1 \section{wxString overview
}\label{wxstringoverview
}
3 Classes:
\helpref{wxString
}{wxstring
},
\helpref{wxArrayString
}{wxarray
},
\helpref{wxStringTokenizer
}{wxstringtokenizer
}
5 \subsection{Introduction
}
7 wxString is a class which represents a character string of arbitrary (limited by
8 {\it MAX
\_INT} which is usually
2147483647 on
32 bit machines) length and containing
9 arbitrary characters (i.e. ASCII NUL character is allowed, although care should be
10 taken when passing strings containing it to other functions).
12 wxString only works with ASCII (
8 bit characters) strings as of this release,
13 however support for UNICODE (
16 but characters) is planned for the next one.
15 This class has all standard operations you can expect to find in a string class:
16 dynamic memory management (string extends to accomodate new characters),
17 construction from other strings, C strings and characters, assignment operators,
18 access to separate characters, string concatenation and comparison, substring
19 extraction, case conversion, trimming and padding (with spaces), searching and
20 replacing and both C-like
\helpref{Printf()
}{wxstringprintf
} and stream-like
21 insertion functions as well as much else - see
\helpref{wxString
}{wxstring
}
22 for the list of all functions.
24 \subsection{Comparison of wxString to other string classes
}
26 The advantages of using a special string class instead of working directly with
27 C strings are so obvious (the most imoprtant being, of course, the need to always
28 remember to allocate/free memory for C strings unless the programmer prefers
29 working with fixed size buffers which almost certainly leads to the dreaded
30 buffer overflows) that there is a huge number of such classes available and now,
31 finally, C++ even has one (std::string) in standard. Why use wxString then?
33 There are several advantages:
35 \begin{enumerate
}\itemsep=
0pt
36 \item {\bf Efficiency
} {This class was made to be as efficient as possible: both
37 in terms of size (each wxString objects takes exactly the same place as
{\it
38 char *
} pointer,
\helpref{reference counting
}{wxstringrefcount
}) and speed.
39 It also provides performance
\helpref{statistics gathering code
}{wxstringtuning
}
40 which may be enabled to fine tune the memory allocation strategy for your
41 particular application - and the gain might be quite big.
}
42 \item {\bf Compatibility
} {This class tries to combine almost full compatibility
43 with the old wxWindows
1.xx wxString class, some reminiscence to MFC CString
44 class and
90\% of functionality of std::string class.
}
45 \item {\bf Rich set of functions
} {Some of the functions present in wxString are
46 very useful but don't exist in most of other string classes: for example,
47 \helpref{AfterFirst
}{wxstringafterfirst
},
48 \helpref{BeforLast
}{wxstringbeforlast
},
\helpref{operator<<
}{wxstringoperator
}
49 or
\helpref{Printf
}{wxstringprintf
}. Of course, all the standard string
50 operations are supported as well.
}
51 \item {\bf UNICODE
} {In this release, wxString only supports construction from
52 an UNICODE string, but in the next one it will be capable of also storing its
53 internal data in either ASCII or UNICODE format.
}
54 \item {\bf Used by wxWindows
} {And, of course, this class is used everywhere
55 inside wxWindows so there is no performance loss which would result from
56 conversions of objects of any other string class (including std::string) to
57 wxString internally by wxWindows.
}
60 However, there are several problems as well. The most important one is probably
61 that there are often several functions to do exactly the same thing: for
62 example, to get the length of the string either one of
63 \helpref{length()
}{wxstringlength
},
\helpref{Len()
}{wxstringlen
} or
64 \helpref{Length()
}{wxstringLength
} may be used. The first function, as almost
65 all the other functions in lowercase, is std::string compatible. The second one
66 is "native" wxString version and the last one is wxWindows
1.xx way. So the
67 question is: which one is better to use? And the answer is that:
69 {\bf The usage of std::string compatible functions is strongly advised!
} It will
70 both make your code more familiar to other C++ programmers (who are supposed to
71 have knowledge of std::string but not of wxString), let you reuse the same code
72 in both wxWindows and other programs (by just typedefing wxString as std::string
73 when used outside wxWindows) and by staying compatible with future versions of
74 wxWindows which will probably start using std::string sooner or later too.
