]> git.saurik.com Git - wxWidgets.git/blame - docs/latex/wx/array.tex
Fixed wxFileDialog and VC++ DLL compilation
[wxWidgets.git] / docs / latex / wx / array.tex
CommitLineData
6e6110ee
VZ
1\section{\class{wxArray}}\label{wxarray}
2
247aba10
VZ
3This section describes the so called {\it dynamic arrays}. This is a C
4array-like data structure i.e. the member access time is constant (and not
06ad8636 5linear according to the number of container elements as for linked lists). However, these
247aba10
VZ
6arrays are dynamic in the sense that they will automatically allocate more
7memory if there is not enough of it for adding a new element. They also perform
8range checking on the index values but in debug mode only, so please be sure to
437c49b2
JS
9compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10details). So, unlike the arrays in some other
247aba10
VZ
11languages, attempt to access an element beyond the arrays bound doesn't
12automatically expand the array but provokes an assertion failure instead in
13debug build and does nothing (except possibly crashing your program) in the
14release build.
15
16The array classes were designed to be reasonably efficient, both in terms of
17run-time speed and memory consumption and the executable size. The speed of
06ad8636 18array item access is, of course, constant (independent of the number of elements)
247aba10
VZ
19making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20Adding items to the arrays is also implemented in more or less constant time -
437c49b2
JS
21but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
247aba10
VZ
23wxArray functions are inline, so they do not take {\it any space at all}.
24
25wxWindows has three different kinds of array. All of them derive from
26wxBaseArray class which works with untyped data and can not be used directly.
27The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29classes declared will be called in this documentation wxArray, wxSortedArray and
30wxObjArray but you should keep in mind that no classes with such names actually
31exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32with a new name. In fact, these names are "template" names and each usage of one
33of the macros mentioned above creates a template specialization for the given
34element type.
35
36wxArray is suitable for storing integer types and pointers which it does not
37treat as objects in any way, i.e. the element pointed to by the pointer is not
06ad8636
JS
38deleted when the element is removed from the array. It should be noted that
39all of wxArray's functions are inline, so it costs strictly nothing to define as
247aba10
VZ
40many array types as you want (either in terms of the executable size or the
41speed) as long as at least one of them is defined and this is always the case
42because wxArrays are used by wxWindows internally.
43
44wxSortedArray is a wxArray variant which should be used when searching in the
45array is a frequently used operation. It requires you to define an additional
46function for comparing two elements of the array element type and always stores
47its items in the sorted order (according to this function). Thus, it's
437c49b2 48 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
247aba10
VZ
49$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
50slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
51memory allocation routine). However, in a usual situation elements are added to
52an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b
VZ
53huge performance improvements compared to wxArray. Finally, it should be
54noticed that, as wxArray, wxSortedArray can not be used to store anything of
55sizeof() larger than max(sizeof(long), sizeof(void *)) - an assertion failure
56will be raised from the constructor otherwise.
247aba10
VZ
57
58wxObjArray class treats its elements like "objects". It may delete them when
59they are removed from the array (invoking the correct destructor) and copies
60them using the objects copy constructor. In order to implement this behaviour
61the definition of the wxObjArray arrays is split in two parts: first, you should
62declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
63you must include the file defining the implementation of template type:
64<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
65from a point where the full (as opposed to `forward') declaration of the array
66elements class is in scope. As it probably sounds very complicated here is an
67example:
68
69\begin{verbatim}
70#include <wx/dynarray.h>
71
72// we must forward declare the array because it's used inside the class
73// declaration
74class MyDirectory;
75class MyFile;
76
77// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
78// now used as shown below
79WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
80WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
81
82class MyDirectory
83{
84...
85 ArrayOfDirectories m_subdirectories; // all subdirectories
86 ArrayOfFiles m_files; // all files in this directory
87};
88
89...
90
91// now that we have MyDirectory declaration in scope we may finish the
92// definition of ArrayOfDirectories
93#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
94WX_DEFINE_OBJARRAY(ArrayOfDirectories);
95
96// that's all!
247aba10
VZ
97\end{verbatim}
98
99It is not as elegant as writing
100
101\begin{verbatim}
102typedef std::vector<MyDirectory> ArrayOfDirectories;
103\end{verbatim}
437c49b2 104
247aba10
VZ
105but is not that complicated and allows the code to be compiled with any, however
106dumb, C++ compiler in the world.
