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8b089c5e JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: isosurf.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Brian Paul (original gltk version), Wolfram Gloger | |
5 | // Modified by: Julian Smart | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
2f6c54eb | 9 | // Licence: wxWindows licence |
8b089c5e JS |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
8b089c5e JS |
12 | // For compilers that support precompilation, includes "wx.h". |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #ifndef WX_PRECOMP | |
20 | #include "wx/wx.h" | |
21 | #endif | |
22 | ||
806e2f15 VZ |
23 | #if !wxUSE_GLCANVAS |
24 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
25 | #endif | |
26 | ||
8b089c5e JS |
27 | #include "wx/timer.h" |
28 | #include "wx/glcanvas.h" | |
b713f891 | 29 | #include "wx/math.h" |
8b089c5e | 30 | |
509dcc4b | 31 | #if defined(__WXMAC__) || defined(__WXCOCOA__) |
5cf036d0 DS |
32 | # ifdef __DARWIN__ |
33 | # include <OpenGL/gl.h> | |
34 | # include <OpenGL/glu.h> | |
35 | # else | |
36 | # include <gl.h> | |
37 | # include <glu.h> | |
38 | # endif | |
cb712074 | 39 | #else |
5cf036d0 DS |
40 | # include <GL/gl.h> |
41 | # include <GL/glu.h> | |
cb712074 | 42 | #endif |
8b089c5e | 43 | |
9d705dfa GD |
44 | // disabled because this has apparently changed in OpenGL 1.2, so doesn't link |
45 | // correctly if this is on... | |
46 | #ifdef GL_EXT_vertex_array | |
47 | #undef GL_EXT_vertex_array | |
48 | #endif | |
49 | ||
451c13c8 | 50 | #include <fstream> |
8b089c5e | 51 | |
451c13c8 | 52 | #include "isosurf.h" |
3a992940 JS |
53 | #include "../../sample.xpm" |
54 | ||
8b089c5e JS |
55 | // The following part is taken largely unchanged from the original C Version |
56 | ||
8b089c5e JS |
57 | GLboolean speed_test = GL_FALSE; |
58 | GLboolean use_vertex_arrays = GL_FALSE; | |
59 | ||
60 | GLboolean doubleBuffer = GL_TRUE; | |
61 | ||
62 | GLboolean smooth = GL_TRUE; | |
63 | GLboolean lighting = GL_TRUE; | |
64 | ||
65 | ||
66 | #define MAXVERTS 10000 | |
67 | ||
68 | static GLfloat verts[MAXVERTS][3]; | |
69 | static GLfloat norms[MAXVERTS][3]; | |
70 | static GLint numverts; | |
71 | ||
72 | static GLfloat xrot; | |
73 | static GLfloat yrot; | |
74 | ||
75 | ||
451c13c8 | 76 | static void read_surface(const char *filename) |
8b089c5e | 77 | { |
451c13c8 VZ |
78 | std::ifstream inFile(filename); |
79 | numverts = 0; | |
80 | ||
81 | if ( !inFile ) | |
5cf036d0 | 82 | { |
451c13c8 | 83 | wxLogError("Couldn't read \"%s\"", filename); |
5cf036d0 DS |
84 | return; |
85 | } | |
86 | ||
451c13c8 VZ |
87 | while ((inFile >> verts[numverts][0] >> verts[numverts][1] >> verts[numverts][2] |
88 | >> norms[numverts][0] >> norms[numverts][1] >> norms[numverts][2]) && numverts<MAXVERTS) | |
5cf036d0 | 89 | { |
5cf036d0 DS |
90 | numverts++; |
91 | } | |
92 | ||
5cf036d0 | 93 | wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2); |
8b089c5e JS |
94 | } |
95 | ||
96 | ||
5cf036d0 | 97 | static void draw_surface() |
8b089c5e | 98 | { |
5cf036d0 | 99 | GLint i; |
8b089c5e JS |
100 | |
101 | #ifdef GL_EXT_vertex_array | |
5cf036d0 DS |
102 | if (use_vertex_arrays) |
103 | { | |
104 | glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts ); | |
105 | } | |
106 | else | |
8b089c5e | 107 | #endif |
5cf036d0 DS |
108 | { |
109 | glBegin( GL_TRIANGLE_STRIP ); | |
110 | for (i=0;i<numverts;i++) | |
111 | { | |
112 | glNormal3fv( norms[i] ); | |
113 | glVertex3fv( verts[i] ); | |
114 | } | |
115 | glEnd(); | |
116 | } | |
8b089c5e JS |
117 | } |
118 | ||
119 | ||
5cf036d0 | 120 | static void draw1() |
8b089c5e JS |
121 | { |
122 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |
123 | glPushMatrix(); | |
5cf036d0 DS |
124 | glRotatef( yrot, 0.0f, 1.0f, 0.0f ); |
125 | glRotatef( xrot, 1.0f, 0.0f, 0.0f ); | |
8b089c5e JS |
126 | |
127 | draw_surface(); | |
