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Fix AUI appearance when a maximized pane becomes floating.
[wxWidgets.git] / src / msw / button.cpp
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2bda0e17 1/////////////////////////////////////////////////////////////////////////////
f1e01716 2// Name: src/msw/button.cpp
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3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
6c9a19aa 8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
cd0b1709 19
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20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
edccf428 24 #pragma hdrstop
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25#endif
26
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27#if wxUSE_BUTTON
28
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29#include "wx/button.h"
30
2bda0e17 31#ifndef WX_PRECOMP
bac409a0 32 #include "wx/app.h"
edccf428 33 #include "wx/brush.h"
4e938f5b 34 #include "wx/panel.h"
8a4df159 35 #include "wx/bmpbuttn.h"
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36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
61e6a2ab 38 #include "wx/dcclient.h"
b84aec03 39 #include "wx/toplevel.h"
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40 #include "wx/msw/wrapcctl.h"
41 #include "wx/msw/private.h"
42 #include "wx/msw/missing.h"
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43#endif
44
bdf14bff 45#include "wx/imaglist.h"
5f7bcb48 46#include "wx/stockitem.h"
533171c2 47#include "wx/msw/private/button.h"
d8c89c48 48#include "wx/msw/private/dc.h"
5c3c1372 49#include "wx/private/window.h"
d8c89c48 50
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51#if wxUSE_MARKUP
52 #include "wx/generic/private/markuptext.h"
53#endif // wxUSE_MARKUP
54
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55// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
56// the header
57#ifndef BCM_SETSHIELD
58 #define BCM_SETSHIELD 0x160c
59#endif
60
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61// ----------------------------------------------------------------------------
62// macros
63// ----------------------------------------------------------------------------
64
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65BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
66 EVT_CHAR_HOOK(wxButton::OnCharHook)
67END_EVENT_TABLE()
68
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69// ============================================================================
70// implementation
71// ============================================================================
72
73// ----------------------------------------------------------------------------
74// creation/destruction
75// ----------------------------------------------------------------------------
76
77bool wxButton::Create(wxWindow *parent,
78 wxWindowID id,
5f7bcb48 79 const wxString& lbl,
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80 const wxPoint& pos,
81 const wxSize& size,
82 long style,
83 const wxValidator& validator,
84 const wxString& name)
2bda0e17 85{
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86 wxString label(lbl);
87 if (label.empty() && wxIsStockID(id))
c87fc285 88 {
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89 // On Windows, some buttons aren't supposed to have mnemonics
90 label = wxGetStockLabel
91 (
92 id,
93 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
94 ? wxSTOCK_NOFLAGS
95 : wxSTOCK_WITH_MNEMONIC
96 );
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97 }
98
5b2f31eb 99 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
fcf90ee1 100 return false;
edccf428 101
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102 WXDWORD exstyle;
103 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
104
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105 // if the label contains several lines we must explicitly tell the button
106 // about it or it wouldn't draw it correctly ("\n"s would just appear as
107 // black boxes)
108 //
109 // NB: we do it here and not in MSWGetStyle() because we need the label
d94de683 110 // value and the label is not set yet when MSWGetStyle() is called
533171c2 111 msStyle |= wxMSWButton::GetMultilineStyle(label);
8292017c 112
9a83f860 113 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
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114}
115
116wxButton::~wxButton()
117{
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118 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
119 if ( tlw && tlw->GetTmpDefaultItem() == this )
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120 {
121 UnsetTmpDefault();
122 }
5b2f31eb 123}
edccf428 124
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125// ----------------------------------------------------------------------------
126// flags
127// ----------------------------------------------------------------------------
cd0b1709 128
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129WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
130{
131 // buttons never have an external border, they draw their own one
132 WXDWORD msStyle = wxControl::MSWGetStyle
133 (
134 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
135 );
f6bcfd97 136
5b2f31eb 137 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
d13b34d3 138 // each other in any resizable dialog which has more than one button in
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139 // the bottom
140 msStyle |= WS_CLIPSIBLINGS;
b0766406 141
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142 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
143 // and wxBU_RIGHT to get BS_CENTER!
144 if ( style & wxBU_LEFT )
f6bcfd97 145 msStyle |= BS_LEFT;
5b2f31eb 146 if ( style & wxBU_RIGHT )
f6bcfd97 147 msStyle |= BS_RIGHT;
5b2f31eb 148 if ( style & wxBU_TOP )
f6bcfd97 149 msStyle |= BS_TOP;
5b2f31eb 150 if ( style & wxBU_BOTTOM )
f6bcfd97 151 msStyle |= BS_BOTTOM;
8cc4850c 152#ifndef __WXWINCE__
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153 // flat 2d buttons
154 if ( style & wxNO_BORDER )
155 msStyle |= BS_FLAT;
8cc4850c 156#endif // __WXWINCE__
edccf428 157
5b2f31eb 158 return msStyle;
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159}
160
e1f36ff8 161/* static */
1e6feb95 162wxSize wxButtonBase::GetDefaultSize()
e1f36ff8 163{
8c3c31d4 164 static wxSize s_sizeBtn;
e1f36ff8 165
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166 if ( s_sizeBtn.x == 0 )
167 {
168 wxScreenDC dc;
a756f210 169 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
8c3c31d4 170
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171 // The size of a standard button in the dialog units is 50x14,
172 // translate this to pixels.
