1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "region.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
23 // ----------------------------------------------------------------------------
24 // A list of rectangles type used by wxRegion and wxWindow
25 // ----------------------------------------------------------------------------
27 WX_DECLARE_LIST(wxRect
, wxRectList
);
30 enum wxRegionContain
{
31 wxOutRegion
= 0, wxPartRegion
= 1, wxInRegion
= 2
34 // So far, for internal use only
36 wxRGN_AND
, // Creates the intersection of the two combined regions.
37 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
38 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
39 wxRGN_OR
, // Creates the union of two combined regions.
40 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
43 class WXDLLEXPORT wxRegion
: public wxGDIObject
{
44 DECLARE_DYNAMIC_CLASS(wxRegion
);
45 friend class WXDLLEXPORT wxRegionIterator
;
47 wxRegion(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
);
48 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
49 wxRegion(const wxRect
& rect
);
54 inline wxRegion(const wxRegion
& r
)
56 inline wxRegion
& operator = (const wxRegion
& r
)
57 { Ref(r
); return (*this); }
60 // Clear current region
63 // Union rectangle or region with this.
64 inline bool Union(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_OR
); }
65 inline bool Union(const wxRect
& rect
) { return Combine(rect
, wxRGN_OR
); }
66 inline bool Union(const wxRegion
& region
) { return Combine(region
, wxRGN_OR
); }
68 // Intersect rectangle or region with this.
69 inline bool Intersect(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_AND
); }
70 inline bool Intersect(const wxRect
& rect
) { return Combine(rect
, wxRGN_AND
); }
71 inline bool Intersect(const wxRegion
& region
) { return Combine(region
, wxRGN_AND
); }
73 // Subtract rectangle or region from this:
74 // Combines the parts of 'this' that are not part of the second region.
75 inline bool Subtract(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_DIFF
); }
76 inline bool Subtract(const wxRect
& rect
) { return Combine(rect
, wxRGN_DIFF
); }
77 inline bool Subtract(const wxRegion
& region
) { return Combine(region
, wxRGN_DIFF
); }
79 // XOR: the union of two combined regions except for any overlapping areas.
80 inline bool Xor(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
) { return Combine(x
, y
, width
, height
, wxRGN_XOR
); }
81 inline bool Xor(const wxRect
& rect
) { return Combine(rect
, wxRGN_XOR
); }
82 inline bool Xor(const wxRegion
& region
) { return Combine(region
, wxRGN_XOR
); }
84 //# Information on region
85 // Outer bounds of region
86 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
87 wxRect
GetBox() const ;
91 inline bool IsEmpty() const { return Empty(); }
92 bool Ok() const { return (m_refData
!= NULL
) ; }
95 // Does the region contain the point (x,y)?
96 wxRegionContain
Contains(wxCoord x
, wxCoord y
) const;
97 // Does the region contain the point pt?
98 wxRegionContain
Contains(const wxPoint
& pt
) const;
99 // Does the region contain the rectangle (x, y, w, h)?
100 wxRegionContain
Contains(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
) const;
101 // Does the region contain the rectangle rect?
102 wxRegionContain
Contains(const wxRect
& rect
) const;
105 bool Combine(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
, wxRegionOp op
);
106 bool Combine(const wxRegion
& region
, wxRegionOp op
);
107 bool Combine(const wxRect
& rect
, wxRegionOp op
);
109 // Get the internal Region handle
110 WXRegion
GetXRegion() const;
112 // 'Naughty' functions that allow wxWindows to use a list of rects
113 // instead of the region, in certain circumstances (e.g. when
114 // making a region out of the update rectangles).
115 // These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
116 bool UsingRects() const;
118 int GetRectCount() const;
119 void SetRects(const wxRectList
& rectList
);
120 void SetRects(int count
, const wxRect
* rects
);
123 class WXDLLEXPORT wxRegionIterator
: public wxObject
{
124 DECLARE_DYNAMIC_CLASS(wxRegionIterator
);
127 wxRegionIterator(const wxRegion
& region
);
130 void Reset() { m_current
= 0; }
131 void Reset(const wxRegion
& region
);
133 operator bool () const { return m_current
< m_numRects
; }
134 bool HaveRects() const { return m_current
< m_numRects
; }
137 void operator ++ (int);
139 wxCoord
GetX() const;
140 wxCoord
GetY() const;
141 wxCoord
GetW() const;
142 wxCoord
GetWidth() const { return GetW(); }
143 wxCoord
GetH() const;
144 wxCoord
GetHeight() const { return GetH(); }
145 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }