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restored const operator[]s for the compilers which need them
[wxWidgets.git] / include / wx / gtk1 / region.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/gtk/region.h
3 // Purpose:
4 // Author: Robert Roebling
5 // Id: $Id$
6 // Copyright: (c) 1998 Robert Roebling
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_GTK_REGION_H_
11 #define _WX_GTK_REGION_H_
12
13 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
14 #pragma interface
15 #endif
16
17 #include "wx/list.h"
18 #include "wx/gdiobj.h"
19 #include "wx/gdicmn.h"
20
21 //-----------------------------------------------------------------------------
22 // classes
23 //-----------------------------------------------------------------------------
24
25 class wxRegion;
26
27 //-----------------------------------------------------------------------------
28 // constants
29 //-----------------------------------------------------------------------------
30
31 enum wxRegionContain
32 {
33 wxOutRegion = 0,
34 wxPartRegion = 1,
35 wxInRegion = 2
36 };
37
38 // So far, for internal use only
39 enum wxRegionOp
40 {
41 wxRGN_AND, // Creates the intersection of the two combined regions.
42 wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
43 wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
44 wxRGN_OR, // Creates the union of two combined regions.
45 wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
46 };
47
48 // ----------------------------------------------------------------------------
49 // wxRegion
50 // ----------------------------------------------------------------------------
51
52 class wxRegion : public wxGDIObject
53 {
54 public:
55 wxRegion() { }
56
57 wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
58 {
59 InitRect(x, y, w, h);
60 }
61
62 wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
63 {
64 InitRect(topLeft.x, topLeft.y,
65 bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
66 }
67
68 wxRegion( const wxRect& rect )
69 {
70 InitRect(rect.x, rect.y, rect.width, rect.height);
71 }
72
73 wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
74
75 wxRegion( const wxBitmap& bmp)
76 {
77 Union(bmp);
78 }
79 wxRegion( const wxBitmap& bmp,
80 const wxColour& transColour, int tolerance = 0)
81 {
82 Union(bmp, transColour, tolerance);
83 }
84
85 ~wxRegion();
86
87 wxRegion( const wxRegion& region )
88 : wxGDIObject()
89 { Ref(region); }
90 wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
91
92 bool Ok() const { return m_refData != NULL; }
93
94 bool operator == ( const wxRegion& region );
95 bool operator != ( const wxRegion& region ) { return !(*this == region); }
96
97 void Clear();
98
99 bool Offset( wxCoord x, wxCoord y );
100
101 bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
102 bool Union( const wxRect& rect );
103 bool Union( const wxRegion& region );
104
105 bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
106 bool Intersect( const wxRect& rect );
107 bool Intersect( const wxRegion& region );
108
109 bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
110 bool Subtract( const wxRect& rect );
111 bool Subtract( const wxRegion& region );
112
113 bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
114 bool Xor( const wxRect& rect );
115 bool Xor( const wxRegion& region );
116
117 void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
118 wxRect GetBox() const ;
119
120 bool Empty() const;
121 bool IsEmpty() const { return Empty(); }
122
123 wxRegionContain Contains( wxCoord x, wxCoord y ) const;
124 wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
125 wxRegionContain Contains(const wxPoint& pt) const;
126 wxRegionContain Contains(const wxRect& rect) const;
127
128 // Convert the region to a B&W bitmap with the white pixels being inside
129 // the region.
130 wxBitmap ConvertToBitmap() const;
131
132 // Use the non-transparent pixels of a wxBitmap for the region to combine
133 // with this region. First version takes transparency from bitmap's mask,
134 // second lets the user specify the colour to be treated as transparent
135 // along with an optional tolerance value.
136 // NOTE: implemented in common/rgncmn.cpp
137 bool Union(const wxBitmap& bmp);
138 bool Union(const wxBitmap& bmp,
139 const wxColour& transColour, int tolerance = 0);
140
141
142 public:
143 // Init with GdkRegion, set ref count to 2 so that
144 // the C++ class will not destroy the region!
145 wxRegion( GdkRegion *region );
146
147 GdkRegion *GetRegion() const;
148
149 protected:
150 // ref counting code
151 virtual wxObjectRefData *CreateRefData() const;
152 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
153
154 // common part of ctors for a rectangle region
155 void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
156
157 private:
158 DECLARE_DYNAMIC_CLASS(wxRegion)
159 };
160
161 // ----------------------------------------------------------------------------
162 // wxRegionIterator: decomposes a region into rectangles
163 // ----------------------------------------------------------------------------
164
165 class wxRegionIterator: public wxObject
166 {
167 public:
168 wxRegionIterator();
169 wxRegionIterator(const wxRegion& region);
170
171 void Reset() { m_current = 0u; }
172 void Reset(const wxRegion& region);
173
174 bool HaveRects() const;
175 operator bool () const { return HaveRects(); }
176
177 wxRegionIterator& operator ++ ();
178 wxRegionIterator operator ++ (int);
179
180 wxCoord GetX() const;
181 wxCoord GetY() const;
182 wxCoord GetW() const;
183 wxCoord GetWidth() const { return GetW(); }
184 wxCoord GetH() const;
185 wxCoord GetHeight() const { return GetH(); }
186 wxRect GetRect() const;
187
188 private:
189 size_t m_current;
190 wxRegion m_region;
191
192 private:
193 DECLARE_DYNAMIC_CLASS(wxRegionIterator)
194 };
195
196
197 #endif
198 // _WX_GTK_REGION_H_