don't call Init() twice when dialog is created in 2 steps
[wxWidgets.git] / src / msw / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43 #include "wx/evtloop.h"
44 #include "wx/ptr_scpd.h"
45
46 #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
47 #include <commdlg.h>
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 // default dialog pos and size
55
56 #define wxDIALOG_DEFAULT_X 300
57 #define wxDIALOG_DEFAULT_Y 300
58
59 #define wxDIALOG_DEFAULT_WIDTH 500
60 #define wxDIALOG_DEFAULT_HEIGHT 500
61
62 // ----------------------------------------------------------------------------
63 // wxWin macros
64 // ----------------------------------------------------------------------------
65
66 #if wxUSE_EXTENDED_RTTI
67 WX_DEFINE_FLAGS( wxDialogStyle )
68
69 wxBEGIN_FLAGS( wxDialogStyle )
70 // new style border flags, we put them first to
71 // use them for streaming out
72 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
73 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
74 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
75 wxFLAGS_MEMBER(wxBORDER_RAISED)
76 wxFLAGS_MEMBER(wxBORDER_STATIC)
77 wxFLAGS_MEMBER(wxBORDER_NONE)
78
79 // old style border flags
80 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
81 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
82 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
83 wxFLAGS_MEMBER(wxRAISED_BORDER)
84 wxFLAGS_MEMBER(wxSTATIC_BORDER)
85 wxFLAGS_MEMBER(wxNO_BORDER)
86
87 // standard window styles
88 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
89 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
90
91 // dialog styles
92 wxFLAGS_MEMBER(wxDIALOG_MODAL)
93 wxFLAGS_MEMBER(wxDIALOG_MODELESS)
94 wxFLAGS_MEMBER(wxNO_3D)
95 wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
96 wxFLAGS_MEMBER(wxSTAY_ON_TOP)
97 wxFLAGS_MEMBER(wxCAPTION)
98 wxFLAGS_MEMBER(wxTHICK_FRAME)
99 wxFLAGS_MEMBER(wxSYSTEM_MENU)
100 wxFLAGS_MEMBER(wxRESIZE_BORDER)
101 wxFLAGS_MEMBER(wxRESIZE_BOX)
102 wxFLAGS_MEMBER(wxCLOSE_BOX)
103 wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
104 wxFLAGS_MEMBER(wxMINIMIZE_BOX)
105 wxEND_FLAGS( wxDialogStyle )
106
107 IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
108
109 wxBEGIN_PROPERTIES_TABLE(wxDialog)
110 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
111 wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
112 wxEND_PROPERTIES_TABLE()
113
114 wxBEGIN_HANDLERS_TABLE(wxDialog)
115 wxEND_HANDLERS_TABLE()
116
117 wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
118
119 #else
120 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
121 #endif
122
123 BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
124 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
125 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
126 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
127
128 EVT_CHAR_HOOK(wxDialog::OnCharHook)
129
130 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
131
132 EVT_CLOSE(wxDialog::OnCloseWindow)
133 END_EVENT_TABLE()
134
135 // ----------------------------------------------------------------------------
136 // wxDialogModalData
137 // ----------------------------------------------------------------------------
138
139 // this is simply a container for any data we need to implement modality which
140 // allows us to avoid changing wxDialog each time the implementation changes
141 class wxDialogModalData
142 {
143 public:
144 wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
145
146 void RunLoop()
147 {
148 m_evtLoop.Run();
149 }
150
151 void ExitLoop()
152 {
153 m_evtLoop.Exit();
154 }
155
156 private:
157 wxModalEventLoop m_evtLoop;
158 };
159
160 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
161
162 // ============================================================================
163 // implementation
164 // ============================================================================
165
166 // ----------------------------------------------------------------------------
167 // wxDialog construction
168 // ----------------------------------------------------------------------------
169
170 void wxDialog::Init()
171 {
172 m_oldFocus = (wxWindow *)NULL;
173 m_isShown = FALSE;
174 m_modalData = NULL;
175 m_endModalCalled = FALSE;
176 }
177
178 bool wxDialog::Create(wxWindow *parent,
179 wxWindowID id,
180 const wxString& title,
181 const wxPoint& pos,
182 const wxSize& size,
183 long style,
184 const wxString& name)
185 {
186 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
187
188 // save focus before doing anything which can potentially change it
189 m_oldFocus = FindFocus();
190
191 // All dialogs should really have this style
192 style |= wxTAB_TRAVERSAL;
193
194 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
195 return FALSE;
196
197 if ( !m_hasFont )
198 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
199
200 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
201
202 return TRUE;
203 }
204
205 void wxDialog::SetModal(bool flag)
206 {
207 if ( flag )
208 {
209 m_windowStyle |= wxDIALOG_MODAL;
210
211 wxModelessWindows.DeleteObject(this);
212 }
213 else
214 {
215 m_windowStyle &= ~wxDIALOG_MODAL;
216
217 wxModelessWindows.Append(this);
218 }
219 }
220
221 wxDialog::~wxDialog()
222 {
223 m_isBeingDeleted = TRUE;
224
225 // this will also reenable all the other windows for a modal dialog
226 Show(FALSE);
227 }
228
229 // ----------------------------------------------------------------------------
230 // kbd handling
231 // ----------------------------------------------------------------------------
232
233 // By default, pressing escape cancels the dialog
234 void wxDialog::OnCharHook(wxKeyEvent& event)
235 {
236 if (GetHWND())
237 {
238 // "Esc" works as an accelerator for the "Cancel" button, but it
239 // shouldn't close the dialog which doesn't have any cancel button
240 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
241 {
242 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
243 cancelEvent.SetEventObject( this );
244 GetEventHandler()->ProcessEvent(cancelEvent);
245
246 // ensure that there is another message for this window so the
247 // ShowModal loop will exit and won't get stuck in GetMessage().
