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1/////////////////////////////////////////////////////////////////////////////
2// Name: isosurf.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Brian Paul (original gltk version), Wolfram Gloger
5// Modified by: Julian Smart
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
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28#if !wxUSE_GLCANVAS
29#error Please set wxUSE_GLCANVAS to 1 in setup.h.
30#endif
31
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32#include "wx/timer.h"
33#include "wx/glcanvas.h"
34
35#include <GL/gl.h>
36#include <GL/glu.h>
37
38#include "isosurf.h"
39
40// The following part is taken largely unchanged from the original C Version
41
42#include <math.h>
43
44GLboolean speed_test = GL_FALSE;
45GLboolean use_vertex_arrays = GL_FALSE;
46
47GLboolean doubleBuffer = GL_TRUE;
48
49GLboolean smooth = GL_TRUE;
50GLboolean lighting = GL_TRUE;
51
52
53#define MAXVERTS 10000
54
55static GLfloat verts[MAXVERTS][3];
56static GLfloat norms[MAXVERTS][3];
57static GLint numverts;
58
59static GLfloat xrot;
60static GLfloat yrot;
61
62
63static void read_surface( char *filename )
64{
65 FILE *f;
66
67 f = fopen(filename,"r");
68 if (!f) {
69 wxString msg("Couldn't read ");
70 msg += filename;
71 wxMessageBox(msg);
72 return;
73 }
74
75 numverts = 0;
76 while (!feof(f) && numverts<MAXVERTS) {
77 fscanf( f, "%f %f %f %f %f %f",
78 &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
79 &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
80 numverts++;
81 }
82 numverts--;
83
84 printf("%d vertices, %d triangles\n", numverts, numverts-2);
85 fclose(f);
86}
87
88
89static void draw_surface( void )
90{
91 GLint i;
92
93#ifdef GL_EXT_vertex_array
94 if (use_vertex_arrays) {
95 glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
96 }
97 else {
98#endif
99 glBegin( GL_TRIANGLE_STRIP );
100 for (i=0;i<numverts;i++) {
101 glNormal3fv( norms[i] );
102 glVertex3fv( verts[i] );
103 }
104 glEnd();
105#ifdef GL_EXT_vertex_array
106 }
107#endif
108}
109
110
111static void draw1(void)
112{
113 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
114 glPushMatrix();
115 glRotatef( yrot, 0.0, 1.0, 0.0 );
116 glRotatef( xrot, 1.0, 0.0, 0.0 );
117
118 draw_surface();
119
120 glPopMatrix();
121
122 glFlush();
123}
124
125
126static void InitMaterials(void)
127{
128 static float ambient[] = {0.1, 0.1, 0.1, 1.0};
129 static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
130 static float position0[] = {0.0, 0.0, 20.0, 0.0};
131 static float position1[] = {0.0, 0.0, -20.0, 0.0};
132 static float front_mat_shininess[] = {60.0};
133 static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
134 static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
135 /*
136 static float back_mat_shininess[] = {60.0};
137 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
138 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
139 */
140 static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
141 static float lmodel_twoside[] = {GL_FALSE};
142
143 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
144 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
145 glLightfv(GL_LIGHT0, GL_POSITION, position0);
146 glEnable(GL_LIGHT0);
147
148 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
149 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
150 glLightfv(GL_LIGHT1, GL_POSITION, position1);
151 glEnable(GL_LIGHT1);
152
153 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
154 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
155 glEnable(GL_LIGHTING);
156
157 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
158 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
159 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
160}
161
162
163static void Init(void)
164{
165 glClearColor(0.0, 0.0, 0.0, 0.0);
166
167 glShadeModel(GL_SMOOTH);
168 glEnable(GL_DEPTH_TEST);
169
170 InitMaterials();
171
172 glMatrixMode(GL_PROJECTION);
173 glLoadIdentity();
174 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
175
176 glMatrixMode(GL_MODELVIEW);
177 glLoadIdentity();
178 glTranslatef( 0.0, 0.0, -6.0 );
179
180#ifdef GL_EXT_vertex_array
181 if (use_vertex_arrays) {
182 glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
183 glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
184 glEnable( GL_VERTEX_ARRAY_EXT );
185 glEnable( GL_NORMAL_ARRAY_EXT );
186 }
187#endif
188}
189
190
191static void Reshape(int width, int height)
192{
193 glViewport(0, 0, (GLint)width, (GLint)height);
194}
195
196
197static GLenum Args(int argc, char **argv)
198{
199 GLint i;
200
201 for (i = 1; i < argc; i++) {
202 if (strcmp(argv[i], "-sb") == 0) {
203 doubleBuffer = GL_FALSE;
204 }
205 else if (strcmp(argv[i], "-db") == 0) {
206 doubleBuffer = GL_TRUE;
207 }
208 else if (strcmp(argv[i], "-speed") == 0) {
209 speed_test = GL_TRUE;
210 doubleBuffer = GL_TRUE;
211 }
212 else if (strcmp(argv[i], "-va") == 0) {
213 use_vertex_arrays = GL_TRUE;
214 }
215 else {
216 wxString msg("Bad option: ");
217 msg += argv[i];
218 wxMessageBox(msg);
219 return GL_FALSE;
