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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.cpp
3 // Purpose: wxGauge class
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/06/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifndef WX_PRECOMP
15 #include "wx/defs.h"
16 #include "wx/utils.h"
17 #endif
18
19 #include "wx/os2/private.h"
20 #include "wx/gauge.h"
21
22 /* gas gauge graph control messages--class "zYzGauge" */
23 #define ZYZG_SETRANGE (WM_USER + 0)
24 #define ZYZG_GETRANGE (WM_USER + 1)
25 #define ZYZG_SETPOSITION (WM_USER + 2)
26 #define ZYZG_GETPOSITION (WM_USER + 3)
27 #define ZYZG_SETORIENTATION (WM_USER + 4)
28 #define ZYZG_GETORIENTATION (WM_USER + 5)
29 #define ZYZG_SETFGCOLOR (WM_USER + 6)
30 #define ZYZG_GETFGCOLOR (WM_USER + 7)
31 #define ZYZG_SETBKCOLOR (WM_USER + 8)
32 #define ZYZG_GETBKCOLOR (WM_USER + 9)
33 #define ZYZG_SETWIDTH3D (WM_USER + 10)
34 #define ZYZG_GETWIDTH3D (WM_USER + 11)
35 #define ZYZG_SETBEZELFACE (WM_USER + 12)
36 #define ZYZG_GETBEZELFACE (WM_USER + 13)
37 #define ZYZG_SETDELTAPOS (WM_USER + 14)
38
39 /* orientations for ZYZG_WW_ORIENTATION */
40 #define ZYZG_ORIENT_LEFTTORIGHT 0
41 #define ZYZG_ORIENT_RIGHTTOLEFT 1
42 #define ZYZG_ORIENT_BOTTOMTOTOP 2
43 #define ZYZG_ORIENT_TOPTOBOTTOM 3
44
45 /* gauge styles */
46 #define ZYZGS_3D 0x8000L /* control will be 3D */
47
48 /* public function prototypes */
49 // BOOL _Optlink gaugeInit(HINSTANCE hInstance);
50
51 #if !USE_SHARED_LIBRARY
52 IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
53 #endif
54
55 bool wxGauge::Create(wxWindow *parent, wxWindowID id,
56 int range,
57 const wxPoint& pos,
58 const wxSize& size,
59 long style,
60 const wxValidator& validator,
61 const wxString& name)
62 {
63 static bool wxGaugeOS2Initialised = FALSE;
64
65 if ( !wxGaugeOS2Initialised )
66 {
67 //TODO:
68 /*
69 if (!gaugeInit((HINSTANCE) wxGetInstance()))
70 wxFatalError("Cannot initalize Gauge library");
71 */
72 wxGaugeOS2Initialised = TRUE;
73 }
74
75 SetName(name);
76 SetValidator(validator);
77 if (parent) parent->AddChild(this);
78 m_rangeMax = range;
79 m_gaugePos = 0;
80
81 m_windowStyle = style;
82
83 if ( id == -1 )
84 m_windowId = (int)NewControlId();
85 else
86 m_windowId = id;
87
88 int x = pos.x;
89 int y = pos.y;
90 int width = size.x;
91 int height = size.y;
92
93 // TODO
94 /*
95 int x = pos.x;
96 int y = pos.y;
97 int width = size.x;
98 int height = size.y;
99
100 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
101 msFlags |= ZYZGS_3D;
102
103 HWND wx_button =
104 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
105 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
106 wxGetInstance(), NULL);
107
108 m_hWnd = (WXHWND)wx_button;
109
110 // Subclass again for purposes of dialog editing mode
111 SubclassWin((WXHWND)wx_button);
112
113 int wOrient = 0;
114
115 if (m_windowStyle & wxGA_HORIZONTAL)
116 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
117 else
118 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
119
120 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
121 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
122
123 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
124 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
125
126 SetFont(parent->GetFont());
127
128 if (width == -1)
129 width = 50;
130 if (height == -1)
131 height = 50;
132 SetSize(x, y, width, height);
133
134 ShowWindow(GetHwnd(), SW_SHOW);
135 */
136 return TRUE;
137 }
138
139 void wxGauge::SetShadowWidth(int w)
140 {
141 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
142 }
143
144 void wxGauge::SetBezelFace(int w)
145 {
146 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
147 }
148
149 void wxGauge::SetRange(int r)
150 {
151 m_rangeMax = r;
152 // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
153 }
154
155 void wxGauge::SetValue(int pos)
156 {
157 m_gaugePos = pos;
158 // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
159 }
160
161 int wxGauge::GetShadowWidth() const
162 {
163 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
164 return 0;
165 }
166
167 int wxGauge::GetBezelFace() const
168 {
169 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
170 return 0;
171 }
172
173 int wxGauge::GetRange() const
174 {
175 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
176 return m_rangeMax;
177 }
178
179 int wxGauge::GetValue() const
180 {
181 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
182 return m_gaugePos;
183 }
184
185 bool wxGauge::SetForegroundColour(const wxColour& col)
186 {
187 if ( !wxControl::SetForegroundColour(col) )
188 return FALSE;
189
190 // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
191
192 return TRUE;
193 }
194
195 bool wxGauge::SetBackgroundColour(const wxColour& col)
196 {
197 if ( !wxControl::SetBackgroundColour(col) )
198 return FALSE;
199
200 // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
201
202 return TRUE;
203 }
204
205 ///** zyz3d.c
206 // *
207 // * DESCRIPTION:
208 // * This module contains functions for creating nifty 3D borders
209 // * around controls like zYzGauge.