248 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
249
250 return;
251 }
252 }
253
254 // We didn't process this event.
255 event.Skip();
256 }
257
258 // ----------------------------------------------------------------------------
259 // showing the dialogs
260 // ----------------------------------------------------------------------------
261
262 bool wxDialog::IsModal() const
263 {
264 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
265 }
266
267 bool wxDialog::IsModalShowing() const
268 {
269 return m_modalData != NULL;
270 }
271
272 wxWindow *wxDialog::FindSuitableParent() const
273 {
274 // first try to use the currently active window
275 HWND hwndFg = ::GetForegroundWindow();
276 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
277 : NULL;
278 if ( !parent )
279 {
280 // next try the main app window
281 parent = wxTheApp->GetTopWindow();
282 }
283
284 // finally, check if the parent we found is really suitable
285 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
286 {
287 // don't use this one
288 parent = NULL;
289 }
290
291 return parent;
292 }
293
294 void wxDialog::DoShowModal()
295 {
296 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
297 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
298
299 wxWindow *parent = GetParent();
300
301 wxWindow* oldFocus = m_oldFocus;
302
303 // We have to remember the HWND because we need to check
304 // the HWND still exists (oldFocus can be garbage when the dialog
305 // exits, if it has been destroyed)
306 HWND hwndOldFocus = 0;
307 if (oldFocus)
308 hwndOldFocus = (HWND) oldFocus->GetHWND();
309
310 // remember where the focus was
311 if ( !oldFocus )
312 {
313 oldFocus = parent;
314 if ( parent )
315 hwndOldFocus = GetHwndOf(parent);
316 }
317
318 // enter the modal loop
319 {
320 wxDialogModalDataTiedPtr modalData(&m_modalData,
321 new wxDialogModalData(this));
322 modalData->RunLoop();
323 }
324
325 // and restore focus
326 // Note that this code MUST NOT access the dialog object's data
327 // in case the object has been deleted (which will be the case
328 // for a modal dialog that has been destroyed before calling EndModal).
329 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
330 {
331 // This is likely to prove that the object still exists
332 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
333 oldFocus->SetFocus();
334 }
335 }
336
337 bool wxDialog::Show(bool show)
338 {
339 if ( !show && m_modalData )
340 {
341 // we need to do this before calling wxDialogBase version because if we
342 // had disabled other app windows, they must be reenabled right now as
343 // if they stay disabled Windows will activate another window (one
344 // which is enabled, anyhow) when we're hidden in the base class Show()
345 // and we will lose activation
346 m_modalData->ExitLoop();
347 }
348
349 // ShowModal() may be called for already shown dialog
350 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
351 {
352 // nothing to do
353 return FALSE;
354 }
355
356 if ( show )
357 {
358 // dialogs don't get WM_SIZE message after creation unlike most (all?)
