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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/unix/uiactionx11.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // (c) 2010 Steven Lamerton | |
10 | // (c) 2010 Vadim Zeitlin | |
11 | // Licence: wxWindows licence | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #if wxUSE_UIACTIONSIMULATOR | |
17 | ||
18 | #include "wx/uiaction.h" | |
19 | ||
20 | #include <X11/Xutil.h> | |
21 | ||
22 | #include "wx/unix/utilsx11.h" | |
23 | ||
24 | namespace | |
25 | { | |
26 | ||
27 | void SendButtonEvent(int button, bool isDown) | |
28 | { | |
29 | int xbutton; | |
30 | switch (button) | |
31 | { | |
32 | case wxMOUSE_BTN_LEFT: | |
33 | xbutton = 1; | |
34 | break; | |
35 | case wxMOUSE_BTN_MIDDLE: | |
36 | xbutton = 2; | |
37 | break; | |
38 | case wxMOUSE_BTN_RIGHT: | |
39 | xbutton = 3; | |
40 | break; | |
41 | default: | |
42 | wxFAIL_MSG("Unsupported button passed in."); | |
43 | return; | |
44 | } | |
45 | ||
46 | wxX11Display display; | |
47 | wxCHECK_RET(display, "No display available!"); | |
48 | ||
49 | XEvent event; | |
50 | memset(&event, 0x00, sizeof(event)); | |
51 | ||
52 | event.type = isDown ? ButtonPress : ButtonRelease; | |
53 | event.xbutton.button = xbutton; | |
54 | event.xbutton.same_screen = True; | |
55 | ||
56 | XQueryPointer(display, display.DefaultRoot(), | |
57 | &event.xbutton.root, &event.xbutton.window, | |
58 | &event.xbutton.x_root, &event.xbutton.y_root, | |
59 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
60 | event.xbutton.subwindow = event.xbutton.window; | |
61 | ||
62 | while (event.xbutton.subwindow) | |
63 | { | |
64 | event.xbutton.window = event.xbutton.subwindow; | |
65 | XQueryPointer(display, event.xbutton.window, | |
66 | &event.xbutton.root, &event.xbutton.subwindow, | |
67 | &event.xbutton.x_root, &event.xbutton.y_root, | |
68 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
69 | } | |
70 | ||
71 | XSendEvent(display, PointerWindow, True, 0xfff, &event); | |
72 | } | |
73 | ||
74 | } // anonymous namespace | |
75 | ||
76 | bool wxUIActionSimulator::MouseDown(int button) | |
77 | { | |
78 | SendButtonEvent(button, true); | |
79 | return true; | |
80 | } | |
81 | ||
82 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
83 | { | |
84 | wxX11Display display; | |
85 | wxASSERT_MSG(display, "No display available!"); | |
86 | ||
87 | Window root = display.DefaultRoot(); | |
88 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); | |
89 | ||
90 | return true; | |
91 | } | |
92 | ||
93 | bool wxUIActionSimulator::MouseUp(int button) | |
94 | { | |
95 | SendButtonEvent(button, false); | |
96 | return true; | |
97 | } | |
98 | ||
99 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) | |
100 | { | |
101 | wxX11Display display; | |
102 | wxCHECK_MSG(display, false, "No display available!"); | |
103 | ||
104 | int mask, type; | |
105 | ||
106 | if ( isDown ) | |
107 | { | |
108 | type = KeyPress; | |
109 | mask = KeyPressMask; | |
110 | } | |
111 | else | |
112 | { | |
113 | type = KeyRelease; | |
114 | mask = KeyReleaseMask; | |
115 | } | |
116 | ||
117 | WXKeySym xkeysym = wxCharCodeWXToX(keycode); | |
118 | KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); | |
119 | if ( xkeycode == NoSymbol ) | |
120 | return false; | |
121 | ||
122 | Window focus; | |
123 | int revert; | |
124 | XGetInputFocus(display, &focus, &revert); | |
125 | if (focus == None) | |
126 | return false; | |
127 | ||
128 | int mod = 0; | |
129 | ||
130 | if (modifiers & wxMOD_SHIFT) | |
131 | mod |= ShiftMask; | |
132 | //Mod1 is alt in the vast majority of cases | |
133 | if (modifiers & wxMOD_ALT) | |
134 | mod |= Mod1Mask; | |
135 | if (modifiers & wxMOD_CMD) | |
136 | mod |= ControlMask; | |
137 | ||
138 | XKeyEvent event; | |
139 | event.display = display; | |
140 | event.window = focus; | |
141 | event.root = DefaultRootWindow(event.display); | |
142 | event.subwindow = None; | |
143 | event.time = CurrentTime; | |
144 | event.x = 1; | |
145 | event.y = 1; | |
146 | event.x_root = 1; | |
147 | event.y_root = 1; | |
148 | event.same_screen = True; | |
149 | event.type = type; | |
150 | event.state = mod; | |
151 | event.keycode = xkeycode; | |
152 | ||
153 | XSendEvent(event.display, event.window, True, mask, (XEvent*) &event); | |
154 | ||
155 | return true; | |
156 | } | |
157 | ||
158 | #endif // wxUSE_UIACTIONSIMULATOR |