210 // *
211 // * HISTORY:
212 // * 3/14/91 cjp put in this comment
213 // * 6/19/92 cjp touched it a bit
214 // *
215 // ** cjp */
216 // COPYRIGHT:
217 //
218 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
219 //
220 // You have a royalty-free right to use, modify, reproduce and
221 // distribute the Sample Files (and/or any modified version) in
222 // any way you find useful, provided that you agree that
223 // Microsoft has no warranty obligations or liability for any
224 // Sample Application Files which are modified.
225 //
226
227
228 ///* get the includes we need */
229 //#define INCL_PM
230 //#include <os2.h>
231
232 ///* misc. control flag defines */
233 //#define DRAW3D_IN 0x0001
234 //#define DRAW3D_OUT 0x0002
235
236 //#define DRAW3D_TOPLINE 0x0004
237 //#define DRAW3D_BOTTOMLINE 0x0008
238 //#define DRAW3D_LEFTLINE 0x0010
239 //#define DRAW3D_RIGHTLINE 0x0020
240
241
242 ///* public function prototypes */
243 //void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
244 //void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
245 //void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
246
247
248 ///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
249 // *
250 // * DESCRIPTION:
251 // * This function draws a flat frame with the current button-face
252 // * color.
253 // *
254 // * ARGUMENTS:
255 // * HDC hdc : The DC to draw into.
256 // *
257 // * LPRECT rc : The containing rect for the new frame.
258 // *
259 // * WORD wWidth : The width of the frame to draw.
260 // *
261 // * RETURN (void _Optlink):
262 // * The frame will have been drawn into the DC.
263 // *
264 // * NOTES:
265 // *
266 // ** cjp */
267
268 //void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
269 //{
270 // RECTL rc1;
271 // DWORD rgbOld;
272
273 // /* don't go through a bunch of work if we don't have to */
274 // if (!wWidth)
275 // return;
276
277 // /* set up color to be button-face color--so it may not be gray */
278 // rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
279
280 // /* perform CopyRect w/o bloody windows style overhead */
281 // rc1 = *rc;
282
283 /* top */
284 // rc1.top = rc->top;
285 // rc1.left = rc->left;
286 // rc1.bottom = rc->top + wWidth;
287 // rc1.right = rc->right;
288
289 /* blast it out */
290 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
291
292 /* right */
293 // rc1.left = rc->right - wWidth;
294 // rc1.bottom = rc->bottom;
295
296 /* blast this part now */
297 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
298
299 /* left */
300 // rc1.left = rc->left;
301 // rc1.right = rc->left + wWidth;
302
303 /* and another part */
304 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
305
306 /* bottom */
307 // rc1.right = rc->right;
308 // rc1.top = rc->bottom - wWidth;
309
310 /* finish it off */
311 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
312
313 /* restore the old bk color */
314 // SetBkColor(hdc, rgbOld);
315 //} /* Draw3DFaceFrame() */
316
317
318 ///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
319 // *
320 // * DESCRIPTION:
321 // * Draws a 3D rectangle that is shaded. wFlags can be used to
322 // * control how the rectangle looks.
323 // *
324 // * ARGUMENTS:
325 // * HDC hdc : Handle to the device context that will be
326 // * used to display the rectangle.
327 // *
328 // * RECT rect : A rectangle describing the dimensions of
329 // * the rectangle in device coordinates.
