tremoved unused variable
[wxWidgets.git] / src / motif / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
5 // Modified by:
6 // Created: 01.11.02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Mattia Barbon
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
22 #endif
23
24 #ifdef __VMS
25 #define XtParent XTPARENT
26 #define XtDisplay XTDISPLAY
27 #endif
28
29 // For compilers that support precompilation, includes "wx.h".
30 #include "wx/wxprec.h"
31
32 #ifndef WX_PRECOMP
33 #endif //WX_PRECOMP
34
35 #include "wx/evtloop.h"
36 #include "wx/event.h"
37 #include "wx/app.h"
38 #include "wx/window.h"
39
40 #ifdef __VMS__
41 #pragma message disable nosimpint
42 #endif
43 #include <Xm/Xm.h>
44 #include <X11/Xlib.h>
45 #ifdef __VMS__
46 #pragma message enable nosimpint
47 #endif
48
49 #include "wx/motif/private.h"
50
51 static bool CheckForKeyUp(XEvent* event);
52 static bool CheckForKeyDown(XEvent* event);
53 static bool CheckForAccelerator(XEvent* event);
54 static void ProcessXEvent(XEvent* event);
55 static void wxBreakDispatch();
56
57 // ----------------------------------------------------------------------------
58 // wxEventLoopImpl
59 // ----------------------------------------------------------------------------
60
61 class WXDLLEXPORT wxEventLoopImpl
62 {
63 public:
64 // ctor
65 wxEventLoopImpl() { SetExitCode(0); }
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 bool SendIdleMessage();
72 bool GetKeepGoing() const { return m_keepGoing; }
73 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
74 private:
75 // the exit code of the event loop
76 int m_exitcode;
77 bool m_keepGoing;
78 };
79
80 // ----------------------------------------------------------------------------
81 // wxEventLoopImpl idle event processing
82 // ----------------------------------------------------------------------------
83
84 static bool SendIdleMessage()
85 {
86 return wxTheApp->ProcessIdle();
87 }
88
89 bool wxEventLoopImpl::SendIdleMessage()
90 {
91 return ::SendIdleMessage();
92 }
93
94 // ============================================================================
95 // wxEventLoop implementation
96 // ============================================================================
97
98 // ----------------------------------------------------------------------------
99 // wxEventLoop running and exiting
100 // ----------------------------------------------------------------------------
101
102 wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
103
104 wxEventLoop::~wxEventLoop()
105 {
106 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
107 }
108
109 int wxEventLoop::Run()
110 {
111 // event loops are not recursive, you need to create another loop!
112 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
113
114 wxEventLoop *oldLoop = ms_activeLoop;
115 ms_activeLoop = this;
116
117 m_impl = new wxEventLoopImpl;
118 m_impl->SetKeepGoing( true );
119
120 for( ;; )
121 {
122 if( !wxDoEventLoopIteration( *this ) )
123 break;
124 }
125
126 int exitcode = m_impl->GetExitCode();
127 delete m_impl;
128 m_impl = NULL;
129
130 ms_activeLoop = oldLoop;
131
132 return exitcode;
133 }
134
135 void wxEventLoop::Exit(int rc)
136 {
137 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
138
139 m_impl->SetExitCode(rc);
140 m_impl->SetKeepGoing( false );
141
142 ::wxBreakDispatch();
143 }
144
145 // ----------------------------------------------------------------------------
146 // wxEventLoop message processing dispatching
147 // ----------------------------------------------------------------------------
148
149 bool wxEventLoop::Pending() const
150 {
151 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
152 }
153
154 bool wxEventLoop::Dispatch()
155 {
156 XEvent event;
157 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
158
159 if( XtAppPeekEvent( context, &event ) != 0 )
160 {
161 XtAppNextEvent( context, &event );
162 ProcessXEvent( &event );
163 }
164 else
165 {
166 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
167 #ifdef XtIMSignal
168 | XtIMSignal
169 #endif
170 );
171 }
172
173 return m_impl ? m_impl->GetKeepGoing() : true;
174 }
175
176 // ----------------------------------------------------------------------------
177 // Static functions (originally in app.cpp)
178 // ----------------------------------------------------------------------------
179
180 void ProcessXEvent(XEvent* event)
181 {
182 if (event->type == KeyPress)
183 {
184 if (CheckForAccelerator(event))
185 {
186 // Do nothing! We intercepted and processed the event as an
187 // accelerator.
