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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
20
21/** @name Dynamic arrays and object arrays (array which own their elements)
22 @memo Arrays which grow on demand and do range checking (only in debug)
23 */
24//@{
25
26// ----------------------------------------------------------------------------
27// constants
28// ----------------------------------------------------------------------------
29
30/**
31 the initial size by which an array grows when an element is added
32 default value avoids allocate one or two bytes when the array is created
33 which is rather inefficient
34*/
35#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
36
37// ----------------------------------------------------------------------------
38// types
39// ----------------------------------------------------------------------------
40
41/**
42 callback compare function for quick sort
43 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
44 */
45typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
46
47// ----------------------------------------------------------------------------
48/**
49 base class managing data having size of type 'long' (not used directly)
50
51 NB: for efficiency this often used class has no virtual functions (hence no
52 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
53 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
54 so it's not too important if it's not called (this happens when you cast
55 "SomeArray *" as "BaseArray *" and then delete it)
56
57 @memo Base class for template array classes
58*/
59// ----------------------------------------------------------------------------
60class WXDLLEXPORT wxBaseArray
61{
62public:
63 /** @name ctors and dtor */
64 //@{
65 /// default ctor
66 wxBaseArray();
67 /// copy ctor
68 wxBaseArray(const wxBaseArray& array);
69 /// assignment operator
70 wxBaseArray& operator=(const wxBaseArray& src);
71 /// not virtual, see above
72 /// EXCEPT for Gnu compiler to reduce warnings...
73#ifdef __GNUG__
74 virtual
75#endif
76 ~wxBaseArray();
77 //@}
78
79 /** @name memory management */
80 //@{
81 /// empties the array, but doesn't release memory
82 void Empty() { m_nCount = 0; }
83 /// empties the array and releases memory
84 void Clear();
85 /// preallocates memory for given number of items
86 void Alloc(size_t uiSize);
87 /// minimizes the memory used by the array (frees unused memory)
88 void Shrink();
89 //@}
90
91 /** @name simple accessors */
92 //@{
93 /// number of elements in the array
94 size_t Count() const { return m_nCount; }
95 size_t GetCount() const { return m_nCount; }
96 /// is it empty?
97 bool IsEmpty() const { return m_nCount == 0; }
98 //@}
99
100protected:
101 // these methods are protected because if they were public one could
102 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
103 // type safe methods
104
105 /** @name items access */
106 //@{
107 /// get item at position uiIndex (range checking is done in debug version)
108 long& Item(size_t uiIndex) const
109 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
110 /// same as Item()
111 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
112 //@}
113
114 /** @name item management */
115 //@{
116 /**
117 Search the element in the array, starting from the either side
118 @param bFromEnd if TRUE, start from the end
119 @return index of the first item matched or wxNOT_FOUND
120 @see wxNOT_FOUND
121 */
122 int Index(long lItem, bool bFromEnd = FALSE) const;
123 /// search for an item using binary search in a sorted array
124 int Index(long lItem, CMPFUNC fnCompare) const;
125 /// search for a place to insert the element into a sorted array
126 size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
127 /// add new element at the end
128 void Add(long lItem);
129 /// add item assuming the array is sorted with fnCompare function
130 void Add(long lItem, CMPFUNC fnCompare);
131 /// add new element at given position (it becomes Item[uiIndex])
132 void Insert(long lItem, size_t uiIndex);
133 /// remove first item matching this value
134 void Remove(long lItem);
135 /// remove item by index
136 void RemoveAt(size_t uiIndex);
137 //@}
138
139 /// sort array elements using given compare function
140 void Sort(CMPFUNC fnCompare);
141
142private:
143 void Grow(); // makes array bigger if needed
144
145 size_t m_nSize, // current size of the array
146 m_nCount; // current number of elements
147
148 long *m_pItems; // pointer to data
149};
150
151// ============================================================================
152// template classes
153// ============================================================================
154
155// resolves the name conflict between the wxT() macor and T typedef: we can't
156// use wxT() inside WX_DEFINE_ARRAY!
157#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
158#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
159
160// ----------------------------------------------------------------------------
161// This macro generates a new array class. It is intended for storage of simple
162// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
163//
164// NB: it has only inline functions => takes no space at all
165// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
166// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
167// so using a temporary variable instead.