330 // *
331 // * WORD wShadowWidth : Width of the shadow in device coordinates.
332 // *
333 // * WORD wFlags : The following flags may be passed to describe
334 // * the style of the rectangle:
335 // *
336 // * DRAW3D_IN : The shadow is drawn such that
337 // * the box appears to be sunk in to the screen.
338 // * This is default if 0 is passed.
339 // *
340 // * DRAW3D_OUT : The shadow is drawn such that
341 // * the box appears to be sticking out of the
342 // * screen.
343 // *
344 // * RETURN (void _Optlink):
345 // * The 3D looking rectangle will have been drawn into the DC.
346 // *
347 // * NOTES:
348 // *
349 // ** cjp */
350
351 //void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
352 // WORD wShadowWidth, WORD wFlags)
353 //{
354 // /* sanity check--don't work if you don't have to! */
355 // if (!wShadowWidth || !RectVisible(hdc, lpRect))
356 // return;
357
358 /* draw the top line */
359 // Draw3DLine(hdc, lpRect->left, lpRect->top,
360 // lpRect->right - lpRect->left,
361 // wShadowWidth, DRAW3D_TOPLINE | wFlags);
362
363 /* right line */
364 // Draw3DLine(hdc, lpRect->right, lpRect->top,
365 // lpRect->bottom - lpRect->top,
366 // wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
367
368 /* bottom line */
369 // Draw3DLine(hdc, lpRect->left, lpRect->bottom,
370 // lpRect->right - lpRect->left,
371 // wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
372
373 /* left line */
374 // Draw3DLine(hdc, lpRect->left, lpRect->top,
375 // lpRect->bottom - lpRect->top,
376 // wShadowWidth, DRAW3D_LEFTLINE | wFlags);
377 //} /* Draw3DRect() */
378
379
380 ///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
381 // *
382 // * DESCRIPTION:
383 // * Draws a 3D line that can be used to make a 3D box.
384 // *
385 // * ARGUMENTS:
386 // * HDC hdc : Handle to the device context that will be
387 // * used to display the 3D line.
388 // *
389 // * WORD x, y : Coordinates of the beginning of the line.
390 // * These coordinates are in device units and
391 // * represent the _outside_ most point. Horiz-
392 // * ontal lines are drawn from left to right and
393 // * vertical lines are drawn from top to bottom.
394 // *
395 // * WORD wShadowWidth : Width of the shadow in device coordinates.
396 // *
397 // * WORD wFlags : The following flags may be passed to
398 // * describe the style of the 3D line:
399 // *
400 // * DRAW3D_IN : The shadow is drawn such that
401 // * the box appears to be sunk in to the screen.
402 // * This is default if 0 is passed.
403 // *
404 // * DRAW3D_OUT : The shadow is drawn such that
405 // * the box appears to be sticking out of the
406 // * screen.
407 // *
408 // * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
409 // * _RIGHTLINE : Specifies that a "top",
410 // * "Bottom", "Left", or"Right" line is to be
411 // * drawn.
412 // *
413 // * RETURN (void _Optlink):
414 // * The line will have been drawn into the DC.
415 // *
416 // * NOTES:
417 // *
418 // ** cjp */
419
420 //void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
421 // WORD wShadowWidth, WORD wFlags)
422 //{
423 // HBRUSH hOldBrush;
424 // HPEN hOldPen;
425 // BOOL fDark;
426 // POINT Point[ 4 ]; /* define a polgon with 4 points */
427
428 // /* if width is zero, don't do nothin'! */
429 // if (!wShadowWidth)
430 // return;
431
432 /* define shape of polygon--origin is always the same */
433 // Point[0].x = x;
434 // Point[0].y = y;
435
436 // /* To do this we'll simply draw a polygon with four sides, using
437 // * the appropriate brush. I dare you to ask me why this isn't a
438 // * switch/case!
