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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | #ifdef __GNUG__ | |
20 | #pragma implementation "button.h" | |
21 | #endif | |
22 | ||
23 | // For compilers that support precompilation, includes "wx.h". | |
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #ifndef WX_PRECOMP | |
31 | #include "wx/button.h" | |
32 | #include "wx/brush.h" | |
33 | #include "wx/panel.h" | |
34 | #include "wx/bmpbuttn.h" | |
35 | #include "wx/settings.h" | |
36 | #include "wx/dcscreen.h" | |
37 | #endif | |
38 | ||
39 | #include "wx/msw/private.h" | |
40 | ||
41 | // ---------------------------------------------------------------------------- | |
42 | // macros | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
45 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
46 | ||
47 | // this macro tries to adjust the default button height to a reasonable value | |
48 | // using the char height as the base | |
49 | #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10) | |
50 | ||
51 | // ============================================================================ | |
52 | // implementation | |
53 | // ============================================================================ | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // creation/destruction | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | bool wxButton::Create(wxWindow *parent, | |
60 | wxWindowID id, | |
61 | const wxString& label, | |
62 | const wxPoint& pos, | |
63 | const wxSize& size, | |
64 | long style, | |
65 | const wxValidator& validator, | |
66 | const wxString& name) | |
67 | { | |
68 | if ( !CreateBase(parent, id, pos, size, style, validator, name) ) | |
69 | return FALSE; | |
70 | ||
71 | parent->AddChild((wxButton *)this); | |
72 | ||
73 | m_backgroundColour = parent->GetBackgroundColour() ; | |
74 | m_foregroundColour = parent->GetForegroundColour() ; | |
75 | ||
76 | m_hWnd = (WXHWND)CreateWindowEx | |
77 | ( | |
78 | MakeExtendedStyle(m_windowStyle), | |
79 | wxT("BUTTON"), | |
80 | label, | |
81 | WS_VISIBLE | WS_TABSTOP | WS_CHILD, | |
82 | 0, 0, 0, 0, | |
83 | GetWinHwnd(parent), | |
84 | (HMENU)m_windowId, | |
85 | wxGetInstance(), | |
86 | NULL | |
87 | ); | |
88 | ||
89 | // Subclass again for purposes of dialog editing mode | |
90 | SubclassWin(m_hWnd); | |
91 | ||
92 | SetFont(parent->GetFont()); | |
93 | ||
94 | SetSize(pos.x, pos.y, size.x, size.y); | |
95 | ||
96 | // bad hack added by Robert to make buttons at least | |
97 | // 80 pixels wide. There are probably better ways... | |
98 | // TODO. FIXME. | |
99 | wxSize nsize( GetSize() ); | |
100 | if ((nsize.x < 80) || (nsize.y < 23)) | |
101 | { | |
102 | if ((size.x == -1) && (nsize.x < 80)) | |
103 | nsize.x = 80; | |
104 | if ((size.y == -1) && (nsize.y < 23)) | |
105 | nsize.y = 23; | |
106 | SetSize( nsize ); | |
107 | } | |
108 | ||
109 | return TRUE; | |
110 | } | |
111 | ||
112 | wxButton::~wxButton() | |
113 | { | |
114 | wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); | |
115 | if ( panel ) | |
116 | { | |
117 | if ( panel->GetDefaultItem() == this ) | |
118 | { | |
119 | // don't leave the panel with invalid default item | |
120 | panel->SetDefaultItem(NULL); | |
121 | } | |
122 | } | |
123 | } | |
124 | ||
125 | // ---------------------------------------------------------------------------- | |
126 | // size management including autosizing | |
127 | // ---------------------------------------------------------------------------- | |
128 | ||
129 | wxSize wxButton::DoGetBestSize() const | |
130 | { | |
131 | wxString label = wxGetWindowText(GetHWND()); | |
132 | int wBtn; | |
133 | GetTextExtent(label, &wBtn, NULL); | |
134 | ||
135 | int wChar, hChar; | |
136 | wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); | |
137 | ||
138 | // add a margin - the button is wider than just its label | |
139 | wBtn += 3*wChar; | |
140 | ||
141 | // the button height is proportional to the height of the font used | |
142 | int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); | |
143 | ||
144 | return wxSize(wBtn, hBtn); | |
145 | } | |
146 | ||
147 | /* static */ | |
148 | wxSize wxButton::GetDefaultSize() | |
149 | { | |
150 | static wxSize s_sizeBtn; | |
151 | ||
152 | if ( s_sizeBtn.x == 0 ) | |
153 | { | |
154 | wxScreenDC dc; | |
155 | dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); | |
