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1/////////////////////////////////////////////////////////////////////////////
2// Name: event.cpp
3// Purpose: wxWindows sample demonstrating different event usage
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 31.01.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 // DO NOT use event.cpp here, it breaks statics initialization in
22 // src/common/event.cpp and nothing works at all then!
23 #pragma implementation "eventsample.cpp"
24 #pragma interface "eventsample.cpp"
25#endif
26
27// For compilers that support precompilation, includes "wx/wx.h".
28#include "wx/wxprec.h"
29
30#ifdef __BORLANDC__
31 #pragma hdrstop
32#endif
33
34// for all others, include the necessary headers (this file is usually all you
35// need because it includes almost all "standard" wxWindows headers)
36#ifndef WX_PRECOMP
37 #include "wx/wx.h"
38#endif
39
40// ----------------------------------------------------------------------------
41// event constants
42// ----------------------------------------------------------------------------
43
44// declare a custom event type
45//
46// note that in wxWin 2.3+ these macros expand simply into the following code:
47//
48// extern const wxEventType wxEVT_MY_CUSTOM_COMMAND;
49//
50// const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType();
51//
52// and you may use this code directly if you don't care about 2.2 compatibility
53BEGIN_DECLARE_EVENT_TYPES()
54 DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777)
55END_DECLARE_EVENT_TYPES()
56
57DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND)
58
59// it may also be convenient to define an event table macro for this event type
60#define EVT_MY_CUSTOM_COMMAND(id, fn) \
61 DECLARE_EVENT_TABLE_ENTRY( \
62 wxEVT_MY_CUSTOM_COMMAND, id, -1, \
63 (wxObjectEventFunction)(wxEventFunction)(wxCommandEventFunction)&fn, \
64 (wxObject *) NULL \
65 ),
66
67// ----------------------------------------------------------------------------
68// private classes
69// ----------------------------------------------------------------------------
70
71// Define a new application type, each program should derive a class from wxApp
72class MyApp : public wxApp
73{
74public:
75 // override base class virtuals
76 // ----------------------------
77
78 // this one is called on application startup and is a good place for the app
79 // initialization (doing it here and not in the ctor allows to have an error
80 // return: if OnInit() returns false, the application terminates)
81 virtual bool OnInit();
82};
83
84// Define a new frame type: this is going to be our main frame
85class MyFrame : public wxFrame
86{
87public:
88 // ctor(s)
89 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
90 virtual ~MyFrame();
91
92 void OnQuit(wxCommandEvent& event);
93 void OnAbout(wxCommandEvent& event);
94 void OnConnect(wxCommandEvent& event);
95 void OnDynamic(wxCommandEvent& event);
96 void OnPushEventHandler(wxCommandEvent& event);
97 void OnPopEventHandler(wxCommandEvent& event);
98 void OnTest(wxCommandEvent& event);
99
100 void OnFireCustom(wxCommandEvent& event);
101 void OnProcessCustom(wxCommandEvent& event);
102
103 void OnUpdateUIPop(wxUpdateUIEvent& event);
104
105protected:
106 // number of pushed event handlers
107 size_t m_nPush;
108
109private:
110 // any class wishing to process wxWindows events must use this macro
111 DECLARE_EVENT_TABLE()
112};
113
114// Define a custom event handler
115class MyEvtHandler : public wxEvtHandler
116{
117public:
118 MyEvtHandler(size_t level) { m_level = level; }
119
120 void OnTest(wxCommandEvent& event)
121 {
122 wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
123
124 // if we don't skip the event, the other event handlers won't get it:
125 // try commenting out this line and see what changes
126 event.Skip();
127 }
128
129private:
130 size_t m_level;
131
132 DECLARE_EVENT_TABLE()
133};
134
135// ----------------------------------------------------------------------------
136// constants
137// ----------------------------------------------------------------------------
138
139// IDs for the controls and the menu commands
140enum
141{
142 // menu items
143 Event_Quit = 1,
144 Event_About,
145 Event_Connect,
146 Event_Dynamic,
147 Event_Push,
148 Event_Pop,
149 Event_Custom,
150 Event_Test
151};
152
153// status bar fields
154enum
155{
156 Status_Main = 0,
157 Status_Dynamic,
158 Status_Push
159};
160
161// ----------------------------------------------------------------------------
162// event tables and other macros for wxWindows
163// ----------------------------------------------------------------------------
164
165// the event tables connect the wxWindows events with the functions (event
166// handlers) which process them. It can be also done at run-time, but for the
167// simple menu events like this the static method is much simpler.
