371 what you want. If you aren't sure, leave it alone and go with the
372 default settings. A few notes:
373 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
374 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
375 will be rather confusing due to interactions with the MSL ANSI
378 3. The project file to build the Win32 wxWidgets libraries relies on the
379 Batch File Runner plug-in. This plug-in is not installed as part of
380 a normal CW7 installation. However, you can find this plug-in on the
381 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
382 "Batch File Post Linker".
384 4. If you choose not to install the Batch File Runner plug-in, then you
385 need to do the following by hand:
386 (1) Create the directories lib\cw7msw\include\wx and copy the file
387 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
388 working from the CVS version) to lib\cw7msw\include\wx\setup.h
389 (2) Create the directories lib\cw7mswd\include\wx and copy the file
390 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
391 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
393 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
394 Store this project file in directory src. You may get warnings about
395 not being able to find certain project paths; ignore these warnings, the
396 appropriate paths will be created during the build by the Batch File Runner.
398 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
399 will get some warnings about hidden virtual functions, illegal conversions
400 from const pointers to pointers, etc., all of which you can safely ignore.
401 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
402 stop the build and build again. These errors occur because sometimes the
403 compiler starts doing its thing before the copying of setup.h has completed.
405 7. The following libraries will be produced depending on chosen
407 - wx_x86.lib ANSI Release (static)
408 - wx_x86_d.lib ANSI Debug (static)
410 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
411 Volunteers for this are welcome (as neither DLLs nor unicode builds are
412 big priorities for me ;).
414 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
415 of the samples. In particular, there are project files for the minimal,
416 controls, dialogs, dnd, nd docview samples. You can use these project
417 files as templates for the other samples and for your own projects.
418 - For example, to make a project file for the "grid" sample,
419 just copy the project file for the "minimal" sample, minimalW7.mcp
420 (made by importing minimalW7.xml into CodeWarrior), into the
421 sample/grid directory, calling it gridW7.mcp. Open
422 newgridW7.mcp and revise the project by deleting the files
423 minimal.rc and minimal.cpp and adding the files griddemo.rc and
424 griddemo.cpp. Build and run....
427 Cygwin/MinGW compilation
428 ----------------------------------------------------------------
430 wxWidgets supports Cygwin (formerly GnuWin32) betas and
431 releases, and MinGW. Cygwin can be downloaded from:
433 http://sources.redhat.com/cygwin/
437 http://www.mingw.org/
439 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
440 installed in case of MinGW). You will need new enough MinGW version, preferably
441 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
442 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
444 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
445 section (see OLD VERSIONS)
447 There are two methods of compiling wxWidgets, by using the
448 makefiles provided or by using 'configure'.
450 Retrieve and install the latest version of Cygwin, or MinGW, as per
451 the instructions with either of these packages.
453 If using MinGW, you can download the add-on MSYS package to
454 provide Unix-like tools that you'll need to build wxWidgets using configure.
456 Using makefiles directly
457 ----------------------------------------------------------------
459 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
460 Windows command interpreter (command.com/cmd.exe), they won't work in
461 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
462 to use configure instead, see the section below)
464 Here are the steps required using the provided makefiles:
466 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
469 - Use the makefile.gcc files for compiling wxWidgets and samples,
470 e.g. to compile a debugging version of wxWidgets:
472 > make -f makefile.gcc BUILD=debug
473 > cd c:\wx\samples\minimal
474 > make -f makefile.gcc BUILD=debug
475 (See below for more options.)
477 Ignore the warning about the default entry point.
479 - Use the 'strip' command to reduce executable/dll size (note that
480 stripping an executable/dll will remove debug information!).
482 All targets have 'clean' targets to allow removal of object files
483 and other intermediate compiler files.
486 ----------------------------------------------------------------
488 Instead of using the makefiles, you can use the configure
489 system to generate appropriate makefiles, as used on Unix
490 and Mac OS X systems.
492 Change directory to the root of the wxWidgets distribution,
493 make a build directory, and run configure and make in this directory.
500 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
502 make install % This step is optional, see note (6) below.
509 1. See also the Cygwin/MinGW on the web site or CD-ROM for
510 further information about using wxWidgets with these compilers.
512 2. libwx.a is 100 MB or more - but much less if compiled with no
513 debug info (-g0) and level 4 optimization (-O4).
515 3. If you get a link error under MinGW 2.95.2 referring to:
517 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
519 then you need to edit the file objidl.h at line 663 and add
520 a missing PURE keyword:
522 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
524 4. There's a bug in MinGW headers for some early distributions.
