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1\section{wxMSW port}\label{wxmswport}
2
3wxMSW is a port of wxWidgets for the Windows platforms
4including Windows 95, 98, ME, 2000, NT, XP in ANSI and
5Unicode mode (for Windows 95 through the MSLU extension
6library). wxMSW ensures native look and feel for XP
7as well when using wxWidgets version 2.3.3 or higher.
8wxMSW can be compile with a great variety of compilers
9including MS VC++, Borland 5.5, MinGW32, Cygwin and
10Watcom as well as cross-compilation with a Linux hosted
11MinGW32 tool chain.
12
13For further information, please see the files in docs/msw
14in the distribution.
15
16\subsection{wxWinCE}\label{wxwince}
17
18wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19most of wxMSW is common to Win32 and Windows CE but there are
20some simplifications, enhancements, and differences in
21behaviour.
22
23For building instructions, see docs/msw/wince in the
24distribution. The rest of this section documents issues you
25need to be aware of when programming for Windows CE devices.
26
27\subsubsection{General issues for wxWinCE programming}
28
29Mobile applications generally have fewer features and
30simpler user interfaces. Simply omit whole sizers, static
31lines and controls in your dialogs, and use comboboxes instead
32of listboxes where appropriate. You also need to reduce
33the amount of spacing used by sizers, for which you can
34use a macro such as this:
35
36\begin{verbatim}
37#if defined(__WXWINCE__)
38 #define wxLARGESMALL(large,small) small
39#else
40 #define wxLARGESMALL(large,small) large
41#endif
42
43// Usage
44topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45\end{verbatim}
46
47There is only ever one instance of a Windows CE application running,
48and wxWidgets will take care of showing the current instance and
49shutting down the second instance if necessary.
50
51You can test the return value of wxSystemSettings::GetScreenType()
52for a qualitative assessment of what kind of display is available,
53or use wxGetDisplaySize() if you need more information.
54
55You can also use wxGetOsVersion to test for a version of Windows CE at
56run-time (see the next section). However, because different builds
57are currently required to target different kinds of device, these
58values are hard-wired according to the build, and you cannot
59dynamically adapt the same executable for different major Windows CE
60platforms. This would require a different approach to the way
61wxWidgets adapts its behaviour (such as for menubars) to suit the
62style of device.
63
64See the "Life!" example (demos/life) for an example of
65an application that has been tailored for PocketPC and Smartphone use.
66
67{\bf Note:} don't forget to have this line in your .rc file, as for
68desktop Windows applications:
69
70\begin{verbatim}
71#include "wx/msw/wx.rc"
72\end{verbatim}
73
74\subsubsection{Testing for WinCE SDKs}
75
76Use these preprocessor symbols to test for the different types of device or SDK:
77
78\begin{twocollist}\itemsep=0pt
79\twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
80\twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
81\twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
82\twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
83\twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
84\twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
85\twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
86\twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
87\end{twocollist}
88
89wxGetOsVersion will return these values:
90
91\begin{twocollist}\itemsep=0pt
92\twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
93\twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
94\twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
95\end{twocollist}
96
97\subsubsection{Window sizing in wxWinCE}
98
99When creating frames and dialogs, create them with wxDefaultPosition and
100wxDefaultSize, which will tell WinCE to create them full-screen.
101
102Don't call Fit() and Centre(), so the content sizes to
103the window rather than fitting the window to the content. (We really need a single API call
104that will do the right thing on each platform.)
105
106If the screen orientation changes, the windows will automatically be resized
107so no further action needs to be taken (unless you want to change the layout
108according to the orientation, which you could detect in idle time, for example).
109However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
110be implemented soon.
111
112\subsubsection{Closing top-level windows in wxWinCE}
113
114You won't get a wxCloseEvent when the user clicks on the X in the titlebar
115on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
116event to force the application to close down.