188 return;
189 }
190 // It seemed before that this hack was redundant and
191 // key down events were being generated by wxCanvasInputEvent.
192 // But no longer - why ???
193 //
194 else if (CheckForKeyDown(event))
195 {
196 // We intercepted and processed the key down event
197 return;
198 }
199 else
200 {
201 XtDispatchEvent(event);
202 return;
203 }
204 }
205 else if (event->type == KeyRelease)
206 {
207 // TODO: work out why we still need this ! -michael
208 //
209 if (::CheckForKeyUp(event))
210 {
211 // We intercepted and processed the key up event
212 return;
213 }
214 else
215 {
216 XtDispatchEvent(event);
217 return;
218 }
219 }
220 else if (event->type == PropertyNotify)
221 {
222 wxTheApp->HandlePropertyChange(event);
223 return;
224 }
225 else if (event->type == ResizeRequest)
226 {
227 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
228 * If resize event, don't resize until the last resize event for this
229 * window is recieved. Prevents flicker as windows are resized.
230 */
231
232 Display *disp = event->xany.display;
233 Window win = event->xany.window;
234 XEvent report;
235
236 // to avoid flicker
237 report = * event;
238 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
239
240 // TODO: when implementing refresh optimization, we can use
241 // XtAddExposureToRegion to expand the window's paint region.
242
243 XtDispatchEvent(event);
244 }
245 else
246 {
247 XtDispatchEvent(event);
248 }
249 }
250
251 // Returns true if an accelerator has been processed
252 bool CheckForAccelerator(XEvent* event)
253 {
254 if (event->xany.type == KeyPress)
255 {
256 // Find a wxWindow for this window
257 // TODO: should get display for the window, not the current display
258 Widget widget = XtWindowToWidget(event->xany.display,
259 event->xany.window);
260 wxWindow* win = NULL;
261
262 // Find the first wxWindow that corresponds to this event window
263 while (widget && !(win = wxGetWindowFromTable(widget)))
264 widget = XtParent(widget);
265
266 if (!widget || !win)
267 return false;
268
269 wxKeyEvent keyEvent(wxEVT_CHAR);
270 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
271
272 // Now we have a wxKeyEvent and we have a wxWindow.
273 // Go up the hierarchy until we find a matching accelerator,
274 // or we get to the top.
