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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/mac/carbon/dcscreen.cpp
3// Purpose: wxScreenDC class
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// RCS-ID: $Id$
8// Copyright: (c) Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wxprec.h"
13
14#include "wx/dcscreen.h"
15
16#include "wx/mac/uma.h"
17#include "wx/graphics.h"
18
19IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
20
21// TODO : for the Screenshot use case, which doesn't work in Quartz
22// we should do a GetAsBitmap using something like
23// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
24
25// Create a DC representing the whole screen
26wxScreenDC::wxScreenDC()
27{
28 CGRect cgbounds ;
29 cgbounds = CGDisplayBounds(CGMainDisplayID());
30 Rect bounds;
31 bounds.top = (short)cgbounds.origin.y;
32 bounds.left = (short)cgbounds.origin.x;
33 bounds.bottom = bounds.top + (short)cgbounds.size.height;
34 bounds.right = bounds.left + (short)cgbounds.size.width;
35 WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
36 CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
37 ShowWindow((WindowRef)m_overlayWindow);
38 SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
39 m_width = (wxCoord)cgbounds.size.width;
40 m_height = (wxCoord)cgbounds.size.height;
41 m_ok = true ;
42}
43
44wxScreenDC::~wxScreenDC()
45{
46 delete m_graphicContext;
47 m_graphicContext = NULL;
48 DisposeWindow((WindowRef) m_overlayWindow );
49}