117
118\subsubsection{Hibernation in wxWinCE}
119
120Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
121memory conditions. Your application should release memory and close dialogs,
122and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
123(wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
124in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
125
126\subsubsection{Hardware buttons in wxWinCE}
127
128Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
129under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
130and unregister the button when you're done with it. For example:
131
132\begin{verbatim}
133 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
134 win->UnregisterHotKey(0);
135\end{verbatim}
136
137You may have to register the buttons in a wxEVT_ACTIVATE event handler
138since other applications will grab the buttons.
139
140There is currently no method of finding out the names of the special
141buttons or how many there are.
142
143\subsubsection{Dialogs in wxWinCE}
144
145PocketPC dialogs have an OK button on the caption, and so you should generally
146not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
147simply don't offer you the choice (the guidelines recommend you offer an Undo facility
148to make up for it). When the user clicks on the OK button, your dialog will receive
149a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
150with the required identifier to be used. Or, override wxDialog::DoOK (return false to
151have wxWidgets simply call Close to dismiss the dialog).
152
153Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
154using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
155and wxTopLevelWindow::SetRightMenu, for example:
156
157\begin{verbatim}
158#ifdef __SMARTPHONE__
159 SetLeftMenu(wxID_OK);
160 SetRightMenu(wxID_CANCEL, _("Cancel"));
161#elif defined(__POCKETPC__)
162 // No OK/Cancel buttons on PocketPC, OK on caption will close
163#else
164 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
165#endif
166\end{verbatim}
167
168For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
169and have the notebook left, top and right sides overlap the dialog by about 3 pixels
170to eliminate spurious borders. You can do this by using a negative spacing in your
171sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
172provided, to show settings in the correct style on PocketPC and on other platforms.
173
174Notifications (bubble HTML text with optional buttons and links) will also be
175implemented in the future for PocketPC.
176
177Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
178frames and dialogs are normally full-screen, and a modeless dialog is normally
179intended to co-exist with the main application frame.
180
181\subsubsection{Menubars and toolbars in wxWinCE}
182
183\wxheading{Menubars and toolbars in PocketPC}
184
185On PocketPC, a frame must always have a menubar, even if it's empty.
186An empty menubar/toolbar is automatically provided for dialogs, to hide
187any existing menubar for the duration of the dialog.
188
189Menubars and toolbars are implemented using a combined control,
190but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
191and toolbar. However, there are some restrictions:
192
193\itemsep=0pt
194\begin{itemize}
195\item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
196because this uses the special wxToolMenuBar class (derived from wxToolBar)
197to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
198using the wxToolBar class as usual, for example to implement an optional
199formatting toolbar above the menubar as Pocket Word does. But don't assign
200a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
201for the main frame toolbar.
202\item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
203\item For speed, colours are not remapped to the system colours as they are
204in wxMSW. Provide the tool bitmaps either with the correct system button background,
205or with transparency (for example, using XPMs).
206\item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
207controls.
208\end{itemize}
209
210Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
211for you. You may either leave it blank, or access it with wxDialog::GetToolBar
212and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
213the toolbar.
214
215\wxheading{Menubars and toolbars in Smartphone}
216
217On Smartphone, there are only two menu buttons, so a menubar is simulated
218using a nested menu on the right menu button. Any toolbars are simply ignored on
219Smartphone.
220
221\subsubsection{Closing windows in wxWinCE}
222
223The guidelines state that applications should not have a Quit menu item,
224since the user should not have to know whether an application is in memory
225or not. The close button on a window does not call the window's
226close handler; it simply hides the window. However, the guidelines say that
227the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
228defines this accelerator by default and if your application handles
229wxID\_EXIT, it will do the right thing.
230
231\subsubsection{Control differences on wxWinCE}
232
233These controls and styles are specific to wxWinCE:
234
235\itemsep=0pt
236\begin{itemize}
237\item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to
238be created, which capitalizes the first letter.
239\end{itemize}
240
241These controls are missing from wxWinCE:
242
243\itemsep=0pt
244\begin{itemize}
245\item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
246with checked/unchecked images.