439 // */
440 // if (wFlags & DRAW3D_TOPLINE)
441 // {
442 // /* across to right */
443 // Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
444 // Point[1].y = y;
445
446 /* down/left */
447 // Point[2].x = x + nLen - wShadowWidth;
448 // Point[2].y = y + wShadowWidth;
449
450 /* accross to left */
451 // Point[3].x = x + wShadowWidth;
452 // Point[3].y = y + wShadowWidth;
453
454 /* select 'dark' brush if 'in'--'light' for 'out' */
455 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
456 // }
457
458 /* possibly the bottom? */
459 // else if (wFlags & DRAW3D_BOTTOMLINE)
460 // {
461 /* across to right */
462 // Point[1].x = x + nLen;
463 // Point[1].y = y;
464
465 /* up/left */
466 // Point[2].x = x + nLen - wShadowWidth;
467 // Point[2].y = y - wShadowWidth;
468
469 /* accross to left */
470 // Point[3].x = x + wShadowWidth;
471 // Point[3].y = y - wShadowWidth;
472
473 /* select 'light' brush if 'in' */
474 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
475 // }
476
477 /* ok, it's gotta be left? */
478 // else if (wFlags & DRAW3D_LEFTLINE)
479 // {
480 /* down */
481 // Point[1].x = x;
482 // Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
483
484 /* up/right */
485 // Point[2].x = x + wShadowWidth;
486 // Point[2].y = y + nLen - wShadowWidth;
487
488 /* down */
489 // Point[3].x = x + wShadowWidth;
490 // Point[3].y = y + wShadowWidth;
491
492 /* select 'dark' brush if 'in'--'light' for 'out' */
493 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
494 // }
495
496 /* well maybe it's for the right side? */
497 // else if (wFlags & DRAW3D_RIGHTLINE)
498 // {
499 /* down */
500 // Point[1].x = x;
501 // Point[1].y = y + nLen;
502
503 /* up/left */
504 // Point[2].x = x - wShadowWidth;
505 // Point[2].y = y + nLen - wShadowWidth;
506
507 /* up */
508 // Point[3].x = x - wShadowWidth;
509 // Point[3].y = y + wShadowWidth;
510
511 /* select 'light' brush if 'in' */
512 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
513 // }
514
515 /* bad drugs? */
516 // else return;
517
518 /* select NULL_PEN for no borders */
519 // hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
520
521 /* select the appropriate color for the fill */
522 // if (fDark)
523 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
524 // else
525 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
526
527 /* finally, draw the dern thing */
528 // Polygon(hdc, (LPPOINT)&Point, 4);
529
530 /* restore what we killed */
531 // SelectObject(hdc, hOldBrush);
532 // SelectObject(hdc, hOldPen);
533 //} /* Draw3DLine() */
534
535 /** EOF: zyz3d.c **/
536
537 ///** zyzgauge.c
538 // *
539 // * DESCRIPTION:
540 // * Yet another 'Gas Gauge Custom Control.' This control gives you
541 // * a 'progress bar' class (named zYzGauge) for use in your applications.
542 // * You can set the range, position, font, color, orientation, and 3d
543 // * effect of the gauge by sending messages to the control.
544 // *
545 // * Before you can use this control, you MUST first export the window
546 // * procedure for the control (or define it with the _export keyword):
547 // *
548 // * EXPORTS gaugeWndProc
549 // *
550 // * You then need initialize the class before you use it:
551 // *
552 // * if (!gaugeInit(hInstance))
553 // * die a horrible death
554 // * else
555 // * you are good to go
556 // *
557 // * The colors used by the control default to black and white if you
558 // * are running on a mono-display. They default to blue and white
559 // * if you are on a color display. You enable the 3D effect by setting
560 // * the ZYZGS_3D style flag in the styles field of the control (like
561 // * any other control).
562 // *
563 // * To select your own colors, you can send the ZYZG_SETFGCOLOR and
564 // * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
565 // * background (percent not done) colors. The lParam is the RGB()
566 // * value--wParam is ignored.
567 // *
568 // * In all of the following ZYZG_??? messages, the arguments are
569 // * WORDS. If you are setting parameters, the value is sent as
570 // * the wParam (lParam is ignored). If you are getting parameters,
571 // * the value is returned as a LONG and should be cast to a *signed*
572 // * integer.
573 // *
574 // * To set the depth of the 3D effect (if enabled), you can send the
575 // * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
576 // * is the flat top on the 3D border--its color will be that of the
577 // * button-face. The 3D width is the width of the bezel itself; inside
578 // * and outside. The light color is white, the dark color is gray.
579 // * Both widths *can* be zero--both default to 2 which looks to me.
580 // *
581 // * The range of the control can be set by sending the ZYZG_SETRANGE
582 // * message to the control. It can be any integer from 1 to 32767.
583 // * What this specifies is the number of pieces that create a whole.
584 // * The default is 100. You can get the current range setting by
585 // * sending the ZYZG_GETRANGE message to the control.
