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1\section{\class{wxArray}}\label{wxarray}
2
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3This section describes the so called {\it dynamic arrays}. This is a C
4array-like data structure i.e. the member access time is constant (and not
06ad8636 5linear according to the number of container elements as for linked lists). However, these
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6arrays are dynamic in the sense that they will automatically allocate more
7memory if there is not enough of it for adding a new element. They also perform
8range checking on the index values but in debug mode only, so please be sure to
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9compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10details). So, unlike the arrays in some other
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11languages, attempt to access an element beyond the arrays bound doesn't
12automatically expand the array but provokes an assertion failure instead in
13debug build and does nothing (except possibly crashing your program) in the
14release build.
15
16The array classes were designed to be reasonably efficient, both in terms of
17run-time speed and memory consumption and the executable size. The speed of
06ad8636 18array item access is, of course, constant (independent of the number of elements)
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19making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20Adding items to the arrays is also implemented in more or less constant time -
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21but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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23wxArray functions are inline, so they do not take {\it any space at all}.
24
25wxWindows has three different kinds of array. All of them derive from
26wxBaseArray class which works with untyped data and can not be used directly.
27The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29classes declared will be called in this documentation wxArray, wxSortedArray and
30wxObjArray but you should keep in mind that no classes with such names actually
31exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32with a new name. In fact, these names are "template" names and each usage of one
33of the macros mentioned above creates a template specialization for the given
34element type.
35
36wxArray is suitable for storing integer types and pointers which it does not
37treat as objects in any way, i.e. the element pointed to by the pointer is not
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38deleted when the element is removed from the array. It should be noted that
39all of wxArray's functions are inline, so it costs strictly nothing to define as
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40many array types as you want (either in terms of the executable size or the
41speed) as long as at least one of them is defined and this is always the case
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42because wxArrays are used by wxWindows internally. This class has one serious
43limitation: it can only be used for storing integral types (bool, char, short,
44int, long and their unsigned variants) or pointers (of any kind). An attempt
45to use with objects of sizeof() greater than sizeof(long) will provoke a
46runtime assertion failure, however declaring a wxArray of floats will not (on
47the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
48please use wxObjArray for storing floats and doubles (NB: a more efficient
49wxArrayDouble class is scheduled for the next release of wxWindows).
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50
51wxSortedArray is a wxArray variant which should be used when searching in the
52array is a frequently used operation. It requires you to define an additional
53function for comparing two elements of the array element type and always stores
f6bcfd97 54its items in the sorted order (according to this function). Thus, it is
437c49b2 55 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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56$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
57slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58memory allocation routine). However, in a usual situation elements are added to
59an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 60huge performance improvements compared to wxArray. Finally, it should be
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61noticed that, as wxArray, wxSortedArray can be only used for storing integral
62types or pointers.
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63
64wxObjArray class treats its elements like "objects". It may delete them when
65they are removed from the array (invoking the correct destructor) and copies
66them using the objects copy constructor. In order to implement this behaviour
67the definition of the wxObjArray arrays is split in two parts: first, you should
68declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
69you must include the file defining the implementation of template type:
70<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
71from a point where the full (as opposed to `forward') declaration of the array
72elements class is in scope. As it probably sounds very complicated here is an
73example:
74
75\begin{verbatim}
76#include <wx/dynarray.h>
77
f6bcfd97 78// we must forward declare the array because it is used inside the class
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79// declaration
80class MyDirectory;
81class MyFile;
82
83// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84// now used as shown below
85WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
87
88class MyDirectory
89{
90...
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
93};
94
95...
96
97// now that we have MyDirectory declaration in scope we may finish the
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98// definition of ArrayOfDirectories -- note that this expands into some C++
99// code and so should only be compiled once (i.e., don't put this in the
2edb0bde 100// header, but into a source file or you will get linking errors)
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101#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102WX_DEFINE_OBJARRAY(ArrayOfDirectories);
103
104// that's all!
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105\end{verbatim}
106
107It is not as elegant as writing
108
109\begin{verbatim}
110typedef std::vector<MyDirectory> ArrayOfDirectories;
111\end{verbatim}
437c49b2 112
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113but is not that complicated and allows the code to be compiled with any, however
114dumb, C++ compiler in the world.
115
06ad8636 116Things are much simpler for wxArray and wxSortedArray however: it is enough
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117just to write
118
119\begin{verbatim}
120WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
121WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
122\end{verbatim}
123
124\wxheading{See also:}
125
126\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
127
babc9758 128\wxheading{Include files}
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129
130<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
131for wxObjArray.