107
06ad8636 108Things are much simpler for wxArray and wxSortedArray however: it is enough
247aba10
VZ
109just to write
110
111\begin{verbatim}
112WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
113WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
114\end{verbatim}
115
116\wxheading{See also:}
117
118\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
119
120\wxheading{Required headers:}
121
122<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
123for wxObjArray.
124
125\latexignore{\rtfignore{\wxheading{Function groups}}}
126
127\membersection{Macros for template array definition}
128
129To use an array you must first define the array class. This is done with the
130help of the macros in this section. The class of array elements must be (at
131least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
132WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
133WX\_DEFINE\_OBJARRAY macro.
134
135\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
136\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
137\helpref{WX\_DECLARE\_OBJARRAY}{wxdeclareobjarray}\\
138\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
139
140\membersection{Constructors and destructors}
141
142Array classes are 100\% C++ objects and as such they have the appropriate copy
143constructors and assignment operators. Copying wxArray just copies the elements
144but copying wxObjArray copies the arrays items. However, for memory-efficiency
145sake, neither of these classes has virtual destructor. It is not very important
146for wxArray which has trivial destructor anyhow, but it does mean that you
147should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
148never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
149derive your own classes from the array classes.
150
437c49b2
JS
151\helpref{wxArray default constructor}{wxarrayctordef}\\
152\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
247aba10
VZ
153\helpref{\destruct{wxArray}}{wxarraydtor}
154
155\membersection{Memory management}\label{wxarraymemorymanagement}
156
157Automatic array memory management is quite trivial: the array starts by
158preallocating some minimal amount of memory (defined by
159WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
160allocated memory it reallocates it adding 50\% of the currently allocated
161amount, but no more than some maximal number which is defined by
162ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
163being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 164current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
247aba10
VZ
165provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
166function can also be quite useful if you know in advance how many items you are
167going to put in the array and will prevent the array code from reallocating the
168memory more times than needed.
169
170\helpref{Alloc}{wxarrayalloc}\\
171\helpref{Shrink}{wxarrayshrink}
172
173\membersection{Number of elements and simple item access}
174
175Functions in this section return the total number of array elements and allow to
176retrieve them - possibly using just the C array indexing $[]$ operator which
177does exactly the same as \helpref{Item()}{wxarrayitem} method.
178
179\helpref{Count}{wxarraycount}\\
180\helpref{GetCount}{wxarraygetcount}\\
181\helpref{IsEmpty}{wxarrayisempty}\\
182\helpref{Item}{wxarrayitem}\\
183\helpref{Last}{wxarraylast}
184
185\membersection{Adding items}
437c49b2 186
247aba10
VZ
187\helpref{Add}{wxarrayadd}\\
188\helpref{Insert}{wxarrayinsert}
189
190\membersection{Removing items}
437c49b2 191
247aba10
VZ
192\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
193\helpref{Empty}{wxarrayempty}\\
194\helpref{Clear}{wxarrayclear}\\
195\helpref{Remove}{wxarrayremove}
196
197\membersection{Searching and sorting}
437c49b2 198
247aba10
VZ
199\helpref{Index}{wxarrayindex}\\
200\helpref{Sort}{wxarraysort}
201
202%%%%% MEMBERS HERE %%%%%
203\helponly{\insertatlevel{2}{
204
205\wxheading{Members}
206
207}}
208
209\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 210
06ad8636 211\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10
VZ
212
213This macro defines a new array class named {\it name} and containing the
214elements of type {\it T}. Example:
437c49b2 215
247aba10
VZ
216\begin{verbatim}
217WX_DEFINE_ARRAY(int, wxArrayInt);
218
219class MyClass;
220WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
221\end{verbatim}
222
223Note that wxWindows predefines the following standard array classes: wxArrayInt,
224wxArrayLong and wxArrayPtrVoid.