173 //
174 // Windows' computes dialog units using average character width over
175 // upper- and lower-case ASCII alphabet and not using the average
176 // character width metadata stored in the font; see
177 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
178 // discussion.
179 //
180 // NB: wxMulDivInt32() is used, because it correctly rounds the result
181
182 const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
183 s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
184 s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
8c3c31d4 185 }
e1f36ff8 186
8c3c31d4 187 return s_sizeBtn;
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188}
189
4438caf4 190// ----------------------------------------------------------------------------
036da5e3 191// default button handling
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192// ----------------------------------------------------------------------------
193
d78f09e2 194/*
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195 The comment below and all this code is probably due to not using WM_NEXTDLGCTL
196 message when changing focus (but just SetFocus() which is not enough), see
197 http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
198 full explanation.
199
200 TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
201
202
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203 "Everything you ever wanted to know about the default buttons" or "Why do we
204 have to do all this?"
205
206 In MSW the default button should be activated when the user presses Enter
207 and the current control doesn't process Enter itself somehow. This is
208 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
209 Another aspect of "defaultness" is that the default button has different
210 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
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211 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
212 be unset if our parent window is not active so it should be unset whenever
213 we lose activation and set back when we regain it.
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214
215 Final complication is that when a button is active, it should be the default
216 one, i.e. pressing Enter on a button always activates it and not another
217 one.
218
219 We handle this by maintaining a permanent and a temporary default items in
220 wxControlContainer (both may be NULL). When a button becomes the current
221 control (i.e. gets focus) it sets itself as the temporary default which
222 ensures that it has the right appearance and that Enter will be redirected
223 to it. When the button loses focus, it unsets the temporary default and so
224 the default item will be the permanent default -- that is the default button
225 if any had been set or none otherwise, which is just what we want.
226
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227 NB: all this is quite complicated by now and the worst is that normally
228 it shouldn't be necessary at all as for the normal Windows programs
229 DefWindowProc() and IsDialogMessage() take care of all this
77ffb593 230 automatically -- however in wxWidgets programs this doesn't work for
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231 nested hierarchies (i.e. a notebook inside a notebook) for unknown
232 reason and so we have to reproduce all this code ourselves. It would be
233 very nice if we could avoid doing it.
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234 */
235
036da5e3 236// set this button as the (permanently) default one in its panel
94aff5ff 237wxWindow *wxButton::SetDefault()
2bda0e17 238{
77ffb593 239 // set this one as the default button both for wxWidgets ...
94aff5ff 240 wxWindow *winOldDefault = wxButtonBase::SetDefault();
036da5e3 241
7fb1b2b4 242 // ... and Windows
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243 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
244 SetDefaultStyle(this, true);
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245
246 return winOldDefault;
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247}
248
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249// return the top level parent window if it's not being deleted yet, otherwise
250// return NULL
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251static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
252{
627c8d89 253 for ( ;; )
05c5f281 254 {
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255 // IsTopLevel() will return false for a wxTLW being deleted, so we also
256 // need the parent test for this case
257 wxWindow * const parent = win->GetParent();
258 if ( !parent || win->IsTopLevel() )
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259 {
260 if ( win->IsBeingDeleted() )
261 return NULL;
627c8d89 262
05c5f281 263 break;
9617f65b 264 }
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265
266 win = parent;
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267 }
268
9a83f860 269 wxASSERT_MSG( win, wxT("button without top level parent?") );
05c5f281 270
627c8d89 271 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
9a83f860 272 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
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273
274 return tlw;
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275}
276
7fb1b2b4 277// set this button as being currently default
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278void wxButton::SetTmpDefault()
279{
76cae7cb 280 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
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281 if ( !tlw )
282 return;
036da5e3 283
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284 wxWindow *winOldDefault = tlw->GetDefaultItem();
285 tlw->SetTmpDefaultItem(this);
7fb1b2b4 286
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287 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
288 SetDefaultStyle(this, true);
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289}
290
7fb1b2b4 291// unset this button as currently default, it may still stay permanent default
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292void wxButton::UnsetTmpDefault()
293{
76cae7cb 294 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
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295 if ( !tlw )
296 return;
036da5e3 297
6c20e8f8 298 tlw->SetTmpDefaultItem(NULL);
036da5e3 299
6c20e8f8 300 wxWindow *winOldDefault = tlw->GetDefaultItem();
7fb1b2b4 301
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302 SetDefaultStyle(this, false);
303 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
036da5e3 304}
8ed57d93 305
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306/* static */
307void
7fb1b2b4 308wxButton::SetDefaultStyle(wxButton *btn, bool on)
036da5e3 309{
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310 // we may be called with NULL pointer -- simpler to do the check here than
311 // in the caller which does wxDynamicCast()
312 if ( !btn )
313 return;
314
315 // first, let DefDlgProc() know about the new default button
316 if ( on )
5d1d2d46 317 {
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318 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
319 // focus at all any more
320 if ( !wxTheApp->IsActive() )
321 return;
cd0b1709 322
6c20e8f8 323 wxWindow * const tlw = wxGetTopLevelParent(btn);
9a83f860 324 wxCHECK_RET( tlw, wxT("button without top level window?") );
cef55d64 325
6c20e8f8 326 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
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327
328 // sending DM_SETDEFID also changes the button style to
329 // BS_DEFPUSHBUTTON so there is nothing more to do
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330 }
331
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332 // then also change the style as needed
333 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
334 if ( !(style & BS_DEFPUSHBUTTON) == on )
be4017f8 335 {
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336 // don't do it with the owner drawn buttons because it will
337 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
338 // BS_DEFPUSHBUTTON != 0)!