132
133\latexignore{\rtfignore{\wxheading{Function groups}}}
134
135\membersection{Macros for template array definition}
136
137To use an array you must first define the array class. This is done with the
138help of the macros in this section. The class of array elements must be (at
139least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
140WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
141WX\_DEFINE\_OBJARRAY macro.
142
143\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 144\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
a9241e60 145\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 146\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 147\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
a9241e60 148\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 149\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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150\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
151\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
152\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
153\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
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154
155\membersection{Constructors and destructors}
156
157Array classes are 100\% C++ objects and as such they have the appropriate copy
158constructors and assignment operators. Copying wxArray just copies the elements
159but copying wxObjArray copies the arrays items. However, for memory-efficiency
160sake, neither of these classes has virtual destructor. It is not very important
161for wxArray which has trivial destructor anyhow, but it does mean that you
162should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
163never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
164derive your own classes from the array classes.
165
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166\helpref{wxArray default constructor}{wxarrayctordef}\\
167\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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168\helpref{\destruct{wxArray}}{wxarraydtor}
169
170\membersection{Memory management}\label{wxarraymemorymanagement}
171
172Automatic array memory management is quite trivial: the array starts by
173preallocating some minimal amount of memory (defined by
174WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
175allocated memory it reallocates it adding 50\% of the currently allocated
176amount, but no more than some maximal number which is defined by
177ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
178being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 179current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
2edb0bde 180provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
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181function can also be quite useful if you know in advance how many items you are
182going to put in the array and will prevent the array code from reallocating the
183memory more times than needed.
184
185\helpref{Alloc}{wxarrayalloc}\\
186\helpref{Shrink}{wxarrayshrink}
187
188\membersection{Number of elements and simple item access}
189
190Functions in this section return the total number of array elements and allow to
191retrieve them - possibly using just the C array indexing $[]$ operator which
192does exactly the same as \helpref{Item()}{wxarrayitem} method.
193
194\helpref{Count}{wxarraycount}\\
195\helpref{GetCount}{wxarraygetcount}\\
196\helpref{IsEmpty}{wxarrayisempty}\\
197\helpref{Item}{wxarrayitem}\\
198\helpref{Last}{wxarraylast}
199
200\membersection{Adding items}
437c49b2 201
247aba10 202\helpref{Add}{wxarrayadd}\\
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203\helpref{Insert}{wxarrayinsert}\\
204\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
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205
206\membersection{Removing items}
437c49b2 207
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208\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
209\helpref{Empty}{wxarrayempty}\\
210\helpref{Clear}{wxarrayclear}\\
8a729bb8 211\helpref{RemoveAt}{wxarrayremoveat}\\
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212\helpref{Remove}{wxarrayremove}
213
214\membersection{Searching and sorting}
437c49b2 215
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216\helpref{Index}{wxarrayindex}\\
217\helpref{Sort}{wxarraysort}
218
219%%%%% MEMBERS HERE %%%%%
220\helponly{\insertatlevel{2}{
221
222\wxheading{Members}
223
224}}
225
226\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 227
06ad8636 228\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 229
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230\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
231
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232\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
233
247aba10 234This macro defines a new array class named {\it name} and containing the
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235elements of type {\it T}. The second form is used when compiling wxWindows as
236a DLL under Windows and array needs to be visible outside the DLL. The third is
237needed for exporting an array from a user DLL.
238
fbd27854 239Example:
437c49b2 240
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241\begin{verbatim}
242WX_DEFINE_ARRAY(int, wxArrayInt);
243
244class MyClass;
245WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
246\end{verbatim}
247
248Note that wxWindows predefines the following standard array classes: wxArrayInt,
249wxArrayLong and wxArrayPtrVoid.
250
251\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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252
253\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 254
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255\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
256
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257\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
258
247aba10 259This macro defines a new sorted array class named {\it name} and containing
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260the elements of type {\it T}. The second form is used when compiling wxWindows as
261a DLL under Windows and array needs to be visible outside the DLL. The third is
262needed for exporting an array from a user DLL.
fbd27854 263
fbd27854 264Example:
437c49b2 265
247aba10 266\begin{verbatim}
43c9c17d 267WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
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268
269class MyClass;
270WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
271\end{verbatim}
272
f6bcfd97 273You will have to initialize the objects of this class by passing a comparison
247aba10 274function to the array object constructor like this:
fa482912 275
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276\begin{verbatim}
277int CompareInts(int n1, int n2)
278{
279 return n1 - n2;
280}
281
43c9c17d 282wxSortedArrayInt sorted(CompareInts);
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283
284int CompareMyClassObjects(MyClass *item1, MyClass *item2)
285{
286 // sort the items by their address...
