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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
cedd7b22 46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
cedd7b22 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
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56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
22fec94a 60 m_solid_drag = true;
cedd7b22 61
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62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
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66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
cedd7b22 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
1afad0ac 76 if (m_owner_mgr && m_owner_mgr->m_action_window == this)
4dc79cfb 77 {
1afad0ac 78 m_owner_mgr->m_action_window = NULL;
20d64475 79 }
601398b9 80
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81 m_mgr.UnInit();
82}
83
00c1c94c 84void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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85{
86 m_pane_window = pane.window;
87 m_pane_window->Reparent(this);
be66f18e 88
a3a5df9d 89 wxAuiPaneInfo contained_pane = pane;
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90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
be66f18e 94
5c62cb6c 95 // Carry over the minimum size
bc07ab17 96 wxSize pane_min_size = pane.window->GetMinSize();
cedd7b22 97
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98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
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101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
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105 {
106 SetMaxSize(pane_min_size);
107 }
cedd7b22 108
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109 SetMinSize(pane.window->GetMinSize());
110
50acee04 111 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 112 m_mgr.Update();
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113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
be66f18e 123
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124 SetTitle(pane.caption);
125
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126 // This code is slightly awkward because we need to reset wxRESIZE_BORDER
127 // before calling SetClientSize() below as doing it after setting the
128 // client size would actually change it, at least under MSW, where the
129 // total window size doesn't change and hence, as the borders size changes,
130 // the client size does change.
131 //
132 // So we must call it first but doing it generates a size event and updates
133 // pane.floating_size from inside it so we must also record its original
134 // value before doing it.
135 const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
136 if (pane.IsFixed())
137 {
138 SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
139 }
140
141 if ( hasFloatingSize )
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142 {
143 SetSize(pane.floating_size);
144 }
cedd7b22 145 else
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146 {
147 wxSize size = pane.best_size;
148 if (size == wxDefaultSize)
149 size = pane.min_size;
150 if (size == wxDefaultSize)
151 size = m_pane_window->GetSize();
601398b9 152 if (m_owner_mgr && pane.HasGripper())
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153 {
154 if (pane.HasGripperTop())
254a3429 155 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 156 else
254a3429 157 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 158 }
be66f18e 159
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160 SetClientSize(size);
161 }
162}
163
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164wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
165{
166 return m_owner_mgr;
167}
168
169
76e1326a 170void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
50acee04 171{
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172 if (m_owner_mgr)
173 {
76e1326a 174 m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
601398b9 175 }
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176}
177
00c1c94c 178void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 179{
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180 if (m_owner_mgr)
181 {
182 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
183 }
184 if (!evt.GetVeto())
185 {
cedd7b22 186 m_mgr.DetachPane(m_pane_window);
c68038f3 187 Destroy();
a23717e5 188 }
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189}
190
00c1c94c 191void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 192{
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193 if (!m_solid_drag)
194 {
195 // systems without solid window dragging need to be
196 // handled slightly differently, due to the lack of
197 // the constant stream of EVT_MOVING events
198 if (!isMouseDown())
199 return;
200 OnMoveStart();
201 OnMoving(event.GetRect(), wxNORTH);
202 m_moving = true;
203 return;
204 }
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205
206
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207 wxRect win_rect = GetRect();
208
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209 if (win_rect == m_last_rect)
210 return;
211
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212 // skip the first move event
213 if (m_last_rect.IsEmpty())
214 {
215 m_last_rect = win_rect;
216 return;
217 }
218
cedd7b22 219 // skip if moving too fast to avoid massive redraws and
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220 // jumping hint windows
221 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
222 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 223 {
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224 m_last3_rect = m_last2_rect;
225 m_last2_rect = m_last_rect;
0ae3bace 226 m_last_rect = win_rect;
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227
228 // However still update the internally stored position to avoid
229 // snapping back to the old one later.
230 if (m_owner_mgr)
231 {
232 m_owner_mgr->GetPane(m_pane_window).
233 floating_pos = win_rect.GetPosition();
234 }
235
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236 return;
237 }
238
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239 // prevent frame redocking during resize
240 if (m_last_rect.GetSize() != win_rect.GetSize())
241 {
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242 m_last3_rect = m_last2_rect;
243 m_last2_rect = m_last_rect;
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244 m_last_rect = win_rect;
245 return;
246 }
247
322c5ec4 248 wxDirection dir = wxALL;
cedd7b22 249
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250 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
251 int vert_dist = abs(win_rect.y - m_last3_rect.y);
cedd7b22 252
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253 if (vert_dist >= horiz_dist)
254 {
255 if (win_rect.y < m_last3_rect.y)
256 dir = wxNORTH;
257 else
258 dir = wxSOUTH;
259 }
260 else
261 {
262 if (win_rect.x < m_last3_rect.x)
263 dir = wxWEST;
264 else
265 dir = wxEAST;
266 }
cedd7b22 267
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268 m_last3_rect = m_last2_rect;
269 m_last2_rect = m_last_rect;
50acee04 270 m_last_rect = win_rect;
be66f18e 271
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272 if (!isMouseDown())
273 return;
274
275 if (!m_moving)
276 {
277 OnMoveStart();
278 m_moving = true;
279 }
280
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281 if (m_last3_rect.IsEmpty())
282 return;
cedd7b22 283
22fec94a 284 OnMoving(event.GetRect(), dir);
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285}
286
00c1c94c 287void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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288{
289 if (m_moving)
290 {
291 if (!isMouseDown())
292 {
293 m_moving = false;
294 OnMoveFinished();
295 }
cedd7b22 296 else
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297 {
298 event.RequestMore();
299 }
300 }
301}
302
00c1c94c 303void wxAuiFloatingFrame::OnMoveStart()
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304{
305 // notify the owner manager that the pane has started to move
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306 if (m_owner_mgr)
307 {
308 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
309 }
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310}
311
00c1c94c 312void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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313{
314 // notify the owner manager that the pane is moving
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315 if (m_owner_mgr)
316 {
317 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
318 }
322c5ec4 319 m_lastDirection = dir;
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320}
321
00c1c94c 322void wxAuiFloatingFrame::OnMoveFinished()
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323{
324 // notify the owner manager that the pane has finished moving
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325 if (m_owner_mgr)
326 {
327 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
328 }
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329}
330
00c1c94c 331void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
50acee04 332{
601398b9 333 if (m_owner_mgr && event.GetActive())
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334 {
335 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
336 }
337}
338
339// utility function which determines the state of the mouse button
340// (independant of having a wxMouseEvent handy) - utimately a better
341// mechanism for this should be found (possibly by adding the
342// functionality to wxWidgets itself)
00c1c94c 343bool wxAuiFloatingFrame::isMouseDown()
50acee04 344{
45496810 345 return wxGetMouseState().LeftIsDown();
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346}
347
348
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349BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
350 EVT_SIZE(wxAuiFloatingFrame::OnSize)
351 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
352 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
353 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
354 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
355 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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356END_EVENT_TABLE()
357
358
359#endif // wxUSE_AUI