168// ----------------------------------------------------------------------------
169// __MAC_X__ added min ~name() below for compiling Mac X
170#define _WX_DEFINE_ARRAY(T, name, classexp) \
171typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
172classexp name : public wxBaseArray \
173{ \
174public: \
175 name() \
176 { \
177 size_t type = sizeof(T); \
178 size_t sizelong = sizeof(long); \
179 if ( type > sizelong ) \
180 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
181 } \
182 ~name() {} \
183 \
184 name& operator=(const name& src) \
185 { wxBaseArray* temp = (wxBaseArray*) this; \
186 (*temp) = ((const wxBaseArray&)src); \
187 return *this; } \
188 \
189 T& operator[](size_t uiIndex) const \
190 { return (T&)(wxBaseArray::Item(uiIndex)); } \
191 T& Item(size_t uiIndex) const \
192 { return (T&)(wxBaseArray::Item(uiIndex)); } \
193 T& Last() const \
194 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
195 \
196 int Index(T Item, bool bFromEnd = FALSE) const \
197 { return wxBaseArray::Index((long)Item, bFromEnd); } \
198 \
199 void Add(T Item) \
200 { wxBaseArray::Add((long)Item); } \
201 void Insert(T Item, size_t uiIndex) \
202 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
203 \
204 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
205 void Remove(T Item) \
206 { int iIndex = Index(Item); \
207 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
208 _WX_ERROR_REMOVE); \
209 wxBaseArray::RemoveAt((size_t)iIndex); } \
210 \
211 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
212}
213
214// ----------------------------------------------------------------------------
215// This is the same as the previous macro, but it defines a sorted array.
216// Differences:
217// 1) it must be given a COMPARE function in ctor which takes 2 items of type
218// T* and should return -1, 0 or +1 if the first one is less/greater
219// than/equal to the second one.
220// 2) the Add() method inserts the item in such was that the array is always
221// sorted (it uses the COMPARE function)
222// 3) it has no Sort() method because it's always sorted
223// 4) Index() method is much faster (the sorted arrays use binary search
224// instead of linear one), but Add() is slower.
225// 5) there is no Insert() method because you can't insert an item into the
226// given position in a sorted array but there is IndexForInsert()/AddAt()
227// pair which may be used to optimize a common operation of "insert only if
228// not found"
229//
230// Summary: use this class when the speed of Index() function is important, use
231// the normal arrays otherwise.
232//
233// NB: it has only inline functions => takes no space at all
234// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
235// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
236// so using a temporary variable instead.
237// ----------------------------------------------------------------------------
238#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
239typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
240classexp name : public wxBaseArray \
241{ \
242public: \
243 name(SCMPFUNC##T fn) \
244 { size_t type = sizeof(T); \
245 size_t sizelong = sizeof(long); \
246 if ( type > sizelong ) \
247 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
248 m_fnCompare = fn; \
249 } \
250 \
251 name& operator=(const name& src) \
252 { wxBaseArray* temp = (wxBaseArray*) this; \
253 (*temp) = ((const wxBaseArray&)src); \
254 m_fnCompare = src.m_fnCompare; \
255 return *this; } \
256 \
257 T& operator[](size_t uiIndex) const \
258 { return (T&)(wxBaseArray::Item(uiIndex)); } \
259 T& Item(size_t uiIndex) const \
260 { return (T&)(wxBaseArray::Item(uiIndex)); } \
261 T& Last() const \
262 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
263 \
264 int Index(T Item) const \
265 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
266 \
267 size_t IndexForInsert(T Item) const \
268 { return wxBaseArray::IndexForInsert((long)Item, \
269 (CMPFUNC)m_fnCompare); } \
270 \
271 void AddAt(T item, size_t index) \
272 { wxBaseArray::Insert((long)item, index); } \
273 \
274 void Add(T Item) \
275 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
276 \
277 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
278 void Remove(T Item) \
279 { int iIndex = Index(Item); \
280 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
281 _WX_ERROR_REMOVE ); \
282 wxBaseArray::RemoveAt((size_t)iIndex); } \
283 \
284private: \
285 SCMPFUNC##T m_fnCompare; \
286}
287
288// ----------------------------------------------------------------------------
289// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
290// ----------------------------------------------------------------------------
291#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
292typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
293classexp name : public wxBaseArray \
294{ \
295public: \
296 name() { } \
297 name(const name& src); \
298 name& operator=(const name& src); \
299 \
300 ~name(); \
301 \
302 T& operator[](size_t uiIndex) const \
303 { return *(T*)wxBaseArray::Item(uiIndex); } \
304 T& Item(size_t uiIndex) const \
305 { return *(T*)wxBaseArray::Item(uiIndex); } \
306 T& Last() const \
307 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
308 \
309 int Index(const T& Item, bool bFromEnd = FALSE) const; \
310 \
311 void Add(const T& Item); \
312 void Add(const T* pItem) \
313 { wxBaseArray::Add((long)pItem); } \
314 \
315 void Insert(const T& Item, size_t uiIndex); \
316 void Insert(const T* pItem, size_t uiIndex) \
317 { wxBaseArray::Insert((long)pItem, uiIndex); } \
318 \
319 void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
320 void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
321 \
322 T* Detach(size_t uiIndex) \
323 { T* p = (T*)wxBaseArray::Item(uiIndex); \
324 wxBaseArray::RemoveAt(uiIndex); return p; } \
325 void RemoveAt(size_t uiIndex); \
326 \
327 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
328 \
329private: \
330 void DoEmpty(); \
331 void DoCopy(const name& src); \
332}
333
334// ----------------------------------------------------------------------------
335/** @name Macros for definition of dynamic arrays and objarrays
336
337 These macros are ugly (especially if you look in the sources ;-), but they
338 allow us to define 'template' classes without actually using templates.
