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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/spinbutt.h
3// Purpose: wxSpinButtonBase class
4// Author: Julian Smart, Vadim Zeitlin
5// Modified by:
6// Created: 23.07.99
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SPINBUTT_H_BASE_
13#define _WX_SPINBUTT_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#include "wx/defs.h"
20
21#if wxUSE_SPINBTN
22
23#include "wx/control.h"
24#include "wx/event.h"
25
26#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
27
28// ----------------------------------------------------------------------------
29// The wxSpinButton is like a small scrollbar than is often placed next
30// to a text control.
31//
32// Styles:
33// wxSP_HORIZONTAL: horizontal spin button
34// wxSP_VERTICAL: vertical spin button (the default)
35// wxSP_ARROW_KEYS: arrow keys increment/decrement value
36// wxSP_WRAP: value wraps at either end
37// ----------------------------------------------------------------------------
38
39class WXDLLEXPORT wxSpinButtonBase : public wxControl
40{
41public:
42 wxSpinButtonBase() { InitBase(); }
43
44 // accessors
45 virtual int GetValue() const = 0;
46 virtual int GetMin() const { return m_min; }
47 virtual int GetMax() const { return m_max; }
48
49 // operations
50 virtual void SetValue(int val) = 0;
51 virtual void SetRange(int minVal, int maxVal)
52 {
53 m_min = minVal;
54 m_max = maxVal;
55 }
56
57 // is this spin button vertically oriented?
58 bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
59
60protected:
61 // init the base part of the control
62 void InitBase()
63 {
64 m_min = 0;
65 m_max = 100;
66 }
67
68 // the range value
69 int m_min;
70 int m_max;
71};
72
73// ----------------------------------------------------------------------------
74// include the declaration of the real class
75// ----------------------------------------------------------------------------
76
77#if defined(__WXUNIVERSAL__)
78 #include "wx/univ/spinbutt.h"
79#elif defined(__WXMSW__) && defined(__WIN95__)
80 #include "wx/msw/spinbutt.h"
81#elif defined(__WXMOTIF__)
82 #include "wx/motif/spinbutt.h"
83#elif defined(__WXGTK__)
84 #include "wx/gtk/spinbutt.h"
85#elif defined(__WXMAC__)
86 #include "wx/mac/spinbutt.h"
87#elif defined(__WXCOCOA__)
88 #include "wx/cocoa/spinbutt.h"
89#elif defined(__WXPM__)
90 #include "wx/os2/spinbutt.h"
91#endif
92
93// ----------------------------------------------------------------------------
94// the wxSpinButton event
95// ----------------------------------------------------------------------------
96
97class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
98{
99public:
100 wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
101 : wxNotifyEvent(commandType, id)
102 {
103 }
104
105 // get the current value of the control
106 int GetPosition() const { return m_commandInt; }
107 void SetPosition(int pos) { m_commandInt = pos; }
108
109private:
110 DECLARE_DYNAMIC_CLASS(wxSpinEvent)
111};
112
113typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
114
115// macros for handling spin events
116#define EVT_SPIN_UP(id, func) \
117 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
118#define EVT_SPIN_DOWN(id, func) \
119 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
120#define EVT_SPIN(id, func) \
121 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
122
123#endif // wxUSE_SPINBTN
124
125#endif
126 // _WX_SPINBUTT_H_BASE_