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1/////////////////////////////////////////////////////////////////////////////
2// Name: exec.cpp
3// Purpose: exec sample demonstrates wxExecute and related functions
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 15.01.00
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zeitlin
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "exec.cpp"
22 #pragma interface "exec.cpp"
23#endif
24
25// For compilers that support precompilation, includes "wx/wx.h".
26#include "wx/wxprec.h"
27
28#ifdef __BORLANDC__
29 #pragma hdrstop
30#endif
31
32// for all others, include the necessary headers (this file is usually all you
33// need because it includes almost all "standard" wxWindows headers
34#ifndef WX_PRECOMP
35 #include "wx/app.h"
36 #include "wx/frame.h"
37 #include "wx/utils.h"
38 #include "wx/menu.h"
39 #include "wx/msgdlg.h"
40 #include "wx/textdlg.h"
41#endif
42
43#include "wx/process.h"
44
45// ----------------------------------------------------------------------------
46// private classes
47// ----------------------------------------------------------------------------
48
49// Define a new application type, each program should derive a class from wxApp
50class MyApp : public wxApp
51{
52public:
53 // override base class virtuals
54 // ----------------------------
55
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
60};
61
62// Define a new frame type: this is going to be our main frame
63class MyFrame : public wxFrame
64{
65public:
66 // ctor(s)
67 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
68
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent& event);
71
72 void OnSyncExec(wxCommandEvent& event);
73 void OnAsyncExec(wxCommandEvent& event);
74 void OnShell(wxCommandEvent& event);
75
76 void OnAbout(wxCommandEvent& event);
77
78private:
79 wxString m_cmdLast;
80
81 // any class wishing to process wxWindows events must use this macro
82 DECLARE_EVENT_TABLE()
83};
84
85// This is the handler for process termination events
86class MyProcess : public wxProcess
87{
88public:
89 MyProcess(wxFrame *parent, const wxString& cmd)
90 : wxProcess(parent), m_cmd(cmd)
91 {
92 m_parent = parent;
93 }
94
95 // instead of overriding this virtual function we might as well process the
96 // event from it in the frame class - this might be more convenient in some
97 // cases
98 virtual void OnTerminate(int pid, int status);
99
100private:
101 wxFrame *m_parent;
102 wxString m_cmd;
103};
104
105// ----------------------------------------------------------------------------
106// constants
107// ----------------------------------------------------------------------------
108
109// IDs for the controls and the menu commands
110enum
111{
112 // menu items
113 Exec_Quit = 100,
114 Exec_SyncExec = 200,
115 Exec_AsyncExec,
116 Exec_Shell,
117 Exec_About = 300
118};
119
120// ----------------------------------------------------------------------------
121// event tables and other macros for wxWindows
122// ----------------------------------------------------------------------------
123
124// the event tables connect the wxWindows events with the functions (event
125// handlers) which process them. It can be also done at run-time, but for the
126// simple menu events like this the static method is much simpler.
127BEGIN_EVENT_TABLE(MyFrame, wxFrame)
128 EVT_MENU(Exec_Quit, MyFrame::OnQuit)
129
130 EVT_MENU(Exec_SyncExec, MyFrame::OnSyncExec)
131 EVT_MENU(Exec_AsyncExec, MyFrame::OnAsyncExec)
132 EVT_MENU(Exec_Shell, MyFrame::OnShell)
133
134 EVT_MENU(Exec_About, MyFrame::OnAbout)
135END_EVENT_TABLE()
136
137// Create a new application object: this macro will allow wxWindows to create
138// the application object during program execution (it's better than using a
139// static object for many reasons) and also declares the accessor function
140// wxGetApp() which will return the reference of the right type (i.e. MyApp and
141// not wxApp)
142IMPLEMENT_APP(MyApp)
143
144// ============================================================================
145// implementation
146// ============================================================================
147
148// ----------------------------------------------------------------------------
149// the application class
150// ----------------------------------------------------------------------------
151
152// `Main program' equivalent: the program execution "starts" here
153bool MyApp::OnInit()
154{
155 // Create the main application window
156 MyFrame *frame = new MyFrame(_T("Exec wxWindows sample"),
157 wxDefaultPosition, wxSize(500, 140));
158
159 // Show it and tell the application that it's our main window
160 frame->Show(TRUE);
161 SetTopWindow(frame);
162
163 // success: wxApp::OnRun() will be called which will enter the main message
164 // loop and the application will run. If we returned FALSE here, the
165 // application would exit immediately.
166 return TRUE;
167}
168
169// ----------------------------------------------------------------------------
170// main frame
171// ----------------------------------------------------------------------------
172
173// frame constructor
174MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
175 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
176{
177#ifdef __WXMAC__
178 // we need this in order to allow the about menu relocation, since ABOUT is
179 // not the default id of the about menu
180 wxApp::s_macAboutMenuItemId = Exec_About;
181#endif
182
183 // set the frame icon
184 SetIcon(wxICON(mondrian));
185
186 // create a menu bar
187 wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
188 menuFile->Append(Exec_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
189
190 wxMenu *execMenu = new wxMenu;
191 execMenu->Append(Exec_SyncExec, _T("Sync &execution...\tCtrl-E"),
192 _T("Launch a program and return when it terminates"));
193 execMenu->Append(Exec_AsyncExec, _T("&Async execution...\tCtrl-A"),
194 _T("Launch a program and return immediately"));
195 execMenu->Append(Exec_Shell, _T("Execute &shell command...\tCtrl-S"),
196 _T("Launch a shell and execute a command in it"));
197
198 wxMenu *helpMenu = new wxMenu(_T(""), wxMENU_TEAROFF);
199 helpMenu->Append(Exec_About, _T("&About...\tF1"), _T("Show about dialog"));
200
201 // now append the freshly created menu to the menu bar...
202 wxMenuBar *menuBar = new wxMenuBar();
203 menuBar->Append(menuFile, _T("&File"));
204 menuBar->Append(execMenu, _T("&Exec"));
205 menuBar->Append(helpMenu, _T("&Help"));
206
207 // ... and attach this menu bar to the frame
208 SetMenuBar(menuBar);
209
210#if wxUSE_STATUSBAR
211 // create a status bar just for fun (by default with 1 pane only)
212 CreateStatusBar(2);
213 SetStatusText(_T("Welcome to wxWindows!"));
214#endif // wxUSE_STATUSBAR
215}
216
217
218// event handlers
219
220void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
221{
222 // TRUE is to force the frame to close
223 Close(TRUE);
224}
225
226void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
227{
228