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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcclient.h
3a7fb603 3// Purpose: interface of wxClientDC and wxPaintDC
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4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxPaintDC
7c913512 11
23324ae1 12 A wxPaintDC must be constructed if an application wishes to paint on the
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13 client area of a window from within an EVT_PAINT() event handler. This
14 should normally be constructed as a temporary stack object; don't store a
15 wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
16 wxPaintDC object within it even if you don't actually use it.
7c913512 17
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18 Using wxPaintDC within your EVT_PAINT() handler is important because it
19 automatically sets the clipping area to the damaged area of the window.
20 Attempts to draw outside this area do not appear.
7c913512 21
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22 To draw on a window from outside your EVT_PAINT() handler, construct a
23 wxClientDC object.
7c913512 24
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25 To draw on the whole window including decorations, construct a wxWindowDC
26 object (Windows only).
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28 A wxPaintDC object is initialized to use the same font and colours as the
29 window it is associated with.
30
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31 @library{wxcore}
32 @category{dc}
7c913512 33
3a7fb603 34 @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
23324ae1 35*/
3d0905ab 36class wxPaintDC : public wxClientDC
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37{
38public:
39 /**
40 Constructor. Pass a pointer to the window on which you wish to paint.
41 */
42 wxPaintDC(wxWindow* window);
43};
44
45
e54c96f1 46
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47/**
48 @class wxClientDC
7c913512 49
23324ae1 50 A wxClientDC must be constructed if an application wishes to paint on the
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51 client area of a window from outside an EVT_PAINT() handler. This should
52 normally be constructed as a temporary stack object; don't store a
53 wxClientDC object.
7c913512 54
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55 To draw on a window from within an EVT_PAINT() handler, construct a
56 wxPaintDC object instead.
7c913512 57
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58 To draw on the whole window including decorations, construct a wxWindowDC
59 object (Windows only).
7c913512 60
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61 A wxClientDC object is initialized to use the same font and colours as the
62 window it is associated with.
63
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64 @library{wxcore}
65 @category{dc}
7c913512 66
e54c96f1 67 @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
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68*/
69class wxClientDC : public wxWindowDC
70{
71public:
72 /**
73 Constructor. Pass a pointer to the window on which you wish to paint.
74 */
75 wxClientDC(wxWindow* window);
76};
77
78
e54c96f1 79
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80/**
81 @class wxWindowDC
7c913512 82
23324ae1 83 A wxWindowDC must be constructed if an application wishes to paint on the
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84 whole area of a window (client and decorations). This should normally be
85 constructed as a temporary stack object; don't store a wxWindowDC object.
7c913512 86
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87 To draw on a window from inside an EVT_PAINT() handler, construct a
88 wxPaintDC object instead.
7c913512 89
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90 To draw on the client area of a window from outside an EVT_PAINT() handler,
91 construct a wxClientDC object.
7c913512 92
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93 A wxWindowDC object is initialized to use the same font and colours as the
94 window it is associated with.
95
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96 @library{wxcore}
97 @category{dc}
7c913512 98
e54c96f1 99 @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
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100*/
101class wxWindowDC : public wxDC
102{
103public:
104 /**
105 Constructor. Pass a pointer to the window on which you wish to paint.
106 */
107 wxWindowDC(wxWindow* window);
108};
e54c96f1 109