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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/sound.h | |
3 | // Purpose: wxSoundBase class | |
4 | // Author: Vaclav Slavik | |
5 | // Modified by: | |
6 | // Created: 2004/02/01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2004, Vaclav Slavik | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_SOUND_H_BASE_ | |
13 | #define _WX_SOUND_H_BASE_ | |
14 | ||
15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
16 | #pragma interface "soundbase.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/defs.h" | |
20 | ||
21 | #if wxUSE_SOUND | |
22 | ||
23 | #include "wx/object.h" | |
24 | ||
25 | // ---------------------------------------------------------------------------- | |
26 | // wxSoundBase: common wxSound code and interface | |
27 | // ---------------------------------------------------------------------------- | |
28 | ||
29 | // Flags for wxSound::Play | |
30 | #if WXWIN_COMPATIBILITY_2_4 | |
31 | // NB: we can't use enum because there would be ambiguity between the | |
32 | // two Play() prototypes when called without explicit parameters | |
33 | #define wxSOUND_SYNC ((unsigned)0) | |
34 | #define wxSOUND_ASYNC ((unsigned)1) | |
35 | #define wxSOUND_LOOP ((unsigned)2) | |
36 | #else | |
37 | enum wxSoundFlags | |
38 | { | |
39 | wxSOUND_SYNC = 0, | |
40 | wxSOUND_ASYNC = 1, | |
41 | wxSOUND_LOOP = 2 | |
42 | }; | |
43 | #endif | |
44 | ||
45 | // Base class for wxSound implementations | |
46 | class WXDLLIMPEXP_ADV wxSoundBase : public wxObject | |
47 | { | |
48 | public: | |
49 | // Play the sound: | |
50 | bool Play(unsigned flags = wxSOUND_ASYNC) const | |
51 | { | |
52 | wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || | |
53 | (flags & wxSOUND_ASYNC) != 0, | |
54 | _T("sound can only be looped asynchronously") ); | |
55 | return DoPlay(flags); | |
56 | } | |
57 | #if WXWIN_COMPATIBILITY_2_4 | |
58 | wxDEPRECATED( bool Play(bool async, bool looped = false) const ); | |
59 | #endif | |
60 | ||
61 | // Plays sound from filename: | |
62 | static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); | |
63 | ||
64 | protected: | |
65 | virtual bool DoPlay(unsigned flags) const = 0; | |
66 | }; | |
67 | ||
68 | // ---------------------------------------------------------------------------- | |
69 | // wxSound class implementation | |
70 | // ---------------------------------------------------------------------------- | |
71 | ||
72 | #if defined(__WXMSW__) | |
73 | #include "wx/msw/sound.h" | |
74 | #elif defined(__WXMAC__) | |
75 | #include "wx/mac/sound.h" | |
76 | #elif defined(__WXPM__) | |
77 | #include "wx/os2/sound.h" | |
78 | #elif defined(__UNIX__) | |
79 | #include "wx/unix/sound.h" | |
80 | #endif | |
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // wxSoundBase methods | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) | |
87 | { | |
88 | wxSound snd(filename); | |
89 | return snd.IsOk() ? snd.Play(flags) : false; | |
90 | } | |
91 | ||
92 | #if WXWIN_COMPATIBILITY_2_4 | |
93 | inline bool wxSoundBase::Play(bool async, bool looped) const | |
94 | { | |
95 | unsigned flags = 0; | |
96 | if (async) flags |= wxSOUND_ASYNC; | |
97 | if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC; | |
98 | return DoPlay(flags); | |
99 | } | |
100 | #endif | |
101 | ||
102 | #endif // wxUSE_SOUND | |
103 | ||
104 | #endif // _WX_SOUND_H_BASE_ |