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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: app.h | |
3 | // Purpose: wxAppBase class and macros used for declaration of wxApp | |
4 | // derived class in the user code | |
5 | // Author: Julian Smart | |
6 | // Modified by: | |
7 | // Created: 01/02/97 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart and Markus Holzem | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_APP_H_BASE_ | |
14 | #define _WX_APP_H_BASE_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "appbase.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // typedefs | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #ifdef __WXMSW__ | |
25 | class WXDLLEXPORT wxApp; | |
26 | typedef wxApp* (*wxAppInitializerFunction)(); | |
27 | #else | |
28 | // returning wxApp* won't work with gcc | |
29 | #include "wx/object.h" | |
30 | ||
31 | typedef wxObject* (*wxAppInitializerFunction)(); | |
32 | #endif | |
33 | ||
34 | // ---------------------------------------------------------------------------- | |
35 | // headers we have to include here | |
36 | // ---------------------------------------------------------------------------- | |
37 | ||
38 | #include "wx/event.h" // for the base class | |
39 | ||
40 | #if wxUSE_GUI | |
41 | #include "wx/window.h" // for wxTopLevelWindows | |
42 | #endif // wxUSE_GUI | |
43 | ||
44 | #if wxUSE_LOG | |
45 | #include "wx/log.h" | |
46 | #endif | |
47 | ||
48 | // ---------------------------------------------------------------------------- | |
49 | // constants | |
50 | // ---------------------------------------------------------------------------- | |
51 | ||
52 | static const int wxPRINT_WINDOWS = 1; | |
53 | static const int wxPRINT_POSTSCRIPT = 2; | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // the common part of wxApp implementations for all platforms | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | class WXDLLEXPORT wxAppBase : public wxEvtHandler | |
60 | { | |
61 | public: | |
62 | // the virtual functions which may/must be overridden in the derived class | |
63 | // ----------------------------------------------------------------------- | |
64 | ||
65 | // called during the program initialization, returning FALSE from here | |
66 | // prevents the program from continuing - it's a good place to create | |
67 | // the top level program window and return TRUE. | |
68 | // | |
69 | // Override: always in GUI application, rarely in console ones. | |
70 | #if wxUSE_GUI | |
71 | virtual bool OnInit() { return FALSE; }; | |
72 | #else // !GUI | |
73 | virtual bool OnInit() { return TRUE; }; | |
74 | #endif // wxUSE_GUI | |
75 | ||
76 | #if wxUSE_GUI | |
77 | // a platform-dependent version of OnInit(): the code here is likely to | |
78 | // depend on the toolkit. default version does nothing. | |
79 | // | |
80 | // Override: rarely. | |
81 | virtual bool OnInitGui() { return TRUE; } | |
82 | #endif // wxUSE_GUI | |
83 | ||
84 | // called to start program execution - the default version just enters | |
85 | // the main GUI loop in which events are received and processed until | |
86 | // the last window is not deleted (if GetExitOnFrameDelete) or | |
87 | // ExitMainLoop() is called. In console mode programs, the execution | |
88 | // of the program really starts here | |
89 | // | |
90 | // Override: rarely in GUI applications, always in console ones. | |
91 | #if wxUSE_GUI | |
92 | virtual int OnRun() { return MainLoop(); }; | |
93 | #else // !GUI | |
94 | virtual int OnRun() = 0; | |
95 | #endif // wxUSE_GUI | |
96 | ||
97 | // called after the main loop termination. This is a good place for | |
98 | // cleaning up (it may be too late in dtor) and is also useful if you | |
99 | // want to return some non-default exit code - this is just the return | |
100 | // value of this method. | |
101 | // | |