586 // *
587 // * The position (number of pieces out of the whole have been used) is
588 // * set with the ZYZG_SETPOSITION message. It can be any integer from
589 // * 0 to the current range setting of the control--it will be clipped
590 // * if the position is out of bounds. The default position is 0. You
591 // * can get the current position at any time with the ZYZG_GETPOSITION
592 // * message.
593 // *
594 // * You can also set the range using a delta from the current range.
595 // * This is done by sending the ZYZG_SETDELTAPOS message with wParam
596 // * set to a _signed_ integer value within the range of the control.
597 // *
598 // * The font used for the percentage text can be set using the standard
599 // * WM_SETFONT message. You can get the current font at any time with
600 // * the WM_GETFONT message.
601 // *
602 // * The orientation can be left to right, right to left, bottom to top,
603 // * or top to bottom. Whatever suits your needs. You set this by
604 // * sending the ZYZG_ORIENTATION message to the control with one of
605 // * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
606 // *
607 // * ZYZG_ORIENT_LEFTTORIGHT (0)
608 // * ZYZG_ORIENT_RIGHTTOLEFT (1)
609 // * ZYZG_ORIENT_BOTTOMTOTOP (2)
610 // * ZYZG_ORIENT_TOPTOBOTTOM (3)
611 // *
612 // * HISTORY:
613 // * 3/12/91 cjp put in this comment
614 // * 6/19/92 cjp touched it a bit
615 // *
616 // ** cjp */
617 // COPYRIGHT:
618 //
619 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
620 //
621 // You have a royalty-free right to use, modify, reproduce and
622 // distribute the Sample Files (and/or any modified version) in
623 // any way you find useful, provided that you agree that
624 // Microsoft has no warranty obligations or liability for any
625 // Sample Application Files which are modified.
626 //
627
628
629 /* get the includes we need */
630 //#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
631 //#include <malloc.h>
632 //#endif
633 //#include <stdio.h>
634 //#include <string.h>
635 //#include <stdlib.h>
636 // #include "zyz3d.h"
637 // #include "zyzgauge.h"
638
639
640 /* static global variables */
641 //static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
642
643
644 /* window word position definitions */
645 //#define ZYZG_WW_PZYZGAUGE 0
646 /* #define ZYZG_WW_EXTRABYTES 2 */
647 //#define ZYZG_WW_EXTRABYTES 4
648
649
650 /* control block structure typedef */
651 //typedef struct tZYZGAUGE
652 //{
653 // WORD wRange;
654 // WORD wPosition;
655 // WORD wOrientation;
656 // WORD wWidth3D;
657 // WORD wWidthBezelFace;
658 // HFONT hFont;
659 // DWORD rgbTextColor;
660 // DWORD rgbBkColor;
661
662 //} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
663
664
665 /* some default values for the control */
666 //#define ZYZG_DEF_RANGE 100
667 //#define ZYZG_DEF_POSITION 0
668 //#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
669 //#define ZYZG_DEF_WIDTH3D 2
670 //#define ZYZG_DEF_BEZELFACE 2
671
672
673
674 /* the default settings for drawing colors--display dependent */
675 //static DWORD rgbDefTextColor;
676 //static DWORD rgbDefBkColor;
677 //static BOOL fSupport3D;
678
679 //#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
680 //#define APIENTRY _Optlink
681 //#endif
682
683 //#ifdef __WIN32__
684 //#define _EXPORT /**/
685 //#else
686 //#define _EXPORT _export
687 //typedef signed short int SHORT ;
688 //#endif
689
690 /* internal function prototypes */
691 //static void PASCAL gaugePaint(HWND, HDC);
692 /* LRESULT _Optlink */
693 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
694
695
696
697 ///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
698 // *
699 // * DESCRIPTION:
700 // * Registers the window class for the zYzGauge control. Performs
701 // * other initialization for the zYzGauge text control. This must
702 // * be done before the zYzGauge control is used--or it will fail
703 // * and your dialog box will not open!
704 // *
705 // * ARGUMENTS:
706 // * HINSTANCE hInstance : Instance handle to register class with.
707 // *
708 // * RETURN (BOOL FAR):
709 // * The return value is TRUE if the zYzGauge class was successfully
710 // * registered. It is FALSE if the initialization fails.
