Include wx/module.h according to precompiled headers of wx/wx.h (with other minor...
[wxWidgets.git] / src / motif / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
5 // Modified by:
6 // Created: 01.11.02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Mattia Barbon
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __VMS
21 #define XtParent XTPARENT
22 #define XtDisplay XTDISPLAY
23 #endif
24
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/event.h"
30 #include "wx/app.h"
31 #include "wx/window.h"
32 #include "wx/module.h"
33 #endif //WX_PRECOMP
34
35 #include "wx/evtloop.h"
36
37 #ifdef __VMS__
38 #pragma message disable nosimpint
39 #endif
40 #include <Xm/Xm.h>
41 #include <X11/Xlib.h>
42 #ifdef __VMS__
43 #pragma message enable nosimpint
44 #endif
45
46 #include "wx/unix/private.h"
47 #include "wx/motif/private.h"
48
49 #ifdef HAVE_SYS_SELECT_H
50 # include <sys/select.h>
51 #endif
52
53 static bool CheckForKeyUp(XEvent* event);
54 static bool CheckForKeyDown(XEvent* event);
55 static bool CheckForAccelerator(XEvent* event);
56 static void ProcessXEvent(XEvent* event);
57 static void wxBreakDispatch();
58
59 // ----------------------------------------------------------------------------
60 // wxEventLoopImpl
61 // ----------------------------------------------------------------------------
62
63 class WXDLLEXPORT wxEventLoopImpl
64 {
65 public:
66 // ctor
67 wxEventLoopImpl() { SetExitCode(0); }
68
69 // set/get the exit code
70 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
71 int GetExitCode() const { return m_exitcode; }
72
73 bool SendIdleMessage();
74 bool GetKeepGoing() const { return m_keepGoing; }
75 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
76 private:
77 // the exit code of the event loop
78 int m_exitcode;
79 bool m_keepGoing;
80 };
81
82 // ----------------------------------------------------------------------------
83 // wxEventLoopImpl idle event processing
84 // ----------------------------------------------------------------------------
85
86 static bool SendIdleMessage()
87 {
88 return wxTheApp->ProcessIdle();
89 }
90
91 bool wxEventLoopImpl::SendIdleMessage()
92 {
93 return ::SendIdleMessage();
94 }
95
96 // ============================================================================
97 // wxEventLoop implementation
98 // ============================================================================
99
100 // ----------------------------------------------------------------------------
101 // wxEventLoop running and exiting
102 // ----------------------------------------------------------------------------
103
104 wxEventLoop::~wxEventLoop()
105 {
106 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
107 }
108
109 int wxEventLoop::Run()
110 {
111 // event loops are not recursive, you need to create another loop!
112 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
113
114 wxEventLoopActivator activate(this);
115
116 m_impl = new wxEventLoopImpl;
117 m_impl->SetKeepGoing( true );
118
119 for( ;; )
120 {
121 if( !wxDoEventLoopIteration( *this ) )
122 break;
123 }
124
125 int exitcode = m_impl->GetExitCode();
126 delete m_impl;
127 m_impl = NULL;
128
129 return exitcode;
130 }
131
132 void wxEventLoop::Exit(int rc)
133 {
134 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
135
136 m_impl->SetExitCode(rc);
137 m_impl->SetKeepGoing( false );
138
139 ::wxBreakDispatch();
140 }
141
142 // ----------------------------------------------------------------------------
143 // wxEventLoop message processing dispatching
144 // ----------------------------------------------------------------------------
145
146 bool wxEventLoop::Pending() const
147 {
148 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
149 }
150
151 bool wxEventLoop::Dispatch()
152 {
153 XEvent event;
154 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
155
156 if( XtAppPeekEvent( context, &event ) != 0 )
157 {
158 XtAppNextEvent( context, &event );
159 ProcessXEvent( &event );
160 }
161 else
162 {
163 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
164 #ifdef XtIMSignal
165 | XtIMSignal
166 #endif
167 );
168 }
169
170 return m_impl ? m_impl->GetKeepGoing() : true;
171 }
172
173 // ----------------------------------------------------------------------------
174 // Static functions (originally in app.cpp)
175 // ----------------------------------------------------------------------------
176
177 void ProcessXEvent(XEvent* event)
178 {
179 if (event->type == KeyPress)
180 {
181 if (CheckForAccelerator(event))
182 {
183 // Do nothing! We intercepted and processed the event as an
184 // accelerator.
