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1 | \section{\class{wxArray}}\label{wxarray} |
2 | ||
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3 | This section describes the so called {\it dynamic arrays}. This is a C |
4 | array-like data structure i.e. the member access time is constant (and not | |
06ad8636 | 5 | linear according to the number of container elements as for linked lists). However, these |
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6 | arrays are dynamic in the sense that they will automatically allocate more |
7 | memory if there is not enough of it for adding a new element. They also perform | |
8 | range checking on the index values but in debug mode only, so please be sure to | |
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9 | compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for |
10 | details). So, unlike the arrays in some other | |
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11 | languages, attempt to access an element beyond the arrays bound doesn't |
12 | automatically expand the array but provokes an assertion failure instead in | |
13 | debug build and does nothing (except possibly crashing your program) in the | |
14 | release build. | |
15 | ||
16 | The array classes were designed to be reasonably efficient, both in terms of | |
17 | run-time speed and memory consumption and the executable size. The speed of | |
06ad8636 | 18 | array item access is, of course, constant (independent of the number of elements) |
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19 | making them much more efficient than linked lists (\helpref{wxList}{wxlist}). |
20 | Adding items to the arrays is also implemented in more or less constant time - | |
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21 | but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section |
22 | you may find some useful hints about optimizing wxArray memory usage. As for executable size, all | |
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23 | wxArray functions are inline, so they do not take {\it any space at all}. |
24 | ||
25 | wxWindows has three different kinds of array. All of them derive from | |
26 | wxBaseArray class which works with untyped data and can not be used directly. | |
27 | The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and | |
28 | WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The | |
29 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
30 | wxObjArray but you should keep in mind that no classes with such names actually | |
31 | exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class | |
32 | with a new name. In fact, these names are "template" names and each usage of one | |
33 | of the macros mentioned above creates a template specialization for the given | |
34 | element type. | |
35 | ||
36 | wxArray is suitable for storing integer types and pointers which it does not | |
37 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
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38 | deleted when the element is removed from the array. It should be noted that |
39 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
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40 | many array types as you want (either in terms of the executable size or the |
41 | speed) as long as at least one of them is defined and this is always the case | |
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42 | because wxArrays are used by wxWindows internally. This class has one serious |
43 | limitation: it can only be used for storing integral types (bool, char, short, | |
44 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
45 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
46 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
47 | the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, | |
48 | please use wxObjArray for storing floats and doubles (NB: a more efficient | |
49 | wxArrayDouble class is scheduled for the next release of wxWindows). | |
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50 | |
51 | wxSortedArray is a wxArray variant which should be used when searching in the | |
52 | array is a frequently used operation. It requires you to define an additional | |
53 | function for comparing two elements of the array element type and always stores | |
54 | its items in the sorted order (according to this function). Thus, it's | |
437c49b2 | 55 | \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of |
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56 | $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is |
57 | slower: it is $O(log(N))$ instead of constant time (neglecting time spent in | |
58 | memory allocation routine). However, in a usual situation elements are added to | |
59 | an array much less often than searched inside it, so wxSortedArray may lead to | |
d1b5756b | 60 | huge performance improvements compared to wxArray. Finally, it should be |
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61 | noticed that, as wxArray, wxSortedArray can be only used for storing integral |
62 | types or pointers. | |
