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Fix text origin and bounding box computations in wxSVGFileDC.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: rawbmp.h
3// Purpose: interface of wxPixelData
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxPixelData
11
12 A class template with ready to use implementations for getting
13 direct and efficient access to wxBitmap's internal data and
14 wxImage's internal data through a standard interface. It is
15 possible to extend this class (interface) to other types of
16 image content.
17
18 Implemented on Windows, GTK+ and OS X:
19 @li wxNativePixelData: Class to access to wxBitmap's internal data
20 without alpha channel (RGB).
21 @li wxAlphaPixelData: Class to access to wxBitmap's internal data with
22 alpha channel (RGBA).
23
24 Implemented everywhere:
25 @li wxImagePixelData: Class to access to wxImage's internal data with
26 alpha channel (RGBA).
27
28 Example:
29
30 @code
31 wxBitmap bmp;
32 wxNativePixelData data(bmp);
33 if ( !data )
34 {
35 // ... raw access to bitmap data unavailable, do something else ...
36 return;
37 }
38
39 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
40 {
41 // ... complain: the bitmap it too small ...
42 return;
43 }
44
45 wxNativePixelData::Iterator p(data);
46
47 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
48 p.Offset(data, 10, 10);
49
50 for ( int y = 0; y < 10; ++y )
51 {
52 wxNativePixelData::Iterator rowStart = p;
53
54 for ( int x = 0; x < 10; ++x, ++p )
55 {
56 p.Red() = r;
57 p.Green() = g;
58 p.Blue() = b;
59 }
60
61 p = rowStart;
62 p.OffsetY(data, 1);
63 }
64 @endcode
65
66 @library{wxcore}
67 @category{gdi}
68
69 @see wxBitmap, wxImage
70*/
71template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
72class wxPixelData :
73 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
74{
75public:
76 /**
77 The type of the class we're working with.
78 */
79 typedef Image ImageType;
80
81 /**
82 Create pixel data object representing the entire image.
83 */
84 wxPixelData(Image& image);
85
86
87 /**
88 Create pixel data object representing the area of the image defined by
89 @a rect.
90 */
91 wxPixelData(Image& i, const wxRect& rect);
92
93 /**
94 Create pixel data object representing the area of the image defined by
95 @a pt and @a sz.
96 */
97 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz);
98
99 /**
100 Return @true of if we could get access to bitmap data successfully.
101 */
102 operator bool() const;
103
104 /**
105 Return the iterator pointing to the origin of the image.
106 */
107 Iterator GetPixels() const;
108
109 /**
110 Returns origin of the rectangular region this wxPixelData represents.
111 */
112 wxPoint GetOrigin() const;
113
114 /**
115 Return width of the region this wxPixelData represents.
116 */
117 int GetWidth() const;
118
119 /**
120 Return height of the region this wxPixelData represents.
121 */
122 int GetHeight() const;
123
124 /**
125 Return the area which this wxPixelData represents in the image.
126 */
127 wxSize GetSize() const;
128
129 /**
130 Return the distance between two rows.
131 */
132 int GetRowStride() const;
133
134
135 /**
136 The iterator of class wxPixelData.
137 */
138 class Iterator
139 {
140 public:
141
142 /**
143 Reset the iterator to point to (0, 0).
144 */
145 void Reset(const PixelData& data);
146
147 /**
148 Initializes the iterator to point to the origin of the given pixel
149 data.
150 */
151 Iterator(PixelData& data);
152
153 /**
154 Initializes the iterator to point to the origin of the given Bitmap.
155 */
156 Iterator(wxBitmap& bmp, PixelData& data);
157
158 /**
159 Default constructor.
160 */
161 Iterator();
162
163 /**
164 Return @true if this iterator is valid.
165 */
166 bool IsOk() const;
167
168 /**
169 Advance the iterator to the next pixel, prefix version.
170 */
171 Iterator& operator++();
172
173 /**
174 Advance the iterator to the next pixel, postfix (hence less
175 efficient -- don't use it unless you absolutely must) version.
176 */
177 Iterator operator++(int);
178
179 /**
180 Move @a x pixels to the right and @a y down.
181
182 @note The rows won't wrap automatically.
183 */
184 void Offset(const PixelData& data, int x, int y);
185
186 /**
187 Move @a x pixels to the right.
188
189 @note The rows won't wrap automatically.
190 */
191 void OffsetX(const PixelData&data, int x);
192
193 /**
194 Move @a y rows to the bottom
195 */
196 void OffsetY(const PixelData& data, int y);
197
198 /**
199 Go to the given position
200 */
201 void MoveTo(const PixelData& data, int x, int y);
202
203 //@{
204 /**
205 Data Access: Access to individual colour components.
206 */
207 ChannelType& Red();
208 ChannelType& Green();
209 ChannelType& Blue();
210 ChannelType& Alpha();
211 //@}
212 };
213};
214