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1///////////////////////////////////////////////////////////////////////////////
2// Name: bombs.h
3// Purpose: Bombs game
4// Author: P. Foggia 1996
5// Modified by: Wlodzimierz Skiba (ABX) since 2003
6// Created: 1996
7// Copyright: (c) 1996 P. Foggia
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_DEMOS_BOMBS_BOMBS_H_
12#define _WX_DEMOS_BOMBS_BOMBS_H_
13
14#include "game.h"
15
16class BombsFrame;
17
18/*
19 * Class representing the entire Application
20 */
21class BombsApp: public wxApp
22{
23public:
24 virtual bool OnInit();
25
26private :
27 BombsFrame *m_frame;
28
29 BombsGame m_game;
30
31};
32
33DECLARE_APP(BombsApp)
34
35class BombsCanvas;
36
37class BombsFrame : public wxFrame
38{
39public:
40
41 BombsFrame(BombsGame *bombsGame);
42
43 void NewGame(int level, bool query);
44
45private:
46
47 void OnNewGame(wxCommandEvent& event);
48 void OnEasyGame(wxCommandEvent& event);
49 void OnMediumGame(wxCommandEvent& event);
50 void OnHardGame(wxCommandEvent& event);
51
52 void OnEasyCorner(wxCommandEvent& event);
53
54 void OnExit(wxCommandEvent& event);
55
56 void OnAbout(wxCommandEvent& event);
57
58 BombsGame *m_game;
59 bool m_easyCorner;
60 int m_lastLevel;
61
62 // Subwindows for reference within the program.
63 BombsCanvas *m_canvas;
64
65 DECLARE_EVENT_TABLE()
66};
67
68// App specific menu identifiers
69enum
70{
71 bombsID_LEVEL = wxID_HIGHEST,
72 bombsID_EASY,
73 bombsID_MEDIUM,
74 bombsID_HARD,
75 bombsID_EASYCORNER
76};
77
78class BombsCanvas : public wxPanel
79{
80public:
81
82 // Constructor and destructor
83
84 BombsCanvas(wxFrame *parent, BombsGame *game);
85
86 void UpdateGridSize();
87
88 wxSize GetGridSizeInPixels() const;
89
90 virtual ~BombsCanvas();
91
92private:
93
94 void OnPaint(wxPaintEvent& event);
95 void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
96 void RefreshField(int xc1, int yc1, int xc2, int yc2);
97 void Uncover(int x, int y);
98 void OnMouseEvent(wxMouseEvent& event);
99 void OnChar(wxKeyEvent& event);
100
101 BombsGame *m_game;
102
103 wxBitmap *m_bmp;
104
105 // Cell size in pixels
106 int m_cellWidth;
107 int m_cellHeight;
108
109 DECLARE_EVENT_TABLE()
110};
111
112/* The following sizes should probably be redefined */
113/* dimensions of a scroll unit, in pixels */
114#define X_UNIT 4
115#define Y_UNIT 4
116
117/* the dimensions of a cell, in scroll units are in
118 * BombsCanvas::x_cell and y_cell
119 */
120
121#ifdef __WXWINCE__
122#define BOMBS_FONT wxFont(12, wxSWISS, wxNORMAL, wxNORMAL)
123#else
124#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
125#endif
126
127#endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_
128