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63 | |
64 | wxObjArray class treats its elements like "objects". It may delete them when | |
65 | they are removed from the array (invoking the correct destructor) and copies | |
66 | them using the objects copy constructor. In order to implement this behaviour | |
67 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
68 | declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then | |
69 | you must include the file defining the implementation of template type: | |
70 | <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro | |
71 | from a point where the full (as opposed to `forward') declaration of the array | |
72 | elements class is in scope. As it probably sounds very complicated here is an | |
73 | example: | |
74 | ||
75 | \begin{verbatim} | |
76 | #include <wx/dynarray.h> | |
77 | ||
78 | // we must forward declare the array because it's used inside the class | |
79 | // declaration | |
80 | class MyDirectory; | |
81 | class MyFile; | |
82 | ||
83 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
84 | // now used as shown below | |
85 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
86 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
87 | ||
88 | class MyDirectory | |
89 | { | |
90 | ... | |
91 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
92 | ArrayOfFiles m_files; // all files in this directory | |
93 | }; | |
94 | ||
95 | ... | |
96 | ||
97 | // now that we have MyDirectory declaration in scope we may finish the | |
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98 | // definition of ArrayOfDirectories -- note that this expands into some C++ |
99 | // code and so should only be compiled once (i.e., don't put this in the | |
100 | // header, but into a source file or you will get linkin errors) | |
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101 | #include <wx/arrimpl.cpp> // this is a magic incantation which must be done! |
102 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
103 | ||
104 | // that's all! | |
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105 | \end{verbatim} |
106 | ||
107 | It is not as elegant as writing | |
108 | ||
109 | \begin{verbatim} | |
110 | typedef std::vector<MyDirectory> ArrayOfDirectories; | |
111 | \end{verbatim} | |
437c49b2 | 112 | |
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113 | but is not that complicated and allows the code to be compiled with any, however |
114 | dumb, C++ compiler in the world. | |
115 | ||
06ad8636 | 116 | Things are much simpler for wxArray and wxSortedArray however: it is enough |
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117 | just to write |
118 | ||
119 | \begin{verbatim} | |
120 | WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories); | |
121 | WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles); | |
122 | \end{verbatim} | |
123 | ||
124 | \wxheading{See also:} | |
125 | ||
126 | \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist} | |
127 | ||
128 | \wxheading{Required headers:} | |
129 | ||
130 | <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp> | |
131 | for wxObjArray. | |
132 | ||
133 | \latexignore{\rtfignore{\wxheading{Function groups}}} | |
134 | ||
135 | \membersection{Macros for template array definition} | |
136 | ||
137 | To use an array you must first define the array class. This is done with the | |
138 | help of the macros in this section. The class of array elements must be (at | |
139 | least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and | |
140 | WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use | |
141 | WX\_DEFINE\_OBJARRAY macro. | |
142 | ||
143 | \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ | |
fbd27854 | 144 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ |
247aba10 | 145 | \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ |
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146 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ |
147 | \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
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148 | \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray} |
149 | ||
150 | \membersection{Constructors and destructors} | |
151 | ||
152 | Array classes are 100\% C++ objects and as such they have the appropriate copy | |
153 | constructors and assignment operators. Copying wxArray just copies the elements | |
154 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
155 | sake, neither of these classes has virtual destructor. It is not very important | |
156 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
157 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
158 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
159 | derive your own classes from the array classes. | |
160 | ||
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161 | \helpref{wxArray default constructor}{wxarrayctordef}\\ |
162 | \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\ | |
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163 | \helpref{\destruct{wxArray}}{wxarraydtor} |
164 | ||
165 | \membersection{Memory management}\label{wxarraymemorymanagement} | |