185 return;
186 }
187 // It seemed before that this hack was redundant and
188 // key down events were being generated by wxCanvasInputEvent.
189 // But no longer - why ???
190 //
191 else if (CheckForKeyDown(event))
192 {
193 // We intercepted and processed the key down event
194 return;
195 }
196 else
197 {
198 XtDispatchEvent(event);
199 return;
200 }
201 }
202 else if (event->type == KeyRelease)
203 {
204 // TODO: work out why we still need this ! -michael
205 //
206 if (::CheckForKeyUp(event))
207 {
208 // We intercepted and processed the key up event
209 return;
210 }
211 else
212 {
213 XtDispatchEvent(event);
214 return;
215 }
216 }
217 else if (event->type == PropertyNotify)
218 {
219 wxTheApp->HandlePropertyChange(event);
220 return;
221 }
222 else if (event->type == ResizeRequest)
223 {
224 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
225 * If resize event, don't resize until the last resize event for this
226 * window is recieved. Prevents flicker as windows are resized.
227 */
228
229 Display *disp = event->xany.display;
230 Window win = event->xany.window;
231 XEvent report;
232
233 // to avoid flicker
234 report = * event;
235 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
236
237 // TODO: when implementing refresh optimization, we can use
238 // XtAddExposureToRegion to expand the window's paint region.
239
240 XtDispatchEvent(event);
241 }
242 else
243 {
244 XtDispatchEvent(event);
245 }
246 }
247
248 // Returns true if an accelerator has been processed
249 bool CheckForAccelerator(XEvent* event)
250 {
251 if (event->xany.type == KeyPress)
252 {
253 // Find a wxWindow for this window
254 // TODO: should get display for the window, not the current display
255 Widget widget = XtWindowToWidget(event->xany.display,
256 event->xany.window);
257 wxWindow* win = NULL;
258
259 // Find the first wxWindow that corresponds to this event window
260 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
261 widget = XtParent(widget);
262
263 if (!widget || !win)
264 return false;
265
266 wxKeyEvent keyEvent(wxEVT_CHAR);
267 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
268
269 // Now we have a wxKeyEvent and we have a wxWindow.
270 // Go up the hierarchy until we find a matching accelerator,
271 // or we get to the top.
