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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound.h | |
3 | // Purpose: interface of wxSound | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | #define wxSOUND_SYNC 0 | |
11 | #define wxSOUND_ASYNC 1 | |
12 | #define wxSOUND_LOOP 2 | |
13 | ||
14 | ||
15 | /** | |
16 | @class wxSound | |
17 | ||
18 | This class represents a short sound (loaded from Windows WAV file), that | |
19 | can be stored in memory and played. | |
20 | ||
21 | Currently this class is implemented on Windows and Unix (and uses either | |
22 | Open Sound System or Simple DirectMedia Layer). | |
23 | ||
24 | @library{wxadv} | |
25 | @category{media} | |
26 | */ | |
27 | class wxSound : public wxObject | |
28 | { | |
29 | public: | |
30 | /** | |
31 | Default ctor. | |
32 | */ | |
33 | wxSound(); | |
34 | ||
35 | /** | |
36 | Constructs a wave object from a file or, under Windows, from a Windows | |
37 | resource. Call IsOk() to determine whether this succeeded. | |
38 | ||
39 | @param fileName | |
40 | The filename or Windows resource. | |
41 | @param isResource | |
42 | @true if fileName is a resource, @false if it is a filename. | |
43 | */ | |
44 | wxSound(const wxString& fileName, bool isResource = false); | |
45 | ||
46 | /** | |
47 | Constructs a wave object from in-memory data. | |
48 | ||
49 | @param size | |
50 | Size of the buffer pointer to by @a data. | |
51 | @param data | |
52 | The buffer containing the sound data in WAV format. | |
53 | */ | |
54 | wxSound(size_t size, const void* data); | |
55 | ||
56 | /** | |
57 | Destroys the wxSound object. | |
58 | */ | |
59 | virtual ~wxSound(); | |
60 | ||
61 | /** | |
62 | Constructs a wave object from a file or resource. | |
63 | ||
64 | @param fileName | |
65 | The filename or Windows resource. | |
66 | @param isResource | |
67 | @true if fileName is a resource, @false if it is a filename. | |
68 | ||
69 | @return @true if the call was successful, @false otherwise. | |
70 | */ | |
71 | bool Create(const wxString& fileName, bool isResource = false); | |
72 | ||
73 | /** | |
74 | Constructs a wave object from in-memory data. | |
75 | ||
76 | @param size | |
77 | Size of the buffer pointer to by @a data. | |
78 | @param data | |
79 | The buffer containing the sound data in WAV format. | |
80 | */ | |
81 | bool Create(size_t size, const void* data); | |
82 | ||
83 | /** | |
84 | Returns @true if the object contains a successfully loaded file or resource, | |
85 | @false otherwise. | |
86 | */ | |
87 | bool IsOk() const; | |
88 | ||
89 | /** | |
90 | Returns @true if a sound is played at the moment. | |
91 | ||
92 | This method is currently not available under Windows and may not be | |
93 | always implemented in Unix ports depending on the compilation options | |
94 | used (in this case it just always returns @false). | |
95 | ||
96 | @onlyfor{wxgtk,wxosx} | |
97 | */ | |
98 | static bool IsPlaying(); | |
99 | ||
100 | //@{ | |
101 | /** | |
102 | Plays the sound file. If another sound is playing, it will be interrupted. | |
103 | ||
104 | Returns @true on success, @false otherwise. Note that in general it is | |
105 | possible to delete the object which is being asynchronously played any time | |
106 | after calling this function and the sound would continue playing, however this | |
107 | currently doesn't work under Windows for sound objects loaded from memory data. | |
108 | ||
109 | The possible values for @a flags are: | |
110 | - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed. | |
111 | - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately. | |
112 | - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops | |
113 | until another sound is played, Stop() is | |
114 | called or the program terminates. | |
115 | ||
116 | The static form is shorthand for this code: | |
117 | @code | |
118 | wxSound(filename).Play(flags); | |
119 | @endcode | |
120 | */ | |
121 | bool Play(unsigned flags = wxSOUND_ASYNC) const; | |
122 | static bool Play(const wxString& filename, | |
123 | unsigned flags = wxSOUND_ASYNC); | |
124 | //@} | |
125 | ||
126 | /** | |
127 | If a sound is played, this function stops it. | |
128 | */ | |
129 | static void Stop(); | |
130 | }; | |
131 |