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1# =========================================================================
2# This makefile was generated by
3# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4# Do not modify, all changes will be overwritten!
5# =========================================================================
6
7!include ../../build/msw/config.wat
8
9# -------------------------------------------------------------------------
10# Do not modify the rest of this file!
11# -------------------------------------------------------------------------
12
13# Speed up compilation a bit:
14!ifdef __LOADDLL__
15! loaddll wcc wccd
16! loaddll wccaxp wccdaxp
17! loaddll wcc386 wccd386
18! loaddll wpp wppdi86
19! loaddll wppaxp wppdaxp
20! loaddll wpp386 wppd386
21! loaddll wlink wlink
22! loaddll wlib wlibd
23!endif
24
25# We need these variables in some bakefile-made rules:
26WATCOM_CWD = $+ $(%cdrive):$(%cwd) $-
27
28### Conditionally set variables: ###
29
30LIBDIRNAME =
31!ifeq SHARED 0
32LIBDIRNAME = .\..\..\lib\wat_lib$(CFG)
33!endif
34!ifeq SHARED 1
35LIBDIRNAME = .\..\..\lib\wat_dll$(CFG)
36!endif
37PORTNAME =
38!ifeq USE_GUI 0
39PORTNAME = base
40!endif
41!ifeq USE_GUI 1
42PORTNAME = msw
43!endif
44WXDEBUGFLAG =
45!ifeq BUILD debug
46!ifeq DEBUG_FLAG default
47WXDEBUGFLAG = d
48!endif
49!endif
50!ifeq DEBUG_FLAG 1
51WXDEBUGFLAG = d
52!endif
53WXDLLFLAG =
54!ifeq SHARED 1
55WXDLLFLAG = dll
56!endif
57WXUNICODEFLAG =
58!ifeq UNICODE 1
59WXUNICODEFLAG = u
60!endif
61WXUNIVNAME =
62!ifeq WXUNIV 1
63WXUNIVNAME = univ
64!endif
65__DEBUGINFO_0 =
66!ifeq BUILD debug
67!ifeq DEBUG_INFO default
68__DEBUGINFO_0 = -d2
69!endif
70!endif
71!ifeq BUILD release
72!ifeq DEBUG_INFO default
73__DEBUGINFO_0 = -d0
74!endif
75!endif
76!ifeq DEBUG_INFO 0
77__DEBUGINFO_0 = -d0
78!endif
79!ifeq DEBUG_INFO 1
80__DEBUGINFO_0 = -d2
81!endif
82__DEBUGINFO_1 =
83!ifeq BUILD debug
84!ifeq DEBUG_INFO default
85__DEBUGINFO_1 = debug all
86!endif
87!endif
88!ifeq BUILD release
89!ifeq DEBUG_INFO default
90__DEBUGINFO_1 =
91!endif
92!endif
93!ifeq DEBUG_INFO 0
94__DEBUGINFO_1 =
95!endif
96!ifeq DEBUG_INFO 1
97__DEBUGINFO_1 = debug all
98!endif
99__DEBUG_DEFINE_p =
100!ifeq BUILD debug
101!ifeq DEBUG_FLAG default
102__DEBUG_DEFINE_p = -d__WXDEBUG__
103!endif
104!endif
105!ifeq DEBUG_FLAG 1
106__DEBUG_DEFINE_p = -d__WXDEBUG__
107!endif
108__DLLFLAG_p =
109!ifeq SHARED 1
110__DLLFLAG_p = -dWXUSINGDLL
111!endif
112__EXCEPTIONSFLAG_7 =
113!ifeq USE_EXCEPTIONS 0
114__EXCEPTIONSFLAG_7 =
115!endif
116!ifeq USE_EXCEPTIONS 1
117__EXCEPTIONSFLAG_7 = -xs
118!endif
119__LIB_JPEG_p =
120!ifeq USE_GUI 1
121__LIB_JPEG_p = wxjpeg$(WXDEBUGFLAG).lib
122!endif
123__LIB_PNG_p =
124!ifeq USE_GUI 1
125__LIB_PNG_p = wxpng$(WXDEBUGFLAG).lib
126!endif
127__LIB_TIFF_p =
128!ifeq USE_GUI 1
129__LIB_TIFF_p = wxtiff$(WXDEBUGFLAG).lib
130!endif
131__OPTIMIZEFLAG_2 =
132!ifeq BUILD debug