247\item {\bf MDI classes} MDI is not supported under Windows CE.
248\item {\bf wxMiniFrame} Not supported under Windows CE.
249\end{itemize}
250
251Tooltips are not currently supported for controls, since on PocketPC controls with
252tooltips are distinct controls, and it will be hard to add dynamic
253tooltip support.
254
255Control borders on PocketPC and Smartphone should normally be specified with
256wxSIMPLE\_BORDER instead of wxSUNKEN\_BORDER. Controls will usually adapt
257appropriately by virtue of their GetDefaultBorder() function, but if you
258wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER
259which will give a simple border on PocketPC and Smartphone, and the sunken border on
260other platforms.
261
262\subsubsection{Online help in wxWinCE}
263
264You can use the help controller wxWinceHelpController which controls
265simple {\tt .htm} files, usually installed in the Windows directory.
266See the Windows CE reference for how to format the HTML files.
267
268\subsubsection{Installing your PocketPC and Smartphone applications}
269
270To install your application, you need to build a CAB file using
271the parameters defined in a special .inf file. The CabWiz program
272in your SDK will compile the CAB file from the .inf file and
273files that it specifies.
274
275For delivery, you can simply ask the user to copy the CAB file to the
276device and execute the CAB file using File Explorer. Or, you can
277write a program for the desktop PC that will find the ActiveSync
278Application Manager and install the CAB file on the device,
279which is obviously much easier for the user.
280
281Here are some links that may help.
282
283\itemsep=0pt
284\begin{itemize}
285\item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
286\item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
287\item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
288\item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
289\item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
290\item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
291\item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
292\end{itemize}
293
294You may also check out {\tt demos/life/setup/wince} which contains
295scripts to create a PocketPC installation for ARM-based
296devices. In particular, {\tt build.bat} builds the distribution and
297copies it to a directory called {\tt Deliver}.
298
299\subsubsection{wxFileDialog in PocketPC}
300
301Allowing the user to access files on memory cards, or on arbitrary
302parts of the filesystem, is a pain; the standard file dialog only
303shows folders under My Documents or folders on memory cards
304(not the system or card root directory, for example). This is
305a known problem for PocketPC developers, and a wxFileDialog
306replacement will need to be written.
307
308\subsubsection{Remaining issues}
309
310These are some of the remaining problems to be sorted out, and features
311to be supported.
312
313\itemsep=0pt
314\begin{itemize}
315\item {\bf Font dialog.} The generic font dialog is currently used, which
316needs to be simplified (and speeded up).
317\item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
318layout seems slow. Some analysis is required.
319\item {\bf Notification boxes.} The balloon-like notification messages, and their
320icons, should be implemented. This will be quite straightforward.
321\item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
322and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
323the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
324the {\it Programming Windows CE} guide for more on this, and how to have dialogs
325show the SIP automatically using the WC\_SIPREF control.
326\item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
327indicating that drawing works a bit differently between desktop and mobile versions of
328Win32.
329\item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
330the correct size on the emulator, but too small on a VGA Pocket Loox device.
331\item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
332missing styles are implemented with WM\_PAINT.
333\item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
334in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
335are not supported on Windows CE.
336\item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
337that can access arbitrary locations.
338\item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing
339local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
340control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
341\item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
342tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
343(Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
344be required.)
345\item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
346by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
347\item {\bf Dynamic adaptation.} We should probably be using run-time tests more
348than preprocessor tests, so that the same WinCE application can run on different
349versions of the operating system.
350\item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the
351frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
352if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
353not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
354on deactivation and activation.
355\item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
356applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
357Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
358a generic plugin that takes registry information from a given application, with
359options to display information in a particular way using icons and text from
360a specified location.
361\item {\bf Further abstraction.} We should be able to abstract away more of the differences
362between desktop and mobile applications, in particular for sizer layout.
363\end{itemize}
364