128 | ||
129 | glPopMatrix(); | |
130 | ||
451c13c8 | 131 | glFlush(); // Not really necessary: buffer swapping below implies glFlush() |
8b089c5e JS |
132 | } |
133 | ||
134 | ||
5cf036d0 | 135 | static void InitMaterials() |
8b089c5e | 136 | { |
5cf036d0 DS |
137 | static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f}; |
138 | static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f}; | |
139 | static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f}; | |
140 | static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f}; | |
141 | static const GLfloat front_mat_shininess[1] = {60.0f}; | |
142 | static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f}; | |
143 | static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f}; | |
8b089c5e | 144 | /* |
5cf036d0 DS |
145 | static const GLfloat back_mat_shininess[1] = {60.0f}; |
146 | static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f}; | |
147 | static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f}; | |
8b089c5e | 148 | */ |
5cf036d0 DS |
149 | static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
150 | static const GLfloat lmodel_twoside[1] = {GL_FALSE}; | |
8b089c5e JS |
151 | |
152 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
153 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); | |
154 | glLightfv(GL_LIGHT0, GL_POSITION, position0); | |
155 | glEnable(GL_LIGHT0); | |
5cf036d0 | 156 | |
8b089c5e JS |
157 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); |
158 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); | |
159 | glLightfv(GL_LIGHT1, GL_POSITION, position1); | |
160 | glEnable(GL_LIGHT1); | |
5cf036d0 | 161 | |
8b089c5e JS |
162 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
163 | glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); | |
164 | glEnable(GL_LIGHTING); | |
165 | ||
166 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); | |
167 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); | |
168 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); | |
169 | } | |
170 | ||
171 | ||
172 | static void Init(void) | |
173 | { | |
5cf036d0 | 174 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
8b089c5e | 175 | |
5cf036d0 DS |
176 | glShadeModel(GL_SMOOTH); |
177 | glEnable(GL_DEPTH_TEST); | |
8b089c5e | 178 | |
5cf036d0 | 179 | InitMaterials(); |
8b089c5e | 180 | |
5cf036d0 DS |
181 | glMatrixMode(GL_PROJECTION); |
182 | glLoadIdentity(); | |
183 | glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); | |
8b089c5e | 184 | |
5cf036d0 DS |
185 | glMatrixMode(GL_MODELVIEW); |
186 | glLoadIdentity(); | |
187 | glTranslatef( 0.0, 0.0, -6.0 ); | |
8b089c5e JS |
188 | |
189 | #ifdef GL_EXT_vertex_array | |
5cf036d0 DS |
190 | if (use_vertex_arrays) |
191 | { | |
192 | glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts ); | |
193 | glNormalPointerEXT( GL_FLOAT, 0, numverts, norms ); | |
194 | glEnable( GL_VERTEX_ARRAY_EXT ); | |
195 | glEnable( GL_NORMAL_ARRAY_EXT ); | |
196 | } | |
8b089c5e JS |
197 | #endif |
198 | } | |
199 | ||
2db98bf5 | 200 | static GLenum Args(int argc, wxChar **argv) |
8b089c5e | 201 | { |
5cf036d0 DS |
202 | GLint i; |
203 | ||
204 | for (i = 1; i < argc; i++) | |
205 | { | |
206 | if (wxStrcmp(argv[i], _T("-sb")) == 0) | |
207 | { | |
208 | doubleBuffer = GL_FALSE; | |
209 | } | |
210 | else if (wxStrcmp(argv[i], _T("-db")) == 0) | |
211 | { | |
212 | doubleBuffer = GL_TRUE; | |
213 | } | |
214 | else if (wxStrcmp(argv[i], _T("-speed")) == 0) | |
215 | { | |
216 | speed_test = GL_TRUE; | |
217 | doubleBuffer = GL_TRUE; | |
218 | } | |
219 | else if (wxStrcmp(argv[i], _T("-va")) == 0) | |
220 | { | |
221 | use_vertex_arrays = GL_TRUE; | |
222 | } | |
223 | else | |
224 | { | |
225 | wxString msg = _T("Bad option: "); | |
226 | msg += argv[i]; | |
227 | wxMessageBox(msg); | |
228 | return GL_FALSE; | |
229 | } | |
230 | } | |
231 | ||