166 | ||
167 | Automatic array memory management is quite trivial: the array starts by | |
168 | preallocating some minimal amount of memory (defined by | |
169 | WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already | |
170 | allocated memory it reallocates it adding 50\% of the currently allocated | |
171 | amount, but no more than some maximal number which is defined by | |
172 | ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory | |
173 | being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the | |
437c49b2 | 174 | current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is |
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175 | provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} |
176 | function can also be quite useful if you know in advance how many items you are | |
177 | going to put in the array and will prevent the array code from reallocating the | |
178 | memory more times than needed. | |
179 | ||
180 | \helpref{Alloc}{wxarrayalloc}\\ | |
181 | \helpref{Shrink}{wxarrayshrink} | |
182 | ||
183 | \membersection{Number of elements and simple item access} | |
184 | ||
185 | Functions in this section return the total number of array elements and allow to | |
186 | retrieve them - possibly using just the C array indexing $[]$ operator which | |
187 | does exactly the same as \helpref{Item()}{wxarrayitem} method. | |
188 | ||
189 | \helpref{Count}{wxarraycount}\\ | |
190 | \helpref{GetCount}{wxarraygetcount}\\ | |
191 | \helpref{IsEmpty}{wxarrayisempty}\\ | |
192 | \helpref{Item}{wxarrayitem}\\ | |
193 | \helpref{Last}{wxarraylast} | |
194 | ||
195 | \membersection{Adding items} | |
437c49b2 | 196 | |
247aba10 | 197 | \helpref{Add}{wxarrayadd}\\ |
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198 | \helpref{Insert}{wxarrayinsert}\\ |
199 | \helpref{WX\_APPEND\_ARRAY}{wxappendarray} | |
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200 | |
201 | \membersection{Removing items} | |
437c49b2 | 202 | |
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203 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ |
204 | \helpref{Empty}{wxarrayempty}\\ | |
205 | \helpref{Clear}{wxarrayclear}\\ | |
8a729bb8 | 206 | \helpref{RemoveAt}{wxarrayremoveat}\\ |
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207 | \helpref{Remove}{wxarrayremove} |
208 | ||
209 | \membersection{Searching and sorting} | |
437c49b2 | 210 | |
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211 | \helpref{Index}{wxarrayindex}\\ |
212 | \helpref{Sort}{wxarraysort} | |
213 | ||
214 | %%%%% MEMBERS HERE %%%%% | |
215 | \helponly{\insertatlevel{2}{ | |
216 | ||
217 | \wxheading{Members} | |
218 | ||
219 | }} | |
220 | ||
221 | \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} | |
437c49b2 | 222 | |
06ad8636 | 223 | \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}} |
247aba10 | 224 | |
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225 | \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} |
226 | ||
247aba10 | 227 | This macro defines a new array class named {\it name} and containing the |
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228 | elements of type {\it T}. The second form is used when compiling DLL |
229 | under Windows and array needs to be visible outside the DLL. | |
230 | Example: | |
437c49b2 | 231 | |
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232 | \begin{verbatim} |
233 | WX_DEFINE_ARRAY(int, wxArrayInt); | |
234 | ||
235 | class MyClass; | |
236 | WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass); | |
237 | \end{verbatim} | |
238 | ||
239 | Note that wxWindows predefines the following standard array classes: wxArrayInt, | |
240 | wxArrayLong and wxArrayPtrVoid. | |
241 | ||
242 | \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} | |
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243 | |
244 | \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
247aba10 | 245 | |
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246 | \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} |
247 | ||
247aba10 | 248 | This macro defines a new sorted array class named {\it name} and containing |
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249 | the elements of type {\it T}. The second form is used when compiling DLL |
250 | under Windows and array needs to be visible outside the DLL. | |
251 | ||
252 | ||
253 | Example: | |
437c49b2 | 254 | |
247aba10 | 255 | \begin{verbatim} |
43c9c17d | 256 | WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt); |
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257 | |
258 | class MyClass; | |
259 | WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass); | |
260 | \end{verbatim} | |
261 | ||
262 | You will have to initialize the objects of this class by passing a comparaison | |
263 | function to the array object constructor like this: | |
264 | \begin{verbatim} | |
265 | int CompareInts(int n1, int n2) | |
266 | { | |
267 | return n1 - n2; | |
268 | } | |
269 | ||
43c9c17d | 270 | wxSortedArrayInt sorted(CompareInts); |
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271 | |
272 | int CompareMyClassObjects(MyClass *item1, MyClass *item2) | |