168BEGIN_EVENT_TABLE(MyFrame, wxFrame)
169 EVT_MENU(Event_Quit, MyFrame::OnQuit)
170 EVT_MENU(Event_About, MyFrame::OnAbout)
171
172 EVT_MENU(Event_Connect, MyFrame::OnConnect)
173
174 EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
175 EVT_MENU(Event_Test, MyFrame::OnTest)
176 EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
177 EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
178
179 EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
180
181 EVT_MY_CUSTOM_COMMAND(-1, MyFrame::OnProcessCustom)
182
183 // this would also work:
184 //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, -1, MyFrame::OnProcessCustom)
185END_EVENT_TABLE()
186
187BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
188 EVT_MENU(Event_Test, MyEvtHandler::OnTest)
189END_EVENT_TABLE()
190
191// Create a new application object: this macro will allow wxWindows to create
192// the application object during program execution (it's better than using a
193// static object for many reasons) and also declares the accessor function
194// wxGetApp() which will return the reference of the right type (i.e. MyApp and
195// not wxApp)
196IMPLEMENT_APP(MyApp)
197
198// ============================================================================
199// implementation
200// ============================================================================
201
202// ----------------------------------------------------------------------------
203// the application class
204// ----------------------------------------------------------------------------
205
206// 'Main program' equivalent: the program execution "starts" here
207bool MyApp::OnInit()
208{
209 // create the main application window
210 MyFrame *frame = new MyFrame(_T("Event wxWindows Sample"),
211 wxPoint(50, 50), wxSize(600, 340));
212
213 // and show it (the frames, unlike simple controls, are not shown when
214 // created initially)
215 frame->Show(TRUE);
216
217 // success: wxApp::OnRun() will be called which will enter the main message
218 // loop and the application will run. If we returned FALSE here, the
219 // application would exit immediately.
220 return TRUE;
221}
222
223// ----------------------------------------------------------------------------
224// main frame
225// ----------------------------------------------------------------------------
226
227// frame constructor
228MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
229 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
230{
231 // init members
232 m_nPush = 0;
233
234 // create a menu bar
235 wxMenu *menuFile = new wxMenu;
236
237 menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
238 menuFile->AppendSeparator();
239 menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
240
241 wxMenu *menuEvent = new wxMenu;
242 menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
243 _T("Connect or disconnect the dynamic event handler"),
244 TRUE /* checkable */);
245 menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
246 _T("Dynamic event sample - only works after Connect"));
247 menuEvent->AppendSeparator();
248 menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
249 _T("Push event handler for test event"));
250 menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
251 _T("Pop event handler for test event"));
252 menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
253 _T("Test event processed by pushed event handler"));
254 menuEvent->AppendSeparator();
255 menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
256 _T("Generate a custom event"));
257
258 // now append the freshly created menu to the menu bar...
259 wxMenuBar *menuBar = new wxMenuBar();
260 menuBar->Append(menuFile, _T("&File"));
261 menuBar->Append(menuEvent, _T("&Event"));
262
263 // ... and attach this menu bar to the frame
264 SetMenuBar(menuBar);
265
266#if wxUSE_STATUSBAR
267 CreateStatusBar(3);
268 SetStatusText(_T("Welcome to wxWindows event sample"));
269 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
270 SetStatusText(_T("Push count: 0"), Status_Push);
271#endif // wxUSE_STATUSBAR
272}
273
274MyFrame::~MyFrame()
275{
276 // we must pop any remaining event handlers to avoid memory leaks and
277 // crashes!
278 while ( m_nPush-- != 0 )
279 {
280 PopEventHandler(TRUE /* delete handler */);
281 }
282}
283
284// ----------------------------------------------------------------------------
285// standard event handlers
286// ----------------------------------------------------------------------------
287
288void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
289{
290 // TRUE is to force the frame to close
291 Close(TRUE);
292}
293
294void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
295{
296 wxMessageBox( wxT("Event sample shows different ways of using events\n")
297