232 | return GL_TRUE; | |
8b089c5e JS |
233 | } |
234 | ||
8b089c5e JS |
235 | |
236 | IMPLEMENT_APP(MyApp) | |
237 | ||
238 | // `Main program' equivalent, creating windows and returning main app frame | |
5cf036d0 | 239 | bool MyApp::OnInit() |
8b089c5e | 240 | { |
45e6e6f8 VZ |
241 | if ( !wxApp::OnInit() ) |
242 | return false; | |
243 | ||
5cf036d0 | 244 | Args(argc, argv); |
8b089c5e | 245 | |
5cf036d0 | 246 | // Create the main frame window |
451c13c8 | 247 | new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"), |
5cf036d0 | 248 | wxDefaultPosition, wxDefaultSize); |
8b089c5e | 249 | |
451c13c8 VZ |
250 | read_surface("isosurf.dat"); |
251 | ||
252 | Init(); | |
253 | ||
254 | return true; | |
255 | } | |
256 | ||
257 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
258 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
259 | END_EVENT_TABLE() | |
260 | ||
261 | // My frame constructor | |
262 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
263 | const wxSize& size, long style) | |
264 | : wxFrame(frame, wxID_ANY, title, pos, size, style), | |
265 | m_canvas(NULL) | |
266 | { | |
267 | SetIcon(wxICON(sample)); | |
268 | ||
269 | ||
5cf036d0 DS |
270 | // Make a menubar |
271 | wxMenu *fileMenu = new wxMenu; | |
8b089c5e | 272 | |
5cf036d0 DS |
273 | fileMenu->Append(wxID_EXIT, _T("E&xit")); |
274 | wxMenuBar *menuBar = new wxMenuBar; | |
275 | menuBar->Append(fileMenu, _T("&File")); | |
451c13c8 VZ |
276 | SetMenuBar(menuBar); |
277 | ||
8b089c5e JS |
278 | |
279 | // Make a TestGLCanvas | |
280 | ||
281 | // JACS | |
282 | #ifdef __WXMSW__ | |
5cf036d0 | 283 | int *gl_attrib = NULL; |
8b089c5e | 284 | #else |
5cf036d0 DS |
285 | int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1, |
286 | WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1, | |
287 | WX_GL_DOUBLEBUFFER, | |
6716fce4 | 288 | # if defined(__WXMAC__) || defined(__WXCOCOA__) |
5cf036d0 | 289 | GL_NONE }; |
cb712074 | 290 | # else |
5cf036d0 | 291 | None }; |
cb712074 | 292 | # endif |
8b089c5e JS |
293 | #endif |
294 | ||
5cf036d0 DS |
295 | if(!doubleBuffer) |
296 | { | |
297 | printf("don't have double buffer, disabling\n"); | |
8b089c5e | 298 | #ifdef __WXGTK__ |
5cf036d0 | 299 | gl_attrib[9] = None; |
8b089c5e | 300 | #endif |
5cf036d0 DS |
301 | doubleBuffer = GL_FALSE; |
302 | } | |
303 | ||
451c13c8 VZ |
304 | // Show the frame |
305 | Show(true); | |
8b089c5e | 306 | |
451c13c8 VZ |
307 | m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition, |
308 | GetClientSize(), 0, _T("TestGLCanvas"), gl_attrib ); | |
8b089c5e JS |
309 | } |
310 | ||
5cf036d0 DS |
311 | MyFrame::~MyFrame() |
312 | { | |
806e2f15 | 313 | delete m_canvas; |
5cf036d0 DS |
314 | } |
315 | ||
8b089c5e | 316 | // Intercept menu commands |
5cf036d0 | 317 | void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) |
8b089c5e | 318 | { |
5cf036d0 DS |
319 | // true is to force the frame to close |
320 | Close(true); | |
8b089c5e JS |
321 | } |
322 | ||
323 | /* | |
324 | * TestGLCanvas implementation | |
325 | */ | |
326 | ||
327 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
328 | EVT_SIZE(TestGLCanvas::OnSize) | |
329 | EVT_PAINT(TestGLCanvas::OnPaint) | |
330 | EVT_CHAR(TestGLCanvas::OnChar) | |
331 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent) | |
8b089c5e JS |
332 | END_EVENT_TABLE() |
333 | ||
451c13c8 VZ |
334 | TestGLCanvas::TestGLCanvas(wxWindow *parent, |
335 | wxWindowID id, | |
336 | const wxPoint& pos, | |
337 | const wxSize& size, | |
338 | long style, | |
339 | const wxString& name, | |
340 | int* gl_attrib) | |
341 | : wxGLCanvas(parent, id, gl_attrib, pos, size, | |
342 | style | wxFULL_REPAINT_ON_RESIZE, name) | |
8b089c5e | 343 | { |
451c13c8 VZ |
344 | // Explicitly create a new rendering context instance for this canvas. |
345 | m_glRC = new wxGLContext(this); | |
346 | ||