273 | { | |
274 | // sort the items by their address... | |
275 | return Stricmp(item1->GetAddress(), item2->GetAddress()); | |
276 | } | |
277 | ||
278 | wxArrayOfMyClass another(CompareMyClassObjects); | |
279 | \end{verbatim} | |
280 | ||
281 | \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} | |
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282 | |
283 | \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
247aba10 | 284 | |
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285 | \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} |
286 | ||
247aba10 | 287 | This macro declares a new object array class named {\it name} and containing |
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288 | the elements of type {\it T}. The second form is used when compiling DLL |
289 | under Windows and array needs to be visible outside the DLL. | |
290 | ||
291 | Example: | |
6be663cf | 292 | |
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293 | \begin{verbatim} |
294 | class MyClass; | |
295 | WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! | |
296 | \end{verbatim} | |
6be663cf | 297 | |
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298 | You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define |
299 | the array class - otherwise you would get link errors. | |
300 | ||
301 | \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} | |
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302 | |
303 | \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} | |
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304 | |
305 | This macro defines the methods of the array class {\it name} not defined by the | |
306 | \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the | |
307 | file <wx/arrimpl.cpp> before using this macro and you must have the full | |
308 | declaration of the class of array elements in scope! If you forget to do the | |
309 | first, the error will be caught by the compiler, but, unfortunately, many | |
310 | compilers will not give any warnings if you forget to do the second - but the | |
311 | objects of the class will not be copied correctly and their real destructor will | |
312 | not be called. | |
313 | ||
314 | Example of usage: | |
437c49b2 | 315 | |
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316 | \begin{verbatim} |
317 | // first declare the class! | |
318 | class MyClass | |
319 | { | |
320 | public: | |
321 | MyClass(const MyClass&); | |
322 | ||
323 | ... | |
324 | ||
325 | virtual ~MyClass(); | |
326 | }; | |
327 | ||
328 | #include <wx/arrimpl.cpp> | |
329 | WX_DEFINE_OBJARRAY(wxArrayOfMyClass); | |
330 | \end{verbatim} | |
331 | ||
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332 | \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray} |
333 | ||
334 | \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
335 | ||
336 | This macro may be used to append all elements of the {\it other} array to the | |
337 | {\it array}. The two arrays must be of the same type. | |
338 | ||
247aba10 | 339 | \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} |
437c49b2 | 340 | |
e2a6f233 | 341 | \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} |
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342 | |
343 | This macro may be used to delete all elements of the array before emptying it. | |
344 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
345 | when you call Empty(). | |
346 | ||
6be663cf | 347 | \membersection{Default constructors}\label{wxarrayctordef} |
437c49b2 | 348 | |
e2a6f233 | 349 | \func{}{wxArray}{\void} |
437c49b2 | 350 | |
e2a6f233 | 351 | \func{}{wxObjArray}{\void} |
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352 | |
353 | Default constructor initializes an empty array object. | |
354 | ||
355 | \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} | |
356 | ||
357 | There is no default constructor for wxSortedArray classes - you must initialize it | |
358 | with a function to use for item comparaison. It is a function which is passed | |
359 | two arguments of type {\it T} where {\it T} is the array element type and which | |
360 | should return a negative, zero or positive value according to whether the first | |
361 | element passed to it is less than, equal to or greater than the second one. | |
362 | ||
6be663cf | 363 | \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy} |
437c49b2 | 364 | |
247aba10 | 365 | \func{}{wxArray}{\param{const wxArray\& }{array}} |
437c49b2 | 366 | |
247aba10 | 367 | \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} |
437c49b2 | 368 | |
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369 | \func{}{wxObjArray}{\param{const wxObjArray\& }{array}} |
370 | ||
06ad8636 | 371 | \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}} |
437c49b2 | 372 | |
06ad8636 | 373 | \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}} |
437c49b2 | 374 | |
06ad8636 | 375 | \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}} |
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376 | |
377 | The copy constructors and assignment operators perform a shallow array copy | |