339 <BR>
340 <BR>
341 Range checking is performed in debug build for both arrays and objarrays.
342 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
343 they only grow, so loading 10 millions in an array only to delete them 2
344 lines below is <I>not</I> recommended. However, it does free memory when
345 it's destroyed, so if you destroy array also, it's ok.
346 */
347// ----------------------------------------------------------------------------
348
349//@{
350 /**
351 This macro generates a new array class. It is intended for storage of simple
352 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
353 <BR>
354 NB: it has only inline functions => takes no space at all
355 <BR>
356
357 @memo declare and define array class 'name' containing elements of type 'T'
358 */
359#define WX_DEFINE_ARRAY(T, name) \
360 typedef T _A##name; \
361 _WX_DEFINE_ARRAY(_A##name, name, class)
362
363 /**
364 This macro does the same as WX_DEFINE_ARRAY except that the array will be
365 sorted with the specified compare function.
366 */
367#define WX_DEFINE_SORTED_ARRAY(T, name) \
368 typedef T _A##name; \
369 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
370
371 /**
372 This macro generates a new objarrays class which owns the objects it
373 contains, i.e. it will delete them when it is destroyed. An element is of
374 type T*, but arguments of type T& are taken (see below!) and T& is
375 returned. <BR>
376 Don't use this for simple types such as "int" or "long"!
377 You _may_ use it for "double" but it's awfully inefficient.
378 <BR>
379 <BR>
380 Note on Add/Insert functions:
381 <BR>
382 1) function(T*) gives the object to the array, i.e. it will delete the
383 object when it's removed or in the array's dtor
384 <BR>
385 2) function(T&) will create a copy of the object and work with it
386 <BR>
387 <BR>
388 Also:
389 <BR>
390 1) Remove() will delete the object after removing it from the array
391 <BR>
392 2) Detach() just removes the object from the array (returning pointer to it)
393 <BR>
394 <BR>
395 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
396 <BR>
397 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
398 it will provoke memory leaks
399 <BR>
400 <BR>
401 some functions of this class are not inline, so it takes some space to
402 define new class from this template.
403
404 @memo declare objarray class 'name' containing elements of type 'T'
405 */
406#define WX_DECLARE_OBJARRAY(T, name) \
407 typedef T _L##name; \
408 _WX_DECLARE_OBJARRAY(_L##name, name, class)
409
410 /**
411 To use an objarray class you must
412 <ll>
413 <li>#include "dynarray.h"
414 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
415 <li>#include "arrimpl.cpp"
416 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
417 </ll>
418 <BR><BR>
419 This is necessary because at the moment of DEFINE_OBJARRAY class
420 element_type must be fully defined (i.e. forward declaration is not
421 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
422 two allows to break cicrcular dependencies with classes which have member
423 variables of objarray type.
424
425 @memo define (must include arrimpl.cpp!) objarray class 'name'
426 */
427#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
428//@}
429
430// these macros do the same thing as the WX_XXX ones above, but should be used
431// inside the library for user visible classes because otherwise they wouldn't
432// be visible from outside (when using wxWindows as DLL under Windows)
433#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
434 typedef T _A##name; \
435 _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
436
437#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
438 typedef T _A##name; \
439 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
440
441#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
442 typedef T _L##name; \
443 _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
444
445// ----------------------------------------------------------------------------
446/** @name Some commonly used predefined arrays */
447// ----------------------------------------------------------------------------
448
449//@{
450 /** @name ArrayInt */
451WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
452 /** @name ArrayLong */
453WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
454 /** @name ArrayPtrVoid */
455WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
456//@}
457
458//@}
459
460// -----------------------------------------------------------------------------
461// convenience macros
462// -----------------------------------------------------------------------------
463
464// append all element of one array to another one
465#define WX_APPEND_ARRAY(array, other) \
466 { \
467 size_t count = (other).Count(); \
468 for ( size_t n = 0; n < count; n++ ) \
469 { \
470 (array).Add((other)[n]); \
471 } \
472 }
473
474// delete all array elements
475//
476// NB: the class declaration of the array elements must be visible from the
477// place where you use this macro, otherwise the proper destructor may not
478// be called (a decent compiler should give a warning about it, but don't
479// count on it)!
480#define WX_CLEAR_ARRAY(array) \
481 { \
482 size_t count = (array).Count(); \
483 for ( size_t n = 0; n < count; n++ ) \
484 { \
485 delete (array)[n]; \
486 } \
487 \
488 (array).Empty(); \
489 }
490
491#endif // _DYNARRAY_H
492