275 while (win)
276 {
277 if (win->ProcessAccelerator(keyEvent))
278 return true;
279 win = win->GetParent();
280 }
281 return false;
282 }
283 return false;
284 }
285
286 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
287
288 bool CheckForKeyDown(XEvent* event)
289 {
290 if (event->xany.type == KeyPress)
291 {
292 Widget widget = XtWindowToWidget(event->xany.display,
293 event->xany.window);
294 wxWindow* win = NULL;
295
296 // Find the first wxWindow that corresponds to this event window
297 while (widget && !(win = wxGetWindowFromTable(widget)))
298 widget = XtParent(widget);
299
300 if (!widget || !win)
301 return false;
302
303 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
304 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
305
306 return win->GetEventHandler()->ProcessEvent( keyEvent );
307 }
308
309 return false;
310 }
311
312 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
313
314 bool CheckForKeyUp(XEvent* event)
315 {
316 if (event->xany.type == KeyRelease)
317 {
318 Widget widget = XtWindowToWidget(event->xany.display,
319 event->xany.window);
320 wxWindow* win = NULL;
321
322 // Find the first wxWindow that corresponds to this event window
323 while (widget && !(win = wxGetWindowFromTable(widget)))
324 widget = XtParent(widget);
325
326 if (!widget || !win)
327 return false;
328
329 wxKeyEvent keyEvent(wxEVT_KEY_UP);
330 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
331
332 return win->GetEventHandler()->ProcessEvent( keyEvent );
333 }
334
335 return false;
336 }
337
338 // ----------------------------------------------------------------------------
339 // executes one main loop iteration (declared in include/wx/motif/private.h)
340 // ----------------------------------------------------------------------------
341
342 bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
343 {
344 bool moreRequested, pendingEvents;
345
346 for(;;)
347 {
348 pendingEvents = evtLoop.Pending();
349 if( pendingEvents ) break;
350 moreRequested = ::SendIdleMessage();
351 if( !moreRequested ) break;
352 }
353
354 #if wxUSE_THREADS
355 if( !pendingEvents && !moreRequested )
356 {
357 // leave the main loop to give other threads a chance to
358 // perform their GUI work
359 wxMutexGuiLeave();
360 wxMilliSleep(20);
361 wxMutexGuiEnter();
362 }
363 #endif
364
365 if( !evtLoop.Dispatch() )
366 return false;
367
368 return true;
369 }
370
371 // ----------------------------------------------------------------------------
372 // ::wxWakeUpIdle implementation
373 // ----------------------------------------------------------------------------
374
375 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
376 // writing a single byte to the pipe will cause wxEventLoop::Pending
377 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
378 // that simply removes the byte(s), and to return, which will cause
379 // an idle event to be sent
380
381 // also wxEventLoop::Exit is implemented that way, so that exiting an
382 // event loop won't require an event being in the queue
383
384 #include "wx/module.h"
385
386 #include <sys/types.h>
387 #include <sys/time.h>
388 #include <unistd.h>
389
390 static int idleFds[2] = { -1, -1 };
391
392 class wxIdlePipeModule : public wxModule
393 {
394 public:
395 wxIdlePipeModule() {};
396
397 virtual bool OnInit()
398 {
399 // Must be done before modules are initialized
400 #if 0
401 if( pipe(idleFds) != 0 )
402 return false;
403 #endif
404 return true;
405 }
406
407 virtual void OnExit()
408 {
409 close( idleFds[0] );
410 close( idleFds[1] );
411 }
412 private:
413 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
414 };
415
416 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
417
418 static void wxInputCallback( XtPointer, int* fd, XtInputId* )
419 {
420 char buffer[128];
421
422 // wxWakeUpIdle may have been called more than once
423 for(;;)
424 {
425 fd_set in;
426 struct timeval timeout;
427
428 timeout.tv_sec = 0;
429 timeout.tv_usec = 0;
430
431 FD_ZERO( &in );
432 FD_SET( *fd, &in );
433
434 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
435 break;
436 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
437 break;
438 }
439 }
440
441 static void wxBreakDispatch()
442 {
443 char dummy = 0; // for valgrind
444
445 // check if wxWakeUpIdle has already been called
446 fd_set in;
447 struct timeval timeout;
448
449 timeout.tv_sec = 0;
450 timeout.tv_usec = 0;
451
452 FD_ZERO( &in );
453 FD_SET( idleFds[0], &in );
454
455 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
456 return;
457
458 // write a single byte
459 write( idleFds[1], &dummy, 1 );
460 }
461
462 void wxApp::WakeUpIdle()
463 {
464 ::wxBreakDispatch();
465 }
466
467 bool wxInitIdleFds()
468 {
469 if( pipe(idleFds) != 0 )
470 return false;
471 return true;
472 }
473
474 bool wxAddIdleCallback()
475 {
476 if (!wxInitIdleFds())
477 return false;
478
479 // install input handler for wxWakeUpIdle
480 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
481 idleFds[0],
482 (XtPointer)XtInputReadMask,
483 wxInputCallback,
484 NULL);
485
486 return true;
487 }
488