]>
git.saurik.com Git - wxWidgets.git/blob - samples/html/virtual/virtual.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 // demonstrates virtual file systems feature
5 /////////////////////////////////////////////////////////////////////////////
7 // For compilers that support precompilation, includes "wx/wx.h".
14 // for all others, include the necessary headers (this file is usually all you
15 // need because it includes almost all "standard" wxWidgets headers
21 #include "wx/html/htmlwin.h"
26 #include "wx/wfstream.h"
27 #include "wx/mstream.h"
31 class MyVFS
: public wxFileSystemHandler
34 MyVFS() : wxFileSystemHandler() {}
36 wxFSFile
* OpenFile(wxFileSystem
& fs
, const wxString
& location
);
37 bool CanOpen(const wxString
& location
);
41 bool MyVFS::CanOpen(const wxString
& location
)
43 return (GetProtocol(location
) == wxT("myVFS"));
48 wxFSFile
* MyVFS::OpenFile(wxFileSystem
& WXUNUSED(fs
), const wxString
& location
)
52 static char buf
[1024];
53 const wxWX2MBbuf loc
= location
.ToAscii();
55 sprintf(buf
, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
56 "Where do you want to go?<br><blockquote>"
57 "<a href=\"%s-1\">sub-1</a><br>"
58 "<a href=\"%s-2\">sub-2</a><br>"
59 "<a href=\"%s-3\">sub-3</a><br>"
60 "</blockquote></body></html>",
61 (const char*)loc
, (const char*)loc
, (const char*)loc
,
64 // NB: There's a terrible hack involved: we fill 'buf' with new data every
65 // time this method is called and return new wxMemoryInputStream pointing to it.
66 // This won't work as soon as there are 2+ myVFS files opened. Fortunately,
67 // this won't happen because wxHTML keeps only one "page" file opened at the
69 str
= new wxMemoryInputStream(buf
, strlen(buf
));
70 f
= new wxFSFile(str
, location
, wxT("text/html"), wxEmptyString
, wxDateTime::Today());
77 // ----------------------------------------------------------------------------
79 // ----------------------------------------------------------------------------
81 // Define a new application type, each program should derive a class from wxApp
82 class MyApp
: public wxApp
85 // override base class virtuals
86 // ----------------------------
88 // this one is called on application startup and is a good place for the app
89 // initialization (doing it here and not in the ctor allows to have an error
90 // return: if OnInit() returns false, the application terminates)
91 virtual bool OnInit();
94 // Define a new frame type: this is going to be our main frame
95 class MyFrame
: public wxFrame
99 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
101 // event handlers (these functions should _not_ be virtual)
102 void OnQuit(wxCommandEvent
& event
);
103 void OnBack(wxCommandEvent
& event
);
104 void OnForward(wxCommandEvent
& event
);
107 // any class wishing to process wxWidgets events must use this macro
108 DECLARE_EVENT_TABLE()
111 // ----------------------------------------------------------------------------
113 // ----------------------------------------------------------------------------
115 // IDs for the controls and the menu commands
123 // controls start here (the numbers are, of course, arbitrary)
127 // ----------------------------------------------------------------------------
128 // event tables and other macros for wxWidgets
129 // ----------------------------------------------------------------------------
131 // the event tables connect the wxWidgets events with the functions (event
132 // handlers) which process them. It can be also done at run-time, but for the
133 // simple menu events like this the static method is much simpler.
134 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
135 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
136 EVT_MENU(Minimal_Back
, MyFrame::OnBack
)
137 EVT_MENU(Minimal_Forward
, MyFrame::OnForward
)
140 // Create a new application object: this macro will allow wxWidgets to create
141 // the application object during program execution (it's better than using a
142 // static object for many reasons) and also declares the accessor function
143 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
147 // ============================================================================
149 // ============================================================================
151 // ----------------------------------------------------------------------------
152 // the application class
153 // ----------------------------------------------------------------------------
155 // `Main program' equivalent: the program execution "starts" here
158 // Create the main application window
159 MyFrame
*frame
= new MyFrame(_("wxHtmlWindow testing application"),
160 wxDefaultPosition
, wxSize(640, 480));
162 // Show it and tell the application that it's our main window
163 // @@@ what does it do exactly, in fact? is it necessary here?
166 wxFileSystem::AddHandler(new MyVFS
);
168 // success: wxApp::OnRun() will be called which will enter the main message
169 // loop and the application will run. If we returned false here, the
170 // application would exit immediately.
174 // ----------------------------------------------------------------------------
176 // ----------------------------------------------------------------------------
181 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
182 : wxFrame((wxFrame
*)NULL
, wxID_ANY
, title
, pos
, size
)
185 wxMenu
*menuFile
= new wxMenu
;
186 wxMenu
*menuNav
= new wxMenu
;
188 menuFile
->Append(Minimal_Quit
, _("E&xit"));
189 menuNav
->Append(Minimal_Back
, _("Go &BACK"));
190 menuNav
->Append(Minimal_Forward
, _("Go &FORWARD"));
192 // now append the freshly created menu to the menu bar...
193 wxMenuBar
*menuBar
= new wxMenuBar
;
194 menuBar
->Append(menuFile
, _("&File"));
195 menuBar
->Append(menuNav
, _("&Navigate"));
197 // ... and attach this menu bar to the frame
202 #endif // wxUSE_STATUSBAR
204 html
= new wxHtmlWindow(this);
205 html
-> SetRelatedFrame(this, _("VFS Demo: '%s'"));
207 html
-> SetRelatedStatusBar(1);
208 #endif // wxUSE_STATUSBAR
209 html
-> LoadPage(wxT("start.htm"));
215 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
217 // true is to force the frame to close
221 void MyFrame::OnBack(wxCommandEvent
& WXUNUSED(event
))
223 if (!html
-> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
227 void MyFrame::OnForward(wxCommandEvent
& WXUNUSED(event
))
229 if (!html
-> HistoryForward()) wxMessageBox(_("No more items in history!"));