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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: generic/selstore.cpp | |
3 | // Purpose: wxSelectionStore implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 08.06.03 (extracted from src/generic/listctrl.cpp) | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #include "wx/selstore.h" | |
27 | ||
28 | // ============================================================================ | |
29 | // wxSelectionStore | |
30 | // ============================================================================ | |
31 | ||
32 | // ---------------------------------------------------------------------------- | |
33 | // tests | |
34 | // ---------------------------------------------------------------------------- | |
35 | ||
36 | bool wxSelectionStore::IsSelected(size_t item) const | |
37 | { | |
38 | bool isSel = m_itemsSel.Index(item) != wxNOT_FOUND; | |
39 | ||
40 | // if the default state is to be selected, being in m_itemsSel means that | |
41 | // the item is not selected, so we have to inverse the logic | |
42 | return m_defaultState ? !isSel : isSel; | |
43 | } | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // Select*() | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | bool wxSelectionStore::SelectItem(size_t item, bool select) | |
50 | { | |
51 | // search for the item ourselves as like this we get the index where to | |
52 | // insert it later if needed, so we do only one search in the array instead | |
53 | // of two (adding item to a sorted array requires a search) | |
54 | size_t index = m_itemsSel.IndexForInsert(item); | |
55 | bool isSel = index < m_itemsSel.GetCount() && m_itemsSel[index] == item; | |
56 | ||
57 | if ( select != m_defaultState ) | |
58 | { | |
59 | if ( !isSel ) | |
60 | { | |
61 | m_itemsSel.AddAt(item, index); | |
62 | ||
63 | return true; | |
64 | } | |
65 | } | |
66 | else // reset to default state | |
67 | { | |
68 | if ( isSel ) | |
69 | { | |
70 | m_itemsSel.RemoveAt(index); | |
71 | return true; | |
72 | } | |
73 | } | |
74 | ||
75 | return false; | |
76 | } | |
77 | ||
78 | bool wxSelectionStore::SelectRange(size_t itemFrom, size_t itemTo, | |
79 | bool select, | |
80 | wxArrayInt *itemsChanged) | |
81 | { | |
82 | // 100 is hardcoded but it shouldn't matter much: the important thing is | |
83 | // that we don't refresh everything when really few (e.g. 1 or 2) items | |
84 | // change state | |
85 | static const size_t MANY_ITEMS = 100; | |
86 | ||
87 | wxASSERT_MSG( itemFrom <= itemTo, _T("should be in order") ); | |
88 | ||
89 | // are we going to have more [un]selected items than the other ones? | |
90 | if ( itemTo - itemFrom > m_count/2 ) | |
91 | { | |
92 | if ( select != m_defaultState ) | |
93 | { | |
94 | // the default state now becomes the same as 'select' | |
95 | m_defaultState = select; | |
96 | ||
97 | // so all the old selections (which had state select) shouldn't be | |
98 | // selected any more, but all the other ones should | |
99 | wxSelectedIndices selOld = m_itemsSel; | |
100 | m_itemsSel.Empty(); | |
101 | ||
102 | // TODO: it should be possible to optimize the searches a bit | |
103 | // knowing the possible range | |
104 | ||
105 | size_t item; | |
106 | for ( item = 0; item < itemFrom; item++ ) | |
107 | { | |
108 | if ( selOld.Index(item) == wxNOT_FOUND ) | |
109 | m_itemsSel.Add(item); | |
110 | } | |
111 | ||
112 | for ( item = itemTo + 1; item < m_count; item++ ) | |
113 | { | |
114 | if ( selOld.Index(item) == wxNOT_FOUND ) | |
115 | m_itemsSel.Add(item); | |
116 | } | |
117 | ||
118 | // many items (> half) changed state | |
119 | itemsChanged = NULL; | |
120 | } | |
121 | else // select == m_defaultState | |
122 | { | |
123 | // get the inclusive range of items between itemFrom and itemTo | |
124 | size_t count = m_itemsSel.GetCount(), | |
125 | start = m_itemsSel.IndexForInsert(itemFrom), | |
126 | end = m_itemsSel.IndexForInsert(itemTo); | |
127 | ||
128 | if ( start == count || m_itemsSel[start] < itemFrom ) | |
129 | { | |
130 | start++; | |
131 | } | |
132 | ||
133 | if ( end == count || m_itemsSel[end] > itemTo ) | |
134 | { | |
135 | end--; | |
136 | } | |
137 | ||
138 | if ( start <= end ) | |
139 | { | |
140 | // delete all of them (from end to avoid changing indices) | |
141 | for ( int i = end; i >= (int)start; i-- ) | |
142 | { | |
143 | if ( itemsChanged ) | |
144 | { | |
145 | if ( itemsChanged->GetCount() > MANY_ITEMS ) | |
146 | { | |
147 | // stop counting (see comment below) | |
148 | itemsChanged = NULL; | |
149 | } | |
150 | else | |
151 | { | |
152 | itemsChanged->Add(m_itemsSel[i]); | |
153 | } | |
154 | } | |
155 | ||
156 | m_itemsSel.RemoveAt(i); | |
157 | } | |
158 | } | |
159 | } | |
160 | } | |
161 | else // "few" items change state | |
162 | { | |
163 | if ( itemsChanged ) | |
164 | { | |
165 | itemsChanged->Empty(); | |
166 | } | |
167 | ||
168 | // just add the items to the selection | |
169 | for ( size_t item = itemFrom; item <= itemTo; item++ ) | |
170 | { | |
171 | if ( SelectItem(item, select) && itemsChanged ) | |
172 | { | |
173 | itemsChanged->Add(item); | |
174 | ||
175 | if ( itemsChanged->GetCount() > MANY_ITEMS ) | |
176 | { | |
177 | // stop counting them, we'll just eat gobs of memory | |
178 | // for nothing at all - faster to refresh everything in | |
179 | // this case | |
180 | itemsChanged = NULL; | |
181 | } | |
182 | } | |
183 | } | |
184 | } | |
185 | ||
186 | // we set it to NULL if there are many items changing state | |
187 | return itemsChanged != NULL; | |
188 | } | |
189 | ||
190 | // ---------------------------------------------------------------------------- | |
191 | // callbacks | |
192 | // ---------------------------------------------------------------------------- | |
193 | ||
194 | void wxSelectionStore::OnItemDelete(size_t item) | |
195 | { | |
196 | size_t count = m_itemsSel.GetCount(), | |
197 | i = m_itemsSel.IndexForInsert(item); | |
198 | ||
199 | if ( i < count && m_itemsSel[i] == item ) | |
200 | { | |
201 | // this item itself was in m_itemsSel, remove it from there | |
202 | m_itemsSel.RemoveAt(i); | |
203 | ||
204 | count--; | |
205 | } | |
206 | ||
207 | // and adjust the index of all which follow it | |
208 | while ( i < count ) | |
209 | { | |
210 | // all following elements must be greater than the one we deleted | |
211 | wxASSERT_MSG( m_itemsSel[i] > item, _T("logic error") ); | |
212 | ||
213 | m_itemsSel[i++]--; | |
214 | } | |
215 | } | |
216 |