133__OPTIMIZEFLAG_2 = -od
134!endif
135!ifeq BUILD release
136__OPTIMIZEFLAG_2 = -ot -ox
137!endif
138__RUNTIME_LIBS_5 =
139!ifeq RUNTIME_LIBS dynamic
140__RUNTIME_LIBS_5 = -br
141!endif
142!ifeq RUNTIME_LIBS static
143__RUNTIME_LIBS_5 =
144!endif
145__UNICODE_DEFINE_p =
146!ifeq UNICODE 1
147__UNICODE_DEFINE_p = -d_UNICODE
148!endif
149__WXLIB_BASE_p =
150!ifeq MONOLITHIC 0
151__WXLIB_BASE_p = wxbase25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
152!endif
153__WXLIB_CORE_p =
154!ifeq MONOLITHIC 0
155__WXLIB_CORE_p = &
156 wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_core.lib
157!endif
158__WXLIB_MONO_p =
159!ifeq MONOLITHIC 1
160__WXLIB_MONO_p = &
161 wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
162!endif
163__WXUNIV_DEFINE_p =
164!ifeq WXUNIV 1
165__WXUNIV_DEFINE_p = -d__WXUNIVERSAL__
166!endif
167
168### Variables: ###
169
170BOMBS_CXXFLAGS = $(__DEBUGINFO_0) $(__OPTIMIZEFLAG_2) -bm $(__RUNTIME_LIBS_5) &
171 -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) &
172 -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples &
173 $(__EXCEPTIONSFLAG_7) $(CPPFLAGS) $(CXXFLAGS)
174BOMBS_OBJECTS = &
175 $(OBJS)\bombs_bombs.obj &
176 $(OBJS)\bombs_bombs1.obj &
177 $(OBJS)\bombs_game.obj
178OBJS = &
179 wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
180SETUPHDIR = &
181 $(LIBDIRNAME)\$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)
182
183
184all : $(OBJS)
185$(OBJS) :
186 -if not exist $(OBJS) mkdir $(OBJS)
187
188### Targets: ###
189
190all : .SYMBOLIC $(OBJS)\bombs.exe
191
192$(OBJS)\bombs_bombs.obj : .AUTODEPEND .\bombs.cpp
193 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
194
195$(OBJS)\bombs_bombs.res : .AUTODEPEND .\bombs.rc
196 wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<
197
198$(OBJS)\bombs_bombs1.obj : .AUTODEPEND .\bombs1.cpp
199 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
200
201$(OBJS)\bombs_game.obj : .AUTODEPEND .\game.cpp
202 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
203
204$(OBJS)\bombs.exe : $(BOMBS_OBJECTS) $(OBJS)\bombs_bombs.res
205 @%create $(OBJS)\bombs.lbc
206 @%append $(OBJS)\bombs.lbc option quiet
207 @%append $(OBJS)\bombs.lbc name $^@
208 @%append $(OBJS)\bombs.lbc option caseexact
209 @%append $(OBJS)\bombs.lbc $(LDFLAGS) $(__DEBUGINFO_1) libpath $(LIBDIRNAME) system nt_win ref '_WinMain@16'
210 @for %i in ($(BOMBS_OBJECTS)) do @%append $(OBJS)\bombs.lbc file %i
211 @for %i in ( $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib ) do @%append $(OBJS)\bombs.lbc library %i
212 @%append $(OBJS)\bombs.lbc option resource=$(OBJS)\bombs_bombs.res
213 wlink @$(OBJS)\bombs.lbc
214
215clean : .SYMBOLIC
216 -if exist $(OBJS)\*.obj del $(OBJS)\*.obj
217 -if exist $(OBJS)\*.res del $(OBJS)\*.res
218 -if exist $(OBJS)\*.lbc del $(OBJS)\*.lbc
219 -if exist $(OBJS)\*.ilk del $(OBJS)\*.ilk
220 -if exist $(OBJS)\bombs.exe del $(OBJS)\bombs.exe