378 | (i.e. they don't copy the objects pointed to even if the source array contains | |
379 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
380 | the array element are copied too) for wxObjArray. | |
381 | ||
382 | \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} | |
437c49b2 | 383 | |
06ad8636 | 384 | \func{}{\destruct{wxArray}}{\void} |
437c49b2 | 385 | |
06ad8636 | 386 | \func{}{\destruct{wxSortedArray}}{\void} |
437c49b2 | 387 | |
06ad8636 | 388 | \func{}{\destruct{wxObjArray}}{\void} |
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389 | |
390 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
391 | done by wxArray and wxSortedArray versions - you may use | |
392 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. | |
393 | ||
394 | \membersection{wxArray::Add}\label{wxarrayadd} | |
437c49b2 | 395 | |
e2a6f233 | 396 | \func{void}{Add}{\param{T }{item}} |
437c49b2 | 397 | |
e2a6f233 | 398 | \func{void}{Add}{\param{T *}{item}} |
437c49b2 | 399 | |
e2a6f233 | 400 | \func{void}{Add}{\param{T \&}{item}} |
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401 | |
402 | Appends a new element to the array (where {\it T} is the type of the array | |
403 | elements.) | |
404 | ||
405 | The first version is used with wxArray and wxSortedArray. The second and the | |
e2a6f233 | 406 | third are used with wxObjArray. There is an important difference between |
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407 | them: if you give a pointer to the array, it will take ownership of it, i.e. |
408 | will delete it when the item is deleted from the array. If you give a reference | |
409 | to the array, however, the array will make a copy of the item and will not take | |
410 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
411 | because the other array types never take ownership of their elements. | |
412 | ||
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413 | You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all |
414 | elements of one array to another one. | |
415 | ||
247aba10 | 416 | \membersection{wxArray::Alloc}\label{wxarrayalloc} |
437c49b2 | 417 | |
e2a6f233 | 418 | \func{void}{Alloc}{\param{size\_t }{count}} |
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419 | |
420 | Preallocates memory for a given number of array elements. It is worth calling | |
421 | when the number of items which are going to be added to the array is known in | |
422 | advance because it will save unneeded memory reallocation. If the array already | |
423 | has enough memory for the given number of items, nothing happens. | |
424 | ||
425 | \membersection{wxArray::Clear}\label{wxarrayclear} | |
437c49b2 | 426 | |
e2a6f233 | 427 | \func{void}{Clear}{\void} |
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428 | |
429 | This function does the same as \helpref{Empty()}{wxarrayempty} and additionally | |
430 | frees the memory allocated to the array. | |
431 | ||
432 | \membersection{wxArray::Count}\label{wxarraycount} | |
437c49b2 | 433 | |
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434 | \constfunc{size\_t}{Count}{\void} |
435 | ||
436 | Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated - | |
437 | it exists only for compatibility. | |
438 | ||
439 | \membersection{wxObjArray::Detach}\label{wxobjarraydetach} | |
437c49b2 | 440 | |
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441 | \func{T *}{Detach}{\param{size\_t }{index}} |
442 | ||
443 | Removes the element from the array, but, unlike, | |
444 | \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the | |
445 | pointer to the removed element. | |
446 | ||
447 | \membersection{wxArray::Empty}\label{wxarrayempty} | |
437c49b2 | 448 | |
e2a6f233 | 449 | \func{void}{Empty}{\void} |
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450 | |
451 | Empties the array. For wxObjArray classes, this destroys all of the array | |
452 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
e2a6f233 | 453 | array of being empty - this function does not free the allocated memory, use |
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454 | \helpref{Clear()}{wxarrayclear} for this. |
455 | ||
456 | \membersection{wxArray::GetCount}\label{wxarraygetcount} | |
437c49b2 | 457 | |
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458 | \constfunc{size\_t}{GetCount}{\void} |
459 | ||
460 | Return the number of items in the array. | |
461 | ||
462 | \membersection{wxArray::Index}\label{wxarrayindex} | |
437c49b2 | 463 | |
247aba10 | 464 | \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}} |
437c49b2 | 465 | |
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466 | \func{int}{Index}{\param{T\& }{item}} |
467 | ||
468 | The first version of the function is for wxArray and wxObjArray, the second is | |
469 | for wxSortedArray only. | |
470 | ||
471 | Searches the element in the array, starting from either beginning or the end | |
472 | depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is | |
473 | returned if the element is not found, otherwise the index of the element is | |
474 | returned. | |
475 | ||
476 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