102 | // Override: often. | |
103 | virtual int OnExit() { return 0; } | |
104 | ||
105 | // called when a fatal exception occurs, this function should take care | |
106 | // not to do anything which might provoke a nested exception! It may be | |
107 | // overridden if you wish to react somehow in non-default way (core | |
108 | // dump under Unix, application crash under Windows) to fatal program | |
109 | // errors, however extreme care should be taken if you don't want this | |
110 | // function to crash. | |
111 | // | |
112 | // Override: rarely. | |
113 | virtual void OnFatalException() { } | |
114 | ||
115 | // the worker functions - usually not used directly by the user code | |
116 | // ----------------------------------------------------------------- | |
117 | ||
118 | #if wxUSE_GUI | |
119 | // execute the main GUI loop, the function returns when the loop ends | |
120 | virtual int MainLoop() = 0; | |
121 | ||
122 | // exit the main GUI loop during the next iteration (i.e. it does not | |
123 | // stop the program immediately!) | |
124 | virtual void ExitMainLoop() = 0; | |
125 | ||
126 | // returns TRUE if the program is initialized | |
127 | virtual bool Initialized() = 0; | |
128 | ||
129 | // returns TRUE if there are unprocessed events in the event queue | |
130 | virtual bool Pending() = 0; | |
131 | ||
132 | // process the first event in the event queue (blocks until an event | |
133 | // apperas if there are none currently) | |
134 | virtual void Dispatch() = 0; | |
135 | #endif // wxUSE_GUI | |
136 | ||
137 | // application info: name, description, vendor | |
138 | // ------------------------------------------- | |
139 | ||
140 | // NB: all these should be set by the application itself, there are no | |
141 | // reasonable default except for the application name which is taken to | |
142 | // be argv[0] | |
143 | ||
144 | // set/get the application name | |
145 | wxString GetAppName() const | |
146 | { | |
147 | if ( !m_appName ) | |
148 | return m_className; | |
149 | else | |
150 | return m_appName; | |
151 | } | |
152 | void SetAppName(const wxString& name) { m_appName = name; } | |
153 | ||
154 | // set/get the app class name | |
155 | wxString GetClassName() const { return m_className; } | |
156 | void SetClassName(const wxString& name) { m_className = name; } | |
157 | ||
158 | // set/get the vendor name | |
159 | const wxString& GetVendorName() const { return m_vendorName; } | |
160 | void SetVendorName(const wxString& name) { m_vendorName = name; } | |
161 | ||
162 | #if wxUSE_GUI | |
163 | // top level window functions | |
164 | // -------------------------- | |
165 | ||
166 | // set the "main" top level window | |
167 | void SetTopWindow(wxWindow *win) { m_topWindow = win; } | |
168 | ||
169 | // return the "main" top level window (if it hadn't been set previously | |
170 | // with SetTopWindow(), will return just some top level window and, if | |
171 | // there are none, will return NULL) | |
172 | wxWindow *GetTopWindow() const | |
173 | { | |
174 | if (m_topWindow) | |
175 | return m_topWindow; | |
176 | else if (wxTopLevelWindows.GetCount() > 0) | |
177 | return wxTopLevelWindows.GetFirst()->GetData(); | |
178 | else | |
179 | return (wxWindow *)NULL; | |
180 | } | |
181 | ||
182 | // control the exit behaviour: by default, the program will exit the | |
183 | // main loop (and so, usually, terminate) when the last top-level | |
184 | // program window is deleted. Beware that if you disabel this (with | |
185 | // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop() | |
186 | // explicitly from somewhere. | |
187 | void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; } | |
188 | bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; } | |
189 | ||
190 | #endif // wxUSE_GUI | |
191 | ||
192 | // miscellaneous customization functions | |
