1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "bitmap.h"
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
23 class WXDLLEXPORT wxDC
;
24 class WXDLLEXPORT wxControl
;
25 class WXDLLEXPORT wxBitmap
;
26 class WXDLLEXPORT wxBitmapHandler
;
27 class WXDLLEXPORT wxIcon
;
28 class WXDLLEXPORT wxMask
;
29 class WXDLLEXPORT wxCursor
;
30 class WXDLLEXPORT wxControl
;
31 class WXDLLEXPORT wxImage
;
33 // ----------------------------------------------------------------------------
36 // NB: this class is private, but declared here to make it possible inline
37 // wxBitmap functions accessing it
38 // ----------------------------------------------------------------------------
40 class WXDLLEXPORT wxBitmapRefData
: public wxGDIImageRefData
44 virtual ~wxBitmapRefData() { Free(); }
50 wxPalette m_bitmapPalette
;
56 // this field is solely for error checking: we detect selecting a bitmap
57 // into more than one DC at once or deleting a bitmap still selected into a
58 // DC (both are serious programming errors under Windows)
61 // optional mask for transparent drawing
65 // ----------------------------------------------------------------------------
66 // wxBitmap: a mono or colour bitmap
67 // ----------------------------------------------------------------------------
69 class WXDLLEXPORT wxBitmap
: public wxGDIImage
72 // default ctor creates an invalid bitmap, you must Create() it later
73 wxBitmap() { Init(); }
76 wxBitmap(const wxBitmap
& bitmap
) { Init(); Ref(bitmap
); }
78 // Initialize with raw data
79 wxBitmap(const char bits
[], int width
, int height
, int depth
= 1);
81 // Initialize with XPM data
82 wxBitmap(const char **data
) { CreateFromXpm(data
); }
83 wxBitmap(char **data
) { CreateFromXpm((const char **)data
); }
85 // Load a file or resource
86 wxBitmap(const wxString
& name
, wxBitmapType type
= wxBITMAP_TYPE_BMP_RESOURCE
);
88 // New constructor for generalised creation from data
89 wxBitmap(void *data
, long type
, int width
, int height
, int depth
= 1);
91 // If depth is omitted, will create a bitmap compatible with the display
92 wxBitmap(int width
, int height
, int depth
= -1);
94 // Convert from wxImage:
95 wxBitmap(const wxImage
& image
, int depth
= -1) { (void)CreateFromImage(image
, depth
); }
97 // we must have this, otherwise icons are silently copied into bitmaps using
98 // the copy ctor but the resulting bitmap is invalid!
99 wxBitmap(const wxIcon
& icon
) { Init(); CopyFromIcon(icon
); }
101 wxBitmap
& operator=(const wxBitmap
& bitmap
)
103 if ( m_refData
!= bitmap
.m_refData
)
108 wxBitmap
& operator=(const wxIcon
& icon
)
110 (void)CopyFromIcon(icon
);
115 wxBitmap
& operator=(const wxCursor
& cursor
)
117 (void)CopyFromCursor(cursor
);
124 wxImage
ConvertToImage() const;
126 // get the given part of bitmap
127 wxBitmap
GetSubBitmap( const wxRect
& rect
) const;
129 // copies the contents and mask of the given (colour) icon to the bitmap
130 bool CopyFromIcon(const wxIcon
& icon
);
132 // copies the contents and mask of the given cursor to the bitmap
133 bool CopyFromCursor(const wxCursor
& cursor
);
135 virtual bool Create(int width
, int height
, int depth
= -1);
136 virtual bool Create(void *data
, long type
, int width
, int height
, int depth
= 1);
137 virtual bool LoadFile(const wxString
& name
, long type
= wxBITMAP_TYPE_BMP_RESOURCE
);
138 virtual bool SaveFile(const wxString
& name
, int type
, const wxPalette
*cmap
= NULL
);
140 wxBitmapRefData
*GetBitmapData() const { return (wxBitmapRefData
*)m_refData
; }
142 int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality
: 0); }
143 void SetQuality(int q
);
145 wxPalette
* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette
) : (wxPalette
*) NULL
); }
146 void SetPalette(const wxPalette
& palette
);
148 wxMask
*GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask
: (wxMask
*) NULL
); }
149 void SetMask(wxMask
*mask
) ;
151 bool operator==(const wxBitmap
& bitmap
) const { return m_refData
== bitmap
.m_refData
; }
152 bool operator!=(const wxBitmap
& bitmap
) const { return m_refData
!= bitmap
.m_refData
; }
154 #if WXWIN_COMPATIBILITY_2
155 void SetOk(bool isOk
);
156 #endif // WXWIN_COMPATIBILITY_2
158 #if WXWIN_COMPATIBILITY
159 wxPalette
