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1 /*******************************************************************************
2 * Simplified Wrapper and Interface Generator (SWIG)
3 *
4 * Author : David Beazley
5 *
6 * Department of Computer Science
7 * University of Chicago
8 * 1100 E 58th Street
9 * Chicago, IL 60637
10 * beazley@cs.uchicago.edu
11 *
12 * Please read the file LICENSE for the copyright and terms by which SWIG
13 * can be used and distributed.
14 *******************************************************************************/
15
16 #include "internal.h"
17
18 /*******************************************************************************
19 * $Header$
20 *
21 * File : hash.cxx
22 *
23 * A very simple Hash table class. Could probably make it more elegant with
24 * templates, but templates are pure evil...
25 *******************************************************************************/
26
27 #define INIT_SIZE 119
28
29 // -----------------------------------------------------------------------------
30 // Hash::Hash()
31 //
32 // Constructor. Creates a new hash table.
33 //
34 // Inputs : None
35 //
36 // Output : New Hash object.
37 //
38 // Side Effects : None
39 // -----------------------------------------------------------------------------
40
41 Hash::Hash() {
42 int i;
43 hashsize = INIT_SIZE;
44 hashtable = new Node *[hashsize];
45 for (i = 0; i < hashsize; i++) {
46 hashtable[i] = 0;
47 }
48 index = -1;
49 current = 0;
50 }
51
52 // -----------------------------------------------------------------------------
53 // Hash::~Hash()
54 //
55 // Destructor.
56 //
57 // Inputs : None
58 //
59 // Output : None
60 //
61 // Side Effects : Total destruction.
62 // -----------------------------------------------------------------------------
63
64 Hash::~Hash() {
65 int i;
66 Node *n,*next;
67
68 for (i = 0; i < hashsize; i++) {
69 if (hashtable[i]) {
70 n = hashtable[i];
71 while (n) {
72 next = n->next;
73 delete n;
74 n = next;
75 }
76 }
77 }
78 delete [] hashtable;
79 }
80
81 // -----------------------------------------------------------------------------
82 // int Hash::h1(const char *key)
83 //
84 // Hashing function.
85 //
86 // Inputs : ASCII character string.
87 //
88 // Output : Hash table index.
89 //
90 // Side Effects : None
91 // -----------------------------------------------------------------------------
92
93 int Hash::h1(const char *key) {
94 int h = 0;
95 const char *c;
96
97 c = key;
98 while (*c) {
99 h = (128*h + *c) % hashsize;
100 c++;
101 }
102 return h;
103 }
104
105 // -----------------------------------------------------------------------------
106 // int Hash::add(const char *k, void *obj)
107 //
108 // Adds a new object to the hash table.
109 //
110 // Inputs :
111 // k = Hash key
112 // obj = Pointer to an object
113 //
114 // Output : 0 on success, -1 if item is already in hash table.
115 //
116 // Side Effects :
117 // Makes a new hash table entry.
118 // -----------------------------------------------------------------------------
119
120 int Hash::add(const char *k, void *obj) {
121
122 int hv;
123 Node *n,*prev;
124
125 hv = h1(k); // Get hash value
126 n = hashtable[hv];
127 prev = n;
128 while (n) {
129 if (strcmp(n->key,k) == 0) return -1; // Already in hash table
130 prev = n;
131 n = n->next;
132 }
133
134 // Safe to add this to the table
135
136 n = new Node(k,obj,0);
137 if (prev) prev->next = n;
138 else hashtable[hv] = n;
139 return 0;
140 }
141
142 // -----------------------------------------------------------------------------
143 // int Hash::add(const char *k, void *obj, void (*d)(void *))
144 //
145 // Adds a new object to the hash table. Allows additional specification of
146 // a callback function for object deletion.
147 //
148 // Inputs :
149 // k = Hash key
150 // obj = Object pointer
151 // d = Deletion function
152 //
153 // Output : 0 on success, -1 if item is already in hash table.
154 //
155 // Side Effects :
156 // Adds an entry to the hash table
157 // -----------------------------------------------------------------------------
158
159 int Hash::add(const char *k, void *obj, void (*d)(void *)) {
160
161 int hv;
162 Node *n,*prev;
163
164 hv = h1(k); // Get hash value
165 n = hashtable[hv];
166 prev = n;
167 while (n) {
168 if (strcmp(n->key,k) == 0) return -1; // Already in hash table
169 prev = n;
170 n = n->next;
171 }
172
173 // Safe to add this to the table
174
175 n = new Node(k,obj,d);
176 if (prev) prev->next = n;
177 else hashtable[hv] = n;
178 return 0;
179 }
180
181 // -----------------------------------------------------------------------------
182 // void *Hash::lookup(const char *k)
183 //
184 // Looks up a value in the hash table. Returns a pointer to the object if found.