225
226\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
437c49b2
JS
227
228\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10
VZ
229
230This macro defines a new sorted array class named {\it name} and containing
231the elements of type {\it T}. Example:
437c49b2 232
247aba10
VZ
233\begin{verbatim}
234WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
235
236class MyClass;
237WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
238\end{verbatim}
239
240You will have to initialize the objects of this class by passing a comparaison
241function to the array object constructor like this:
242\begin{verbatim}
243int CompareInts(int n1, int n2)
244{
245 return n1 - n2;
246}
247
248wxArrayInt sorted(CompareInts);
249
250int CompareMyClassObjects(MyClass *item1, MyClass *item2)
251{
252 // sort the items by their address...
253 return Stricmp(item1->GetAddress(), item2->GetAddress());
254}
255
256wxArrayOfMyClass another(CompareMyClassObjects);
257\end{verbatim}
258
259\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
437c49b2
JS
260
261\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10
VZ
262
263This macro declares a new object array class named {\it name} and containing
264the elements of type {\it T}. Example:
6be663cf 265
247aba10
VZ
266\begin{verbatim}
267class MyClass;
268WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
269\end{verbatim}
6be663cf 270
247aba10
VZ
271You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
272the array class - otherwise you would get link errors.
273
274\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
437c49b2
JS
275
276\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10
VZ
277
278This macro defines the methods of the array class {\it name} not defined by the
279\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
280file <wx/arrimpl.cpp> before using this macro and you must have the full
281declaration of the class of array elements in scope! If you forget to do the
282first, the error will be caught by the compiler, but, unfortunately, many
283compilers will not give any warnings if you forget to do the second - but the
284objects of the class will not be copied correctly and their real destructor will
285not be called.
286
287Example of usage:
437c49b2 288
247aba10
VZ
289\begin{verbatim}
290// first declare the class!
291class MyClass
292{
293public:
294 MyClass(const MyClass&);
295
296 ...
297
298 virtual ~MyClass();
299};
300
301#include <wx/arrimpl.cpp>
302WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
303\end{verbatim}
304
305\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 306
247aba10
VZ
307\func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
308
309This macro may be used to delete all elements of the array before emptying it.
310It can not be used with wxObjArrays - but they will delete their elements anyhow
311when you call Empty().
312
6be663cf 313\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 314
247aba10 315\func{}{wxArray}{}
437c49b2 316
247aba10
VZ
317\func{}{wxObjArray}{}
318
319Default constructor initializes an empty array object.
320
321\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
322
323There is no default constructor for wxSortedArray classes - you must initialize it
324with a function to use for item comparaison. It is a function which is passed
325two arguments of type {\it T} where {\it T} is the array element type and which
326should return a negative, zero or positive value according to whether the first
327element passed to it is less than, equal to or greater than the second one.
328
6be663cf 329\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 330
247aba10 331\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 332
247aba10 333\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 334
247aba10
VZ
335\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
336
06ad8636 337\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 338
06ad8636 339\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 340
06ad8636 341\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
247aba10
VZ
342
343The copy constructors and assignment operators perform a shallow array copy
344(i.e. they don't copy the objects pointed to even if the source array contains
345the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
346the array element are copied too) for wxObjArray.
347
348\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 349
06ad8636 350\func{}{\destruct{wxArray}}{\void}
437c49b2 351
06ad8636 352\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 353
06ad8636 354\func{}{\destruct{wxObjArray}}{\void}
247aba10
VZ
355
356The wxObjArray destructor deletes all the items owned by the array. This is not
357done by wxArray and wxSortedArray versions - you may use
358\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
359
360\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 361
247aba10 362\func{\void}{Add}{\param{T }{item}}
437c49b2 363
247aba10 364\func{\void}{Add}{\param{T *}{item}}
437c49b2 365
247aba10
VZ
366\func{\void}{Add}{\param{T \&}{item}}
367
368Appends a new element to the array (where {\it T} is the type of the array
369elements.)
370
371The first version is used with wxArray and wxSortedArray. The second and the
372third are used with wxObjArray. There is an {\bf important difference} between
373them: if you give a pointer to the array, it will take ownership of it, i.e.
374will delete it when the item is deleted from the array. If you give a reference
375to the array, however, the array will make a copy of the item and will not take
376ownership of the original item. Once again, it only makes sense for wxObjArrays
377because the other array types never take ownership of their elements.
378
379\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 380
247aba10
VZ
381\func{\void}{Alloc}{\param{size\_t }{count}}
382
383Preallocates memory for a given number of array elements. It is worth calling
384when the number of items which are going to be added to the array is known in
385advance because it will save unneeded memory reallocation. If the array already
386has enough memory for the given number of items, nothing happens.