*GetColourMap() const { return GetPalette(); }
160 void SetColourMap(wxPalette
*cmap
) { SetPalette(*cmap
); };
161 #endif // WXWIN_COMPATIBILITY
165 void SetHBITMAP(WXHBITMAP bmp
) { SetHandle((WXHANDLE
)bmp
); }
166 WXHBITMAP
GetHBITMAP() const { return (WXHBITMAP
)GetHandle(); }
168 void SetSelectedInto(wxDC
*dc
) { if (GetBitmapData()) GetBitmapData()->m_selectedInto
= dc
; }
169 wxDC
*GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto
: (wxDC
*) NULL
); }
171 // Creates a bitmap that matches the device context's depth, from an
172 // arbitray bitmap. At present, the original bitmap must have an associated
173 // palette. (TODO: use a default palette if no palette exists.) This
174 // function is necessary for you to Blit an arbitrary bitmap (which may
175 // have the wrong depth). wxDC::SelectObject will compare the depth of the
176 // bitmap with the DC's depth, and create a new bitmap if the depths
177 // differ. Eventually we should perhaps make this a public API function so
178 // that an app can efficiently produce bitmaps of the correct depth. The
179 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
180 // to a DC, but this is too Windows-specific, hence this solution of
181 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
182 // <frederic.villeneuve@natinst.com>
183 wxBitmap
GetBitmapForDC(wxDC
& dc
) const;
186 // common part of all ctors
189 virtual wxGDIImageRefData
*CreateData() const
190 { return new wxBitmapRefData
; }
192 // creates the bitmap from XPM data, supposed to be called from ctor
193 bool CreateFromXpm(const char **bits
);
194 // creates the bitmap from wxImage, supposed to be called from ctor
195 bool CreateFromImage(const wxImage
& image
, int depth
);
200 // common part of CopyFromIcon/CopyFromCursor for Win32
201 bool CopyFromIconOrCursor(const wxGDIImage
& icon
);
204 DECLARE_DYNAMIC_CLASS(wxBitmap
)
207 // ----------------------------------------------------------------------------
208 // wxMask: a mono bitmap used for drawing bitmaps transparently.
209 // ----------------------------------------------------------------------------
211 class WXDLLEXPORT wxMask
: public wxObject
216 // Construct a mask from a bitmap and a colour indicating the transparent
218 wxMask(const wxBitmap
& bitmap
, const wxColour
& colour
);
220 // Construct a mask from a bitmap and a palette index indicating the
222 wxMask(const wxBitmap
& bitmap
, int paletteIndex
);
224 // Construct a mask from a mono bitmap (copies the bitmap).
225 wxMask(const wxBitmap
& bitmap
);
227 // construct a mask from the givne bitmap handle
228 wxMask(WXHBITMAP hbmp
) { m_maskBitmap
= hbmp
; }
232 bool Create(const wxBitmap
& bitmap
, const wxColour
& colour
);
233 bool Create(const wxBitmap
& bitmap
, int paletteIndex
);
234 bool Create(const wxBitmap
& bitmap
);
237 WXHBITMAP
GetMaskBitmap() const { return m_maskBitmap
; }
238 void SetMaskBitmap(WXHBITMAP bmp
) { m_maskBitmap
= bmp
; }
241 WXHBITMAP m_maskBitmap
;
243 DECLARE_DYNAMIC_CLASS(wxMask
)
246 // ----------------------------------------------------------------------------
247 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
248 // ----------------------------------------------------------------------------
250 class WXDLLEXPORT wxBitmapHandler
: public wxGDIImageHandler
253 wxBitmapHandler() { m_type
= wxBITMAP_TYPE_INVALID
; }
254 wxBitmapHandler(const wxString
& name
, const wxString
& ext
, long type
)
255 : wxGDIImageHandler(name
, ext
, type
)
259 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
260 // old class which worked only with bitmaps
261 virtual bool Create(wxBitmap
*bitmap
,
264 int width
, int height
, int depth
= 1);
265 virtual bool LoadFile(wxBitmap
*bitmap
,
266 const wxString
& name
,
268 int desiredWidth
, int desiredHeight
);
269 virtual bool SaveFile(wxBitmap
*bitmap
,
270 const wxString
& name
,
272 const wxPalette
*palette
= NULL
);
274 virtual bool Create(wxGDIImage
*image
,
277 int width
, int height
, int depth
= 1);
278 virtual bool Load(wxGDIImage
*image
,
279 const wxString
& name
,
281 int desiredWidth
, int desiredHeight
);
282 virtual bool Save(wxGDIImage
*image
,
283 const wxString
& name
,
287 DECLARE_DYNAMIC_CLASS(wxBitmapHandler
)