272 while (win)
273 {
274 if (win->ProcessAccelerator(keyEvent))
275 return true;
276 win = win->GetParent();
277 }
278 return false;
279 }
280 return false;
281 }
282
283 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
284
285 bool CheckForKeyDown(XEvent* event)
286 {
287 if (event->xany.type == KeyPress)
288 {
289 Widget widget = XtWindowToWidget(event->xany.display,
290 event->xany.window);
291 wxWindow* win = NULL;
292
293 // Find the first wxWindow that corresponds to this event window
294 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
295 widget = XtParent(widget);
296
297 if (!widget || !win)
298 return false;
299
300 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
301 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
302
303 return win->GetEventHandler()->ProcessEvent( keyEvent );
304 }
305
306 return false;
307 }
308
309 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
310
311 bool CheckForKeyUp(XEvent* event)
312 {
313 if (event->xany.type == KeyRelease)
314 {
315 Widget widget = XtWindowToWidget(event->xany.display,
316 event->xany.window);
317 wxWindow* win = NULL;
318
319 // Find the first wxWindow that corresponds to this event window
320 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
321 widget = XtParent(widget);
322
323 if (!widget || !win)
324 return false;
325
326 wxKeyEvent keyEvent(wxEVT_KEY_UP);
327 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
328
329 return win->GetEventHandler()->ProcessEvent( keyEvent );
330 }
331
332 return false;
333 }
334
335 // ----------------------------------------------------------------------------
336 // executes one main loop iteration (declared in include/wx/motif/private.h)
337 // ----------------------------------------------------------------------------
338
339 bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
340 {
341 bool moreRequested, pendingEvents;
342
343 for(;;)
344 {
345 pendingEvents = evtLoop.Pending();
346 if( pendingEvents ) break;
347 moreRequested = ::SendIdleMessage();
348 if( !moreRequested ) break;
349 }
350
351 #if wxUSE_THREADS
352 if( !pendingEvents && !moreRequested )
353 {
354 // leave the main loop to give other threads a chance to
355 // perform their GUI work
356 wxMutexGuiLeave();
357 wxMilliSleep(20);
358 wxMutexGuiEnter();
359 }
360 #endif
361
362 if( !evtLoop.Dispatch() )
363 return false;
364
365 return true;
366 }
367
368 // ----------------------------------------------------------------------------
369 // ::wxWakeUpIdle implementation
370 // ----------------------------------------------------------------------------
371
372 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
373 // writing a single byte to the pipe will cause wxEventLoop::Pending
374 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
375 // that simply removes the byte(s), and to return, which will cause
376 // an idle event to be sent
377
378 // also wxEventLoop::Exit is implemented that way, so that exiting an
379 // event loop won't require an event being in the queue
380
381 #include <sys/types.h>
382 #include <sys/time.h>
383 #include <unistd.h>
384
385 static int idleFds[2] = { -1, -1 };
386
387 class wxIdlePipeModule : public wxModule
388 {
389 public:
390 wxIdlePipeModule() {};
391
392 virtual bool OnInit()
393 {
394 // Must be done before modules are initialized
395 #if 0
396 if( pipe(idleFds) != 0 )
397 return false;
398 #endif
399 return true;
400 }
401
402 virtual void OnExit()
403 {
404 close( idleFds[0] );
405 close( idleFds[1] );
406 }
407 private:
408 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
409 };
410
411 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
412
413 static void wxInputCallback( XtPointer, int* fd, XtInputId* )
414 {
415 char buffer[128];
416
417 // wxWakeUpIdle may have been called more than once
418 for(;;)
419 {
420 fd_set in;
421 struct timeval timeout;
422
423 timeout.tv_sec = 0;
424 timeout.tv_usec = 0;
425
426 wxFD_ZERO( &in );
427 wxFD_SET( *fd, &in );
428
429 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
430 break;
431 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
432 break;
433 }
434 }
435
436 static void wxBreakDispatch()
437 {
438 char dummy = 0; // for valgrind
439
440 // check if wxWakeUpIdle has already been called
441 fd_set in;
442 struct timeval timeout;
443
444 timeout.tv_sec = 0;
445 timeout.tv_usec = 0;
446
447 wxFD_ZERO( &in );
448 wxFD_SET( idleFds[0], &in );
449
450 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
451 return;
452
453 // write a single byte
454 write( idleFds[1], &dummy, 1 );
455 }
456
457 void wxApp::WakeUpIdle()
458 {
459 ::wxBreakDispatch();
460 }
461
462 bool wxInitIdleFds()
463 {
464 if( pipe(idleFds) != 0 )
465 return false;
466 return true;
467 }
468
469 bool wxAddIdleCallback()
470 {
471 if (!wxInitIdleFds())
472 return false;
473
474 // install input handler for wxWakeUpIdle
475 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
476 idleFds[0],
477 (XtPointer)XtInputReadMask,
478 wxInputCallback,
479 NULL);
480
481 return true;
482 }