193 | // ------------------------------------- | |
194 | ||
195 | #if wxUSE_LOG | |
196 | // override this function to create default log target of arbitrary | |
197 | // user-defined class (default implementation creates a wxLogGui | |
198 | // object) - this log object is used by default by all wxLogXXX() | |
199 | // functions. | |
200 | virtual wxLog *CreateLogTarget() | |
201 | #if wxUSE_GUI | |
202 | { return new wxLogGui; } | |
203 | #else // !GUI | |
204 | { return new wxLogStderr; } | |
205 | #endif // wxUSE_GUI | |
206 | #endif // wxUSE_LOG | |
207 | ||
208 | #if wxUSE_GUI | |
209 | // get the standard icon used by wxWin dialogs - this allows the user | |
210 | // to customize the standard dialogs. The 'which' parameter is one of | |
211 | // wxICON_XXX values | |
212 | virtual wxIcon GetStdIcon(int which) const = 0; | |
213 | ||
214 | // VZ: what does this do exactly? | |
215 | void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } | |
216 | bool GetWantDebugOutput() const { return m_wantDebugOutput; } | |
217 | ||
218 | // set/get printing mode: see wxPRINT_XXX constants. | |
219 | // | |
220 | // default behaviour is the normal one for Unix: always use PostScript | |
221 | // printing. | |
222 | virtual void SetPrintMode(int WXUNUSED(mode)) { } | |
223 | int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } | |
224 | #endif // wxUSE_GUI | |
225 | ||
226 | // implementation only from now on | |
227 | // ------------------------------- | |
228 | ||
229 | // helpers for dynamic wxApp construction | |
230 | static void SetInitializerFunction(wxAppInitializerFunction fn) | |
231 | { m_appInitFn = fn; } | |
232 | static wxAppInitializerFunction GetInitializerFunction() | |
233 | { return m_appInitFn; } | |
234 | ||
235 | // access to the command line arguments | |
236 | int argc; | |
237 | wxChar **argv; | |
238 | ||
239 | //private: | |
240 | protected: | |
241 | // function used for dynamic wxApp creation | |
242 | static wxAppInitializerFunction m_appInitFn; | |
243 | ||
244 | // application info (must be set from the user code) | |
245 | wxString m_vendorName, // vendor name (ACME Inc) | |
246 | m_appName, // app name | |
247 | m_className; // class name | |
248 | ||
249 | // if TRUE, exit the main loop when the last top level window is deleted | |
250 | bool m_exitOnFrameDelete; | |
251 | ||
252 | // TRUE if the application wants to get debug output | |
253 | bool m_wantDebugOutput; | |
254 | ||
255 | #if wxUSE_GUI | |
256 | // the main top level window - may be NULL | |
257 | wxWindow *m_topWindow; | |
258 | #endif // wxUSE_GUI | |
259 | }; | |
260 | ||
261 | // ---------------------------------------------------------------------------- | |
262 | // now include the declaration of the real class | |
263 | // ---------------------------------------------------------------------------- | |
264 | ||
265 | #if wxUSE_GUI | |
266 | #if defined(__WXMSW__) | |
267 | #include "wx/msw/app.h" | |
268 | #elif defined(__WXMOTIF__) | |
269 | #include "wx/motif/app.h" | |
270 | #elif defined(__WXQT__) | |
271 | #include "wx/qt/app.h" | |
272 | #elif defined(__WXGTK__) | |
273 | #include "wx/gtk/app.h" | |
274 | #elif defined(__WXMAC__) | |
275 | #include "wx/mac/app.h" | |
276 | #elif defined(__WXPM__) | |
277 | #include "wx/os2/app.h" | |
278 | #elif defined(__WXSTUBS__) | |
279 | #include "wx/stubs/app.h" | |
280 | #endif | |
281 | #else // !GUI | |
282 | typedef wxAppBase wxApp; | |
283 | #endif // GUI/!GUI | |
284 | ||
285 | // ---------------------------------------------------------------------------- | |
286 | // the global data | |
287 | // ---------------------------------------------------------------------------- | |
288 | ||
289 | // the one and only application object - use of wxTheApp in application code | |
290 | // is discouraged, consider using DECLARE_APP() after which you may call | |