347 | // Make the new context current (activate it for use) with this canvas. | |
348 | SetCurrent(*m_glRC); | |
5cf036d0 DS |
349 | |
350 | /* Make sure server supports the vertex array extension */ | |
351 | char* extensions = (char *) glGetString( GL_EXTENSIONS ); | |
352 | if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) | |
353 | { | |
354 | use_vertex_arrays = GL_FALSE; | |
355 | } | |
8b089c5e JS |
356 | } |
357 | ||
451c13c8 VZ |
358 | TestGLCanvas::~TestGLCanvas() |
359 | { | |
360 | delete m_glRC; | |
361 | } | |
8b089c5e | 362 | |
2db98bf5 | 363 | void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) |
8b089c5e JS |
364 | { |
365 | // This is a dummy, to avoid an endless succession of paint messages. | |
366 | // OnPaint handlers must always create a wxPaintDC. | |
367 | wxPaintDC dc(this); | |
368 | ||
451c13c8 VZ |
369 | // This is normally only necessary if there is more than one wxGLCanvas |
370 | // or more than one wxGLContext in the application. | |
371 | SetCurrent(*m_glRC); | |
919ae91a | 372 | |
8b089c5e JS |
373 | draw1(); |
374 | SwapBuffers(); | |
375 | } | |
376 | ||
377 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
378 | { | |
451c13c8 VZ |
379 | // This is normally only necessary if there is more than one wxGLCanvas |
380 | // or more than one wxGLContext in the application. | |
381 | SetCurrent(*m_glRC); | |
382 | ||
383 | // It's up to the application code to update the OpenGL viewport settings. | |
384 | // This is OK here only because there is only one canvas that uses the | |
385 | // context. See the cube sample for that case that multiple canvases are | |
386 | // made current with one context. | |
387 | glViewport(0, 0, event.GetSize().x, event.GetSize().y); | |
8b089c5e JS |
388 | } |
389 | ||
390 | void TestGLCanvas::OnChar(wxKeyEvent& event) | |
391 | { | |
5cf036d0 DS |
392 | switch( event.GetKeyCode() ) |
393 | { | |
8b089c5e | 394 | case WXK_ESCAPE: |
5cf036d0 DS |
395 | wxTheApp->ExitMainLoop(); |
396 | return; | |
397 | ||
8b089c5e | 398 | case WXK_LEFT: |
5cf036d0 DS |
399 | yrot -= 15.0; |
400 | break; | |
401 | ||
8b089c5e | 402 | case WXK_RIGHT: |
5cf036d0 DS |
403 | yrot += 15.0; |
404 | break; | |
405 | ||
8b089c5e | 406 | case WXK_UP: |
5cf036d0 DS |
407 | xrot += 15.0; |
408 | break; | |
409 | ||
8b089c5e | 410 | case WXK_DOWN: |
5cf036d0 DS |
411 | xrot -= 15.0; |
412 | break; | |
413 | ||
8b089c5e | 414 | case 's': case 'S': |
5cf036d0 DS |
415 | smooth = !smooth; |
416 | if (smooth) | |
417 | { | |
418 | glShadeModel(GL_SMOOTH); | |
419 | } | |
420 | else | |
421 | { | |
422 | glShadeModel(GL_FLAT); | |
423 | } | |
424 | break; | |
425 | ||
8b089c5e | 426 | case 'l': case 'L': |
5cf036d0 DS |
427 | lighting = !lighting; |
428 | if (lighting) | |
429 | { | |
430 | glEnable(GL_LIGHTING); | |
431 | } | |
432 | else | |
433 | { | |
434 | glDisable(GL_LIGHTING); | |
435 | } | |
436 | break; | |
437 | ||
438 | default: | |
8b089c5e | 439 | event.Skip(); |
5cf036d0 | 440 | return; |
8b089c5e JS |
441 | } |
442 | ||
5cf036d0 | 443 | Refresh(false); |
8b089c5e JS |
444 | } |
445 | ||
446 | void TestGLCanvas::OnMouseEvent(wxMouseEvent& event) | |
447 | { | |
448 | static int dragging = 0; | |
449 | static float last_x, last_y; | |
450 | ||
451c13c8 VZ |
451 | // Allow default processing to happen, or else the canvas cannot gain focus |
452 | // (for key events). | |
453 | event.Skip(); | |
454 | ||
5cf036d0 DS |
455 | if(event.LeftIsDown()) |
456 | { | |
457 | if(!dragging) | |
458 | { | |
459 | dragging = 1; | |
460 | } | |
461 | else | |
462 | { | |
463 | yrot += (event.GetX() - last_x)*1.0; | |
464 | xrot += (event.GetY() - last_y)*1.0; | |
465 | Refresh(false); | |
466 | } | |
467 | last_x = event.GetX(); | |
468 | last_y = event.GetY(); | |
2f6c54eb | 469 | } |
5cf036d0 | 470 | else |
451c13c8 | 471 | { |
5cf036d0 | 472 | dragging = 0; |
451c13c8 | 473 | } |
8b089c5e JS |
474 | } |
475 |