287 return Stricmp(item1->GetAddress(), item2->GetAddress());
288}
289
290wxArrayOfMyClass another(CompareMyClassObjects);
291\end{verbatim}
292
293\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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294
295\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 296
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297\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
298
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299\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
300
247aba10 301This macro declares a new object array class named {\it name} and containing
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302the elements of type {\it T}. The second form is used when compiling wxWindows as
303a DLL under Windows and array needs to be visible outside the DLL. The third is
304needed for exporting an array from a user DLL.
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305
306Example:
6be663cf 307
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308\begin{verbatim}
309class MyClass;
310WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
311\end{verbatim}
6be663cf 312
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313You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
314the array class - otherwise you would get link errors.
315
316\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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317
318\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10 319
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320\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
321
322\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
323
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324This macro defines the methods of the array class {\it name} not defined by the
325\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
326file <wx/arrimpl.cpp> before using this macro and you must have the full
327declaration of the class of array elements in scope! If you forget to do the
328first, the error will be caught by the compiler, but, unfortunately, many
329compilers will not give any warnings if you forget to do the second - but the
330objects of the class will not be copied correctly and their real destructor will
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331not be called. The latter two forms are merely aliases of the first to satisfy
332some people's sense of symmetry when using the exported declarations.
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333
334Example of usage:
437c49b2 335
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336\begin{verbatim}
337// first declare the class!
338class MyClass
339{
340public:
341 MyClass(const MyClass&);
342
343 ...
344
345 virtual ~MyClass();
346};
347
348#include <wx/arrimpl.cpp>
349WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
350\end{verbatim}
351
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352\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
353
354\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
355
356This macro may be used to append all elements of the {\it other} array to the
357{\it array}. The two arrays must be of the same type.
358
247aba10 359\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 360
e2a6f233 361\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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362
363This macro may be used to delete all elements of the array before emptying it.
364It can not be used with wxObjArrays - but they will delete their elements anyhow
365when you call Empty().
366
6be663cf 367\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 368
e2a6f233 369\func{}{wxArray}{\void}
437c49b2 370
e2a6f233 371\func{}{wxObjArray}{\void}
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372
373Default constructor initializes an empty array object.
374
375\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
376
377There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 378with a function to use for item comparison. It is a function which is passed
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379two arguments of type {\it T} where {\it T} is the array element type and which
380should return a negative, zero or positive value according to whether the first
381element passed to it is less than, equal to or greater than the second one.
382
6be663cf 383\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 384
247aba10 385\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 386
247aba10 387\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 388
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389\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
390
06ad8636 391\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 392
06ad8636 393\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 394
06ad8636 395\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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396
397The copy constructors and assignment operators perform a shallow array copy
398(i.e. they don't copy the objects pointed to even if the source array contains
399the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
400the array element are copied too) for wxObjArray.
401
402\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 403
06ad8636 404\func{}{\destruct{wxArray}}{\void}
437c49b2 405
06ad8636 406\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 407
06ad8636 408\func{}{\destruct{wxObjArray}}{\void}
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409
410The wxObjArray destructor deletes all the items owned by the array. This is not
411done by wxArray and wxSortedArray versions - you may use
412\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
413
414\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 415
2863d6b0 416\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
437c49b2 417
e2a6f233 418\func{void}{Add}{\param{T *}{item}}
437c49b2 419
2863d6b0 420\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
247aba10 421
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422Appends the given number of {\it copies} of the {\it item} to the array
423consisting of the elements of type {\it T}.
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424
425The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 426third are used with wxObjArray. There is an important difference between
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427them: if you give a pointer to the array, it will take ownership of it, i.e.
428will delete it when the item is deleted from the array. If you give a reference
429to the array, however, the array will make a copy of the item and will not take
430ownership of the original item. Once again, it only makes sense for wxObjArrays
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431because the other array types never take ownership of their elements. Also note
432that you cannot append more than one pointer as reusing it would lead to
433deleting it twice (or more) and hence to a crash.
247aba10 434
4f6aed9c 435You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
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436elements of one array to another one but it is more efficient to use
437{\it copies} parameter and modify the elements in place later if you plan to
438append a lot of items.
4f6aed9c 439
247aba10 440\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 441
e2a6f233 442\func{void}{Alloc}{\param{size\_t }{count}}
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443
444Preallocates memory for a given number of array elements. It is worth calling
445when the number of items which are going to be added to the array is known in
446advance because it will save unneeded memory reallocation. If the array already
447has enough memory for the given number of items, nothing happens.