185 //
186 // Inputs : k = key value
187 //
188 // Output : Pointer to object or NULL if not found.
189 //
190 // Side Effects : None
191 // -----------------------------------------------------------------------------
192
193 void *Hash::lookup(const char *k) {
194 int hv;
195 Node *n;
196
197 hv = h1(k); // Get hash value
198 n = hashtable[hv];
199
200 while (n) {
201 if (strcmp(n->key,k) == 0) return n->object;
202 n = n->next;
203 }
204
205 return 0;
206 }
207
208 // -----------------------------------------------------------------------------
209 // void Hash::remove(const char *k)
210 //
211 // Removes an item from the hash table. Does nothing if item isn't in the
212 // hash table to begin with.
213 //
214 // Inputs : k = Key value
215 //
216 // Output : None
217 //
218 // Side Effects : Deletes item from hash table.
219 // -----------------------------------------------------------------------------
220
221 void Hash::remove(const char *k) {
222
223 int hv;
224 Node *n,*prev;
225
226 hv = h1(k); // Get hash value
227 n = hashtable[hv];
228 prev = 0;
229 while (n) {
230 if (strcmp(n->key,k) == 0) {
231 // Found it, kill the thing
232 if (prev) {
233 prev->next = n->next;
234 } else {
235 hashtable[hv] = n->next;
236 }
237 delete n;
238 return;
239 }
240 prev = n;
241 n = n->next;
242 }
243 }
244
245 // -----------------------------------------------------------------------------
246 // void *Hash::first()
247 //
248 // Gets the first item from the hash table or NULL if empty.
249 //
250 // Inputs : None
251 //
252 // Output : First object in hash table or NULL if hash table is empty.
253 //
254 // Side Effects : Resets an internal iterator variable on the hash table.
255 // -----------------------------------------------------------------------------
256
257 void *Hash::first() {
258 index = 0;
259 current = 0;
260
261 while (!hashtable[index] && (index < hashsize))
262 index++;
263
264 if (index >= hashsize) return 0;
265 current = hashtable[index];
266 return current->object;
267 }
268
269
270 // -----------------------------------------------------------------------------
271 // char *Hash::firstkey()
272 //
273 // Gets the first key from the hash table or NULL if empty.
274 //
275 // Inputs : None
276 //
277 // Output : First key in hash table or NULL if hash table is empty.
278 //
279 // Side Effects : Resets an internal iterator variable on the hash table.
280 // -----------------------------------------------------------------------------
281
282 char *Hash::firstkey() {
283 index = 0;
284 current = 0;
285
286 while ((index < hashsize) && (!hashtable[index]))
287 index++;
288
289 if (index >= hashsize) return 0;
290 current = hashtable[index];
291 return current->key;
292 }
293
294 // -----------------------------------------------------------------------------
295 // void *Hash::next()
296 //
297 // Returns the next item in the hash table or NULL if there are no more entries.
298 // A call to first() should generally be made before using this function.
299 //
300 // Inputs : None
301 //
302 // Output : Pointer to next object or NULL if there are no more objects.
303 //
304 // Side Effects : Updates an iterator variable private to the hash table.
305 // -----------------------------------------------------------------------------
306
307 void *Hash::next() {
308 if (index < 0) return first();
309
310 // Try to move to the next entry
311
312 current = current->next;
313
314 if (current) {
315 return current->object;
316 } else {
317 index++;
318 while ((index < hashsize) && (!hashtable[index]))
319 index++;
320 if (index >= hashsize) return 0;
321 current = hashtable[index];
322 return current->object;
323 }
324 }
325
326
327 // -----------------------------------------------------------------------------
328 // char *Hash::nextkey()
329 //
330 // Returns the next key in the hash table or NULL if there are no more entries.
331 // A call to firstkey() should generally be made before using this function.
332 //
333 // Inputs : None
334 //
335 // Output : Pointer to next key or NULL if there are no more objects.
336 //
337 // Side Effects : Updates an iterator variable private to the hash table.
338 // -----------------------------------------------------------------------------
339
340 char *Hash::nextkey() {
341 if (index < 0) return firstkey();
342
343 // Try to move to the next entry
344
345 current = current->next;
346
347 if (current) {
348 return current->key;
349 } else {
350 index++;
351 while (!hashtable[index] && (index < hashsize))
352 index++;
353 if (index >= hashsize) return 0;
354 current = hashtable[index];
355 return current->key;
356 }
357 }
358
359