156 | ||
157 | // the size of a standard button in the dialog units is 50x14, | |
158 | // translate this to pixels | |
159 | // NB1: the multipliers come from the Windows convention | |
160 | // NB2: the extra +1/+2 were needed to get the size be the same as the | |
161 | // size of the buttons in the standard dialog - I don't know how | |
162 | // this happens, but on my system this size is 75x23 in pixels and | |
163 | // 23*8 isn't even divisible by 14... Would be nice to understand | |
164 | // why these constants are needed though! | |
165 | s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; | |
166 | s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; | |
167 | } | |
168 | ||
169 | return s_sizeBtn; | |
170 | } | |
171 | ||
172 | // ---------------------------------------------------------------------------- | |
173 | // set this button as the default one in its panel | |
174 | // ---------------------------------------------------------------------------- | |
175 | ||
176 | void wxButton::SetDefault() | |
177 | { | |
178 | wxWindow *parent = GetParent(); | |
179 | wxButton *btnOldDefault = NULL; | |
180 | wxPanel *panel = wxDynamicCast(parent, wxPanel); | |
181 | if ( panel ) | |
182 | { | |
183 | btnOldDefault = panel->GetDefaultItem(); | |
184 | panel->SetDefaultItem(this); | |
185 | } | |
186 | ||
187 | if ( parent ) | |
188 | { | |
189 | SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); | |
190 | } | |
191 | ||
192 | // this doesn't work with bitmap buttons because it also removes the | |
193 | // "ownerdrawn" style... | |
194 | if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) ) | |
195 | { | |
196 | // remove the BS_DEFPUSHBUTTON style from the other button | |
197 | long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE); | |
198 | style &= ~BS_DEFPUSHBUTTON; | |
199 | SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L); | |
200 | } | |
201 | ||
202 | // set this button as the default | |
203 | long style = GetWindowLong(GetHwnd(), GWL_STYLE); | |
204 | style |= BS_DEFPUSHBUTTON; | |
205 | SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L); | |
206 | } | |
207 | ||
208 | // ---------------------------------------------------------------------------- | |
209 | // helpers | |
210 | // ---------------------------------------------------------------------------- | |
211 | ||
212 | bool wxButton::SendClickEvent() | |
213 | { | |
214 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
215 | event.SetEventObject(this); | |
216 | ||
217 | return ProcessCommand(event); | |
218 | } | |
219 | ||
220 | void wxButton::Command(wxCommandEvent & event) | |
221 | { | |
222 | ProcessCommand(event); | |
223 | } | |
224 | ||
225 | // ---------------------------------------------------------------------------- | |
226 | // event/message handlers | |
227 | // ---------------------------------------------------------------------------- | |
228 | ||
229 | bool wxButton::MSWCommand(WXUINT param, WXWORD id) | |
230 | { | |
231 | bool processed = FALSE; | |
232 | switch ( param ) | |
233 | { | |
234 | case 1: // means that the message came from an accelerator | |
235 | case BN_CLICKED: | |
236 | processed = SendClickEvent(); | |
237 | break; | |
238 | } | |
239 | ||
240 | return processed; | |
241 | } | |
242 | ||
243 | long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) | |
244 | { | |
245 | // make sure that we won't have BS_DEFPUSHBUTTON style any more if the | |
246 | // focus is being transfered to another button with the same parent - | |
247 | // otherwise, we could finish with 2 default buttons inside one panel | |
248 | if ( (nMsg == WM_KILLFOCUS) && | |
249 | (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) ) | |
250 | { | |
251 | wxWindow *parent = GetParent(); | |
252 | wxWindow *win = wxFindWinFromHandle((WXHWND)wParam); | |
253 | if ( win && win->GetParent() == parent ) | |
254 | { | |
255 | wxPanel *panel = wxDynamicCast(parent, wxPanel); | |
256 | if ( panel ) | |
257 | { | |
258 | panel->SetDefaultItem(this); | |
259 | } | |
260 | // else: I don't know what to do - we'll still have the problem | |
261 | // with multiple default buttons in a dialog... | |
262 | } | |
263 | } | |
264 | ||
265 | // let the base class do all real processing | |
266 | return wxControl::MSWWindowProc(nMsg, wParam, lParam); | |
267 | } |