359 // other windows and so could start their life non laid out correctly
360 // if we didn't call Layout() from here
361 //
362 // NB: normally we should call it just the first time but doing it
363 // every time is simpler than keeping a flag
364 Layout();
365
366 // this usually will result in TransferDataToWindow() being called
367 InitDialog();
368 }
369
370 // EndModal may have been called from InitDialog handler,
371 // which would cause an infinite loop if we didn't take it
372 // into account
373 if ( show && IsModal() && !m_endModalCalled )
374 {
375 // modal dialog needs a parent window, so try to find one
376 if ( !GetParent() )
377 {
378 m_parent = FindSuitableParent();
379 }
380
381 DoShowModal();
382 }
383
384 return TRUE;
385 }
386
387 void wxDialog::Raise()
388 {
389 ::SetForegroundWindow(GetHwnd());
390 }
391
392 // a special version for Show(TRUE) for modal dialogs which returns return code
393 int wxDialog::ShowModal()
394 {
395 m_endModalCalled = FALSE;
396 if ( !IsModal() )
397 {
398 SetModal(TRUE);
399 }
400
401 Show(TRUE);
402
403 return GetReturnCode();
404 }
405
406 // NB: this function (surprizingly) may be called for both modal and modeless
407 // dialogs and should work for both of them
408 void wxDialog::EndModal(int retCode)
409 {
410 m_endModalCalled = TRUE;
411 SetReturnCode(retCode);
412
413 Show(FALSE);
414 }
415
416 // ----------------------------------------------------------------------------
417 // wxWin event handlers
418 // ----------------------------------------------------------------------------
419
420 // Standard buttons
421 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
422 {
423 if ( Validate() && TransferDataFromWindow() )
424 {
425 EndModal(wxID_OK);
426 }
427 }
428
429 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
430 {
431 if ( Validate() )
432 TransferDataFromWindow();
433
434 // TODO probably need to disable the Apply button until things change again
435 }
436
437 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
438 {
439 EndModal(wxID_CANCEL);
440 }
441
442 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
443 {
444 // We'll send a Cancel message by default, which may close the dialog.
445 // Check for looping if the Cancel event handler calls Close().
446
447 // Note that if a cancel button and handler aren't present in the dialog,
448 // nothing will happen when you close the dialog via the window manager, or
449 // via Close(). We wouldn't want to destroy the dialog by default, since
450 // the dialog may have been created on the stack. However, this does mean
451 // that calling dialog->Close() won't delete the dialog unless the handler
452 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
453 // destroy the dialog. The default OnCancel (above) simply ends a modal
454 // dialog, and hides a modeless dialog.
455
456 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
457 // lists here? don't dare to change it now, but should be done later!
458 static wxList closing;
459
460 if ( closing.Member(this) )
461 return;
462
463 closing.Append(this);
464
465 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
466 cancelEvent.SetEventObject( this );
467 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
468
469 closing.DeleteObject(this);
470 }
471
472 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
473 {
474 #if wxUSE_CTL3D
475 Ctl3dColorChange();
476 #else
477 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
478 Refresh();
479 #endif
480 }
481
482 // ---------------------------------------------------------------------------
483 // dialog window proc
484 // ---------------------------------------------------------------------------
485
486 long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
487 {
488 long rc = 0;
489 bool processed = FALSE;
490
491 switch ( message )
492 {
493 case WM_CLOSE:
494 // if we can't close, tell the system that we processed the
495 // message - otherwise it would close us
496 processed = !Close();
497 break;
498
499 case WM_SIZE:
500 // the Windows dialogs unfortunately are not meant to be resizeable
501 // at all and their standard class doesn't include CS_[VH]REDRAW
502 // styles which means that the window is not refreshed properly
503 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
504 // help with it - so we have to refresh it manually which certainly
505 // creates flicker but at least doesn't show garbage on the screen
506 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
507 processed = TRUE;
508 if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
509 {
510 ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
511 }
512 break;
513
514 #ifndef __WXMICROWIN__
515 case WM_SETCURSOR:
516 // we want to override the busy cursor for modal dialogs:
517 // typically, wxBeginBusyCursor() is called and then a modal dialog
518 // is shown, but the modal dialog shouldn't have hourglass cursor
519 if ( IsModalShowing() && wxIsBusy() )
520 {
521 // set our cursor for all windows (but see below)
522 wxCursor cursor = m_cursor;
523 if ( !cursor.Ok() )
524 cursor = wxCURSOR_ARROW;
525
526 ::SetCursor(GetHcursorOf(cursor));
527
528 // in any case, stop here and don't let wxWindow process this
529 // message (it would set the busy cursor)
530 processed = TRUE;
531
532 // but return FALSE to tell the child window (if the event
533 // comes from one of them and not from ourselves) that it can
534 // set its own cursor if it has one: thus, standard controls
535 // (e.g. text ctrl) still have correct cursors in a dialog
536 // invoked while wxIsBusy()
537 rc = FALSE;
538 }
539 break;
540 #endif // __WXMICROWIN__
541 }
542
543 if ( !processed )
544 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
545
546 return rc;
547 }
548
549 #if wxUSE_CTL3D
550
551 // Define for each class of dialog and control
552 WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
553 WXHWND WXUNUSED(pWnd),
554 WXUINT WXUNUSED(nCtlColor),
555 WXUINT message,
556 WXWPARAM wParam,
557 WXLPARAM lParam)
558 {
559 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
560 }
561
562 #endif // wxUSE_CTL3D
563