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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: exec.cpp | |
3 | // Purpose: exec sample demonstrates wxExecute and related functions | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.01.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Vadim Zeitlin | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "exec.cpp" | |
22 | #pragma interface "exec.cpp" | |
23 | #endif | |
24 | ||
25 | // For compilers that support precompilation, includes "wx/wx.h". | |
26 | #include "wx/wxprec.h" | |
27 | ||
28 | #ifdef __BORLANDC__ | |
29 | #pragma hdrstop | |
30 | #endif | |
31 | ||
32 | // for all others, include the necessary headers (this file is usually all you | |
33 | // need because it includes almost all "standard" wxWindows headers | |
34 | #ifndef WX_PRECOMP | |
35 | #include "wx/app.h" | |
36 | #include "wx/frame.h" | |
37 | #include "wx/utils.h" | |
a8f0faf3 GRG |
38 | #include "wx/menu.h" |
39 | #include "wx/msgdlg.h" | |
40 | #include "wx/textdlg.h" | |
69c33c6c VZ |
41 | #endif |
42 | ||
43 | #include "wx/process.h" | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // private classes | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // Define a new application type, each program should derive a class from wxApp | |
50 | class MyApp : public wxApp | |
51 | { | |
52 | public: | |
53 | // override base class virtuals | |
54 | // ---------------------------- | |
55 | ||
56 | // this one is called on application startup and is a good place for the app | |
57 | // initialization (doing it here and not in the ctor allows to have an error | |
58 | // return: if OnInit() returns false, the application terminates) | |
59 | virtual bool OnInit(); | |
60 | }; | |
61 | ||
62 | // Define a new frame type: this is going to be our main frame | |
63 | class MyFrame : public wxFrame | |
64 | { | |
65 | public: | |
66 | // ctor(s) | |
67 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
68 | ||
69 | // event handlers (these functions should _not_ be virtual) | |
70 | void OnQuit(wxCommandEvent& event); | |
71 | ||
72 | void OnSyncExec(wxCommandEvent& event); | |
73 | void OnAsyncExec(wxCommandEvent& event); | |
74 | void OnShell(wxCommandEvent& event); | |
75 | ||
76 | void OnAbout(wxCommandEvent& event); | |
77 | ||
78 | private: | |
79 | wxString m_cmdLast; | |
80 | ||
81 | // any class wishing to process wxWindows events must use this macro | |
82 | DECLARE_EVENT_TABLE() | |
83 | }; | |
84 | ||
85 | // This is the handler for process termination events | |
86 | class MyProcess : public wxProcess | |
87 | { | |
88 | public: | |
89 | MyProcess(wxFrame *parent, const wxString& cmd) | |
90 | : wxProcess(parent), m_cmd(cmd) | |
91 | { | |
92 | m_parent = parent; | |
93 | } | |
94 | ||
95 | // instead of overriding this virtual function we might as well process the | |
96 | // event from it in the frame class - this might be more convenient in some | |
97 | // cases | |
98 | virtual void OnTerminate(int pid, int status); | |
99 | ||
100 | private: | |
101 | wxFrame *m_parent; | |
102 | wxString m_cmd; | |
103 | }; | |
104 | ||
105 | // ---------------------------------------------------------------------------- | |
106 | // constants | |
107 | // ---------------------------------------------------------------------------- | |
108 | ||
109 | // IDs for the controls and the menu commands | |
110 | enum | |
111 | { | |
112 | // menu items | |
113 | Exec_Quit = 100, | |
114 | Exec_SyncExec = 200, | |
115 | Exec_AsyncExec, | |
116 | Exec_Shell, | |
117 | Exec_About = 300 | |
118 | }; | |
119 | ||
120 | // ---------------------------------------------------------------------------- | |
121 | // event tables and other macros for wxWindows | |
122 | // ---------------------------------------------------------------------------- | |
123 | ||
124 | // the event tables connect the wxWindows events with the functions (event | |
125 | // handlers) which process them. It can be also done at run-time, but for the | |
126 | // simple menu events like this the static method is much simpler. | |
127 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
128 | EVT_MENU(Exec_Quit, MyFrame::OnQuit) | |