291 | // wxGetApp() which will return the object of the correct type (i.e. MyApp and | |
292 | // not wxApp) | |
293 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
294 | ||
295 | // ---------------------------------------------------------------------------- | |
296 | // global functions | |
297 | // ---------------------------------------------------------------------------- | |
298 | ||
299 | // event loop related functions only work in GUI programs | |
300 | // ------------------------------------------------------ | |
301 | ||
302 | #if wxUSE_GUI | |
303 | ||
304 | // Force an exit from main loop | |
305 | extern void WXDLLEXPORT wxExit(); | |
306 | ||
307 | // Yield to other apps/messages | |
308 | extern bool WXDLLEXPORT wxYield(); | |
309 | ||
310 | #endif // wxUSE_GUI | |
311 | ||
312 | // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros | |
313 | // and call these functions instead at the program startup and termination | |
314 | // ------------------------------------------------------------------------- | |
315 | ||
316 | #if wxUSE_NOGUI | |
317 | ||
318 | // initialize the library (may be called as many times as needed, but each | |
319 | // call to wxInitialize() must be matched by wxUninitialize()) | |
320 | extern bool WXDLLEXPORT wxInitialize(); | |
321 | ||
322 | // clean up - the library can't be used any more after the last call to | |
323 | // wxUninitialize() | |
324 | extern void WXDLLEXPORT wxUninitialize(); | |
325 | ||
326 | #endif // wxUSE_NOGUI | |
327 | ||
328 | // ---------------------------------------------------------------------------- | |
329 | // macros for dynamic creation of the application object | |
330 | // ---------------------------------------------------------------------------- | |
331 | ||
332 | // Having a global instance of this class allows wxApp to be aware of the app | |
333 | // creator function. wxApp can then call this function to create a new app | |
334 | // object. Convoluted, but necessary. | |
335 | ||
336 | class WXDLLEXPORT wxAppInitializer | |
337 | { | |
338 | public: | |
339 | wxAppInitializer(wxAppInitializerFunction fn) | |
340 | { wxApp::SetInitializerFunction(fn); } | |
341 | }; | |
342 | ||
343 | // Here's a macro you can use if your compiler really, really wants main() to | |
344 | // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this | |
345 | // code if required. | |
346 | ||
347 | #if defined(__AIX__) || defined(__HPUX__) | |
348 | #define IMPLEMENT_WXWIN_MAIN \ | |
349 | extern int wxEntry( int argc, char *argv[] ); \ | |
350 | int main(int argc, char *argv[]) { return wxEntry(argc, argv); } | |
351 | #elif defined(__WXMSW__) && defined(WXUSINGDLL) | |
352 | // NT defines APIENTRY, 3.x not | |
353 | #if !defined(WXAPIENTRY) | |
354 | #ifdef __WATCOMC__ | |
355 | #define WXAPIENTRY PASCAL | |
356 | #else | |
357 | #define WXAPIENTRY FAR PASCAL | |
358 | #endif | |
359 | #endif | |
360 | ||
361 | #define IMPLEMENT_WXWIN_MAIN \ | |
362 | int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\ | |
363 | LPSTR m_lpCmdLine, int nCmdShow )\ | |
364 | {\ | |
365 | return wxEntry((WXHINSTANCE) hInstance, \ | |
366 | (WXHINSTANCE) hPrevInstance,\ | |
367 | m_lpCmdLine, nCmdShow);\ | |
368 | } | |
369 | ||
370 | #else | |
371 | #define IMPLEMENT_WXWIN_MAIN | |
372 | #endif | |
373 | ||
374 | // use this macro exactly once, the argument is the name of the wxApp-derived | |
375 | // class which is the class of your application | |
376 | #define IMPLEMENT_APP(appname) \ | |
377 | wxApp *wxCreateApp() { return new appname; } \ | |
378 | wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ | |
379 | appname& wxGetApp() { return *(appname *)wxTheApp; } \ | |
380 | IMPLEMENT_WXWIN_MAIN | |
381 | ||
382 | #define DECLARE_APP(appname) extern appname& wxGetApp(); | |
383 | ||
384 | #endif | |
385 | // _WX_APP_H_BASE_ |