711 // *
712 // * NOTES:
713 // *
714 // ** cjp */
715
716 //#pragma alloc_text(init, gaugeInit)
717
718 //BOOL _Optlink gaugeInit(HINSTANCE hInstance)
719 //{
720 // static BOOL fRegistered = FALSE;
721 // WNDCLASS wc;
722 // HDC hdc;
723
724 /* assume already registered if not first instance */
725 // if (fRegistered)
726 // return (TRUE);
727
728 /* fill in the class structure for the zyzgauge control */
729 // wc.hCursor = LoadCursor(NULL, IDC_ARROW);
730 // wc.hIcon = NULL;
731 // wc.lpszMenuName = NULL;
732 // wc.lpszClassName = gszzYzGaugeClass;
733 // wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
734 // wc.hInstance = hInstance;
735
736 //#ifdef ZYZGAUGE_DLL
737 // wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
738 //#else
739 // wc.style = CS_HREDRAW | CS_VREDRAW;
740 //#endif
741
742 // wc.lpfnWndProc = gaugeWndProc;
743 // wc.cbClsExtra = 0;
744 // wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
745
746 /* attempt to register it--return FALSE if fail */
747 // if (!RegisterClass(&wc))
748 // return (FALSE);
749
750 /* Get a DC to determine whether device is mono or not, and set
751 * default foreground/background colors as appropriate.
752 */
753 // hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
754 // if (hdc)
755 // {
756 /* check for mono-display */
757 // if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
758 // (GetDeviceCaps(hdc, PLANES) == 1))
759 // {
760 /* using a mono DC--white foreground, black background */
761 // rgbDefTextColor = RGB(255, 255, 255);
762 // rgbDefBkColor = RGB(0, 0, 0);
763 // }
764
765 /* good! we have color: blue foreground, white background */
766 // else
767 // {
768 // rgbDefTextColor = RGB(0, 0, 255);
769 // rgbDefBkColor = RGB(255, 255, 255);
770 // }
771
772 /* need at _least_ 8 for two shades of gray (>=VGA) */
773 // fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
774
775 /* get rid of the DC (IC) */
776 // DeleteDC(hdc);
777 // }
778
779 /* uh-oh... can't get DC (IC)... fail */
780 // else
781 // {
782 /* unregister the class */
783 // UnregisterClass(gszzYzGaugeClass, hInstance);
784 // return (FALSE);
785 // }
786
787 /* return success */
788 // return (fRegistered = TRUE);
789 //} /* gaugeInit() */
790
791
792 /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
793 // *
794 // * DESCRIPTION:
795 // * This function is responsible for painting the zYzGauge control.
796 // *
797 // * ARGUMENTS:
798 // * HWND hwnd : The window handle for the gauge.
799 // *
800 // * HDC hdc : The DC for the gauge's window.
801 // *
802 // * RETURN (void):
803 // * The control will have been painted.
804 // *
805 // * NOTES:
806 // *
807 // ** cjp */
808
809 //static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
810 //{
811 // PZYZGAUGE pgauge;
812 // WORD iRange, iPos;
813 // WORD Offset = 1;
814 // DWORD dwExtent;
815 // RECT rc1, rc2;
816 // HFONT hFont;
817 // wxChar ach[ 6 ];
818 // WORD dx, dy, wGomerX, wGomerY;
819 ///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
820 // * which needs a SIZE* parameter */
821 //#if defined(__WIN32__)
822 // SIZE size;
823 //#endif
824
825 // /* get pointer to the control's control block */
826 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
827 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
828
829 /* set the colors into for the gauge into the control */
830 // SetTextColor(hdc, pgauge->rgbTextColor);
831 // SetBkColor(hdc, pgauge->rgbBkColor);
832
833 /* draw black rectangle for gauge */
834 // GetClientRect(hwnd, &rc1);
835
836 /* draw a black border on the _outside_ */
837 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
838
839 /* we want to draw _just inside_ the black border */
840 // InflateRect(&rc1, -1, -1);
841
842 /* one line thick so far... */
843 // Offset = (WORD) 1;
844
845 /* for 3D stuff, we need to have at least two shades of gray */
846 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
847 // {
848 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
849 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
850
851 // Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
852 // InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
853
854 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
855 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