220 }
221 }
222
223 return GL_TRUE;
224}
225
226// The following part was written for wxWindows 1.66
227MyFrame *frame = NULL;
228
229IMPLEMENT_APP(MyApp)
230
231// `Main program' equivalent, creating windows and returning main app frame
232bool MyApp::OnInit(void)
233{
234 Args(argc, argv);
235
236 // Create the main frame window
237 frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
238
239 // Give it an icon
240 frame->SetIcon(wxIcon("mondrian"));
241
242 // Make a menubar
243 wxMenu *fileMenu = new wxMenu;
244
245 fileMenu->Append(wxID_EXIT, "E&xit");
246 wxMenuBar *menuBar = new wxMenuBar;
247 menuBar->Append(fileMenu, "&File");
248 frame->SetMenuBar(menuBar);
249
250 // Make a TestGLCanvas
251
252 // JACS
253#ifdef __WXMSW__
254 int *gl_attrib = NULL;
255#else
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256 int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
257 WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
258 WX_GL_DOUBLEBUFFER, None };
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259#endif
260
261 if(!doubleBuffer)
262 {
263 printf("don't have double buffer, disabling\n");
264#ifdef __WXGTK__
265 gl_attrib[9] = None;
266#endif
267 doubleBuffer = GL_FALSE;
268 }
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269
270 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200),
271 0, "TestGLCanvas", gl_attrib );
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272
273 // Show the frame
274 frame->Show(TRUE);
275
276 frame->m_canvas->SetCurrent();
277 read_surface( "isosurf.dat" );
278
279 Init();
280
281 return TRUE;
282}
283
284BEGIN_EVENT_TABLE(MyFrame, wxFrame)
285 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
286END_EVENT_TABLE()
287
288// My frame constructor
289MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
290 const wxSize& size, long style):
291 wxFrame(frame, -1, title, pos, size, style)
292{
293 m_canvas = NULL;
294}
295
296// Intercept menu commands
297void MyFrame::OnExit(wxCommandEvent& event)
298{
299 Destroy();
300}
301
302/*
303 * TestGLCanvas implementation
304 */
305
306BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
307 EVT_SIZE(TestGLCanvas::OnSize)
308 EVT_PAINT(TestGLCanvas::OnPaint)
309 EVT_CHAR(TestGLCanvas::OnChar)
310 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
311 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
312END_EVENT_TABLE()
313
314TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
315 const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
316 wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
317{
318 parent->Show(TRUE);
319 SetCurrent();
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321 /* Make sure server supports the vertex array extension */
322 char* extensions = (char *) glGetString( GL_EXTENSIONS );
323 if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
324 use_vertex_arrays = GL_FALSE;
325 }
326}
327
328
329TestGLCanvas::~TestGLCanvas(void)
330{
331}
332
333void TestGLCanvas::OnPaint( wxPaintEvent& event )
334{
335 // This is a dummy, to avoid an endless succession of paint messages.
336 // OnPaint handlers must always create a wxPaintDC.
337 wxPaintDC dc(this);
338
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339#ifndef __WXMOTIF__
340 if (!GetContext()) return;
341#endif
342
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343 SetCurrent();
344
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345 draw1();
346 SwapBuffers();
347}
348
349void TestGLCanvas::OnSize(wxSizeEvent& event)
350{
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351#ifndef __WXMOTIF__
352 if (!GetContext()) return;
353#endif
354
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355 SetCurrent();
356 int width, height;
357 GetClientSize(& width, & height);
358 Reshape(width, height);
359}
360
361void TestGLCanvas::OnChar(wxKeyEvent& event)
362{
363 switch(event.KeyCode()) {
364 case WXK_ESCAPE:
365 exit(0);
366 case WXK_LEFT:
367 yrot -= 15.0;
368 break;
369 case WXK_RIGHT:
370 yrot += 15.0;
371 break;
372 case WXK_UP:
373 xrot += 15.0;
374 break;
375 case WXK_DOWN:
376 xrot -= 15.0;
377 break;
378 case 's': case 'S':
379 smooth = !smooth;
380 if (smooth) {
381 glShadeModel(GL_SMOOTH);
382 } else {
383 glShadeModel(GL_FLAT);
384 }
385 break;
386 case 'l': case 'L':
387 lighting = !lighting;
388 if (lighting) {
389 glEnable(GL_LIGHTING);
390 } else {
391 glDisable(GL_LIGHTING);
392 }
393 break;
394 default:
395 {
396 event.Skip();
397 return;
398 }
399 }
400
401 Refresh(FALSE);
402}
403
404void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
405{
406 static int dragging = 0;
407 static float last_x, last_y;
408
409 //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
410 if(event.LeftIsDown()) {
411 if(!dragging) {
412 dragging = 1;
413 } else {
414 yrot += (event.GetX() - last_x)*1.0;
415 xrot += (event.GetY() - last_y)*1.0;
416 Refresh(FALSE);
417 }
418 last_x = event.GetX();
419 last_y = event.GetY();
420 } else
421 dragging = 0;
422}
423
424void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
425{
426 // Do nothing, to avoid flashing.
427}
428