526 in include/windows32/defines.h, where it says:
528 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
532 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
536 5. OpenGL support should work with MinGW as-is. However,
537 if you wish to generate import libraries appropriate either for
538 the MS OpenGL libraries or the SGI OpenGL libraries, go to
539 include/wx/msw/gl and use:
541 dlltool -k -d opengl.def -llibopengl.a
545 dlltool -k -d opengl32.def -llibopengl32.a
547 and similarly for glu[32].def.
549 6. The 'make install' step is optional, and copies files
552 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
553 /usr/local/include/wx - wxWidgets header files
554 /usr/local/bin - wx-config
556 You may need to do this if using wx-config with the
559 7. With Cygwin, you can invoke gdb --nw myfile.exe to
560 debug an executable. If there are memory leaks, they will be
561 flagged when the program quits. You can use Cygwin gdb
562 to debug MinGW executables.
564 8. Note that gcc's precompiled headers do not work on current versions of
565 Cygwin. If your version of Cygwin is affected you will need to use the
566 --disable-precomp-headers configure option.
570 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
571 to set up appropriate variables, if necessary mounting drives.
572 Run it before compiling.
574 - For Cygwin, make sure there's a \tmp directory on your
575 Windows drive or bison will crash (actually you don't need
576 bison for ordinary wxWidgets compilation: a pre-generated .c file is
579 - If using GnuWin32 b18, you will need to copy windres.exe
580 from e.g. the MinGW distribution, to a directory in your path.
583 Symantec & DigitalMars C++ compilation
584 ----------------------------------------------------------------
586 The DigitalMars compiler is a free succssor to the Symantec compiler
587 and can be downloaded from http://www.digitalmars.com/
589 1. You need to download and unzip in turn (later packages will overwrite
591 Digital Mars C/C++ Compiler Version 8.40 or later
593 from http://www.digitalmars.com/download/freecompiler.html
595 2. Change directory to build\msw and type 'make -f makefile.dmc' to
596 make the wxWidgets core library.
598 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
599 to make this sample. Most of the other samples also work.
602 Note that if you don't have the files makefile.dmc you may create them yourself
603 using bakefile tool according to the instructions in build\bakefiles\README:
606 bakefile_gen -f dmars -b wx.bkl
607 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
610 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
611 compiler doesn't come with standard C++ library headers by default. If you
612 install STLPort or another STL implementation, you'll need to edit wx/string.h
613 and remove the check for Digital Mars in it (search for __DMC__).
616 16-bit compilation is no longer supported.
618 Configuring the build
619 ================================================================
621 So far the instructions only explained how to build release DLLs of wxWidgets
622 and did not cover any configuration. It is possible to change many aspects of
623 the build, including debug/release and ANSI/Unicode settings. All makefiles in
624 build\msw directory use same options (with a few exceptions documented below)
625 and the only difference between them is in object files and library directory
626 names and in make invocation command.
628 Changing the settings
629 ----------------------------------------------------------------
631 There are two ways to modify the settings: either by passing the values as
632 arguments when invoking make or by editing build\msw\config.$(compiler) file
633 where $(compiler) is same extension as the makefile you use has (see below).
634 The latter is good for setting options that never change in your development
635 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
636 wxWidgets and use them side by side, the former method is better. Settings in
637 config.* files are shared by all makefiles (samples, contrib, main library),
638 but if you pass the options as arguments, you must use same arguments you used
639 for the library when building samples or contrib libraries!
641 Examples of invoking make in Unicode debug build (other options described
642 below are set analogically):
645 > nmake -f makefile.vc BUILD=debug UNICODE=1
648 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
649 (Note that you have to use -D to set the variable, unlike in other make
653 > wmake -f makefile.wat BUILD=debug UNICODE=1
655 MinGW using native makefiles:
656 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
658 MinGW using configure:
659 > ./configure --enable-debug --enable-unicode
660 (see ./configure --help on details; configure is not covered in this
663 Cygwin using configure:
664 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
665 (use --disable-precomp-headers if Cygwin doesn't support precompiled
668 Brief explanation of options and possible values is in every
669 build\msw\config.* file; more detailed description follows.
672 ----------------------------------------------------------------
675 Builds release version of the library. It differs from default 'debug'
676 in lack of appended 'd' in name of library, does not define __WXDEBUG__
677 and not include debug information compiled into object files and the
681 Build shared libraries (DLLs). By default, DLLs are not built
685 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
686 (default is UNICODE=0). If you want to be able to use Unicode version on
687 Windows9x, you will need to set MSLU=1 as well.
689 This option affect name of the library ('u' is appended) and the directory
690 where the library and setup.h are store (ditto).
693 Build wxUniversal instead of native wxMSW (see
694 http://www.wxwidgets.org/wxuniv.htm for more information).
