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15b6757b 1/////////////////////////////////////////////////////////////////////////////
e0a47918 2// Name: bitmap.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
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59c0db6a 11 @page overview_bitmap Bitmaps and icons overview
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15b6757b 13 Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
59c0db6a 14
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15 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
16 either monochrome or colour. Platform-specific methods for creating a
17 wxBitmap object from an existing file are catered for, and
18 this is an occasion where conditional compilation will sometimes be
19 required.
59c0db6a 20
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21 A bitmap created dynamically or loaded from a file can be selected
22 into a memory device context (instance of #wxMemoryDC). This
23 enables the bitmap to be copied to a window or memory device context
24 using wxDC::Blit, or to be used as a drawing surface.
59c0db6a 25
15b6757b 26 See #wxMemoryDC for an example of drawing onto a bitmap.
59c0db6a 27
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28 All wxWidgets platforms support XPMs for small bitmaps and icons.
29 You may include the XPM inline as below, since it's C code, or you
30 can load it at run-time.
36c9828f 31
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32 @code
33 #include "mondrian.xpm"
34 @endcode
36c9828f 35
15b6757b 36 Sometimes you wish to use a .ico resource on Windows, and XPMs on
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37 other platforms (for example to take advantage of Windows' support for
38 multiple icon resolutions).
39
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40 A macro, #wxICON, is available which creates an icon using an XPM
41 on the appropriate platform, or an icon resource on Windows.
36c9828f 42
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43 @code
44 wxIcon icon(wxICON(mondrian));
36c9828f 45
15b6757b 46 // Equivalent to:
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48 #if defined(__WXGTK__) || defined(__WXMOTIF__)
49 wxIcon icon(mondrian_xpm);
50 #endif
36c9828f 51
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52 #if defined(__WXMSW__)
53 wxIcon icon("mondrian");
54 #endif
55 @endcode
36c9828f 56
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57 There is also a corresponding #wxBITMAP macro which allows
58 to create the bitmaps in much the same way as #wxICON creates
59 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
60 files under all other platforms (for XPMs, the corresponding file must be
61 included before this macro is used, of course, and the name of the bitmap
62 should be the same as the resource name under Windows with @c _xpm
63 suffix). For example:
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65 @code
66 // an easy and portable way to create a bitmap
67 wxBitmap bmp(wxBITMAP(bmpname));
36c9828f 68
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69 // which is roughly equivalent to the following
70 #if defined(__WXMSW__) || defined(__WXPM__)
71 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
72 #else // Unix
73 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
74 #endif
75 @endcode
36c9828f 76
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77 You should always use wxICON and wxBITMAP macros because they work for any
78 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
79 are more short and clear than versions with @c #ifdefs. Even better,
80 use the same XPMs on all platforms.
36c9828f 81
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82 @li @ref overview_bitmap_supportedformats
83 @li @ref overview_bitmap_handlers
84
85
86 <hr>
36c9828f 87
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88
89 @section overview_bitmap_supportedformats Supported bitmap file formats
36c9828f 90
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91 The following lists the formats handled on different platforms. Note
92 that missing or partially-implemented formats are automatically supplemented
93 by the #wxImage to load the data, and then converting
94 it to wxBitmap form. Note that using wxImage is the preferred way to
95 load images in wxWidgets, with the exception of resources (XPM-files or
59c0db6a 96 native Windows resources).
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98 Writing an image format handler for wxImage is also far easier than writing
99 one for wxBitmap, because wxImage has exactly one format on all platforms
100 whereas wxBitmap can store pixel data very differently, depending on colour
101 depths and platform.
36c9828f 102
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103 @b wxBitmap
104 Under Windows, wxBitmap may load the following formats:
36c9828f 105
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106 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
107 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
108 @li XPM data and file (wxBITMAP_TYPE_XPM)
109 @li All formats that are supported by the #wxImage class.
36c9828f 110
15b6757b 111 Under wxGTK, wxBitmap may load the following formats:
36c9828f 112
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113 @li XPM data and file (wxBITMAP_TYPE_XPM)
114 @li All formats that are supported by the #wxImage class.
36c9828f 115
15b6757b 116 Under wxMotif and wxX11, wxBitmap may load the following formats:
36c9828f 117
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118 @li XBM data and file (wxBITMAP_TYPE_XBM)
119 @li XPM data and file (wxBITMAP_TYPE_XPM)
120 @li All formats that are supported by the #wxImage class.
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121
122
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123 @b wxIcon
124 Under Windows, wxIcon may load the following formats:
36c9828f 125
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126 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
127 @li Windows icon file (wxBITMAP_TYPE_ICO)
128 @li XPM data and file (wxBITMAP_TYPE_XPM)
36c9828f 129
15b6757b 130 Under wxGTK, wxIcon may load the following formats:
36c9828f 131
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132 @li XPM data and file (wxBITMAP_TYPE_XPM)
133 @li All formats that are supported by the #wxImage class.
36c9828f 134
15b6757b 135 Under wxMotif and wxX11, wxIcon may load the following formats:
36c9828f 136
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137 @li XBM data and file (wxBITMAP_TYPE_XBM)
138 @li XPM data and file (wxBITMAP_TYPE_XPM)
139 @li All formats that are supported by the #wxImage class.
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140
141
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142 @b wxCursor
143 Under Windows, wxCursor may load the following formats:
36c9828f 144
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145 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
146 @li Windows cursor file (wxBITMAP_TYPE_CUR)
147 @li Windows icon file (wxBITMAP_TYPE_ICO)
148 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
36c9828f 149
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150 Under wxGTK, wxCursor may load the following formats (in additional
151 to stock cursors):
36c9828f 152
59c0db6a 153 @li None (stock cursors only).
36c9828f 154
15b6757b 155 Under wxMotif and wxX11, wxCursor may load the following formats:
36c9828f 156
59c0db6a 157 @li XBM data and file (wxBITMAP_TYPE_XBM)
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158
159
160
59c0db6a 161 @section overview_bitmap_handlers Bitmap format handlers
36c9828f 162
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163 To provide extensibility, the functionality for loading and saving bitmap formats
164 is not implemented in the wxBitmap class, but in a number of handler classes,
165 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
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166 examines when a file load/save operation is requested.
167
168 Some handlers are provided as standard, but if you
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169 have special requirements, you may wish to initialise the wxBitmap class with
170 some extra handlers which you write yourself or receive from a third party.
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171
172 To add a handler object to wxBitmap, your application needs to include the header
173 which implements it, and then call the static function wxBitmap::AddHandler.
174
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175 @b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
176 to be implemented since wxImage can be used for loading most formats, as noted earlier.
36c9828f 177
e0a47918 178*/
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