76 In the situations when there is no correspondinw std::string function, please
77 try to use the new wxString methods and not the old wxWindows
1.xx variants
78 which are deprecated and risk to disappear in future versions.
80 \subsection{Some advices about using wxString
}\label{wxstringadvices
}
82 Probably main trap with using this class is the implicit conversion operator to
83 {\it const char *
}. It is advised that you use
\helpref{c
\_str()
}{wxstringcstr
}
84 instead of it to clearly indicate when the conversion is done. Specifically, the
85 danger of this implicit conversion may be seen in the following code fragment:
89 // this function converts the input string to uppercase, output it to the screen
90 // and returns the result
91 const char *SayHELLO(const wxString& input)
93 wxString output = input.Upper();
95 printf("Hello,
%s!\n", output);
102 There are two nasty bugs in these three lines. First of them is in the call to
103 {\it printf()
} function. Although the implicit conversion to C strings is applied
104 automatically by the compiler in case of
110 because the argument of
{\it puts()
} is known to be of the type
{\it const char
111 *
}, this is
{\bf not
} done for
{\it printf()
} which is a function with variable
112 number of arguments (and whose arguments are of unknown types). So this call may
113 do anything at all (including displaying the correct string on screen), although
114 the most likely result is a program crash. The solution is to use
115 \helpref{c
\_str()
}{wxstringcstr
}: just replace this line with
118 printf("Hello,
%s!\n", output.c_str());
121 The second bug is that returning
{\it output
} doesn't work. The implicit cast is
122 used again, so the code compiles, but as it returns a pointer to a buffer
123 belonging to a local variable which is deleted as soon as the function exits,
124 its contents is totally arbitrary. The solution to this problem is also easy:
125 just make the function return wxString instead of C string.
127 This leads us to the following general advice: all functions taking string
128 arguments should take
{\it const wxString\&
} (this makes assignment to the
129 strings inside the function faster because of
130 \helpref{reference counting
}{wxstringrefcount
}) and all functions returning
131 strings should return
{\it wxString
} - this makes it safe to return local
134 \subsection{Other string related functions and classes
}
136 As any program operates with character strings, the standard C library provides quite a
137 few of functions to work with them. Unfortunately, some of them have rather non
138 intuitive behaviour (like strncpy() which doesn't always terminate the resulting
139 string with a NUL) and are in general not very safe (passing NULL to them will
140 probably lead to program crash). Moreover, some of very useful functions are not
141 standard at all. This is why in addition to all wxString functions, there are
142 also a few of global string functions which try to correct these problems:
143 \helpref{IsEmpty()
}{isempty
} verifies whether the string is empty (returning
144 TRUE for NULL pointers),
\helpref{Strlen()
}{strlen
} also handles NULLs correctly
145 and returns
0 for them and
\helpref{Stricmp()
}{stricmp
} is just a
146 platform-independent version of case-insensitive string comparison function
147 known either as stricmp() or strcasecmp() on different platforms.
149 There is another class which might be useful when working with wxString:
150 \helpref{wxStringTokenizer
}{wxstringtokenizer
}. It is helpful when a string must
151 be broken into tokens and replaces advatageously the standard C library
{\it
154 And the very last string related class is
\helpref{wxArrayString
}{wxarray
}: it
155 is just a version of "template" dynamic array class which is specialized to work
156 with strings. Please note that this class is specially optimized (it uses its
157 knowledge of internal structure of wxString) for storing strigns and so it is
158 vastly better from performance point of view than wxObjectArray of wxString.
160 \subsection{Reference counting and why you shouldn't care about it
}\label{wxstringrefcount
}
162 wxString objects use a technique known as
{\it copy on write
} (COW). This means
163 that when a string is assigned to another, no copying really takes place: only
164 the reference count on the shared string data is increased and both strings
167 But as soon as one of the two (or more) strings is modified, the data has to be
168 copied because the changes to one of the strings shouldn't be seen in the
169 otheres. As data copying only happens when the string is written to, this is
172 What is important to understand is that all this happens absolutely
173 transparently to the class users and that whether a string is shared or not is
174 not seen from the outside of the class - in any case, the result of any
175 operation on it is the same.