697 ----------------------------------------------------------------
700 Starting with version 2.5.1, wxWidgets has the ability to be built as
701 several smaller libraries instead of single big one as used to be the case
702 in 2.4 and older versions. This is called "multilib build" and is the
703 default behaviour of makefiles. You can still build single library
704 ("monolithic build") by setting MONOLITHIC variable to 1.
707 Disable building GUI parts of the library, build only wxBase components used
708 by console applications. Note that if you leave USE_GUI=1 then both wxBase
709 and GUI libraries are built. If you are building monolithic library, then
710 you should set wxUSE_GUI to 1 in setup.h.
713 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
714 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
715 OpenGL library is always built as additional library, even in monolithic
719 Build two additional libraries in multilib mode, one with database
720 classes and one with wxGrid database support. You must
721 #define wxUSE_ODBC 1 in setup.h
724 Do not build wxHTML library. If MONOLITHIC=1, then you must also
725 #define wxUSE_HTML 1 in setup.h.
728 Do not build XRC resources library. If MONOLITHIC=1, then you must also
729 #define wxUSE_HTML 1 in setup.h.
732 Links static version of C and C++ runtime libraries into the executable, so
733 that the program does not depend on DLLs provided with the compiler (e.g.
734 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
735 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
738 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
739 used together with UNICODE=1. If you want to be able to use Unicode version
740 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
741 and import lib. The former can be downloaded from Microsoft, the latter is
742 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
743 details). An alternative implementation of import library can be downloaded
744 from http://libunicows.sourceforge.net - unlike the official one, this one
745 works with other compilers and does not require 300+ MB Platform SDK update.
749 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
750 sanity checks at runtime. If set to 0, don't do it. By default, this is
751 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
752 but it is sometimes desirable to modify default behaviour and e.g. define
753 __WXDEBUG__ even in release builds.
757 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
758 information is included in the executable or not.
760 VENDOR=<your company name>
761 Set this to a short string identifying your company if you are planning to
762 distribute wxWidgets DLLs with your application. Default value is 'custom'.
763 This string is included as part of DLL name. wxWidgets DLLs contain compiler
764 name, version information and vendor name in them. For example
765 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
766 default settings. If you set VENDOR=mycorp, the name will change to
767 wxmsw250_core_bcc_mycorp.dll.
769 CFG=<configuration name>
770 Sets configuration name so that you can have multiple wxWidgets builds with
771 different setup.h settings coexisting in same tree. See "Object and library
772 directories" below for more information.
774 Compiler specific options
775 ----------------------------------------------------------------
779 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
780 2.95. In build\msw\config.gcc, change
789 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
790 msvcrtd.dll is used only if the executable contains debug info and
791 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
792 and still link against msvcrt.dll (e.g. when you want to ship the app to
793 customers and still have usable .pdb files with debug information) and this
794 setting makes it possible.
796 Fine-tuning the compiler
797 ----------------------------------------------------------------
799 All makefiles have variables that you can use to specify additional options
800 passed to the compiler or linker. You won't need this in most cases, but if you
801 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
802 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
804 Object and library directories
805 ----------------------------------------------------------------
807 All object files produced during library build are stored in a directory under
808 build\msw. It's name is derived from build settings and CFG variable and from
809 compiler name. Examples of directory names:
811 build\msw\bcc_msw SHARED=0
812 build\msw\bcc_mswdll SHARED=1
813 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
814 build\msw\vc_mswunivd ditto, with Visual C++
816 Libraries and DLLs are copied into subdirectory of lib directory with
817 name derived from compiler and static/DLL setting and setup.h into directory
818 with name that contains other settings:
821 lib\bcc_lib\msw\wx\setup.h
823 lib\bcc_dll\msw\wx\setup.h
825 lib\bcc_lib\mswunivd\wx\setup.h
827 lib\vc_lib\mswunivd\wx\setup.h
829 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
830 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
831 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
832 all samples and should be used by your apps as well. If you are doing changes
833 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
835 If you set CFG to something, the value is appended to directory names. E.g.
836 for CFG=MyBuild, you'll have object files in
838 build\msw\bcc_mswMyBuild
839 build\msw\bcc_mswdllMyBuild
848 By now it is clear what CFG is for: builds with different CFG settings don't
849 share any files and they use different setup.h files. This allows you to e.g.
850 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
851 enabled (without CFG, both of them would be put into same directory and there
852 would be conflicts between the files).
855 =================================================================
857 - Debugging: under Windows 95, debugging output isn't output in
858 the same way that it is under NT or Windows 3.1.
859 Please see DebugView available from http://www.sysinternals.com.