129 | ||
130 | EVT_MENU(Exec_SyncExec, MyFrame::OnSyncExec) | |
131 | EVT_MENU(Exec_AsyncExec, MyFrame::OnAsyncExec) | |
132 | EVT_MENU(Exec_Shell, MyFrame::OnShell) | |
133 | ||
134 | EVT_MENU(Exec_About, MyFrame::OnAbout) | |
135 | END_EVENT_TABLE() | |
136 | ||
137 | // Create a new application object: this macro will allow wxWindows to create | |
138 | // the application object during program execution (it's better than using a | |
139 | // static object for many reasons) and also declares the accessor function | |
140 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
141 | // not wxApp) | |
142 | IMPLEMENT_APP(MyApp) | |
143 | ||
144 | // ============================================================================ | |
145 | // implementation | |
146 | // ============================================================================ | |
147 | ||
148 | // ---------------------------------------------------------------------------- | |
149 | // the application class | |
150 | // ---------------------------------------------------------------------------- | |
151 | ||
152 | // `Main program' equivalent: the program execution "starts" here | |
153 | bool MyApp::OnInit() | |
154 | { | |
155 | // Create the main application window | |
156 | MyFrame *frame = new MyFrame(_T("Exec wxWindows sample"), | |
157 | wxDefaultPosition, wxSize(500, 140)); | |
158 | ||
159 | // Show it and tell the application that it's our main window | |
160 | frame->Show(TRUE); | |
161 | SetTopWindow(frame); | |
162 | ||
163 | // success: wxApp::OnRun() will be called which will enter the main message | |
164 | // loop and the application will run. If we returned FALSE here, the | |
165 | // application would exit immediately. | |
166 | return TRUE; | |
167 | } | |
168 | ||
169 | // ---------------------------------------------------------------------------- | |
170 | // main frame | |
171 | // ---------------------------------------------------------------------------- | |
172 | ||
173 | // frame constructor | |
174 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
175 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
176 | { | |
177 | #ifdef __WXMAC__ | |
178 | // we need this in order to allow the about menu relocation, since ABOUT is | |
179 | // not the default id of the about menu | |
180 | wxApp::s_macAboutMenuItemId = Exec_About; | |
181 | #endif | |
182 | ||
183 | // set the frame icon | |
184 | SetIcon(wxICON(mondrian)); | |
185 | ||
186 | // create a menu bar | |
187 | wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF); | |
188 | menuFile->Append(Exec_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
189 | ||
190 | wxMenu *execMenu = new wxMenu; | |
191 | execMenu->Append(Exec_SyncExec, _T("Sync &execution...\tCtrl-E"), | |
192 | _T("Launch a program and return when it terminates")); | |
193 | execMenu->Append(Exec_AsyncExec, _T("&Async execution...\tCtrl-A"), | |
194 | _T("Launch a program and return immediately")); | |
195 | execMenu->Append(Exec_Shell, _T("Execute &shell command...\tCtrl-S"), | |
196 | _T("Launch a shell and execute a command in it")); | |
197 | ||
198 | wxMenu *helpMenu = new wxMenu(_T(""), wxMENU_TEAROFF); | |
199 | helpMenu->Append(Exec_About, _T("&About...\tF1"), _T("Show about dialog")); | |
200 | ||
201 | // now append the freshly created menu to the menu bar... | |
202 | wxMenuBar *menuBar = new wxMenuBar(); | |
203 | menuBar->Append(menuFile, _T("&File")); | |
204 | menuBar->Append(execMenu, _T("&Exec")); | |
205 | menuBar->Append(helpMenu, _T("&Help")); | |
206 | ||
207 | // ... and attach this menu bar to the frame | |
208 | SetMenuBar(menuBar); | |
209 | ||
210 | #if wxUSE_STATUSBAR | |
211 | // create a status bar just for fun (by default with 1 pane only) | |
212 | CreateStatusBar(2); | |
213 | SetStatusText(_T("Welcome to wxWindows!")); | |
214 | #endif // wxUSE_STATUSBAR | |
215 | } | |
216 | ||
217 | ||
218 | // event handlers | |
219 | ||
220 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
221 | { | |
222 | // TRUE is to force the frame to close | |
223 | Close(TRUE); | |
224 | } | |
225 | ||
226 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
227 | { | |
228 |