856
857 /* draw a black border on the _inside_ */
858 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
859
860 /* we want to draw _just inside_ the black border */
861 // InflateRect(&rc1, -1, -1);
862
863 /* add all the other pixels into the border width */
864 // Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
865 // }
866
867 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
868 // rc2 = rc1;
869
870 /* get the range--make sure it's a valid range */
871 // if ((iRange = pgauge->wRange) <= 0)
872 // iRange = 1;
873
874 /* get the position--greater than 100% would be bad */
875 // if ((iPos = pgauge->wPosition) > iRange)
876 // iPos = iRange;
877
878 /* compute the actual size of the gauge */
879 // dx = rc1.right - rc1.left;
880 // dy = rc1.bottom - rc1.top;
881 // wGomerX = (WORD)((DWORD)iPos * dx / iRange);
882 // wGomerY = (WORD)((DWORD)iPos * dy / iRange);
883
884 /* get the orientation and munge rects accordingly */
885 // switch (pgauge->wOrientation)
886 // {
887 // case ZYZG_ORIENT_RIGHTTOLEFT:
888 // rc1.left = rc2.right = rc1.right - wGomerX;
889 // break;
890
891 // case ZYZG_ORIENT_BOTTOMTOTOP:
892 // rc1.top = rc2.bottom = rc1.bottom - wGomerY;
893 // break;
894
895 // case ZYZG_ORIENT_TOPTOBOTTOM:
896 // rc1.bottom = rc2.top += wGomerY;
897 // break;
898
899 // default:
900 // rc1.right = rc2.left += wGomerX;
901 // break;
902 // } /* switch () */
903
904 /* select the correct font */
905 // hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
906
907 /* build up a string to blit out--ie the meaning of life: "42%" */
908 // wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
909 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
910 //#if defined(__WIN32__)
911 // GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
912 // dwExtent = size.cx;
913 //#else
914 // dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
915 //#endif
916
917
918 /* Draw the finished (ie the percent done) side of box. If
919 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
920 * draws the meaning of life (42%) bar.
921 */
922 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
923 // (dy - HIWORD(dwExtent)) / 2 + Offset,
924 // ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
925
926 /* Reverse fore and back colors for drawing the undone (ie the non-
927 * finished) side of the box.
928 */
929 // SetBkColor(hdc, pgauge->rgbTextColor);
930 // SetTextColor(hdc, pgauge->rgbBkColor);
931
932 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
933 // (dy - HIWORD(dwExtent)) / 2 + Offset,
934 // ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
935
936 /* unselect the font */
937 // SelectObject(hdc, hFont);
938 //} /* gaugePaint() */
939
940
941 /** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
942 // *
943 // * DESCRIPTION:
944 // * This is the control's window procedure. Its purpose is to handle
945 // * special messages for this custom control.
946 // *
947 // * The special control messages for the gauge control are:
948 // *
949 // * ZYZG_SETRANGE : Sets the range of the gauge. In other
950 // * words, the number of parts that make a
951 // * whole.
952 // *
953 // * ZYZG_GETRANGE : Returns the current range of the gauge.
954 // *
955 // * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
956 // * can be one of the ZYZG_ORIENT_?? msgs.
957 // *
958 // * ZYZG_GETORIENTATION : Gets the current orientation of the
959 // * gauge.
960 // *
961 // * ZYZG_SETPOSITION : Sets the current position of the gauge.
962 // * In other words, how many pieces of the
963 // * whole have been used.
964 // *
965 // * ZYZG_GETPOSITION : Gets the current position of the gauge.
966 // *
967 // * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
968 // * specified amount.
969 // *
970 // * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
971 // *
972 // * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
973 // *
974 // * ZYZG_SETBKCOLOR : Sets the background (percent not done)
975 // * color.
976 // *
977 // * ZYZG_GETBKCOLOR : Gets the background (percent not done)
978 // * color.
979 // *
980 // * WM_SETFONT : Sets the font to use for the percentage
981 // * text of the gauge.
982 // *
983 // * WM_GETFONT : Gets the current font in use by the
984 // * gauge.
