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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
00c1c94c 39IMPLEMENT_CLASS( wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass )
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
bc429ce0 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
37106ab2 53 (pane.HasMaximizeButton()?wxMAXIMIZE:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
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56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
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60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
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66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
22fec94a 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
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75 // if we do not do this, then we can crash...
76 if(m_owner_mgr && m_owner_mgr->m_action_window == this) {
77 m_owner_mgr->m_action_window = NULL;
78 }
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79 m_mgr.UnInit();
80}
81
00c1c94c 82void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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83{
84 m_pane_window = pane.window;
85 m_pane_window->Reparent(this);
be66f18e 86
a3a5df9d 87 wxAuiPaneInfo contained_pane = pane;
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88 contained_pane.Dock().Center().Show().
89 CaptionVisible(false).
90 PaneBorder(false).
91 Layer(0).Row(0).Position(0);
be66f18e 92
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93 // Carry over the minimum size
94 SetMinSize(pane.window->GetMinSize());
95
50acee04 96 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 97 m_mgr.Update();
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98
99 if (pane.min_size.IsFullySpecified())
100 {
101 // because SetSizeHints() calls Fit() too (which sets the window
102 // size to its minimum allowed), we keep the size before calling
103 // SetSizeHints() and reset it afterwards...
104 wxSize tmp = GetSize();
105 GetSizer()->SetSizeHints(this);
106 SetSize(tmp);
107 }
be66f18e 108
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109 SetTitle(pane.caption);
110
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111 if (pane.floating_size != wxDefaultSize)
112 {
113 SetSize(pane.floating_size);
114 }
115 else
116 {
117 wxSize size = pane.best_size;
118 if (size == wxDefaultSize)
119 size = pane.min_size;
120 if (size == wxDefaultSize)
121 size = m_pane_window->GetSize();
122 if (pane.HasGripper())
123 {
124 if (pane.HasGripperTop())
125 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
126 else
127 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
128 }
be66f18e 129
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130 SetClientSize(size);
131 }
132}
133
00c1c94c 134void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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135{
136 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
137}
138
00c1c94c 139void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 140{
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141 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
142 if (!evt.GetVeto())
c68038f3 143 Destroy();
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144}
145
00c1c94c 146void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 147{
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148 if (!m_solid_drag)
149 {
150 // systems without solid window dragging need to be
151 // handled slightly differently, due to the lack of
152 // the constant stream of EVT_MOVING events
153 if (!isMouseDown())
154 return;
155 OnMoveStart();
156 OnMoving(event.GetRect(), wxNORTH);
157 m_moving = true;
158 return;
159 }
160
161
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162 wxRect win_rect = GetRect();
163
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164 if (win_rect == m_last_rect)
165 return;
166
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167 // skip the first move event
168 if (m_last_rect.IsEmpty())
169 {
170 m_last_rect = win_rect;
171 return;
172 }
173
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174 // skip if moving too fast to avoid massive redraws and
175 // jumping hint windows
176 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
177 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 178 {
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179 m_last3_rect = m_last2_rect;
180 m_last2_rect = m_last_rect;
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181 m_last_rect = win_rect;
182 return;
183 }
184
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185 // prevent frame redocking during resize
186 if (m_last_rect.GetSize() != win_rect.GetSize())
187 {
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188 m_last3_rect = m_last2_rect;
189 m_last2_rect = m_last_rect;
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190 m_last_rect = win_rect;
191 return;
192 }
193
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194 wxDirection dir = wxALL;
195
196 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
197 int vert_dist = abs(win_rect.y - m_last3_rect.y);
198
199 if (vert_dist >= horiz_dist)
200 {
201 if (win_rect.y < m_last3_rect.y)
202 dir = wxNORTH;
203 else
204 dir = wxSOUTH;
205 }
206 else
207 {
208 if (win_rect.x < m_last3_rect.x)
209 dir = wxWEST;
210 else
211 dir = wxEAST;
212 }
213
214 m_last3_rect = m_last2_rect;
215 m_last2_rect = m_last_rect;
50acee04 216 m_last_rect = win_rect;
be66f18e 217
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218 if (!isMouseDown())
219 return;
220
221 if (!m_moving)
222 {
223 OnMoveStart();
224 m_moving = true;
225 }
226
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227 if (m_last3_rect.IsEmpty())
228 return;
229
22fec94a 230 OnMoving(event.GetRect(), dir);
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231}
232
00c1c94c 233void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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234{
235 if (m_moving)
236 {
237 if (!isMouseDown())
238 {
239 m_moving = false;
240 OnMoveFinished();
241 }
22fec94a 242 else
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243 {
244 event.RequestMore();
245 }
246 }
247}
248
00c1c94c 249void wxAuiFloatingFrame::OnMoveStart()
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250{
251 // notify the owner manager that the pane has started to move
252 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
253}
254
00c1c94c 255void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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256{
257 // notify the owner manager that the pane is moving
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258 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
259 m_lastDirection = dir;
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260}
261
00c1c94c 262void wxAuiFloatingFrame::OnMoveFinished()
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263{
264 // notify the owner manager that the pane has finished moving
322c5ec4 265 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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266}
267
00c1c94c 268void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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269{
270 if (event.GetActive())
271 {
272 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
273 }
274}
275
276// utility function which determines the state of the mouse button
277// (independant of having a wxMouseEvent handy) - utimately a better
278// mechanism for this should be found (possibly by adding the
279// functionality to wxWidgets itself)
00c1c94c 280bool wxAuiFloatingFrame::isMouseDown()
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281{
282 return wxGetMouseState().LeftDown();
283}
284
285
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286BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
287 EVT_SIZE(wxAuiFloatingFrame::OnSize)
288 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
289 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
290 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
291 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
292 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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293END_EVENT_TABLE()
294
295
296#endif // wxUSE_AUI