387
388\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 389
247aba10
VZ
390\func{\void}{Clear}{\void}
391
392This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
393frees the memory allocated to the array.
394
395\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 396
247aba10
VZ
397\constfunc{size\_t}{Count}{\void}
398
399Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
400it exists only for compatibility.
401
402\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 403
247aba10
VZ
404\func{T *}{Detach}{\param{size\_t }{index}}
405
406Removes the element from the array, but, unlike,
437c49b2 407
247aba10
VZ
408\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
409pointer to the removed element.
410
411\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 412
247aba10
VZ
413\func{\void}{Empty}{\void}
414
415Empties the array. For wxObjArray classes, this destroys all of the array
416elements. For wxArray and wxSortedArray this does nothing except marking the
417array of being empty - this function does not free the allocated memory, use
418\helpref{Clear()}{wxarrayclear} for this.
419
420\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 421
247aba10
VZ
422\constfunc{size\_t}{GetCount}{\void}
423
424Return the number of items in the array.
425
426\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 427
247aba10 428\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
437c49b2 429
247aba10
VZ
430\func{int}{Index}{\param{T\& }{item}}
431
432The first version of the function is for wxArray and wxObjArray, the second is
433for wxSortedArray only.
434
435Searches the element in the array, starting from either beginning or the end
436depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
437returned if the element is not found, otherwise the index of the element is
438returned.
439
440Linear search is used for the wxArray and wxObjArray classes but binary search
441in the sorted array is used for wxSortedArray (this is why searchFromEnd
442parameter doesn't make sense for it).
443
444\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 445
247aba10 446\func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
437c49b2 447
247aba10 448\func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 449
247aba10
VZ
450\func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
451
452Insert a new item into the array before the item {\it n} - thus, {\it
453Insert(something, 0u}} will insert an item in such way that it will become the
454first array element.
455
456Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
457between the overloaded versions of this function.
458
459\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 460
247aba10
VZ
461\constfunc{bool}{IsEmpty}{}
462
463Returns TRUE if the array is empty, FALSE otherwise.
464
465\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 466
247aba10
VZ
467\constfunc{T\&}{Item}{\param{size\_t }{index}}
468
469Returns the item at the given position in the array. If {\it index} is out of
470bounds, an assert failure is raised in the debug builds but nothing special is
471done in the release build.
472
473The returned value is of type "reference to the array element type" for all of
474the array classes.
475
476\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 477
247aba10
VZ
478\constfunc{T\&}{Last}{\void}
479
480Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
481An assert failure is raised in the debug mode if the array is empty.
482
483The returned value is of type "reference to the array element type" for all of
484the array classes.
485
486\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 487
247aba10 488\func{\void}{Remove}{\param{size\_t }{index}}
437c49b2 489
247aba10
VZ
490\func{\void}{Remove}{\param{T }{item}}
491
492Removes the element from the array either by index or by value. When an element
493is removed from wxObjArray it is deleted by the array - use
494\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
495other hand, when an object is removed from a wxArray nothing happens - you
496should delete the it manually if required:
437c49b2 497
247aba10
VZ
498\begin{verbatim}
499T *item = array[n];
500delete item;
501array.Remove(n)
502\end{verbatim}
503
504See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
505elements of a wxArray (supposed to contain pointers).
506
507\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 508
247aba10
VZ
509\func{\void}{Shrink}{\void}
510
511Frees all memory unused by the array. If the program knows that no new items
512will be added to the array it may call Shrink() to reduce its memory usage.
513However, if a new item is added to the array, some extra memory will be
514allocated again.
515
516\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 517
247aba10
VZ
518\func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
519
520The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 521
247aba10
VZ
522\begin{verbatim}
523template int CMPFUNC(T *first, T *second);
524\end{verbatim}
437c49b2 525
247aba10
VZ
526where {\it T} is the type of the array elements. I.e. it is a function returning
527{\it int} which is passed two arguments of type {\it T *}.
528
529Sorts the array using the specified compare function: this function should
530return a negative, zero or positive value according to whether the first element
531passed to it is less than, equal to or greater than the second one.
532
533wxSortedArray doesn't have this function because it is always sorted.
437c49b2 534