177 Probably the unique case when you might want to think about reference
178 counting is when a string character is taken from a string which is not a
179 constant (or a constant reference). In this case, due to C++ rules, the
180 "read-only"
{\it operator
[]} (which is the same as
181 \helpref{GetChar()
}{wxstringgetchar
}) cannot be chosen and the "read/write"
182 {\it operator
[]} (the same as
183 \helpref{GetWritableChar()
}{wxstringgetwritablechar
}) is used instead. As the
184 call to this operator may modify the string, its data is unshared (COW is done)
185 and so if the string was really shared there is some performance loss (both in
186 terms of speed and memory consumption). In the rare cases when this may be
187 important, you might prefer using
\helpref{GetChar()
}{wxstringgetchar
} instead
188 of array subscript operator for this reasons. Please note that
189 \helpref{at()
}{wxstringat
} method has the same problem as subscript operator in
190 this situation and so using it is not really better. Also note that if all
191 string arguments to your functions are passed as
{\it const wxString\&
} (see the
192 section
\helpref{Some advices
}{wxstringadvices
}) this situation will almost
193 never arise because for constant references the correct operator is called automatically.
195 \subsection{Tuning wxString for your application
}\label{wxstringtuning
}
197 \normalbox{{\bf Note:
} this section is strictly about performance issues and is
198 absolutely not necessary to read for using wxString class. Please skip it unless
199 you feel familiar with profilers and relative tools. If you do read it, please
200 also read the preceding section about
201 \helpref{reference counting
}{wxstringrefcounting
}.
}
203 For the performance reasons wxString doesn't allocate exactly the amount of
204 memory needed for each string. Instead, it adds a small amount of space to each
205 allocated block which allows it to not reallocate memory (this is a relatively
206 expensive operation) too often as when, for example, a string is constructed by
207 subsequently adding one character at a time to it, as for example in:
211 // delete all vowels from the string
212 wxString DeleteAllVowels(const wxString& original)
216 size_t len = original.length();
217 for ( size_t n =
0; n < len; n++ )
219 if ( strchr("aeuio", tolower(original
[n
])) == NULL )
220 result += original
[n
];
228 This is a quite common situation and not allocating extra memory at all would
229 lead to very bad performance in this case because there would be as many memory
230 (re)allocations as there are consonants in the original string. Allocating too
231 much extra memory would help to improve the speed in this situation, but due to
232 a great number of wxString objects typically used in a program would also
233 increase the memory consumption too much.
235 The very best solution in precisely this case would be to use
236 \helpref{Alloc()
}{wxstringalloc
} function to preallocate, for example, len bytes
237 from the beginning - this will lead to exactly one memory allocation being
238 performed (because the result is at most as long as the original string).
240 However, using Alloc() is tedious and so wxString tries to do its best. The
241 default algorithm assumes that memory allocation is done in granularity of at
242 least
16 bytes (which is the case on almost all of wide-spread platforms) and so
243 nothing is lost if the amount of memory to allocate is rounded up to the next
244 multiple of
16. Like this, no memory is lost and
15 iterations from
16 in the
245 example above won't allocate memory but use the already allocated pool.
247 The default approach is quite conservative. Allocating more memory may bring
248 important performance benefits for programs using (relatively) few very long
249 strings. The amount of memory allocated is configured by the setting of
{\it
250 EXTRA
\_ALLOC} in the file string.cpp during compilation (be sure to understand
251 why its default value is what it is before modifying it!). You may try setting
252 it to greater amount (say twice nLen) or to
0 (to see performance degradation
253 which will follow) and analyse the impact of it on your program. If you do it,
254 you will probably find it helpful to also define WXSTRING
\_STATISTICS symbol
255 which tells the wxString class to collect performance statistics and to show
256 them on stderr on program termination. This will show you the average length of
257 strings your program manipulates, their average initial length and also the
258 percent of times when memory wasn't reallocated when string concatenation was
259 done but the alread preallocated memory was used (this value should be about
260 98\% for the default allocation policy, if it is less than
90\% you should
261 really consider fine tuning wxString for your application).
263 It goes without saying that a profiler should be used to measure the precise
264 difference the change to EXTRA
\_ALLOC makes to your program.