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339 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
340 {
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341 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
342 on ? style | BS_DEFPUSHBUTTON
343 : style & ~BS_DEFPUSHBUTTON,
344 1L /* redraw */);
036da5e3 345 }
7fb1b2b4 346 else // owner drawn
036da5e3 347 {
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348 // redraw the button - it will notice itself that it's
349 // [not] the default one [any longer]
350 btn->Refresh();
036da5e3 351 }
be4017f8 352 }
7fb1b2b4 353 //else: already has correct style
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354}
355
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356// ----------------------------------------------------------------------------
357// helpers
358// ----------------------------------------------------------------------------
359
360bool wxButton::SendClickEvent()
2bda0e17 361{
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362 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
363 event.SetEventObject(this);
364
365 return ProcessCommand(event);
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366}
367
edccf428 368void wxButton::Command(wxCommandEvent & event)
2bda0e17 369{
edccf428 370 ProcessCommand(event);
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371}
372
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373// ----------------------------------------------------------------------------
374// event/message handlers
375// ----------------------------------------------------------------------------
2bda0e17 376
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377void wxButton::OnCharHook(wxKeyEvent& event)
378{
379 // We want to ensure that the button always processes Enter key events
380 // itself, even if it's inside some control that normally takes over them
381 // (this happens when the button is part of an in-place editor control for
382 // example).
383 if ( event.GetKeyCode() == WXK_RETURN )
384 {
385 // We should ensure that subsequent key events are still generated even
386 // if we did handle EVT_CHAR_HOOK (normally this would suppress their
387 // generation).
388 event.DoAllowNextEvent();
389 }
390 else
391 {
392 event.Skip();
393 }
394}
395
33ac7e6f 396bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
edccf428 397{
fcf90ee1 398 bool processed = false;
57c0af52 399 switch ( param )
edccf428 400 {
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401 // NOTE: Apparently older versions (NT 4?) of the common controls send
402 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
87b6002d 403 // buttons, so in order to send two EVT_BUTTON events we should
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404 // catch both types. Currently (Feb 2003) up-to-date versions of
405 // win98, win2k and winXP all send two BN_CLICKED messages for
406 // all button types, so we don't catch BN_DOUBLECLICKED anymore
407 // in order to not get 3 EVT_BUTTON events. If this is a problem
408 // then we need to figure out which version of the comctl32 changed
409 // this behaviour and test for it.
410
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411 case 1: // message came from an accelerator
412 case BN_CLICKED: // normal buttons send this
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413 processed = SendClickEvent();
414 break;
edccf428 415 }
2bda0e17 416
edccf428 417 return processed;
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418}
419
c140b7e7 420WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
678cd6de 421{
87b6002d 422 // when we receive focus, we want to temporarily become the default button in
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423 // our parent panel so that pressing "Enter" would activate us -- and when
424 // losing it we should restore the previous default button as well
be4017f8 425 if ( nMsg == WM_SETFOCUS )
678cd6de 426 {
036da5e3 427 SetTmpDefault();
be4017f8 428
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429 // let the default processing take place too
430 }
431 else if ( nMsg == WM_KILLFOCUS )
432 {
433 UnsetTmpDefault();
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434 }
435
436 // let the base class do all real processing
b4354db1 437 return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
678cd6de 438}
cd0b1709 439
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440// ----------------------------------------------------------------------------
441// authentication needed handling
442// ----------------------------------------------------------------------------
443
444bool wxButton::DoGetAuthNeeded() const
445{
446 return m_authNeeded;
447}
448
449void wxButton::DoSetAuthNeeded(bool show)
450{
451 // show/hide UAC symbol on Windows Vista and later
452 if ( wxGetWinVersion() >= wxWinVersion_6 )
453 {
454 m_authNeeded = show;
455 ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
456 InvalidateBestSize();
457 }
458}
459
1e6feb95 460#endif // wxUSE_BUTTON
4af4dec6 461