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1/////////////////////////////////////////////////////////////////////////////
2// Name: bitmap.h
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
10
11 @page overview_bitmap Bitmaps and icons overview
12
13 Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
14
15 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
16 either monochrome or colour. Platform-specific methods for creating a
17 wxBitmap object from an existing file are catered for, and
18 this is an occasion where conditional compilation will sometimes be
19 required.
20
21 A bitmap created dynamically or loaded from a file can be selected
22 into a memory device context (instance of #wxMemoryDC). This
23 enables the bitmap to be copied to a window or memory device context
24 using wxDC::Blit, or to be used as a drawing surface.
25
26 See #wxMemoryDC for an example of drawing onto a bitmap.
27
28 All wxWidgets platforms support XPMs for small bitmaps and icons.
29 You may include the XPM inline as below, since it's C code, or you
30 can load it at run-time.
31
32 @code
33 #include "mondrian.xpm"
34 @endcode
35
36 Sometimes you wish to use a .ico resource on Windows, and XPMs on
37 other platforms (for example to take advantage of Windows' support for
38 multiple icon resolutions).
39
40 A macro, #wxICON, is available which creates an icon using an XPM
41 on the appropriate platform, or an icon resource on Windows.
42
43 @code
44 wxIcon icon(wxICON(mondrian));
45
46 // Equivalent to:
47
48 #if defined(__WXGTK__) || defined(__WXMOTIF__)
49 wxIcon icon(mondrian_xpm);
50 #endif
51
52 #if defined(__WXMSW__)
53 wxIcon icon("mondrian");
54 #endif
55 @endcode
56
57 There is also a corresponding #wxBITMAP macro which allows
58 to create the bitmaps in much the same way as #wxICON creates
59 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
60 files under all other platforms (for XPMs, the corresponding file must be
61 included before this macro is used, of course, and the name of the bitmap
62 should be the same as the resource name under Windows with @c _xpm
63 suffix). For example:
64
65 @code
66 // an easy and portable way to create a bitmap
67 wxBitmap bmp(wxBITMAP(bmpname));
68
69 // which is roughly equivalent to the following
70 #if defined(__WXMSW__) || defined(__WXPM__)
71 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
72 #else // Unix
73 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
74 #endif
75 @endcode
76
77 You should always use wxICON and wxBITMAP macros because they work for any
78 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
79 are more short and clear than versions with @c #ifdefs. Even better,
80 use the same XPMs on all platforms.
81
82 @li @ref overview_bitmap_supportedformats
83 @li @ref overview_bitmap_handlers
84
85
86 <hr>
87
88
89 @section overview_bitmap_supportedformats Supported bitmap file formats
90
91 The following lists the formats handled on different platforms. Note
92 that missing or partially-implemented formats are automatically supplemented
93 by the #wxImage to load the data, and then converting
94 it to wxBitmap form. Note that using wxImage is the preferred way to
95 load images in wxWidgets, with the exception of resources (XPM-files or
96 native Windows resources).
97
98 Writing an image format handler for wxImage is also far easier than writing
99 one for wxBitmap, because wxImage has exactly one format on all platforms
100 whereas wxBitmap can store pixel data very differently, depending on colour
101 depths and platform.
102
103 @b wxBitmap
104 Under Windows, wxBitmap may load the following formats:
105
106 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
107 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
108 @li XPM data and file (wxBITMAP_TYPE_XPM)
109 @li All formats that are supported by the #wxImage class.
110
111 Under wxGTK, wxBitmap may load the following formats:
112
113 @li XPM data and file (wxBITMAP_TYPE_XPM)
114 @li All formats that are supported by the #wxImage class.
115
116 Under wxMotif and wxX11, wxBitmap may load the following formats:
117
118 @li XBM data and file (wxBITMAP_TYPE_XBM)
119 @li XPM data and file (wxBITMAP_TYPE_XPM)
120 @li All formats that are supported by the #wxImage class.
121
122
123 @b wxIcon
124 Under Windows, wxIcon may load the following formats:
125
126 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
127 @li Windows icon file (wxBITMAP_TYPE_ICO)
128 @li XPM data and file (wxBITMAP_TYPE_XPM)
129
130 Under wxGTK, wxIcon may load the following formats:
131
132 @li XPM data and file (wxBITMAP_TYPE_XPM)
133 @li All formats that are supported by the #wxImage class.
134
135 Under wxMotif and wxX11, wxIcon may load the following formats:
136
137 @li XBM data and file (wxBITMAP_TYPE_XBM)
138 @li XPM data and file (wxBITMAP_TYPE_XPM)
139 @li All formats that are supported by the #wxImage class.
140
141
142 @b wxCursor
143 Under Windows, wxCursor may load the following formats:
144
145 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
146 @li Windows cursor file (wxBITMAP_TYPE_CUR)
147 @li Windows icon file (wxBITMAP_TYPE_ICO)
148 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
149
150 Under wxGTK, wxCursor may load the following formats (in additional
151 to stock cursors):
152
153 @li None (stock cursors only).
154
155 Under wxMotif and wxX11, wxCursor may load the following formats:
156
157 @li XBM data and file (wxBITMAP_TYPE_XBM)
158
159
160
161 @section overview_bitmap_handlers Bitmap format handlers
162
163 To provide extensibility, the functionality for loading and saving bitmap formats
164 is not implemented in the wxBitmap class, but in a number of handler classes,
165 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
166 examines when a file load/save operation is requested.
167
168 Some handlers are provided as standard, but if you
169 have special requirements, you may wish to initialise the wxBitmap class with
170 some extra handlers which you write yourself or receive from a third party.
171
172 To add a handler object to wxBitmap, your application needs to include the header
173 which implements it, and then call the static function wxBitmap::AddHandler.
174
175 @b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
176 to be implemented since wxImage can be used for loading most formats, as noted earlier.
177
178*/
179