448
449\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 450
e2a6f233 451\func{void}{Clear}{\void}
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452
453This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
454frees the memory allocated to the array.
455
456\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 457
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458\constfunc{size\_t}{Count}{\void}
459
460Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
461it exists only for compatibility.
462
463\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 464
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465\func{T *}{Detach}{\param{size\_t }{index}}
466
467Removes the element from the array, but, unlike,
468\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
469pointer to the removed element.
470
471\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 472
e2a6f233 473\func{void}{Empty}{\void}
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474
475Empties the array. For wxObjArray classes, this destroys all of the array
476elements. For wxArray and wxSortedArray this does nothing except marking the
e2a6f233 477array of being empty - this function does not free the allocated memory, use
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478\helpref{Clear()}{wxarrayclear} for this.
479
480\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 481
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482\constfunc{size\_t}{GetCount}{\void}
483
484Return the number of items in the array.
485
486\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 487
247aba10 488\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
437c49b2 489
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490\func{int}{Index}{\param{T\& }{item}}
491
492The first version of the function is for wxArray and wxObjArray, the second is
493for wxSortedArray only.
494
495Searches the element in the array, starting from either beginning or the end
496depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
497returned if the element is not found, otherwise the index of the element is
498returned.
499
500Linear search is used for the wxArray and wxObjArray classes but binary search
501in the sorted array is used for wxSortedArray (this is why searchFromEnd
502parameter doesn't make sense for it).
503
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504{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
505array is {\bf not} used by this function. It searches exactly the given
506element in the array and so will only succeed if this element had been
507previously added to the array, but fail even if another, identical, element is
508in the array.
509
247aba10 510\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 511
2863d6b0 512\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
437c49b2 513
e2a6f233 514\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 515
2863d6b0 516\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
247aba10 517
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518Insert the given number of {\it copies} of the {\it item} into the array before
519the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
520item in such way that it will become the first array element.
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521
522Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
523between the overloaded versions of this function.
524
525\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 526
e2a6f233 527\constfunc{bool}{IsEmpty}{\void}
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528
529Returns TRUE if the array is empty, FALSE otherwise.
530
531\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 532
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533\constfunc{T\&}{Item}{\param{size\_t }{index}}
534
535Returns the item at the given position in the array. If {\it index} is out of
536bounds, an assert failure is raised in the debug builds but nothing special is
537done in the release build.
538
539The returned value is of type "reference to the array element type" for all of
540the array classes.
541
542\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 543
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544\constfunc{T\&}{Last}{\void}
545
546Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
547An assert failure is raised in the debug mode if the array is empty.
548
549The returned value is of type "reference to the array element type" for all of
550the array classes.
551
552\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 553
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554\func{\void}{Remove}{\param{T }{item}}
555
f6bcfd97 556Removes an element from the array by value: the first item of the
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557array equal to {\it item} is removed, an assert failure will result from an
558attempt to remove an item which doesn't exist in the array.
559
560When an element is removed from wxObjArray it is deleted by the array - use
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561\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
562other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 563should delete it manually if required:
437c49b2 564
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565\begin{verbatim}
566T *item = array[n];
567delete item;
568array.Remove(n)
569\end{verbatim}
570
571See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
572elements of a wxArray (supposed to contain pointers).
573
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574\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
575
d1f1e77a 576\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
8a729bb8 577
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578Removes {\it count} elements starting at {\it index} from the array. When an
579element is removed from wxObjArray it is deleted by the array - use
580\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
581the other hand, when an object is removed from a wxArray nothing happens -
582you should delete it manually if required:
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583
584\begin{verbatim}
585T *item = array[n];
586delete item;
587array.RemoveAt(n)
588\end{verbatim}
589
590See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
591elements of a wxArray (supposed to contain pointers).
592
247aba10 593\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 594
e2a6f233 595\func{void}{Shrink}{\void}
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596
597Frees all memory unused by the array. If the program knows that no new items
598will be added to the array it may call Shrink() to reduce its memory usage.
599However, if a new item is added to the array, some extra memory will be
600allocated again.
601
602\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 603
e2a6f233 604\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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605
606The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 607
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608\begin{verbatim}
609template int CMPFUNC(T *first, T *second);
610\end{verbatim}
437c49b2 611
e2a6f233 612where {\it T} is the type of the array elements. I.e. it is a function returning
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613{\it int} which is passed two arguments of type {\it T *}.
614
615Sorts the array using the specified compare function: this function should
616return a negative, zero or positive value according to whether the first element
617passed to it is less than, equal to or greater than the second one.
618
619wxSortedArray doesn't have this function because it is always sorted.
437c49b2 620