985 // *
986 // * NOTES:
987 // *
988 // ** cjp */
989
990 /* LRESULT _Optlink */
991
992 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
993 //{
994 // HFONT hFont;
995 // PAINTSTRUCT ps;
996 // PZYZGAUGE pgauge;
997 // RECT rc;
998
999 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1000 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1001
1002 /* break to get DefWindowProc() */
1003 // switch (uMsg)
1004 // {
1005 // case WM_CREATE:
1006 /* need to allocate a control block */
1007 // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1008 // pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1009 // if (!pgauge)
1010 // return (0L);
1011
1012 /* hang on to this control block */
1013 // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1014 // SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1015
1016 /* fill control block with defaults */
1017 // pgauge->wRange = ZYZG_DEF_RANGE;
1018 // pgauge->wPosition = ZYZG_DEF_POSITION;
1019 // pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1020 // pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1021 // pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1022 // pgauge->rgbTextColor = rgbDefTextColor;
1023 // pgauge->rgbBkColor = rgbDefBkColor;
1024
1025 /* use system font */
1026 // SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1027
1028 /* go to DefWindowProc() to finish the job */
1029 // break;
1030
1031 // case WM_DESTROY:
1032 /* get rid of the control's memory */
1033 // if (pgauge)
1034 // LocalFree((HANDLE)pgauge);
1035 // free(pgauge);
1036 // break;
1037
1038 // case ZYZG_GETPOSITION:
1039 // return (pgauge->wPosition);
1040
1041 // case ZYZG_GETRANGE:
1042 // return (pgauge->wRange);
1043
1044 // case ZYZG_GETORIENTATION:
1045 // return (pgauge->wOrientation);
1046
1047 // case ZYZG_GETWIDTH3D:
1048 // return (pgauge->wWidth3D);
1049
1050 // case ZYZG_GETBEZELFACE:
1051 // return (pgauge->wWidthBezelFace);
1052
1053 // case ZYZG_GETBKCOLOR:
1054 // return (pgauge->rgbTextColor);
1055
1056 // case ZYZG_GETFGCOLOR:
1057 // return (pgauge->rgbBkColor);
1058
1059 // case ZYZG_SETBKCOLOR:
1060 // pgauge->rgbBkColor = lParam;
1061 // return (0L);
1062
1063 // case ZYZG_SETFGCOLOR:
1064 // pgauge->rgbTextColor = lParam;
1065 // return (0L);
1066
1067
1068 // case ZYZG_SETPOSITION:
1069 // pgauge->wPosition = wParam;
1070
1071 //zyzgForceRepaint:
1072 // GetClientRect(hwnd, &rc);
1073 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1074 // {
1075 // wParam = (2 * pgauge->wWidth3D) +
1076 // pgauge->wWidthBezelFace + 2;
1077 // }
1078
1079 // else
1080 // wParam = 1;
1081
1082 // InflateRect(&rc, ~(wParam), ~(wParam));
1083 // InvalidateRect(hwnd, &rc, FALSE);
1084 // UpdateWindow(hwnd);
1085 // return (0L);
1086
1087 // case ZYZG_SETRANGE:
1088 // pgauge->wRange = wParam;
1089 // goto zyzgForceRepaint;
1090
1091 // case ZYZG_SETORIENTATION:
1092 // pgauge->wOrientation = wParam;
1093 // goto zyzgForceRepaint;
1094
1095 // case ZYZG_SETWIDTH3D:
1096 // pgauge->wWidth3D = wParam;
1097
1098 //zyzgForceRepaint3D:
1099 // InvalidateRect(hwnd, NULL, FALSE);
1100 // UpdateWindow(hwnd);
1101 // return (0L);
1102
1103 // case ZYZG_SETBEZELFACE:
1104 // pgauge->wWidthBezelFace = wParam;
1105 // goto zyzgForceRepaint3D;
1106
1107 // case ZYZG_SETDELTAPOS:
1108 ///* Watcom doesn't like the following line so removing typecasts */
1109 ///* (int)pgauge->wPosition += (int)wParam; */
1110 // pgauge->wPosition += wParam;
1111 // goto zyzgForceRepaint;
1112
1113 // case WM_PAINT:
1114 // BeginPaint(hwnd, &ps);
1115 // gaugePaint(hwnd, ps.hdc);
1116 // EndPaint(hwnd, &ps);
1117 // return (0L);
1118
1119 // case WM_GETFONT:
1120 // hFont = pgauge->hFont;
1121
1122 // /* if system font, then return NULL handle */
1123 // return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1124
1125 // case WM_SETFONT:
1126 /* if NULL hFont, use system font */
1127 // hFont = (HFONT)wParam ;
1128 // if (!hFont)
1129 // hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1130
1131 // pgauge->hFont = hFont;
1132
1133 /* redraw if indicated in message */
1134 // if ((BOOL)lParam)
1135 // {
1136 // InvalidateRect(hwnd, NULL, TRUE);
1137 // UpdateWindow(hwnd);
1138 // }
1139 // return (0L);
1140 // } /* switch () */
1141
1142 /* let the dialog mangler take care of this message */
1143 // return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1144 //} /* gaugeWndProc() */
1145
1146
1147 /** EOF: zyzgauge.c **/
1148
1149