477 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
478 | parameter doesn't make sense for it). | |
479 | ||
480 | \membersection{wxArray::Insert}\label{wxarrayinsert} | |
437c49b2 | 481 | |
e2a6f233 | 482 | \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}} |
437c49b2 | 483 | |
e2a6f233 | 484 | \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} |
437c49b2 | 485 | |
e2a6f233 | 486 | \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}} |
247aba10 | 487 | |
e2a6f233 JS |
488 | Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will |
489 | insert an item in such way that it will become the | |
247aba10 VZ |
490 | first array element. |
491 | ||
492 | Please see \helpref{Add()}{wxarrayadd} for explanation of the differences | |
493 | between the overloaded versions of this function. | |
494 | ||
495 | \membersection{wxArray::IsEmpty}\label{wxarrayisempty} | |
437c49b2 | 496 | |
e2a6f233 | 497 | \constfunc{bool}{IsEmpty}{\void} |
247aba10 VZ |
498 | |
499 | Returns TRUE if the array is empty, FALSE otherwise. | |
500 | ||
501 | \membersection{wxArray::Item}\label{wxarrayitem} | |
437c49b2 | 502 | |
247aba10 VZ |
503 | \constfunc{T\&}{Item}{\param{size\_t }{index}} |
504 | ||
505 | Returns the item at the given position in the array. If {\it index} is out of | |
506 | bounds, an assert failure is raised in the debug builds but nothing special is | |
507 | done in the release build. | |
508 | ||
509 | The returned value is of type "reference to the array element type" for all of | |
510 | the array classes. | |
511 | ||
512 | \membersection{wxArray::Last}\label{wxarraylast} | |
437c49b2 | 513 | |
247aba10 VZ |
514 | \constfunc{T\&}{Last}{\void} |
515 | ||
516 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
517 | An assert failure is raised in the debug mode if the array is empty. | |
518 | ||
519 | The returned value is of type "reference to the array element type" for all of | |
520 | the array classes. | |
521 | ||
522 | \membersection{wxArray::Remove}\label{wxarrayremove} | |
437c49b2 | 523 | |
247aba10 VZ |
524 | \func{\void}{Remove}{\param{T }{item}} |
525 | ||
8a729bb8 VZ |
526 | Removes the element from the array either by value: the first item of the |
527 | array equal to {\it item} is removed, an assert failure will result from an | |
528 | attempt to remove an item which doesn't exist in the array. | |
529 | ||
530 | When an element is removed from wxObjArray it is deleted by the array - use | |
247aba10 VZ |
531 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the |
532 | other hand, when an object is removed from a wxArray nothing happens - you | |
533 | should delete the it manually if required: | |
437c49b2 | 534 | |
247aba10 VZ |
535 | \begin{verbatim} |
536 | T *item = array[n]; | |
537 | delete item; | |
538 | array.Remove(n) | |
539 | \end{verbatim} | |
540 | ||
541 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
542 | elements of a wxArray (supposed to contain pointers). | |
543 | ||
8a729bb8 VZ |
544 | \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} |
545 | ||
546 | \func{\void}{RemoveAt}{\param{size\_t }{index}} | |
547 | ||
548 | Removes the element from the array either by index. When an element | |
549 | is removed from wxObjArray it is deleted by the array - use | |
550 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the | |
551 | other hand, when an object is removed from a wxArray nothing happens - you | |
552 | should delete the it manually if required: | |
553 | ||
554 | \begin{verbatim} | |
555 | T *item = array[n]; | |
556 | delete item; | |
557 | array.RemoveAt(n) | |
558 | \end{verbatim} | |
559 | ||
560 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
561 | elements of a wxArray (supposed to contain pointers). | |
562 | ||
247aba10 | 563 | \membersection{wxArray::Shrink}\label{wxarrayshrink} |
437c49b2 | 564 | |
e2a6f233 | 565 | \func{void}{Shrink}{\void} |
247aba10 VZ |
566 | |
567 | Frees all memory unused by the array. If the program knows that no new items | |
568 | will be added to the array it may call Shrink() to reduce its memory usage. | |
569 | However, if a new item is added to the array, some extra memory will be | |
570 | allocated again. | |
571 | ||
572 | \membersection{wxArray::Sort}\label{wxarraysort} | |
437c49b2 | 573 | |
e2a6f233 | 574 | \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}} |
247aba10 VZ |
575 | |
576 | The notation CMPFUNC<T> should be read as if we had the following declaration: | |
437c49b2 | 577 | |
247aba10 VZ |
578 | \begin{verbatim} |
579 | template int CMPFUNC(T *first, T *second); | |
580 | \end{verbatim} | |
437c49b2 | 581 | |
e2a6f233 | 582 | where {\it T} is the type of the array elements. I.e. it is a function returning |
247aba10 VZ |
583 | {\it int} which is passed two arguments of type {\it T *}. |
584 | ||
585 | Sorts the array using the specified compare function: this function should | |
586 | return a negative, zero or positive value according to whether the first element | |
587 | passed to it is less than, equal to or greater than the second one. | |
588 | ||
589 | wxSortedArray doesn't have this function because it is always sorted. | |
437c49b2 | 590 |